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Graphical Fidelity I Expect This Gen

well...


probably for the best. the delay might mean we would get a bigger jump and probably a 50 tflops gpu instead of a 30-35 tflops gpu.

not that any of this matters since the cross gen period might last until 2032 or later anyway.
 
the leak said they had some of the features already implemented in 2023.

Wolverine-AI-upscaling.jpg


The wolverine face animations and shaders are a massive leap over spiderman's faces. We can also see snow deformation in the trailer, and lighting is already a big leap over spiderman 2. i think they are very close to getting all these things done.

hHyRLII.gif


dFHFMw5.gif
Outside of GTA VI and SSM Cory game (hopefully) this my Most anticipated game this gen
 
probably for the best. the delay might mean we would get a bigger jump and probably a 50 tflops gpu instead of a 30-35 tflops gpu.

not that any of this matters since the cross gen period might last until 2032 or later anyway.
K KeplerL2 correct this statement on other theard, saying that ps6 will have most important and major features from rdna5 not like ps5 case.
 
K KeplerL2 correct this statement on other theard, saying that ps6 will have most important and major features from rdna5 not like ps5 case.
Im not too worried about his statement. They said the same thing about the PS5 being RDNA1.5 and it basically kept up with the XSX despite having fewer tflops.

As long as it has a GPU with path tracing support, it should be fine. I just know that even my 5080 struggles to run path traced games at 60 fps so unless you want path tracing at 30 fps, its probably not going to become the norm next gen on consoles.

if the extra couple of years helps them go from a 5080 to a 5090 then go for it. i really dont want to pay $900 for a console.
 
Im not too worried about his statement. They said the same thing about the PS5 being RDNA1.5 and it basically kept up with the XSX despite having fewer tflops.

As long as it has a GPU with path tracing support, it should be fine. I just know that even my 5080 struggles to run path traced games at 60 fps so unless you want path tracing at 30 fps, its probably not going to become the norm next gen on consoles.

if the extra couple of years helps them go from a 5080 to a 5090 then go for it. i really dont want to pay $900 for a console.
Yes, I think I agree with you, hopefully they learned from ps5
 
Im not too worried about his statement. They said the same thing about the PS5 being RDNA1.5 and it basically kept up with the XSX despite having fewer tflops.

As long as it has a GPU with path tracing support, it should be fine. I just know that even my 5080 struggles to run path traced games at 60 fps so unless you want path tracing at 30 fps, its probably not going to become the norm next gen on consoles.

if the extra couple of years helps them go from a 5080 to a 5090 then go for it. i really dont want to pay $900 for a console.

Yeah, Path Tracing is probably for PS6 Pro.
 
a bit off-topic but have you guys noticed that the cutscenes in most Capcom games, especially in the RE series, are always pre-rendered, albeit cleverly at 60fps?
which makes it difficult to tell real-time and pre-rendered cutscenes apart, at least not until you finish the game first and unlock some costumes to put it to the test
personally speaking, it detracts from the visual experience for me.
Resident-Evil-Requiem-Leon_02-1024x576.jpg

RE9 look great, and I really wanna believe that all the scenes in its impressive trailer were all in-game, but I know that can't be true
I was first fooled by such cutscenes in RE2 Remake, the game's opening scene with the truck

I believe SlimySnake SlimySnake encountered a similar issue playing Final Fantasy 16 as well
the epic opening scene must now feel less impressive in retrospect [I haven't played it yet but I intend to, the gifs you posted motivated me]
 
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