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Graphical Fidelity I Expect This Gen



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These guys are legendary developers. They have done so many games and have experience with different engines and development process. You haven't done any game in your life, you are not a game developer

I am not trying to be mean but who so should we trust more here man?
 
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These guys are legendary developers. They have done so many games and have experience with different engines and development process. You haven't done any game in your life, you are not a game developer

I am not trying to be mean but who so should we trust more here man?
You should consider that most people in this thread put wood and rocks realism above everything, and UE5 is the absolute king in this aspect (in tech demo usually). In reality tho, if Death Stranding 2 was made in UE5 it would have ran like shit, looked low-res, grainy, horrible all around especially on console and would have stutter like crazy. But would have been perfect to take close up pics of some assets.
 
You should consider that most people in this thread put wood and rocks realism above everything, and UE5 is the absolute king in this aspect (in tech demo usually). In reality tho, if Death Stranding 2 was made in UE5 it would have ran like shit, looked low-res, grainy, horrible all around especially on console and would have stutter like crazy. But would have been perfect to take close up pics of some assets.

That's exactly what I mean. It seems like Decima Engine allowed them to do the kind of game they wanted to make and I am sure that UE5 would've caused problems, especially when it comes to performance so I don't see this statement a reason to make fun of these developers. They do know better what's best for their game than most of us
 
I am not trying to be mean but who so should we trust more here man?
trust you eyes.

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And dont trust a man who said this:

– Sakamoto takes a question over what the team can achieve on PS5 that wasn't possible when PS4 was the lead format. The jump from PS1 to PS2 this is not, but the new hardware system certainly helps in making development easier.

"The most obvious improvement from a technological point of view is the reduction in loading times, but to be honest, the difference between the two hardware systems isn't so great," he says. "It's more a case that on PS5 there are more efficient ways of arriving at similar goals.
Literally couldnt answer what he was able to do with 8x more GPU and CPU power and made excuses saying the jump isnt so great. Well, we've seen it was great for other devs.
 
You should consider that most people in this thread put wood and rocks realism above everything, and UE5 is the absolute king in this aspect (in tech demo usually). In reality tho, if Death Stranding 2 was made in UE5 it would have ran like shit, looked low-res, grainy, horrible all around especially on console and would have stutter like crazy. But would have been perfect to take close up pics of some assets.
UE5 isnt the only engine doing next gen things. Remedy's Northlight, Rockstar's RAGE engine, Ubisoft's Anvil and Snowdrop engines, Playground's inhouse engine for Fable, and the Crimson Desert inhouse engine are all doing next gen things that Decima hasnt been able to do 5 years into this gen. Fable recently got a downgrade and still looks a generation ahead of Death Stranding 2.
 
UE5 isnt the only engine doing next gen things. Remedy's Northlight, Rockstar's RAGE engine, Ubisoft's Anvil and Snowdrop engines, Playground's inhouse engine for Fable, and the Crimson Desert inhouse engine are all doing next gen things that Decima hasnt been able to do 5 years into this gen. Fable recently got a downgrade and still looks a generation ahead of Death Stranding 2.
There's UE5 and Anvil and then there's everything else IMO. Hopefully Snowdrop joins them once it gets better virtualized geometry/LOD management. Northlight looked really nice in Alan Wake II but that's a linear game and we haven't seen it in a more ambitious title. Control 2 doesn't look as impressive although I kind of expected that since Control is Remedy's more open/lower budget series compared to their linear cinematic games like Quantum Break and Alan Wake. But yes, everything you've named is well ahead of Decima. Decima just gets praised because audiences want 4K/30 and 1440K/60 this gen. And I can't tell them they're wrong, I like great image quality too. But the tech itself is a generation behind.
 
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UE5 isnt the only engine doing next gen things. Remedy's Northlight, Rockstar's RAGE engine, Ubisoft's Anvil and Snowdrop engines, Playground's inhouse engine for Fable, and the Crimson Desert inhouse engine are all doing next gen things that Decima hasnt been able to do 5 years into this gen. Fable recently got a downgrade and still looks a generation ahead of Death Stranding 2.
DS2 looks pitiful af considering that pc port of mgs5 in 2015(so not even on pascal gpu's, strongest was maxwell archi 980ti or titan x if u went full bleeding edge for additional 3-5% performance increase) looked like this:

Kinda crazy considering even base ps5 gpu is about 70% stronger from back then top 980ti, ps5pr0 gpu is about 150% stronger and with focusing on single platform aka optimised hardware, exclusive, coding to the metal kojipro managed just this lil jump even on ps5pr0 :)

 
You should consider that most people in this thread put wood and rocks realism above everything, and UE5 is the absolute king in this aspect (in tech demo usually). In reality tho, if Death Stranding 2 was made in UE5 it would have ran like shit, looked low-res, grainy, horrible all around especially on console and would have stutter like crazy. But would have been perfect to take close up pics of some assets.

Sony devs are shit since 2020. Didn't you know that? Hermen Hulst couldn't even be bothered telling them to work on their rocks.

It's over for them.
 
These guys are legendary developers. They have done so many games and have experience with different engines and development process. You haven't done any game in your life, you are not a game developer

I am not trying to be mean but who so should we trust more here man?
We can trust our eyes...

And when the game straight up look worse than many others, you know they are bullshitting.

You think they tried ue5 or other engines to know what they are capable of? Guerrilla gifted them decima so they only used that for the past 6-7 years.


That tweet is pure, unadulterated pr talk.
 
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This is the goddamn fidelity thread. Fidelity IS how good the rocks look. How realistic the lighting is. How LOD is handled. How many polygons can we stuff into a scene. Etc.

I've already said that plenty of my favorite (and favorite-looking, i.e., "art design") games are not the ones that push raw fidelity the hardest. But that's not why we're here.
 
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This is the goddamn fidelity thread. Fidelity IS how good the rocks look. How realistic the lighting is. How LOD is handled. How many polygons can we stuff into a scene. Etc.

I've already said that plenty of my favorite (and favorite-looking) games are not the ones that push raw fidelity the hardest. But that's not why we're here.
People should really open an art design i expect this gen instead of criticizing the engine that offer the best fidelity in a fucking fidelity topic.

It's the heaviest engine for a fucking reason.
 
People should really open an art design i expect this gen instead of criticizing the engine that offer the best fidelity in a fucking fidelity topic.
The funny thing is that Kojima chose UE5 for his next project so clearly this guy who is the Chief Technical Officer at KojiPro believes UE5 is very capable. Or more capable than Decima at doing photorealism he's going for.
 
I love everything about this game's look. the fog, the photorealistic texture work, the lighting. It's perfect.

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Damn, I really need to watch that developer direct. I understand it's a limited scope compared to other games, fewer characters on screen, lower draw distance with fog, etc, but I find it hard to believe we're in the graphics thread and other people aren't losing their minds over this. Legitimately looks two steps above everything else we've seen so far.
 
The funny thing is that Kojima chose UE5 for his next project so clearly this guy who is the Chief Technical Officer at KojiPro believes UE5 is very capable. Or more capable than Decima at doing photorealism he's going for.
His next game is very character model close up heavy, they need that pure metahumans experience, pretty sure that importing metahumans to decima is not the optimal way anymore to achieve hb2\marvel1482 level of detail or even better.
 
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Damn, I really need to watch that developer direct. I understand it's a limited scope compared to other games, fewer characters on screen, lower draw distance with fog, etc, but I find it hard to believe we're in the graphics thread and other people aren't losing their minds over this. Legitimately looks two steps above everything else we've seen so far.
probably because the trailer had very few gameplay snippets, and wasnt very action oriented. The transmission is 30+ minutes long with lots of talking heads, half of whom were talking in japanese. I found maybe 5 of these longer uncut gameplay segments in 30 minutes of skipping through the video. not the best way to build up hype.

p.s the peaking animations are done really well. first time ive seen a FPS game get those camera movements right. not a big fan of FPS games but i think this developer might be talented enough to pull this off.
 
This is the goddamn fidelity thread. Fidelity IS how good the rocks look. How realistic the lighting is. How LOD is handled. How many polygons can we stuff into a scene. Etc.

I've already said that plenty of my favorite (and favorite-looking, i.e., "art design") games are not the ones that push raw fidelity the hardest. But that's not why we're here.

It's not that simplistic. We're talking about fidelity of GAMES. Those things we experience by playing and exploring. Game fidelity, not phot mode fidelity. And for that general experience it's the broad canvas that's the appropriate level of analysis, not each individual asset. The overall impression of fidelity can be far more than the sum of its parts. That's part of why Yotei is such a beautiful game, because each scene looks almost handcrafted the compositions are so good.

A great looking modern game simply has to be a marriage of art and technology. And focusing on fucking hyper detailed rock meshes you could never notice outside of a photo mode misses the point so much it's absolutely hilarious.
 
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No not more last of us 😭
I barely finished u4 after 6 months of agony and bailed out from u3 after the second or third bullshit young nate section.

I really don't wanna play as a castrated, beta nate that has to lie and justify his actions with helena, or even worse as nate transexual nonbinary daughter in unchy5.

Bitch is probably gonna steal artifacts for justice or to return it to a museum or some shit.

Not that i give a fuck about tlou characters either but at least they can improve their violence tech that was a standout in tlou2 and killing mofos was incredible in that game.
 
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DS2 looks pitiful af considering that pc port of mgs5 in 2015(so not even on pascal gpu's, strongest was maxwell archi 980ti or titan x if u went full bleeding edge for additional 3-5% performance increase) looked like this:

Kinda crazy considering even base ps5 gpu is about 70% stronger from back then top 980ti, ps5pr0 gpu is about 150% stronger and with focusing on single platform aka optimised hardware, exclusive, coding to the metal kojipro managed just this lil jump even on ps5pr0 :)


i thought DS1 was a generational improvement over MGS5. To think KojiPro started from scratch, switched engines after a year, (the very first trailer was built on the sucker punch engine) and still shipped a game 3 years later looking on par with other games that gen was pretty impressive for a new studio.

Then they take six years, twice as long, using an already establish team, an already establish IP, and had access to 8x more GPU power, 7x more CPU power, ray tracing features, mesh shader support, and a 100x bigger SSD and did nothing with it.

I dont even want to blame the engine. They have had write access to that engine and are co-developing it alongside GG. They shouldve added ray tracing or virtualized geometry support if GG was too busy working on HFW.
 
I barely finished u4 after 6 months of agony and bailed out from u3 after the second or third bullshit young nate section.

I really don't wanna play as a castrated, beta nate that has to lie and justify his actions with helena, or even worse as nate transexual nonbinary daughter in unchy5.

Bitch is probably gonna steal artifacts for justice or to return it to a museum or some shit.

Not that i give a fuck about tlou characters either but at least they can improve their violence tech that was a standout in tlou2 and killing mofos was incredible in that game.
the creative/narrative director on that project is the guy who made lost legacy which was way better a game than Uncharted 4. both in terms of story and gameplay. i have more hope in him than neil.

now Neil stole his game director for TLOU2 which had the best combat they've ever done, and intergallactic, so maybe the gameplay wont be as good without him, but the lost legacy director just gets what makes these characters special. the tone, dialogue, and adventure elements in the lost legacy story was just what the franchise should be about.
 
I love everything about this game's look. the fog, the photorealistic texture work, the lighting. It's perfect.

IpqKtrh.gif
Pharmacy sign totally clean, bar sign totally clean, posters in the windows pristine and the windows themselves are absolutely spotless. Makes it look amateurish and I just can't tune it out, stands out so obviously to me.
 
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Pharmacy sign totally clean, bar sign totally clean, posters in the windows pristine and the windows themselves are absolutely spotless. Makes it look amateurish and I just can't tune it out, stands out so obviously to me.
this is based on a real scottish town. watch the transmission video.
 
Pharmacy sign totally clean, bar sign totally clean, posters in the windows pristine and the windows themselves are absolutely spotless. Makes it look amateurish and I just can't tune it out, stands out so obviously to me.

It looks like this town was just "attacked" by Silent Hill fog. It wasn't decaying for 20 years before main character appeared.
 
Seeing as how PS6 will now be a 2029 product, instead of next year. Does this mean we can expect a more powerful console?

Perhaps this will be the silver lining of the ram shortage
 
Seeing as how PS6 will now be a 2029 product, instead of next year. Does this mean we can expect a more powerful console?

Perhaps this will be the silver lining of the ram shortage
I´d not bet on it.
They´re not pushing the release (allegedly for now) to make it stronger but to make it cheaper. It completely depends on how and how long this retarded AI bubble keeps going.
Micron just announced a 200 billion investment in new fabs and/or fab expansions that are expected to start producing mid 2027 and production facilities from other manufacturers for other parts will likely take at least as long to get going, too. It will be a long ass time until prices start to stabilize (not calling it normalize on purpose) again.
 
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It was made but ResetEraVetVIP ResetEraVetVIP gave it the wrong title, so it died lol.
it died because no one gives a shit about art design in video games. deep down inside we are all graphics whores. Men in general are visual creatures and like pretty women. we may fuck an ugly girl with a good fashion sense every now and then out of desperation, but even then we only marry women who we find attractive.

Gaming is a visual medium, everyone on this board likes fancy graphics. Everyone. It's also why you see graphics discussion dominate twitter and other social media far more than gameplay mechanics, level design, art styles, and storytelling. Just the fact that we are on our 9th generation and everyone willingly pays $500 every 6-7 years to upgrade should prove the the gaming audience loves themselves some fancy graphics. It's not just the 20-25 regulars in this thread. it's everyone.
 
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it died because no one gives a shit about art design in video games. deep down inside we are all graphics whores. Men in general are visual creatures and like pretty women. we may fuck an ugly girl with a good fashion sense every now and then out of desperation, but even then we only marry women who we find attractive.

Gaming is a visual medium, everyone on this board likes fancy graphics. Everyone. It's also why you see graphics discussion dominate twitter and other social media far more than gameplay mechanics, level design, art styles, and storytelling. Just the fact that we are on our 9th generation and everyone willingly pays $500 every 6-7 years to upgrade should prove the the gaming audience loves themselves some fancy graphics. It's not just the 20-25 regulars in this thread. it's everyone.
It's interesting to think about. See I think some of the graphical showcase games we've gotten in recent years are ugly as fuck. I cannot stand how Horizon Forbidden West looks, it's hideous. But I wouldn't downplay its technical prowess, it punched above its weight more than any other cross gen title. I don't really like how AC Shadows looks either despite being the all-around graphics king at the moment. It's not just that I don't like the "art style" of these games, but sometimes, that ultra high fidelity look just doesn't come together for me. And conversely some of the games that I personally find the most visually pleasing would have zero place in a thread like this. There's not 100% overlap for me. The trick is being self-aware enough to separate the two.
 
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I barely finished u4 after 6 months of agony and bailed out from u3 after the second or third bullshit young nate section.

I really don't wanna play as a castrated, beta nate that has to lie and justify his actions with helena, or even worse as nate transexual nonbinary daughter in unchy5.

Bitch is probably gonna steal artifacts for justice or to return it to a museum or some shit.

Not that i give a fuck about tlou characters either but at least they can improve their violence tech that was a standout in tlou2 and killing mofos was incredible in that game.
The killing was great I just found Abbie to be the worst character of all time even worse than Aloy.
 
it died because no one gives a shit about art design in video games. deep down inside we are all graphics whores. Men in general are visual creatures and like pretty women. we may fuck an ugly girl with a good fashion sense every now and then out of desperation, but even then we only marry women who we find attractive.

Gaming is a visual medium, everyone on this board likes fancy graphics. Everyone. It's also why you see graphics discussion dominate twitter and other social media far more than gameplay mechanics, level design, art styles, and storytelling. Just the fact that we are on our 9th generation and everyone willingly pays $500 every 6-7 years to upgrade should prove the the gaming audience loves themselves some fancy graphics. It's not just the 20-25 regulars in this thread. it's everyone.
Sure that could be a factor, but what definitely didn't help people when search for the thread was the fact that he didn't simply name it "Artistic Fidelity I Expect This Gen" like people suggested to him lol.
 
High on Life 2 looks last-gen and runs like shit. The game itself feels derivative and uninspired compared to the first game as well. Big disappointment.
I agree. I'm playing it on PS5 Pro and it's visually a big downgrade from the previous game. Super blurry looking and virtual shadow maps that pop in and out of view on a whim. It just looks sloppy and the reflections are atrocious.
 
It's interesting to think about. See I think some of the graphical showcase games we've gotten in recent years are ugly as fuck. I cannot stand how Horizon Forbidden West looks, it's hideous. But I wouldn't downplay its technical prowess, it punched above its weight than any other cross gen title. I don't really like how AC Shadows looks either despite being the all-around graphics king at the moment. It's not just that I don't like the "art style" of these games, but sometimes, that ultra high fidelity look just doesn't come together for me. And conversely some of the games that I personally find the most visually pleasing would have zero place in a thread like this. There's not 100% overlap for me. The trick is being self-aware enough to separate the two.
What are your top ten for this gen?
 
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