• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Graphical Fidelity I Expect This Gen

well...


probably for the best. the delay might mean we would get a bigger jump and probably a 50 tflops gpu instead of a 30-35 tflops gpu.

not that any of this matters since the cross gen period might last until 2032 or later anyway.
 
the leak said they had some of the features already implemented in 2023.

Wolverine-AI-upscaling.jpg


The wolverine face animations and shaders are a massive leap over spiderman's faces. We can also see snow deformation in the trailer, and lighting is already a big leap over spiderman 2. i think they are very close to getting all these things done.

hHyRLII.gif


dFHFMw5.gif
Outside of GTA VI and SSM Cory game (hopefully) this my Most anticipated game this gen
 
probably for the best. the delay might mean we would get a bigger jump and probably a 50 tflops gpu instead of a 30-35 tflops gpu.

not that any of this matters since the cross gen period might last until 2032 or later anyway.
K KeplerL2 correct this statement on other theard, saying that ps6 will have most important and major features from rdna5 not like ps5 case.
 
K KeplerL2 correct this statement on other theard, saying that ps6 will have most important and major features from rdna5 not like ps5 case.
Im not too worried about his statement. They said the same thing about the PS5 being RDNA1.5 and it basically kept up with the XSX despite having fewer tflops.

As long as it has a GPU with path tracing support, it should be fine. I just know that even my 5080 struggles to run path traced games at 60 fps so unless you want path tracing at 30 fps, its probably not going to become the norm next gen on consoles.

if the extra couple of years helps them go from a 5080 to a 5090 then go for it. i really dont want to pay $900 for a console.
 
Im not too worried about his statement. They said the same thing about the PS5 being RDNA1.5 and it basically kept up with the XSX despite having fewer tflops.

As long as it has a GPU with path tracing support, it should be fine. I just know that even my 5080 struggles to run path traced games at 60 fps so unless you want path tracing at 30 fps, its probably not going to become the norm next gen on consoles.

if the extra couple of years helps them go from a 5080 to a 5090 then go for it. i really dont want to pay $900 for a console.
Yes, I think I agree with you, hopefully they learned from ps5
 
Im not too worried about his statement. They said the same thing about the PS5 being RDNA1.5 and it basically kept up with the XSX despite having fewer tflops.

As long as it has a GPU with path tracing support, it should be fine. I just know that even my 5080 struggles to run path traced games at 60 fps so unless you want path tracing at 30 fps, its probably not going to become the norm next gen on consoles.

if the extra couple of years helps them go from a 5080 to a 5090 then go for it. i really dont want to pay $900 for a console.

Yeah, Path Tracing is probably for PS6 Pro.
 
a bit off-topic but have you guys noticed that the cutscenes in most Capcom games, especially in the RE series, are always pre-rendered, albeit cleverly at 60fps?
which makes it difficult to tell real-time and pre-rendered cutscenes apart, at least not until you finish the game first and unlock some outfits to put it to the test
personally speaking, it detracts from the visual experience for me.
Resident-Evil-Requiem-Leon_02-1024x576.jpg

RE9 looks great, and I really wanna believe that all the scenes in its impressive trailer were all in-game, but I know that can't be true
I was first fooled by such cutscenes in RE2 Remake, the game's opening scene with the truck

I believe SlimySnake SlimySnake encountered a similar issue playing Final Fantasy 16 as well
the epic opening scene must now feel less impressive in retrospect [I haven't played it yet but I intend to, the gifs you posted motivated me]
 
Last edited:
Yeah, Path Tracing is probably for PS6 Pro.

I think it'll be for the 30/40fps modes, in the main. And then just comprehensive high quality RT features for performance modes. The good thing is, from what I understand at least, that games don't need to be designed around PT specifically. As long as the base solution is still ray traced, then bolting on PT should be fairly trivial.
 
I think it'll be for the 30/40fps modes, in the main. And then just comprehensive high quality RT features for performance modes. The good thing is, from what I understand at least, that games don't need to be designed around PT specifically. As long as the base solution is still ray traced, then bolting on PT should be fairly trivial.

Yeah I expect RTGI to be the norm in 60fps modes - adding PT should be relatively easy for "quality mode".
 
Im not too worried about his statement. They said the same thing about the PS5 being RDNA1.5 and it basically kept up with the XSX despite having fewer tflops.

As long as it has a GPU with path tracing support, it should be fine. I just know that even my 5080 struggles to run path traced games at 60 fps so unless you want path tracing at 30 fps, its probably not going to become the norm next gen on consoles.

if the extra couple of years helps them go from a 5080 to a 5090 then go for it. i really dont want to pay $900 for a console.
No matter when a PS6 will launch, it will not beat a 5080, let alone a 5090. Not even in RT or PT.
 
I'm not well versed in all the tech, but if path tracing is still a resource hog next gen would it not be better for Sony to use lumen over path tracing, or even use some other tech that wouldn't bring the frames down that path tracing will.
 
a bit off-topic but have you guys noticed that the cutscenes in most Capcom games, especially in the RE series, are always pre-rendered, albeit cleverly at 60fps?
which makes it difficult to tell real-time and pre-rendered cutscenes apart, at least not until you finish the game first and unlock some costumes to put it to the test
personally speaking, it detracts from the visual experience for me.
Resident-Evil-Requiem-Leon_02-1024x576.jpg

RE9 look great, and I really wanna believe that all the scenes in its impressive trailer were all in-game, but I know that can't be true
I was first fooled by such cutscenes in RE2 Remake, the game's opening scene with the truck

I believe SlimySnake SlimySnake encountered a similar issue playing Final Fantasy 16 as well
the epic opening scene must now feel less impressive in retrospect [I haven't played it yet but I intend to, the gifs you posted motivated me]
I don't think they are pre-rendered in RE, at least they don't seem that way to me. In fact, the character models in the latest RE9 trailer didn't impress me at all; maybe it was the stream, idk.
But I mean, all cutscenes are faked more or less anyway. There are always fake lights, higher quality character models, assets, textures, animations.

Yeah, FF16 is full of pre-rendered cutscenes. I took some screens for comparisons and I think there are 3 or more different character models, assets and effects, depending on the cutscene.
But none can top FF7 Rebirth cutscenes, there's such a jarring difference between pre-rendered and normal it's not even funny.
 
I don't think they are pre-rendered in RE, at least they don't seem that way to me. In fact, the character models in the latest RE9 trailer didn't impress me at all; maybe it was the stream, idk.
But I mean, all cutscenes are faked more or less anyway. There are always fake lights, higher quality character models, assets, textures, animations.

Yeah, FF16 is full of pre-rendered cutscenes. I took some screens for comparisons and I think there are 3 or more different character models, assets and effects, depending on the cutscene.
But none can top FF7 Rebirth cutscenes, there's such a jarring difference between pre-rendered and normal it's not even funny.
what caught my attention in the RE9 trailer was the lighting and the density in most of the city/street shots, the character models , I agree, were nothing special
I was willing to give it the benefit of the doubt but then I saw the option to choose the resolution of the pre-rendered cutscenes in RE4 remake [both 4K and 1080p rendered at 60fps]
the opening shot in RE7 was also a case of pre-rendered cutscenes, despite being perfectly achievable in-game
as far as I know, the only game in the series without anything pre-rendered was RE8. outside of the RE series, DMC5 was also entirely real-time
 
Last edited:
I'm not well versed in all the tech, but if path tracing is still a resource hog next gen would it not be better for Sony to use lumen over path tracing, or even use some other tech that wouldn't bring the frames down that path tracing will.
There are lvls to it, even rt isnt plain rt, u got reflections, shadows, global ilumination. Think of it this way, base ps5 (not xss, its simply too weak gpu wise even for 30fps rt mode) has rt in cp2077, yet its super barebones if we compare it to rt on ultra pc settings and after that is psycho/path tracing.

Look at base ps5 rt mode(30fps/quality):

(basically only rt shadows enabled and better quality screen space reflections vs perf mode, thats it)
And fully pathtraced maxed out pc version:

Thats same game but if u include that settings bump and IQ+ 30fps to solid 60fps+ it feels like full console generation jump
 
Top Bottom