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Highguard dev blames content creators for the game's failure - "It was dead on arrival"

And yet that didn't happen. Devs have taken various blames, players also admit the core issues and offered feedback.

The internet simply does not want this game to exist or have a comeback story. Simple as that.

People scream why isn't this 5v5? They add it a few days later. Folks say where the fuck is ranked, stats, and these guns need changes, the loot, and more—- devs do that within a week.

The damage was already done because:
-It pissed off everyone it was the last game of the game awards. Shouldn't have been. Plus Geoff tripling down and talking shit on social media made it worse.
-Secondly devs massively fucked up by not having several betas or calling this early access first. They needed feedback for 6 months and they needed real marketing showing off classes etc.

There was no timeline where this game had a chance once the hate train started.
But why did the hate train start? Because the trailer looked terrible.

There is a myth that negative farming on youtube is more lucrative than positive farming. The reality is that it's not the case. It's just a story developers and their shills tell themselves to explain why they get crapped on by youtubers.

Giving positive opinions on games which the public loves is just as lucrative if not more so than giving negative opinions on games that the public hates. Conversely, shitting on a game that the public loves or talking positively about a game that the public hates both generate about the same amount of negative blowback as well. Imagine some of the blowback that happened when a few place criticized BG3 or E33?

Youtubers gain traction when they voice opinion that people already feel but aren't as equipped to articulate. The reason why the hate train started was because people saw the trailer and did not like what they saw, so they were primed for youtubers to voice and explain why it sucked.
 
Oh gotcha! Yeah you right man.......I just hate that it has to be like this.
Honestly, it's hard to not get stupidly cynical when so much money is involved with everything in the hobby. It's easier to just enjoy everything at face value and let that be that. This whole live service era is such a drag.
 
But why did the hate train start? Because the trailer looked terrible.

There is a myth that negative farming on youtube is more lucrative than positive farming. The reality is that it's not the case. It's just a story developers and their shills tell themselves to explain why they get crapped on by youtubers.

Giving positive opinions on games which the public loves is just as lucrative if not more so than giving negative opinions on games that the public hates. Conversely, shitting on a game that the public loves or talking positively about a game that the public hates both generate about the same amount of negative blowback as well. Imagine some of the blowback that happened when a few place criticized BG3 or E33?

Youtubers gain traction when they voice opinion that people already feel but aren't as equipped to articulate. The reason why the hate train started was because people saw the trailer and did not like what they saw, so they were primed for youtubers to voice and explain why it sucked.
This is 100% false as many large time content creators have openly admitted rage bait always nets them more views and profit. This isn't up for debate.

The hate for the game trailer stemmed from being the closer. The closer is meant to be a Bloodborne 2, a new uncharted, a new God of war, half life 3, etc. This is not that. The other part that pissed people off was Atticus haircut.

This trailer would've been fine if it was in the first 30 minutes, and followed up by marketing with clips and class videos.

Their echo chamber made them think simply this trailer and a shadow drop is enough.

This is a costly mistake that no dev should ever repeat. Beta test your MP games.
 
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This is 100% false as many large time content creators have openly admitted rage bait always nets them more views and profit. This isn't up for debate.

The hate for the game trailer stemmed from being the closer. The closer is meant to be a Bloodborne 2, a new uncharted, a new for of war, half life 3, etc. This is not that. The other part that pissed people off was Atticus haircut.

This trailer would've been fine if it was in the first 30 minutes, and followed up by marketing with clips and class videos.

Their echo chamber made them think simply this trailer and a shadow drop is enough.

This is a costly mistake that no dev should ever repeat. Beta test your MP games.
Show me the proof, who are they, what did they claim, when did they claim it.
 
Show me the proof, who are they, what did they claim, when did they claim it.
I'm not going to do research for you. Simply Google "negative content makes more money" and go down the rabbit hole.

Since you asked though here; especially the last data:

Negative content often generates higher revenue
because it triggers stronger emotional responses—anger, fear, and outrage—which maximize user engagement, clicks, and sharing in the attention economy. Known as "negativity bias," audiences pay more attention to threats or bad news, driving higher CTRs and more viral content than positive, neutral, or uplifting stories.
Why Negative Content Makes More Money:
  • Higher Engagement Rates: Negative or controversial content, such as political outrage or celebrity scandals, keeps users engaged longer, allowing platforms to display more advertisements.
  • Negativity Bias & Clicks: People instinctively react faster to threats than rewards. Studies show that negative words in headlines increase click-through rates, with one study indicating a 1.5% increase in clicks per standard deviation increase in negative words.
  • "Rage Baiting" & Virality: Content designed to provoke, known as rage bait, can go viral, increasing views and generating significant income for creators.
  • Increased Sharing: Research found that political posts criticizing an opposing party or ideology received twice as many shares as positive, celebratory posts.
  • More Sales: Negative news and intense emotions can trigger impulse purchases, with studies showing that anxiety or fear-based, negative moods can drive up to a 61% increase in spending.
  • Higher Ad Revenue: Newsstand sales can increase by 30% when covers are negative, and negative content often gets 20k to 500k views on YouTube, encouraging a continuous, profitable cycle of negativity.
 
Developers these days lack...reflection on themselves.
Many have basically become vampires.

A key reason is they made some sales on it to help keep the coffers alive and when it launched the studio I think only had 10-20 people. NMS had a lot of hype as it was a cool concept with nice sci fi art. So way easier to float the studio while Wildlight had 100 promoting a hero shooter nobody wanted made worse being a content deprived MOBA shooter on giant maps.
A very cool detail I remembered is that the studio allowed refunds even after the window was closed. So it must have been a crazy stressful time for them. If I ever fuck up badly in life I'll study their handling of things.



Edit: Apparently it was Steam's decision and not HS's.
 
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Right. So the majority who didn't even complete a tutorial that's 5 minutes long are the voice of reason here?

I have 40 hours played. The game is good, but needs more fleshing out. Hence why it should've been early access.

It also for me unfortunately was always a stop gap game until marathon releases.

To which your point would be - how could the game be good enough to retain and keep bringing players back when so many others are fighting for players time? Their roadmap wasn't the one it needs to create a sustainable player base but one if a sustainable one already existed.

The hate is way overdone on this title compared to say concord, which I also played, and that really was a bag of dicks lol. 😂
Yeah, there's way too many that are 0.2/0.3 hrs, lol. Well, and then you have a ton of credible negative reviews like...

- "Geoff the wild boars are on the way"
- "THIS MAKES ME WANT TO PLAY LEAGUE!"
- "think i gon play with my bootyhole instead of dis game, idf, ice and grok collab type game"
And so much more.

I felt like this game had a lot more potential than Concord did, and even then Concord's core gameplay was fine / incredibly mid. Everything around that was the issue, lol.

This is 100% false as many large time content creators have openly admitted rage bait always nets them more views and profit. This isn't up for debate.

The hate for the game trailer stemmed from being the closer. The closer is meant to be a Bloodborne 2, a new uncharted, a new God of war, half life 3, etc. This is not that. The other part that pissed people off was Atticus haircut.

This trailer would've been fine if it was in the first 30 minutes, and followed up by marketing with clips and class videos.

Their echo chamber made them think simply this trailer and a shadow drop is enough.

This is a costly mistake that no dev should ever repeat. Beta test your MP games.
If anyone tries to act like we didn't see an uptick in these weird "drama" rage bait grifting YouTube content creators / streamers in the last 5 years, they're lying to themselves. They all come from the same group of folks, and they're all constantly just regurgitating the same things, lol. Without the ragebait they are absolutely worthless.

The term clickbait exists for a reason, a reason that worked. Much like the term ragebait exists for a reason, and it too is a reason that is working.
 
GAF won't even read what he wrote but I did and he's spot on. He takes blame but also points to what didn't help from the gamers side/creators side with facts and data.

I completely agree that if a game auto gets deemed "concord like" now by grifters like Asmon who doesn't even play games now, you're fucked. People just echo his shit brained opinion.

Asmon still play games. Pretty much like most of content creators, like Angry Joe which people call cringe, Fleekazoid, and list goes on.
Seriously, this is a bait trap and you fell for it. Its a similar strategy Leslie Headland used on Acolyte.
 
Many have basically become vampires.


A very cool detail I remembered is that the studio allowed refunds even after the window was closed. So it must have been a crazy stressful time for them. If I ever fuck up badly in life I'll study their handling of things.


Wow. Didnt know that (and if I did I forgot).

Good to see a dev put ther money where their mouth is since gaming is a buyer beware industry. If it wasnt for all the digital stores offering refunds the past decade, we'd all still be in 100% buyer beware mode. And disc gamers still shit out of luck even to this day.
 
I'm not going to do research for you. Simply Google "negative content makes more money" and go down the rabbit hole.

Since you asked though here; especially the last data:

Negative content often generates higher revenue
because it triggers stronger emotional responses—anger, fear, and outrage—which maximize user engagement, clicks, and sharing in the attention economy. Known as "negativity bias," audiences pay more attention to threats or bad news, driving higher CTRs and more viral content than positive, neutral, or uplifting stories.
Why Negative Content Makes More Money:
  • Higher Engagement Rates: Negative or controversial content, such as political outrage or celebrity scandals, keeps users engaged longer, allowing platforms to display more advertisements.
  • Negativity Bias & Clicks: People instinctively react faster to threats than rewards. Studies show that negative words in headlines increase click-through rates, with one study indicating a 1.5% increase in clicks per standard deviation increase in negative words.
  • "Rage Baiting" & Virality: Content designed to provoke, known as rage bait, can go viral, increasing views and generating significant income for creators.
  • Increased Sharing: Research found that political posts criticizing an opposing party or ideology received twice as many shares as positive, celebratory posts.
  • More Sales: Negative news and intense emotions can trigger impulse purchases, with studies showing that anxiety or fear-based, negative moods can drive up to a 61% increase in spending.
  • Higher Ad Revenue: Newsstand sales can increase by 30% when covers are negative, and negative content often gets 20k to 500k views on YouTube, encouraging a continuous, profitable cycle of negativity.

That's not a content creator making a claim through actual experience, which is what you claimed, that's just somebody giving an opinion.
 
Wow. Didnt know that (and if I did I forgot).

Good to see a dev put ther money where their mouth is since gaming is a buyer beware industry. If it wasnt for all the digital stores offering refunds the past decade, we'd all still be in 100% buyer beware mode. And disc gamers still shit out of luck even to this day.
I reread the story and apparently it was Steam who allowed it, so it might not have been HS's choice. Either way it was pretty amazing that they weathered the storm despite all that. Shows that if you have a good concept, strong foundation and humble attitude you can turn the tide.
 
Or watch the things you gave your life to, broken,
And stoop and build 'em up with worn-out tools:


Time to start building bud. Some more lines from that poem may apply here. Yours is the world and everything that's in it.(it all perfectly applies)
 
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That's not a content creator making a claim through actual experience, which is what you claimed, that's just somebody giving an opinion.




Go do your own research now and find facts disproving this. Josh articulates it th best.

It's blatantly obvious this is how these guys remain relevant - rage baiting/click baiting people to farm views and engagement.
 
This is 100% false as many large time content creators have openly admitted rage bait always nets them more views and profit. This isn't up for debate.

The hate for the game trailer stemmed from being the closer. The closer is meant to be a Bloodborne 2, a new uncharted, a new God of war, half life 3, etc. This is not that. The other part that pissed people off was Atticus haircut.

This trailer would've been fine if it was in the first 30 minutes, and followed up by marketing with clips and class videos.

Their echo chamber made them think simply this trailer and a shadow drop is enough.

This is a costly mistake that no dev should ever repeat. Beta test your MP games.
Bro, come on, how can we take u srsly when u played 40h of that shit and instead of deny it or at least plead the 5th u brag about it here, on hc gaming forum, and claim game is good?
Even normies. total casuals recognised game is terribad, u are veteran core player ffs, some sanity gotta be there after all.

Its like OF "model" bragging about being on a train with 2 black mofos then wanting to teach devoted christians on religion, i respect u as a person and wish u very best, but in terms of ur opinion about anything gaming related u made urself pretty much irrelevant :messenger_grinning_sweat:
I will give u example, i bought(few weeks after launch) SO5 which had AA budget and price.

Being series fanatic i subjectively judged game is 9/10 and loved whole 120h i spent in that game(all secret bosses beaten etc), but i totally understand objective score for this game is 6-7/10, maybe bit higher if some1 is jrpg genre lover/series fanatic and definitely lower if some1 doesnt like japanese games/anime, thats fine.

Same way no1 minds if u playerd highguard/love the game, but dont tell us game is good, its consensus game is terrible already, objectively speaking even if for some rare player(like urself) game seems to be good :)

We have about 5 gaffers who swear on their momma's virginity marathon is/will be good but can ppl actually believe them when its same crowd that praised concord/highguard and other failed gaas slop?
3 more weeks and we will know how marathon's launch gonna look and how much of initial playerbase can they retain- personally i got no clue how its gonna go, gotta actually see hard data myself :)
 
Asmon still play games. Pretty much like most of content creators, like Angry Joe which people call cringe, Fleekazoid, and list goes on.
Seriously, this is a bait trap and you fell for it. Its a similar strategy Leslie Headland used on Acolyte.


Many influencers who criticize the game still play it for their audience, so they can make a judgment on whether or not the game is worth their time. Instead of taking advantage of that opportunity, devs chose to go radio silent. The idiocy is unreal.
 
I laughed at this post:

35GeCA6b5FL7j1Zo.png


 
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Go do your own research now and find facts disproving this. Josh articulates it th best.

It's blatantly obvious this is how these guys remain relevant - rage baiting/click baiting people to farm views and engagement.

It's interesting you want to bring up Asmongold. If ragebaiting is so much more profitable for him, yet a simple perusal of his videos on specific games shows him talking about how much he loved games like Blackmyth Wukong, Expedition 33, etc, he has a recent video just released a day ago talking about how much he is looking forward to Crimson Desert. I'm sure there are more examples of him talking positively on other games but I'm not going to go through it all.

If negative opinions are what's driving his popularity and what he puts out then why didn't he ragebait those games and starting a hate train on them?
Could it be because he's not actually ragebaiting, and he's just giving his opinions based on his tastes in gaming and it resonates with many gamers, that the games he shits on are hated by many gamers, and the games he likes are liked by many gamers?
 
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They had the skillset to make a game like Titanfall. They knew people wanted more Titanfall. They chose to do this. How can someone be so oblivious to what people are demanding.
 
They had the skillset to make a game like Titanfall. They knew people wanted more Titanfall. They chose to do this. How can someone be so oblivious to what people are demanding.
I imagine the people who pay you are going to tell you what they want, or at least whoever is in charge of the product.
 
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I have worked on/been responsible for hard failures when it comes to releasing games (AAA and indie) and NOBODY wants to say "you know what, this game failed because I/we/team was awful" you want to find other reasons for those failures, sure, that is human nature.

But I am also not going to give an interview where I point out people didn't complete a tutorial that we made mandatory (well..."required" in their words). Internal feedback was good? Yeah, I am sure it was, it takes balls for a team member to look around the room at a Thursday afternoon review session and say "hey everyone, I think our work is awful and we should REALLY take a hard look at why we feel so positive about what we are seeing."

I feel genuinely awful for the majority of their team getting let go, say what you will about stupid/greedy/braindead devs, GAAS gets what GAAS deservers, blah blah blah, but that process is fucking rough. Rough to DO to people and rough to have done to YOU.
 
Bro, come on, how can we take u srsly when u played 40h of that shit and instead of deny it or at least plead the 5th u brag about it here, on hc gaming forum, and claim game is good?
Even normies. total casuals recognised game is terribad, u are veteran core player ffs, some sanity gotta be there after all.

Its like OF "model" bragging about being on a train with 2 black mofos then wanting to teach devoted christians on religion, i respect u as a person and wish u very best, but in terms of ur opinion about anything gaming related u made urself pretty much irrelevant :messenger_grinning_sweat:
I will give u example, i bought(few weeks after launch) SO5 which had AA budget and price.

Being series fanatic i subjectively judged game is 9/10 and loved whole 120h i spent in that game(all secret bosses beaten etc), but i totally understand objective score for this game is 6-7/10, maybe bit higher if some1 is jrpg genre lover/series fanatic and definitely lower if some1 doesnt like japanese games/anime, thats fine.

Same way no1 minds if u playerd highguard/love the game, but dont tell us game is good, its consensus game is terrible already, objectively speaking even if for some rare player(like urself) game seems to be good :)

We have about 5 gaffers who swear on their momma's virginity marathon is/will be good but can ppl actually believe them when its same crowd that praised concord/highguard and other failed gaas slop?
3 more weeks and we will know how marathon's launch gonna look and how much of initial playerbase can they retain- personally i got no clue how its gonna go, gotta actually see hard data myself :)
It's called an opinion. Star ocean 2 is amazing, 3 ending ruined the franchise, and every game since is doo doo except the 2 remaster.

I didn't like concord, I loved Babylons fall, I don't like minds eye one bit after the demo, I think Witcher 3 is overrated and boring, yet I love red dead 2.

My tastes are all over the place, but I don't think my opinion much like anyone else's on GAF means less because you don't like highguard and I do.

Also please tell us more your thoughts on Marathon folks who have played it and liked it. clarky clarky and Luipadre Luipadre CowboyLou CowboyLou and myself are somehow lesser in your eyes?

Might be time to chill a little on that high horse bud.
 
It's interesting you want to bring up Asmongold. If ragebaiting is so much more profitable for him, yet a simple perusal of his videos on specific games shows him talking about how much he loved games like Blackmyth Wukong, Expedition 33, etc, he has a recent video just released a day ago talking about how much he is looking forward to Crimson Desert. I'm sure there are more examples of him talking positively on other games but I'm not going to go through it all.

If negative opinions are what's driving his popularity and what he puts out then why didn't he ragebait those games and starting a hate train on them?
Could it be because he's not actually ragebaiting, and he's just giving his opinions based on his tastes in gaming and it resonates with many gamers, that the games he shits on are hated by many gamers, and the games he likes are liked by many gamers?
Didn't he state him watching the Johnny depp trial got him the most views ever? Which was just him laughing at Amber(rightfully so) if I recall.

I'm not going to comb his videos for view counts one by one to see what has higher average (excitement and positivity versus shitting on something), but you go ahead and do the research for us if you think you're right.
 
There is certainly something to be said about the smear campaigns Youtube grifters organize these days, we've seen them in many recent titles, but in the end if your game is any good you will find some success regardless.
 
It's called an opinion. Star ocean 2 is amazing, 3 ending ruined the franchise, and every game since is doo doo except the 2 remaster.

I didn't like concord, I loved Babylons fall, I don't like minds eye one bit after the demo, I think Witcher 3 is overrated and boring, yet I love red dead 2.

My tastes are all over the place, but I don't think my opinion much like anyone else's on GAF means less because you don't like highguard and I do.

Also please tell us more your thoughts on Marathon folks who have played it and liked it. clarky clarky and Luipadre Luipadre CowboyLou CowboyLou and myself are somehow lesser in your eyes?

Might be time to chill a little on that high horse bud.
Brooo leave me out of this :messenger_loudly_crying: especially arguing with this guy
 
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Many influencers who criticize the game still play it for their audience, so they can make a judgment on whether or not the game is worth their time. Instead of taking advantage of that opportunity, devs chose to go radio silent. The idiocy is unreal.

Yeah, makes no sense to a content creator to judge the game and not play it. Their viewers would see right through it, thats why these content creators play the game and prove themselves by playing. Only an idiot would fall for this guy strategy of using a line or 2 of "agreeing they are to blame", while use the rest of the text to show who the real culprit is. Its easier to make people agree with them when they first acknowledge their mistakes, when they clearly do not.
 
But it wasn't really DOA.
Reportedly hundreds of thousands of people checked it out. Sure, some of them just played for 10 mins to leave a bad review and had already made up their mind about hating the game before they even tried it.
But if it actually had a compelling design you'd think that more than like 2% of players would have stuck around for more than 1 week.
 
If no one had showed up to try the game, I could see his point. But it's not true. Lots showed up and lots left after because it wasn't. This is the result of a echo chamber of positive internal feedback and not getting proper exposure and feedback loops from diverse outsiders prior to release.
 
But it wasn't really DOA.
Reportedly hundreds of thousands of people checked it out. Sure, some of them just played for 10 mins to leave a bad review and had already made up their mind about hating the game before they even tried it.
But if it actually had a compelling design you'd think that more than like 2% of players would have stuck around for more than 1 week.
Yeah, to say it was DOA is overdramatic. I feel like the game didn't have confidence in its game design across the board. On top of that the performance just wasn't where it needed to be for a competitive FPS. It just really needed a good amount of external feedback/input, and some more time in the oven.
 
I have worked on/been responsible for hard failures when it comes to releasing games (AAA and indie) and NOBODY wants to say "you know what, this game failed because I/we/team was awful" you want to find other reasons for those failures, sure, that is human nature.

But I am also not going to give an interview where I point out people didn't complete a tutorial that we made mandatory (well..."required" in their words). Internal feedback was good? Yeah, I am sure it was, it takes balls for a team member to look around the room at a Thursday afternoon review session and say "hey everyone, I think our work is awful and we should REALLY take a hard look at why we feel so positive about what we are seeing."

I feel genuinely awful for the majority of their team getting let go, say what you will about stupid/greedy/braindead devs, GAAS gets what GAAS deservers, blah blah blah, but that process is fucking rough. Rough to DO to people and rough to have done to YOU.
And that's natural. It takes a confident and open person to admit defeat.

When a product (or entire product line) tanks, you'll rarely get a marketing manager openly admitting it stunk. The products eventually disappear and forgotten and nothing makes them happier nobody brings them up again. If they do give reasons, it's never their fault. It's always something like the consumer doesnt understand the product, or the sales team did a bad job.

Even when a product line does great as a whole, you can still get people who wont admit defeat because hey it tells everyone you fucked up. So a product line can be doing great, but one account manager cant get it listed at their retailer account. Every other account manager is dong fine getting it accepted, but this guy continues to have a goose egg in sales charts. Never once will you ever hear that guy or his boss saying they messed up. You'd think they would just keep silent. Nope, instead they actually might go on the offensive badmouthing the marketing or strategy team did a bad job with the product or price and "It's not my fault. The product or strategy just isnt good". BS. The product is fine and every other sales guy got it through..... except you.

So let's not BS excuses here bro. Youre just the outlier who sucks.
 
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The game wouldn't have hooked anyone even if it was shadow dropped. The game looked slow, and was bloated with mechanics that aren't fun.
 
Plenty of games made good money despite sub par reviews. And this game had lots of people try it because of the pre release exposure. The problem was instead of sticking with it and spreading positive word of mouth the people who tried it moved on really fast. That's on the devs. Straight up.
 
It's called an opinion. Star ocean 2 is amazing, 3 ending ruined the franchise, and every game since is doo doo except the 2 remaster.

I didn't like concord, I loved Babylons fall, I don't like minds eye one bit after the demo, I think Witcher 3 is overrated and boring, yet I love red dead 2.

My tastes are all over the place, but I don't think my opinion much like anyone else's on GAF means less because you don't like highguard and I do.

Also please tell us more your thoughts on Marathon folks who have played it and liked it. clarky clarky and Luipadre Luipadre CowboyLou CowboyLou and myself are somehow lesser in your eyes?

Might be time to chill a little on that high horse bud.
I said i got no clue if marathon is good, will only know after launch, likely week or two, once i see if not only it attracted enough of a playerbase but retained healthy chunk of it.
And ofc u guys got 0 street credibility so i cant predict shit even if u praise it, i still keep it more civil vs u guys calling us "ccu retards" ;)
I understand genre/series fanatics can be blind when it comes to particular games, im guilty of that too, preordered diablo4 and thought/hoped its gonna be decent even tho i played extensively both beta weekends in a hardcore way(roughly 50h total over 2 weekends).

The problem comes when genre/series lover tryies to impose their delulu views on overall comunity, which is usually quite objective and unbiased naturally.
 
Oh wow, and for a change delulu views didnt come from some bluehaired female, but actually a guy who looks like is in his 30s so should already know how the world works.
Gotta be male feminist/ally coz those fucks usually tend to blame anything but themselfs for their failures :P

He produced bad quality game- no1 wanted to play it, simple as that:
jHcxri.gif
Love this gif btw.

As it will be in the future, it was at the birth of Man
There are only four things certain since Social Progress began.
That the Dog returns to his Vomit and the Sow returns to her Mire,
And the burnt Fool's bandaged finger goes wabbling back to the Fire;
 
Yeah, to say it was DOA is overdramatic.

Disagree completelly. Saying its DOA is not much different than saying its gonna be a major sucess/banger. Only first impression opinion, which people can be right or wrong. The reason people feel that way is because people are waaay more sensitive with negative opinion than positive ones. No one ever calls overly positive feedback "overdramatic".
 


Missed this video, just came out but he makes some nice points but also his information is wrong.

The game does have stats, it does have a ranking mode, leveling to chase etc. It's just "let's get the video out and farm the views."

I like actman and he seemed to enjoy the game but needed like I said, beta testing and feedback to succeed.
 
Didn't he state him watching the Johnny depp trial got him the most views ever? Which was just him laughing at Amber(rightfully so) if I recall.

I'm not going to comb his videos for view counts one by one to see what has higher average (excitement and positivity versus shitting on something), but you go ahead and do the research for us if you think you're right.
You're the one who claimed that content creator on gaming specifically admitted to that their negative opinions gets more click than positives opinions. Yet when I asked for who said this, you couldn't provide evidence.

The people who claim that people only criticize the games that are behind because they are negative click farming, never explain why those same people also give positive review on games too. Why did they pick your game to shit on and another game to praise? Maybe he just hated your game?
 
This is the same dude that complained about negative feedback and put his account private on twitter. The way he phrased his reasoning then (woe is me) makes it unsurprising he would now blame everyone else for the game's failure. More than anything, it really sounds like the entire studio was running on toxic positivity. It's insane they sought no feedback while working on the game, went radio silent pre-release, and now we have this dev blaming everyone else but the people who are actually responsible - of which he is one. Too many western game devs in a nutshell nowadays, really.
 
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I mean it's a chicken or the egg thing with our Inquisitorius program.

Does youtubers shitting on the game make the game unpopular, or do youtubers simply pick already unpopular games?

It's the latter.

Youtubers follow trends so they can make their branded content with the news de jour. They are simply a reflection of the gaming audience and innocent of said malevolence.

It's easy to get confused, stay based. Youtubers are scavengers. We, the audience do the predating, they simply feast on the bones. It's easy to hate a scavenger but you shouldn't they are just doing what they are.
 
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I said i got no clue if marathon is good, will only know after launch, likely week or two, once i see if not only it attracted enough of a playerbase but retained healthy chunk of it.
And ofc u guys got 0 street credibility so i cant predict shit even if u praise it, i still keep it more civil vs u guys calling us "ccu retards" ;)
I understand genre/series fanatics can be blind when it comes to particular games, im guilty of that too, preordered diablo4 and thought/hoped its gonna be decent even tho i played extensively both beta weekends in a hardcore way(roughly 50h total over 2 weekends).

The problem comes when genre/series lover tryies to impose their delulu views on overall comunity, which is usually quite objective and unbiased naturally.
Would you believe me that D4 since the Paladin launch is good now? And that the new expansion stuff looks amazing?

We are almost there… I hope.
 
Disagree completelly. Saying its DOA is not much different than saying its gonna be a major sucess/banger. Only first impression opinion, which people can be right or wrong. The reason people feel that way is because people are waaay more sensitive with negative opinion than positive ones. No one ever calls overly positive feedback "overdramatic".

Apparently "First Impressions Matter" is being in support of haters/hatewagons if the first impression is flubbed. Good people wait and purchase and try something out before making any opinion whatsoever.

Funny, companies spend so much money and time and effort on first reveals/trailers and get really upset when things get leaked ahead of time.

Huh, seems like first impressions must matter to the companies then too.
 
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This is the same dude that complained about negative feedback and put his account private on twitter. The way he phrased his reasoning then (woe is me) makes it unsurprising he would now blame everyone else for the game's failure. More than anything, it really sounds like the entire studio was running on toxic positivity. It's insane they sought no feedback while working on the game, went radio silent pre-release, and now we have this dev blaming everyone else but the people who are actually responsible - of which he is one. Too many western game devs in a nutshell nowadays, really.
Totally agree with this post. While I may agree with some of his points, he ultimately lived in an echo chamber. They should've gone early access.
 
Disagree completelly. Saying its DOA is not much different than saying its gonna be a major sucess/banger. Only first impression opinion, which people can be right or wrong. The reason people feel that way is because people are waaay more sensitive with negative opinion than positive ones. No one ever calls overly positive feedback "overdramatic".
That's fair, I get it. Really? I do, haha. As I've always felt that over exaggeration exists on both planes, but I see what you're getting at, lol.

Totally agree with this post. While I may agree with some of his points, he ultimately lived in an echo chamber. They should've gone early access.
Couldn't agree more. They really should've done external testing before release. Really probably would've done wonders for them.
 
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Totally agree with this post. While I may agree with some of his points, he ultimately lived in an echo chamber. They should've gone early access.

That was the big lesson that Concord taught everyone, yet there's still devs continuing the cycle. I hope the lesson sticks this time because it could mean better games for us and less job losses for devs.
 
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