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Graphical Fidelity I Expect This Gen

Do you read my mind? I edited that post after 3 sec...

So you don't use an ups and everytime there is a shortage you just pray that nothing breaks?

Yep, it's quite stupid with 800€ GPU inside (and PS5 pro on the same outlet) 😅

But power outages are quite rare where I live and I use power strip with safety fuse.

Long time ago after thunderstorm my GTX680 died, but i'm not even sure if it was related because rest of the computer was absolutely fine...
 
Do you read my mind? I edited that post after 3 sec...

So you don't use an ups and everytime there is a shortage you just pray that nothing breaks?
my home office room has these weird outages that only affect this room and nothing else. my guess is that having a giant 65 inch tv, ps5, two work monitors, a laptop and my gaming PC in one tiny room is not ideal.

I lost two monitors, one soundbar or rather a subwoofer of a soundbar plus both rear speakers, and my last PC's cpu and ram also got fried before i went out and got not one but three UPSs. nothing has broken since. its been over 4 years.

i still get random outages in this room once every few weeks, but my UPCs kick in and save the day. whats weird is that they only happen during the day when im home alone with no one else watching tv, doing laundry, cooking etc. And im just using my work laptop and not even playing games. i should probably have an electric guy come and check it out, but the UPSs are holding up well.

I have my tv and PS5 hooked up to one 600 watt UPS. My PC is hooked up to a 1000 Watt UPS. My work laptop and two monitors are hooked up to another 600 watt UPS. i tried hooking up my Brother printer to my 1000 watt UPS thinking it should work fine since my pc only consumes are 600 watts but it immediately shut down. I think i might be maxing out the power draw to this room even if all the electronics are powered off or in sleep mode. at the very least, it will beep and warn you in case you are overdrawing the power by connecting one too many things.

Long time ago after thunderstorm my GTX680 died, but i'm not even sure if it was related because rest of the computer was absolutely fine...
PCs are super weird like that. My CPU got fried, my ram became defective, but my GPU, SSD and HDD were all working correctly.

hell, even the CPU was fine. it just started running hot and would crash after it hit 100 degrees. the ram would load windows, it would just fail after a while. My RTX 2080 also started scoring lower on the Timespy GPU becnhmarks, but only by around 10%. Down from 26k to 24k on the GPU only benchmarks. my guess is some of the compute units got fried.
 
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Consoles always skimp on anisotropic filtering. I assume the PC version of DS2 will fix all those ugly things, just like it did in Forbidden West.

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AF will help but LOD detail is clearly still ass. PC could offer better draw distance, but it does seem to be a weakness of the engine (at least in its current version)
 
oh really? The description lists DDGI.

direct quote:
DDGI + RT Reflections + RTAO + RT Shadows + RT Translucency

DDGI in addition to RT.
and all the RT effects are higher quality with less artifacts.

DDGI is meant to be used in conjunction with raytracing.
with the HUGE benefit of not being noisy... it doesn't need to be denoised and is stable.

so what you get is fully dynamic lighting, with minimal light leak, minimal noise, and FAR better performance than Lumen
 
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You did not understand my post and you have delusional views about litterature.
But you just do you. I always will remember you fondly because of the thread you made where you were patting yourself on the back for making another thread that had lots of pages.
That was really good comedy writing ! So maybe you know something about writing after all albeit unknowingly.
Explain without the childish insults.
 
We are 814 pages deep and people still fail to grasp how stupid it is comparing open world games with linear exeperiences.

It's basic stuff, but still, here we are
 
We are 814 pages deep and people still fail to grasp how stupid it is comparing open world games with linear exeperiences.

It's basic stuff, but still, here we are
True, but you have games like HFW looking better than some linear experiences, either way best fidelity is simply best fidelity, but we should account for other things as well.
 
We are 814 pages deep and people still fail to grasp how stupid it is comparing open world games with linear exeperiences.

It's basic stuff, but still, here we are
And yet, many people think that cynerpunk is still the best looking game, fw or avatar are considered some of the best and wukong is arguably the second best looking game of this gen while having gigantic areas, last area being straight up open world.

What you say is true but tje difference between linear and big is not as big as in the past.

The real difference is when you have playable tech demos like crazy bitch 2 that is beyond linear and small in scope
 
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True, but you have games like HFW looking better than some linear experiences, either way best fidelity is simply best fidelity, but we should account for other things as well.

HFW was made by one of the best studios from Sony in terms of tech (if not the best), hundreds of talented people and using an amazing engine. I expect one of the best looking open world games yet to beat some average linear experinces.

But even then, its lighting, texture work, models etc. are beaten by many linear games we have today. Which was my point.

Some people here go "lol, this AA game from Bloober beat the shit out of HFW in terms of texture detail". And I think: "no shit". Apples and oranges.

And yet, many people think that cynerpunk is still the best looking game, fw or avatar are considered some of the best and wukong is arguably the second best looking game of this gen while having gigantic areas, last area being straight up open world.

What you say is true but tje difference between linear and big is not as big as in the past.

The real difference is when you have playable tech demos like crazy bitch 2 that is beyond linear and small in scope
I'm not saying those games dont look great.

Another example of what I mean: someone posts a screenshot of those planks on that MGS Delta bridge, using UE 5, looking ultra detailed, and say "Cyberpunk textures dont come close to this". Again: no shit. Apples and oranges.

People dont take into account different priorities, budgets, why some engine was used, studio talent etc.

"Why UE 5 wasnt used for this game? It looks so much better". Maybe cause that studio were already used to that proprietary engine, so they had better workflow with it. Or maybe cause making an open world game with UE 5 would be too much work cause the engine isnt very optimized for it yet and they didnt have the budget or time to make it work? (Wukong last area performed and looked worse than other areas, for example).

Seeing some ultra detailed, small AA game using UE 5 being praised and people comparing it to HFW, for example, is what rustles my jimmies. Plain ignorance.
 
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HFW was made by one of the best studios from Sony in terms of tech (if not the best), hundreds of talented people and using an amazing engine. I expect one of the best looking open world games yet to beat some average linear experinces.

But even then, its lighting, texture work, models etc. are beaten by many linear games we have today. Which was my point.

Some people here go "lol, this AA game from Bloober beat the shit out of HFW in terms of texture detail". And I think: "no shit". Apples and oranges.


I'm not saying those games dont look great.

Another example of what I mean: someone posts a screenshot of those planks on that MGS Delta bridge, using UE 5, looking ultra detailed, and say "Cyberpunk textures dont come close to this". Again: no shit. Apples and oranges.

People dont take into account different priorities, budgets, why some engine was used, studio talent etc.

"Why UE 5 wasnt used for this game? It looks so much better". Maybe cause that studio were already used to that proprietary engine, so they had better workflow with it. Or maybe cause making an open world game with UE 5 would be too much work cause the engine isnt very optimized for it yet and they didnt have the budget or time to make it work? (Wukong last area performed and looked worse than other areas, for example).

Seeing some ultra detailed, small AA game using UE 5 being praised and people comparing it to HFW, for example, is what rustles my jimmies. Plain ignorance.
What would be the solution? ignoring smaller games or lying and saying they look worse than open worlds?

This is a fidelity topic, we judge all genres and very often open worlds look as good if not better than smaller games, just look at shadows or avatar so it's not a big deal for us.
 
What would be the solution? ignoring smaller games or lying and saying they look worse than open worlds?

This is a fidelity topic, we judge all genres and very often open worlds look as good if not better than smaller games, just look at shadows or avatar so it's not a big deal for us.
Acknowledge the fidelity but also mention the bigger technical achievement. GTA 6 will not have the crazy fidelity of Hellblade 2, but nobody would be stupid enough to compare the two
 
What would be the solution? ignoring smaller games or lying and saying they look worse than open worlds?

This is a fidelity topic, we judge all genres and very often open worlds look as good if not better than smaller games, just look at shadows or avatar so it's not a big deal for us.
You don't need to go "lol this 2 devs AA linear game looks better than GTA VI in terms of texture. Rockstar knows shit about tech" in order to compliment said AA game

Acknowledge the fidelity but also mention the bigger technical achievement. GTA 6 will not have the crazy fidelity of Hellblade 2, but nobody would be stupid enough to compare the two
I am 100% sure people will be stupid enough to compare the two
 
FK it, im weak pitiful man, wanted to not buy new gpu and ride my old trusty 3080ti till 60xx series but failed even at that and ordered 5080 online as a stopgap, should be here this week unless some natural cataclysm happens.
If only i could contain myself not even at avg euro gamer spending but at least avg US player, yearly, cant be helped =/
 
Acknowledge the fidelity but also mention the bigger technical achievement. GTA 6 will not have the crazy fidelity of Hellblade 2, but nobody would be stupid enough to compare the two
I think we already do that most of the times, i think we are pretty fair, everytime i praise horizon i say that it's a gigantic open world and when i praise hb2 i always say that it is possible because it's a playable tech demo.

And i said the bolded part multiple times in this topic, only a moron would think otherwise.

I think this is really a non-problem in here because most of out top10 are open world games or games with big sandbox areas :lollipop_grinning_sweat:

Almost all the next most exciting games graphic wise are open worlds

next far cry
ac4 remake
kena 2
gta6
crimson
next forza motorsport
fable
 
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Half sword early access just added this:

Reworked blood with partial implementation of in-house next gen blood system (RT Blood)

Raytraced blood? maybe real time? very curious to try it later :lollipop_squinting:
 
FK it, im weak pitiful man, wanted to not buy new gpu and ride my old trusty 3080ti till 60xx series but failed even at that and ordered 5080 online as a stopgap, should be here this week unless some natural cataclysm happens.
If only i could contain myself not even at avg euro gamer spending but at least avg US player, yearly, cant be helped =/
its a good card. Enjoy. i upgraded from 3080 to the 5080 and have mostly doubled my FPS in most games. You will probably see a slightly smaller upgrade but still a very significant one. My biggest bottleneck is my CPU now which worked really well for most of the gen, but it is struggling in some of the path traced games. i can get a 9800x3d mobo/ram combo for $679 at microcenter but i might need to replace my AIO and i dont really want to go through the trouble of replacing everything in my system right now.
 
Some people here go "lol, this AA game from Bloober beat the shit out of HFW in terms of texture detail". And I think: "no shit". Apples and oranges.
its not apples and oranges, its common sense. HFW looks last gen compared to UE5 games with better geometry, textures, and assets because it IS a last gen game. There are plenty of open world games on current gen consoles that didnt have to sacrifice all that stuff because they targeted next gen specs instead of limiting themselves to last gen games, and native 4k 30 fps targets.

Here are some examples of exceptional asset quality in open world games that can go toe to toe with linear or wide linear games like Silent Hill 2, Alan Wake 2, Jedi Survivor etc. No one here is expecting Hellblade 2 graphics in open world games anymore.

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DF crew with some measured introspection on UE5's issues in 60 fps modes. High on Life 2 is mentioned since it doesnt ship with a 30 fps mode on consoles, and the 60 fps mode looks like garbage since its running at 720p internally. They finally admit that maybe 30 fps shouldve been the target for these UE5 games, not 60 fps. Especially considering the compute limitations on current gen consoles. The game looks incredible on the PC footage. I am surprised no one here has posted screens from the hub world/city. It looks amazing on the PC footage they showed.



Good for them to finally admit that when it comes to next gen features, something's gotta give. You cant have both next gen visuals and a solid 60 fps at higher resolutions on these 5+ year old consoles. Sadly, they are a bit too late and have trained their audience to expect both by praising cross gen games to oblivion.
 
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its not apples and oranges, its common sense. HFW looks last gen compared to UE5 games with better geometry, textures, and assets because it IS a last gen game. There are plenty of open world games on current gen consoles that didnt have to sacrifice all that stuff because they targeted next gen specs instead of limiting themselves to last gen games, and native 4k 30 fps targets.

Here are some examples of exceptional asset quality in open world games that can go toe to toe with linear or wide linear games like Silent Hill 2, Alan Wake 2, Jedi Survivor etc. No one here is expecting Hellblade 2 graphics in open world games anymore.
No, it's not common sense. It's ignorance.

The games you've shown look good, from a distance. AC Shadows and Star Wars, for example, have character models that look last gen, and textures that are worse than what you can find in MGS Delta.

So unless you can show me an open world game that can beat the best looking linear game in all aspects, than yes, they will be apples and oranges, and there will be compromises going from linear to open world.
 
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