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Graphical Fidelity I Expect This Gen

Regardless of the state of Barlog's next game, it's crazy that his last game came out 8 years ago and we haven't even gotten an announcement of his next project yet.
Look at Ken Levine. Last released a game in 2013. Went back to the drawing board for 10 years making some AI shit only to scrap that project only to return with a non-Bioshock bioshock game. Kojima just took 6 years and made DLC. Neil has been MIA since 2020. Has no idea how to end TLOU and clearly has no idea where to take this Intergallactic game. Remember he said he would show the game soon after the reveal in december 2024. its been 14 months. Soon?

These guys are all products of American corporate culture. They got promoted by sucking up to their bosses and got lucky with a few games. Are we really expecting corporate america to produce visionaries? Remember Cory left SSM after shipping GOW2 and wasted a good 6 years following George Miller around trying to write a Mad Max video game script he abandoned then crawled back to SSM to reboot GOW. Neil we know cant write for shit after Bruce left him on his own. I have never been so disengaged with a game's story and characters as i was with TLOU2. He got lucky that he was handed the best studio in the world and made some great games, but i think it's time to recognize that anyone who takes this long to make games is not really that talented.

Since 2017, Nolan has made Dunkirk, Tenet, Oppenheimer and is releasing Odyssey this summer. His films have won oscars, make billions, and are doing things no other filmmaker is doing. That's a true visionary. Similarly, Villenvue has made Arrival, Blade Runner, Dune 1 and Dune 2 in the last ten years and is set to release Dune 3 this year. Thats 5 movies in a span of 10 years. Good creatives dont sit around jerking off. They work.
 
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Honestly despite not being impressed with the reveal, the actual gameplay segments in this new trailer are giving me DriveClub vibes. The sense of speed is phenomenal and the game looks way better during gameplay than it does during cutscenes and those flyover shots.



Lots of neat visual effects, color grading gives it a very realistic look in some levels, and feels a lot less sterile than Forza Horizon 6.
 
Look at Ken Levine. Last released a game in 2013. Went back to the drawing board for 10 years making some AI shit only to scrap that project only to return with a non-Bioshock bioshock game. Kojima just took 6 years and made DLC. Neil has been MIA since 2020. Has no idea how to end TLOU and clearly has no idea where to take this Intergallactic game. Remember he said he would show the game soon after the reveal in december 2024. its been 14 months. Soon?

These guys are all products of American corporate culture. They got promoted by sucking up to their bosses and got lucky with a few games. Are we really expecting corporate america to produce visionaries? Remember Cory left SSM after shipping GOW2 and wasted a good 6 years following George Miller around trying to write a Mad Max video game script he abandoned then crawled back to SSM to reboot GOW. Neil we know cant write for shit after Bruce left him on his own. I have never been so disengaged with a game's story and characters as i was with TLOU2. He got lucky that he was handed the best studio in the world and made some great games, but i think it's time to recognize that anyone who takes this long to make games is not really that talented.

Since 2017, Nolan has made Dunkirk, Tenet, Oppenheimer and is releasing Odyssey this summer. His films have won oscars, make billions, and are doing things no other filmmaker is doing. That's a true visionary. Similarly, Villenvue has made Arrival, Blade Runner, Dune 1 and Dune 2 in the last ten years and is set to release Dune 3 this year. Thats 5 movies in a span of 10 years. Good creatives dont sit around jerking off. They work.
Go off, king. Your rants about Sony first-party are one of the reasons I even bothered making an account on here.

You can almost pinpoint the exact moment when a lot of these mega studios got complacent and lost the plot. One of my favorite studios these days is Bloober. Bloober is hungry, man. Starving. Started out basically making shovelware, pivoted to artist-driven horror games and started cranking them out. In the last ten years: Layers of Fear, Observer, Layers 2, Blair Witch, The Medium, SH2, and Cronos. With at least two more currently in development. Yeah they were making walking sims at first but at least they were gorgeous and helped them build up a fantastic art pipeline while slowly expanding and getting more ambitious with gameplay. Observer had more going on than Layers, The Medium had more meat on its bones than Observer, etc. Almost all their games are at least good for what they are, and they eventually got to SH2 which is one of this gen's showpieces. Apparently they're only at 250 devs NOW and that's after slowly expanding over the years.

If I was a talented dev looking for work I'd want to be somewhere I could get games made and shipped at a steady pace instead of one or two a decade. I'm sure it does wonders for morale let alone keeping production pipelines humming along etc. If only AAA could stop betting the house on every single release.
 
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Base consoles can certainly run GTA6 at 60fps, but they'll need to drop down to sega genesis resolution to make it happen.
video games sega GIF
Hey, it says it right on top: High Definition Graphics!
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Honestly despite not being impressed with the reveal, the actual gameplay segments in this new trailer are giving me DriveClub vibes. The sense of speed is phenomenal and the game looks way better during gameplay than it does during cutscenes and those flyover shots.



Lots of neat visual effects, color grading gives it a very realistic look in some levels, and feels a lot less sterile than Forza Horizon 6.

Agreed, and it did remind me a bit more of Split/Second or maybe Burnout with the takedown cams.

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