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Graphical Fidelity I Expect This Gen

Do you read my mind? I edited that post after 3 sec...

So you don't use an ups and everytime there is a shortage you just pray that nothing breaks?

Yep, it's quite stupid with 800€ GPU inside (and PS5 pro on the same outlet) 😅

But power outages are quite rare where I live and I use power strip with safety fuse.

Long time ago after thunderstorm my GTX680 died, but i'm not even sure if it was related because rest of the computer was absolutely fine...
 
Do you read my mind? I edited that post after 3 sec...

So you don't use an ups and everytime there is a shortage you just pray that nothing breaks?
my home office room has these weird outages that only affect this room and nothing else. my guess is that having a giant 65 inch tv, ps5, two work monitors, a laptop and my gaming PC in one tiny room is not ideal.

I lost two monitors, one soundbar or rather a subwoofer of a soundbar plus both rear speakers, and my last PC's cpu and ram also got fried before i went out and got not one but three UPSs. nothing has broken since. its been over 4 years.

i still get random outages in this room once every few weeks, but my UPCs kick in and save the day. whats weird is that they only happen during the day when im home alone with no one else watching tv, doing laundry, cooking etc. And im just using my work laptop and not even playing games. i should probably have an electric guy come and check it out, but the UPSs are holding up well.

I have my tv and PS5 hooked up to one 600 watt UPS. My PC is hooked up to a 1000 Watt UPS. My work laptop and two monitors are hooked up to another 600 watt UPS. i tried hooking up my Brother printer to my 1000 watt UPS thinking it should work fine since my pc only consumes are 600 watts but it immediately shut down. I think i might be maxing out the power draw to this room even if all the electronics are powered off or in sleep mode. at the very least, it will beep and warn you in case you are overdrawing the power by connecting one too many things.

Long time ago after thunderstorm my GTX680 died, but i'm not even sure if it was related because rest of the computer was absolutely fine...
PCs are super weird like that. My CPU got fried, my ram became defective, but my GPU, SSD and HDD were all working correctly.

hell, even the CPU was fine. it just started running hot and would crash after it hit 100 degrees. the ram would load windows, it would just fail after a while. My RTX 2080 also started scoring lower on the Timespy GPU becnhmarks, but only by around 10%. Down from 26k to 24k on the GPU only benchmarks. my guess is some of the compute units got fried.
 
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Consoles always skimp on anisotropic filtering. I assume the PC version of DS2 will fix all those ugly things, just like it did in Forbidden West.

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AF will help but LOD detail is clearly still ass. PC could offer better draw distance, but it does seem to be a weakness of the engine (at least in its current version)
 
oh really? The description lists DDGI.

direct quote:
DDGI + RT Reflections + RTAO + RT Shadows + RT Translucency

DDGI in addition to RT.
and all the RT effects are higher quality with less artifacts.

DDGI is meant to be used in conjunction with raytracing.
with the HUGE benefit of not being noisy... it doesn't need to be denoised and is stable.

so what you get is fully dynamic lighting, with minimal light leak, minimal noise, and FAR better performance than Lumen
 
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You did not understand my post and you have delusional views about litterature.
But you just do you. I always will remember you fondly because of the thread you made where you were patting yourself on the back for making another thread that had lots of pages.
That was really good comedy writing ! So maybe you know something about writing after all albeit unknowingly.
Explain without the childish insults.
 
We are 814 pages deep and people still fail to grasp how stupid it is comparing open world games with linear exeperiences.

It's basic stuff, but still, here we are
 
We are 814 pages deep and people still fail to grasp how stupid it is comparing open world games with linear exeperiences.

It's basic stuff, but still, here we are
True, but you have games like HFW looking better than some linear experiences, either way best fidelity is simply best fidelity, but we should account for other things as well.
 
We are 814 pages deep and people still fail to grasp how stupid it is comparing open world games with linear exeperiences.

It's basic stuff, but still, here we are
And yet, many people think that cynerpunk is still the best looking game, fw or avatar are considered some of the best and wukong is arguably the second best looking game of this gen while having gigantic areas, last area being straight up open world.

What you say is true but tje difference between linear and big is not as big as in the past.

The real difference is when you have playable tech demos like crazy bitch 2 that is beyond linear and small in scope
 
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True, but you have games like HFW looking better than some linear experiences, either way best fidelity is simply best fidelity, but we should account for other things as well.

HFW was made by one of the best studios from Sony in terms of tech (if not the best), hundreds of talented people and using an amazing engine. I expect one of the best looking open world games yet to beat some average linear experinces.

But even then, its lighting, texture work, models etc. are beaten by many linear games we have today. Which was my point.

Some people here go "lol, this AA game from Bloober beat the shit out of HFW in terms of texture detail". And I think: "no shit". Apples and oranges.

And yet, many people think that cynerpunk is still the best looking game, fw or avatar are considered some of the best and wukong is arguably the second best looking game of this gen while having gigantic areas, last area being straight up open world.

What you say is true but tje difference between linear and big is not as big as in the past.

The real difference is when you have playable tech demos like crazy bitch 2 that is beyond linear and small in scope
I'm not saying those games dont look great.

Another example of what I mean: someone posts a screenshot of those planks on that MGS Delta bridge, using UE 5, looking ultra detailed, and say "Cyberpunk textures dont come close to this". Again: no shit. Apples and oranges.

People dont take into account different priorities, budgets, why some engine was used, studio talent etc.

"Why UE 5 wasnt used for this game? It looks so much better". Maybe cause that studio were already used to that proprietary engine, so they had better workflow with it. Or maybe cause making an open world game with UE 5 would be too much work cause the engine isnt very optimized for it yet and they didnt have the budget or time to make it work? (Wukong last area performed and looked worse than other areas, for example).

Seeing some ultra detailed, small AA game using UE 5 being praised and people comparing it to HFW, for example, is what rustles my jimmies. Plain ignorance.
 
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HFW was made by one of the best studios from Sony in terms of tech (if not the best), hundreds of talented people and using an amazing engine. I expect one of the best looking open world games yet to beat some average linear experinces.

But even then, its lighting, texture work, models etc. are beaten by many linear games we have today. Which was my point.

Some people here go "lol, this AA game from Bloober beat the shit out of HFW in terms of texture detail". And I think: "no shit". Apples and oranges.


I'm not saying those games dont look great.

Another example of what I mean: someone posts a screenshot of those planks on that MGS Delta bridge, using UE 5, looking ultra detailed, and say "Cyberpunk textures dont come close to this". Again: no shit. Apples and oranges.

People dont take into account different priorities, budgets, why some engine was used, studio talent etc.

"Why UE 5 wasnt used for this game? It looks so much better". Maybe cause that studio were already used to that proprietary engine, so they had better workflow with it. Or maybe cause making an open world game with UE 5 would be too much work cause the engine isnt very optimized for it yet and they didnt have the budget or time to make it work? (Wukong last area performed and looked worse than other areas, for example).

Seeing some ultra detailed, small AA game using UE 5 being praised and people comparing it to HFW, for example, is what rustles my jimmies. Plain ignorance.
What would be the solution? ignoring smaller games or lying and saying they look worse than open worlds?

This is a fidelity topic, we judge all genres and very often open worlds look as good if not better than smaller games, just look at shadows or avatar so it's not a big deal for us.
 
What would be the solution? ignoring smaller games or lying and saying they look worse than open worlds?

This is a fidelity topic, we judge all genres and very often open worlds look as good if not better than smaller games, just look at shadows or avatar so it's not a big deal for us.
Acknowledge the fidelity but also mention the bigger technical achievement. GTA 6 will not have the crazy fidelity of Hellblade 2, but nobody would be stupid enough to compare the two
 
What would be the solution? ignoring smaller games or lying and saying they look worse than open worlds?

This is a fidelity topic, we judge all genres and very often open worlds look as good if not better than smaller games, just look at shadows or avatar so it's not a big deal for us.
You don't need to go "lol this 2 devs AA linear game looks better than GTA VI in terms of texture. Rockstar knows shit about tech" in order to compliment said AA game

Acknowledge the fidelity but also mention the bigger technical achievement. GTA 6 will not have the crazy fidelity of Hellblade 2, but nobody would be stupid enough to compare the two
I am 100% sure people will be stupid enough to compare the two
 
FK it, im weak pitiful man, wanted to not buy new gpu and ride my old trusty 3080ti till 60xx series but failed even at that and ordered 5080 online as a stopgap, should be here this week unless some natural cataclysm happens.
If only i could contain myself not even at avg euro gamer spending but at least avg US player, yearly, cant be helped =/
 
Acknowledge the fidelity but also mention the bigger technical achievement. GTA 6 will not have the crazy fidelity of Hellblade 2, but nobody would be stupid enough to compare the two
I think we already do that most of the times, i think we are pretty fair, everytime i praise horizon i say that it's a gigantic open world and when i praise hb2 i always say that it is possible because it's a playable tech demo.

And i said the bolded part multiple times in this topic, only a moron would think otherwise.

I think this is really a non-problem in here because most of out top10 are open world games or games with big sandbox areas :lollipop_grinning_sweat:

Almost all the next most exciting games graphic wise are open worlds

next far cry
ac4 remake
kena 2
gta6
crimson
next forza motorsport
fable
 
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Half sword early access just added this:

Reworked blood with partial implementation of in-house next gen blood system (RT Blood)

Raytraced blood? maybe real time? very curious to try it later :lollipop_squinting:
 
FK it, im weak pitiful man, wanted to not buy new gpu and ride my old trusty 3080ti till 60xx series but failed even at that and ordered 5080 online as a stopgap, should be here this week unless some natural cataclysm happens.
If only i could contain myself not even at avg euro gamer spending but at least avg US player, yearly, cant be helped =/
its a good card. Enjoy. i upgraded from 3080 to the 5080 and have mostly doubled my FPS in most games. You will probably see a slightly smaller upgrade but still a very significant one. My biggest bottleneck is my CPU now which worked really well for most of the gen, but it is struggling in some of the path traced games. i can get a 9800x3d mobo/ram combo for $679 at microcenter but i might need to replace my AIO and i dont really want to go through the trouble of replacing everything in my system right now.
 
Some people here go "lol, this AA game from Bloober beat the shit out of HFW in terms of texture detail". And I think: "no shit". Apples and oranges.
its not apples and oranges, its common sense. HFW looks last gen compared to UE5 games with better geometry, textures, and assets because it IS a last gen game. There are plenty of open world games on current gen consoles that didnt have to sacrifice all that stuff because they targeted next gen specs instead of limiting themselves to last gen games, and native 4k 30 fps targets.

Here are some examples of exceptional asset quality in open world games that can go toe to toe with linear or wide linear games like Silent Hill 2, Alan Wake 2, Jedi Survivor etc. No one here is expecting Hellblade 2 graphics in open world games anymore.

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DF crew with some measured introspection on UE5's issues in 60 fps modes. High on Life 2 is mentioned since it doesnt ship with a 30 fps mode on consoles, and the 60 fps mode looks like garbage since its running at 720p internally. They finally admit that maybe 30 fps shouldve been the target for these UE5 games, not 60 fps. Especially considering the compute limitations on current gen consoles. The game looks incredible on the PC footage. I am surprised no one here has posted screens from the hub world/city. It looks amazing on the PC footage they showed.



Good for them to finally admit that when it comes to next gen features, something's gotta give. You cant have both next gen visuals and a solid 60 fps at higher resolutions on these 5+ year old consoles. Sadly, they are a bit too late and have trained their audience to expect both by praising cross gen games to oblivion.
 
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its not apples and oranges, its common sense. HFW looks last gen compared to UE5 games with better geometry, textures, and assets because it IS a last gen game. There are plenty of open world games on current gen consoles that didnt have to sacrifice all that stuff because they targeted next gen specs instead of limiting themselves to last gen games, and native 4k 30 fps targets.

Here are some examples of exceptional asset quality in open world games that can go toe to toe with linear or wide linear games like Silent Hill 2, Alan Wake 2, Jedi Survivor etc. No one here is expecting Hellblade 2 graphics in open world games anymore.
No, it's not common sense. It's ignorance.

The games you've shown look good, from a distance. AC Shadows and Star Wars, for example, have character models that look last gen, and textures that are worse than what you can find in MGS Delta.

So unless you can show me an open world game that can beat the best looking linear game in all aspects, than yes, they will be apples and oranges, and there will be compromises going from linear to open world.
 
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DF crew with some measured introspection on UE5's issues in 60 fps modes. High on Life 2 is mentioned since it doesnt ship with a 30 fps mode on consoles, and the 60 fps mode looks like garbage since its running at 720p internally. They finally admit that maybe 30 fps shouldve been the target for these UE5 games, not 60 fps. Especially considering the compute limitations on current gen consoles. The game looks incredible on the PC footage. I am surprised no one here has posted screens from the hub world/city. It looks amazing on the PC footage they showed.



Good for them to finally admit that when it comes to next gen features, something's gotta give. You cant have both next gen visuals and a solid 60 fps at higher resolutions on these 5+ year old consoles. Sadly, they are a bit too late and have trained their audience to expect both by praising cross gen games to oblivion.


Lol actually all they said is that devs should be aware of the need to prioritise, which should of course have been trivially obvious to anyone.

How anybody thinks it's acceptable to launch a game with a 720p internal resolution these days is just totally mind-blowing.
 
Can't wait to see a turd engine final evolution...

Btw, you break some trees in crimson


speaking of which

Grand Theft Auto 6 Might Have to Worry About Crimson Desert, Says Former Rockstar Games Animator Mike York

"This game, this could be Game of the Year, okay. Mark my words," said York about Crimson Desert, praising its open-world activities and variety from recent trailers.
"And the reason for that is because of how much you can get lost in this game… it really is a contender when it comes to all the cool stuff all this game kind of has to offer."

"If GTA VI drops the ball, [Crimson Desert] could be Game of the Year," York added. "If GTA VI wasn't here at all this year, [Crimson Desert] would probably take Game of the Year, from what it looks like."
"This game, this could be Game of the Year, okay. Mark my words," said York about Crimson Desert, praising its open-world activities and variety from recent trailers. "
And the reason for that is because of how much you can get lost in this game… it really is a contender when it comes to all the cool stuff all this game kind of has to offer."

on GTAVI:
"If Rockstar Games delay GTA 6 again then the hype around the game will die down almost completely. Right now, nobody is searching for GTA 6," said York.
"Everyone knows there's no news, there's nothing to talk about… There's a point to where you delay something so much that you start to make people angry."

"I'm really impressed with how far they're bringing the graphics for an in-game kind of version of this," he said.
"A lot of times you see [cinematics used], this is not that, when you play this game, it's really gonna look like this."
 
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Lmao, gta6 has literally nothing to worry about.

Dude is huffing copium if he think a delay would kill the hype for motherfucker gta6, possibly the most hyped game of all times.
 
Lmao, gta6 has literally nothing to worry about.

Dude is huffing copium if he think a delay would kill the hype for motherfucker gta6, possibly the most hyped game of all times.
I don't think he is comparing the two. Rather, he says that if Rockstar messes up and delays the game agai,n and "If GTA VI wasn't here at all this year," few other games can compete with Crimson.
controversial I know
 
I don't think he is comparing the two. Rather, he says that if Rockstar messes up and delays the game agai,n and "If GTA VI wasn't here at all this year," few other games can compete with Crimson.
controversial I know
In the last bit he fear that gta6 hype could die if rockstar delay the game again, absolutely impossible for that to happen.

Even without gta6 this year, there are fable and other game that can run for goty and i have the sneaky suspicion that videogame media has an axe to grind with crimson desert so it's not gonna get huge scores like the zeldas or other nostalgia brands.

Maybe i'm off with the last bit...but if the goty is between fable and crimoson i know the media is gonna chose the one with the male character walking like a chick...
 
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direct quote:
DDGI + RT Reflections + RTAO + RT Shadows + RT Translucency

DDGI in addition to RT.
and all the RT effects are higher quality with less artifacts.

DDGI is meant to be used in conjunction with raytracing.
with the HUGE benefit of not being noisy... it doesn't need to be denoised and is stable.

so what you get is fully dynamic lighting, with minimal light leak, minimal noise, and FAR better performance than Lumen
DDGI only covers diffuse and not specular. That means light reflections are reliant on SSR or the RT here. Same for indirect shadowing, RTAO would help but doesn't fully replace it. Seems like RTXGI is the same as DDGI in practice (just with some nvidia specific optimisations) and you can see that used in Arc and the finals (without the additional RT to make up for its flaws). It looks worse than lumen without adding these RT effects in these games. As you've posted, it can work well by adding additional RT methods, but this is up to the devs to use all of these in addition. It does look good in this demo though and performance is good, would like to see it in a real game.
 
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In the last bit he fear that gta6 hype could die if rockstar delay the game again, absolutely impossible for that to happen.

Even without gta6 this year, there are fable and other game that can run for goty and i have the sneaky suspicion that videogame media has an axe to grind with crimson desert so it's not gonna get huge scores like the zeldas or other nostalgia brands.

Maybe i'm off with the last bit...but if the goty is between fable and crimoson i know the media is gonna chose the one with the male character walking like a chick...
Wolverine might be in contention, too
Marvel 1943 is still as of this moment, a 2026 release . that too
 
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Do you see Wovlverine bringing more to the table than Crimson Desert outside production value and cinematics?
Exactly, I was thinking the same thing.
then again, I thought this game could be their GOD OF WAR moment
and we all know GOW won the game of the year award in 2018. The year of freaking RDR2!
I am not saying it makes sense at all. Rather, the industry has a propensity to make wildly controversial decisions is all I am saying

P.S.
 
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Wolverine might be in contention, too
Marvel 1943 is still as of this moment, a 2026 release . that too
I doubt anything from insomniac is ever gonna win a goty, ngl :lollipop_squinting:

If 90mc panderman 2, a game made for modern media, didn't won shit, i doubt something like wolvy wpuld even get nominated unless they turn him into vulvaerine (which is very possible).
 
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Exactly, I was thinking the same thing.
then again, I thought this game could be their GOD OF WAR moment
and we all know GOW won the game of the year award in 2018. The year of freaking RDR2!
I am not saying it makes sense at all. Rather, the industry has a propensity to make wildly controversial decisions is all I am saying

P.S.
Insomniac is a great developer, but they are not Naughty Dog or Sony Santa Monica. I could easily see Wolverine being a better game than Crimson Desert, though. Just because Crimson Desert has a million gameplay systems and great graphics, it doesn't mean it comes together in a meaningful way

RDR2 had a similar problem, imo. An incredible achievement from a story and technical perspective but it is not a very enjoyable game to actually play. Mission design is very outdated and the game world is too easy to navigate. RDR2 had so many gameplay systems but none of them felt rewarding because you could easily avoid them all. The game doesn't force the player to engage with the world in a meaningful way
 
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The great developer that stole both combat systems and stealth system from the arkham games for their spiderman games :lollipop_grinning_sweat:

Wolvy is gonna be smaller and more concise with less systems but not necessarily a better game just because of that.

Many beloved games have some half cooked mechanics, crimson only need to nail combat and exploration and have at least a serviceable story to be a winner, all the other things are optional like they are optional in many open worlds.
 
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The great developer that stole both combat systems and stealth system from the arkham games for their spiderman games :lollipop_grinning_sweat:

Wolvy is gonna be smaller and more concise with less systems but not necessarily a better game just because of that.

Many beloved games have some half cooked mechanics, crimson only need to nail combat and exploration and have at least a serviceable story to be a winner, all the other things are optional like they are optional in many open worlds.
Insomniac is a great developer, but they are not Naughty Dog or Sony Santa Monica. I could easily see Wolverine being a better game than Crimson Desert, though. Just because Crimson Desert has a million gameplay systems and great graphics, it doesn't mean it comes together in a meaningful way

RDR2 had a similar problem, imo. An incredible achievement from a story and technical perspective but it is not a very enjoyable game to actually play. Mission design is very outdated and the game world is too easy to navigate. RDR2 had so many gameplay systems but none of them felt rewarding because you could easily avoid them all. The game doesn't force the player to engage with the world in a meaningful way

I agree. I wasn't necessarily referring to the mechanics. I don't think the combat in the SM series is as good or satisfying as the pioneers of the genre e.g. the Arkham series
What I personally mean by saying this game could be their GOW moment mostly has to do with the opportunity for a tighter cinematic storytelling and epic setpieces that
we have all come to expect from Sony. GOW 2018 was neither particularly fluid nor responsive but it worked as a package with a great story, and a top-notch cinematic presentation and good visuals
Insomniac might not be the best, but they deserve credit for being prolific and being ambitious [relative to the other studios]
I think they could succeed in securing a GOTY if they put their minds and hearts to it. Bloober pulled off the impossible. why can't they?
 
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Marvel%201943_%20Rise%20of%20Hydra%20_%20Story%20Trailer%201-8%20screenshot.jpg.webp

Despite Wolverine and Rise of Hydra both being MARVEL games,
I find myself a lot more drawn and attracted to the serious, darker 1943.
especially in the graphics department.
1943 feels a lot more technically mature/next-gen compared to the good-looking but not better-looking Wolverine
and I am PS fan
 
Good for them to finally admit that when it comes to next gen features, something's gotta give. You cant have both next gen visuals and a solid 60 fps at higher resolutions on these 5+ year old consoles. Sadly, they are a bit too late and have trained their audience to expect both by praising cross gen games to oblivion.
They've been saying that 30 fps only games are likely to happen at some point for a while though.
It's the general public who seem to be hell bent (for some reason) on an idea that every game can be 60 fps and if it's not then it's the CPU's fault only.
The bigger question is how much of an IQ gain a UE5 s/w Lumen game would get by locking down to 30. Considering that a crap load of things in UE5 aren't running at render res to begin with I would guess "not much"? Unless the difference will be more than just resolution it well may not worth it to go to 30.
 
I agree. I wasn't necessarily referring to the mechanics. I don't think the combat in the SM series is as good or satisfying as the pioneers of the genre e.g. the Arkham series
What I personally mean by saying this game could be their GOW moment mostly has to do with the opportunity for a tighter cinematic storytelling and epic setpieces that
we have all come to expect from Sony. GOW 2018 was neither particularly fluid nor responsive but it worked as a package with a great story, and a top-notch cinematic presentation and good visuals
Insomniac might not be the best, but they deserve credit for being prolific and being ambitious [relative to the other studios]
I think they could succeed in securing a GOTY if they put their minds and hearts to it. Bloober pulled off the impossible. why can't they?
I preface that i don't like free flow combat very much but i prefer the spiderman version to the arkham version, same punchy feeling, same good ragdoll, worst sound design, but more acrobatic and varied and challenging on max difficulty (at least for me) and spiderman jumping from enemy to enemy look less silly than 120 kg normal human batman doing the same but that is a minor nitpick, my favourite rendition of free flow is probably mad max because positioning count and you can't just jump from enemy to enemy like a superhero, and the impact and sound design when you hit mofos are even heavier than the arkham, too bad it's very basic.

I give insomniac what belong to ceasar.

But i get what you say about having their gow2018 moments i just don't think a superhero game and insomnaic writing bits are enough to reach santa monica best work.
I have no trust in them delivering a decent story after panderman and rift apart.
 
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Marvel%201943_%20Rise%20of%20Hydra%20_%20Story%20Trailer%201-8%20screenshot.jpg.webp

Despite Wolverine and Rise of Hydra both being MARVEL games,
I find myself a lot more drawn and attracted to the serious, darker 1943.
especially in the graphics department.
1943 feels a lot more technically mature/next-gen compared to the good-looking but not better-looking Wolverine
and I am PS fan
Dude marvel1842 is on a planet on its own like hb2.
 


I am really excited about this game now. It was giving me motorstorm vibes but i guess its more burnout and thats great too. Criterion really disappointed with their last NFS game. Maybe this is where the talent went.
 
Marvel%201943_%20Rise%20of%20Hydra%20_%20Story%20Trailer%201-8%20screenshot.jpg.webp

Despite Wolverine and Rise of Hydra both being MARVEL games,
I find myself a lot more drawn and attracted to the serious, darker 1943.
especially in the graphics department.

There's no comparison, Wolverine looks like a high end PS4 game. Hydra looks like pre-rendered CGI.

And like SLimy suggested, its probably getting downgraded. Have a feeling if/whenever this sees the light of day, the game won't look as good as the trailer did even if you have a maxed out rig.
 
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The bigger question is how much of an IQ gain a UE5 s/w Lumen game would get by locking down to 30. Considering that a crap load of things in UE5 aren't running at render res to begin with I would guess "not much"? Unless the difference will be more than just resolution it well may not worth it to go to 30.
We know the IQ gains for the 30 fps modes already. Most UE5 games run at 1440p internally before being reconstructed to 4k using TSR. So basically 4k TSR quality with drops to 1296p or 4k TSR balanced. Ive seen some games go over 1512p as well but they average out at 1440p.

This isnt a UE5 issue either. We've seen this in Snowdrop games like Avatar and outlaws. Alan Wake 2 was the same. Even GTA6 is targeting 4k FSR quality or 1440p in its trailers. Some recent UE5 games like Expedition 33 and Mafia drop to 1080p 60 fps, some to 864p and some like High On Life 2 go all the way down to 720p.

Anvil straight up dropped ray tracing in the 60 fps mode just to get 1080p 60 fps. Maybe thats something UE5 games couldve done; Drop lumen or nanite in the 60 fps modes and keep the resolution at a somewhat respectable resolution.

Alex brought up a good point, or maybe it was John, the ray traced noise is much more pronounced at lower resolutions which is why these games look worse than say Killzone 2 did in 2009 at 720p. so maybe if you are dropping to 720p, just do a fallback to baked GI. UE5 lets you do that with a click of a button, you will just need to ship the game with lots of baked lighting textures.
 
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Grain of salt type report from a supposedly korean betester from 2 month ago

Internal Korean Roadmaps: Technical interviews with directors Jason Jung and Kwang-bin Joo regarding the "Life Contents" inherited from Black Desert. Key Gameplay Mechanics & World Interaction:

• Dynamic Persistent World: The world doesn't "reset." If you destroy a bridge or a tower, it stays broken. Over time, you'll see worker NPCs (masons and carpenters) physically repairing the structures.

• Pet Growth & Breeding (The Fox System): You can adopt cubs (foxes, wolves, bears). They aren't just cosmetic; they grow over ~30 hours of gameplay from "tiny cubs" you can carry to "adult mounts/combatants."

• The Nine-Tailed Myth: Rare "Abyssal Foxes" can evolve, growing multiple tails and unlocking elemental powers like "Spirit Fire" or short-range blinks, acting as spirit guides to hidden dungeons.

• Mercenary Band Management (The Greymanes): You lead a squad. You can recruit new members, send them on automated resource missions, or call them into "Siege Warfare." Each mercenary has a distinct AI personality and combat role.

• Physics-Based Dungeons: There are 12-15 "Legacy Dungeons" and 60+ mini-dungeons. They feature gravity-defying mechanics (Abyss zones) where you must fight while walking on walls or use the "Axiom Bracelet" to manipulate time and pressure to solve puzzles.

• Ocean Exploration & Sea Monsters: Utilizing an advanced fluid simulation engine, the game features high-seas navigation. You can customize ships to hunt "Sea Serpents" in the southern oceans. Waves physically affect ship stability and combat.

• Realistic NPC Interaction: NPCs aren't static. They have a "Knowledge System." If you have a high reputation, they offer secret quests. If you commit crimes, you go to jail—triggering a dedicated "Escape Mission" where you must bribe guards or find secret tunnels.

• Combat Evolution: Weapons aren't just stat-sticks. You can find "Ancient Technology" pieces to turn a spear into a propeller for gliding or a sword that summons a "Stand-like" spirit during combos.

Some really nice stuff if true.
 
In the last bit he fear that gta6 hype could die if rockstar delay the game again, absolutely impossible for that to happen.

Even without gta6 this year, there are fable and other game that can run for goty and i have the sneaky suspicion that videogame media has an axe to grind with crimson desert so it's not gonna get huge scores like the zeldas or other nostalgia brands.

Maybe i'm off with the last bit...but if the goty is between fable and crimoson i know the media is gonna chose the one with the male character walking like a chick...
Hype for GTA6 will only increase if there is another delay, but GOTY chances might get reduced just because you never know what game comes out and blows people away. Like last year with Expedition 33, i dont think any game was beating out Exp 33. Same goes for baldurs gate 3 and elden rings in 2022 and 2023. once in a generation games that even a rockstar game would lose out to. Case in point, Half life 3. If GTA6 gets delayed to 2027 and half life 3 releases that year, its game over no matter how grand GTA6 is.

let's not forget, RDR2 lost to GOW in 2018 because GOW just completely rejuvenated the franchise with a bold new direction. RDR2 was my personal goty and won a lot of GOTY awards itself but gow was the big winner that year. In 2013, GTA5 won the VGA over TLOU1, but TLOU1 just cleaned up the majority of awards elsewhere. In 2010, RDR1 lost to Mass Effect 2 which again was one of those once in a generation type games that is simply unstoppable at the awards circuit.

So yeah, GTA6 will be the biggest game of all time. It will win many awards. Maybe even the VGA, but if Crimson Desert turns out to be the next Exp 33 or gow 2018 or baldurs gate 3, i think gta6 may just lose to it.

its not losing to Fable or Wolverine though. Both look good but not goty worthy. insomniac will never win a goty award anyway. not even in a weak year let alone a stacked year like this.

my guess is that RE9, GTA6, Fable, Crimson Desert, and a token Nintendo title will be the big nominees this gen. The last spot might go to Gears e-day, wolverine, Silent Hill Townfall, or some undeserving indie game.
 
Hype for GTA6 will only increase if there is another delay, but GOTY chances might get reduced just because you never know what game comes out and blows people away. Like last year with Expedition 33, i dont think any game was beating out Exp 33. Same goes for baldurs gate 3 and elden rings in 2022 and 2023. once in a generation games that even a rockstar game would lose out to. Case in point, Half life 3. If GTA6 gets delayed to 2027 and half life 3 releases that year, its game over no matter how grand GTA6 is.

let's not forget, RDR2 lost to GOW in 2018 because GOW just completely rejuvenated the franchise with a bold new direction. RDR2 was my personal goty and won a lot of GOTY awards itself but gow was the big winner that year. In 2013, GTA5 won the VGA over TLOU1, but TLOU1 just cleaned up the majority of awards elsewhere. In 2010, RDR1 lost to Mass Effect 2 which again was one of those once in a generation type games that is simply unstoppable at the awards circuit.

So yeah, GTA6 will be the biggest game of all time. It will win many awards. Maybe even the VGA, but if Crimson Desert turns out to be the next Exp 33 or gow 2018 or baldurs gate 3, i think gta6 may just lose to it.

its not losing to Fable or Wolverine though. Both look good but not goty worthy. insomniac will never win a goty award anyway. not even in a weak year let alone a stacked year like this.

my guess is that RE9, GTA6, Fable, Crimson Desert, and a token Nintendo title will be the big nominees this gen. The last spot might go to Gears e-day, wolverine, Silent Hill Townfall, or some undeserving indie game.
Fait, but i think that if there is a studio that literally give zero fucks about awards, it's rockstar.

They know awards make zero difference for gta6.
 
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