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AMD Radeon 9070XT review thread

Interesting.
Maybe I'll bring my old OLED over and have him test it and see if it fixes it.

Thanks for the response.
I had three different monitors here, one had pixel errors and the other was defective in other ways, but there were no problems with the image being too dark with any of the three. But they were all newer. Maybe the 9070xt can't communicate properly with older monitors or has some driver issues.
 

AMD Software: Adrenalin Edition 26.2.1 Optional Update

  • New Game Support
    • Yakuza Kiwami 3 & Dark Ties
    • Nioh 3
  • Fixed Issues
    • Corrupted clouds may be observed while playing Arc Raiders on Radeon™ RX 9000 series graphics products.
    • Intermittent application crash may be observed when playing The Finals with ray tracing enabled on Radeon™ RX 7000 series products.
  • Intermittent application crash or driver timeout may be observed while loading a saved game in Cyberpunk 2077 with Path Tracing enabled. AMD is actively working on a resolution with the developer to be released as soon as possible.
  • Intermittent application crash or driver timeout may be observed while playing Battlefield™ 6 on AMD Ryzen AI 9 HX 370. AMD is actively working on a resolution with the developer to be released as soon as possible.
  • Intermittent application crash or driver timeout may be observed while playing Roblox Player (Car Zone Racing & Drifting) when task switching between media on Radeon™ RX 7000 series products.
  • Texture flickering or corruption may appear while playing Battlefield™ 6 with AMD Record and Stream on some AMD Graphics Products.
  • AMD FSR Upscaling and AMD FSR Frame Generation may show as inactive in AMD Software: Adrenalin Edition when playing Yakuza Kiwami 3 & Dark Ties and Call of Duty®: Black Ops 7 when enabled on Radeon™ RX 9000 series graphics products.
  • AMD Install Manager is unable to install Optional Drivers. Users are recommended to use the installation link available on this page.

Download: AMD Software: Adrenalin Edition 26.2.1 Driver
 
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Have you tried the top end card in the world right now for Local LLM? it's not particularly fast. (5090) This is significantly slower.

I just got one for my lounge bazzite pc and it's running beautifully at the moment.
Rly? I thought my 6700 XT was doing pretty good for running Cloud code 14B
 
So the Optiscaler team just published version 0.9.0-pre10 (20260223), which ads support for FSR4 in Vulkan games.
Let me repeat this, a bunch of modders, working on their free time, managed to get Vulkan working with FSR4 sooner than those twats in the Radeon Group. FFS....


x5MvKMI0WcX0CclR.jpg
7gCIakUbMQboX4e8.jpg
 
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So the Optiscaler team just published version 0.9.0-pre10 (20260223), which ads support for FSR4 in Vulkan games.
Let me repeat this, a bunch of modders, working on their free time, managed to get Vulkan working with FSR4 sooner than those twats in the Radeon Group. FFS....


x5MvKMI0WcX0CclR.jpg
7gCIakUbMQboX4e8.jpg
AMD owes these guys so much. Their card is hobbled without Optiscaler.
 
Passionate modders always out deliver official teams when it comes to stuff like this, they're doing it for free and because they WANT to see things improve.
 
So the Optiscaler team just published version 0.9.0-pre10 (20260223), which ads support for FSR4 in Vulkan games.
Let me repeat this, a bunch of modders, working on their free time, managed to get Vulkan working with FSR4 sooner than those twats in the Radeon Group. FFS....


x5MvKMI0WcX0CclR.jpg
7gCIakUbMQboX4e8.jpg


This is also interesting.

Some modder is also working on an DLSS RR to FSR4 RR DLL mod for OptiScaler.

Screenshots here
 
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This is also interesting.

Some modder is also working on an DLSS RR to FSR4 RR DLL mod for OptiScaler.

Screenshots here


That is great if he manages to do it.
But I read on the Optiscaler Discord, that DLSS RR and FSR4 RR are very different techs. So it's not going to be easy.

On a similar note, AMD announced the second game using their RR is Crimson Desert.
So this game will have support for AMD FSR4, FrameGen and Ray Regeneration.
 


This is also interesting.

Some modder is also working on an DLSS RR to FSR4 RR DLL mod for OptiScaler.

Screenshots here

I don't have an AMD card, so I don't pay attention to everything.

Have they done anything to translate Nvidia Reflex to AMD cards in some way yet, or planning to?
 
I don't have an AMD card, so I don't pay attention to everything.

Have they done anything to translate Nvidia Reflex to AMD cards in some way yet, or planning to?

That has been done a long time ago, it's called fakenvapi. It used that we had to get the dlls from a different place, but now it's integrated into Optiscaler.
Still, you can get the standalone dlls here:

 
Have they done anything to translate Nvidia Reflex to AMD cards in some way yet, or planning to?
I dunno about that, but I wish AMD had an answer to G-Sync Pulsar, as it gives huge motion clarity bump to older tech like IPS Panels which could be huge in combination with Mini LED in PC Monitor space. As I have mentioned here on GAF OLED gives me huge PWM Sensivity and migraines and burning eyes - and my VA Mini Led panel is good enough but I would want a bit better motion clarity tbh, and since I won't upgrade my PC any time soon with what's going on with RAM and Vram currently I'm looking at next best thing, lmao. Which are new panels and stuff:





Edit: winjer winjer already posted that Reflex was translated to AMD cards - nice. I didn't actually use it yet.
 
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It allows the use of all the latency techs, interchangeably. So if a game, only has one of them, which ever one, people can still use this low latency tech. Be it Reflex, AntiLag2, XeLL and even LatencyFleX.
i only recently discovered this as well. Using Reflex in high on life 2 (on a 9070xt) + frame gen gave me noticeable improvements - its felt smoother overall so its well appreciated!
 


This is also interesting.

Some modder is also working on an DLSS RR to FSR4 RR DLL mod for OptiScaler.

Screenshots here


I have to say that Cyberpunk 2.31 with path tracing/RT (and mods) is in a abysmal state. Memory leaks, driver crashes etc. Although i really think that it's something on CDPR side.

But when it works... It's is gorgeous.
 
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It allows the use of all the latency techs, interchangeably. So if a game, only has one of them, which ever one, people can still use this low latency tech. Be it Reflex, AntiLag2, XeLL and even LatencyFleX.
Ah cool, didn't know it already happened. Ray-tracing reconstruction seems like the last thing then.
 
So the Optiscaler team just published version 0.9.0-pre10 (20260223), which ads support for FSR4 in Vulkan games.
Let me repeat this, a bunch of modders, working on their free time, managed to get Vulkan working with FSR4 sooner than those twats in the Radeon Group. FFS....
Nice. I'll give it a try with No Man's Sky when I have some time. But I don't expect too much.

Something that seems weird to me but I've seen already with a couple of games is that FSR/XeSS are heavier than native resolution on my GPU unless I go to "balance" or below.
XeSS 2 Quality (which uses the same IR than FSR balance) is a bit above the power consumption I get running at native, using XeSS 2 balance (equivalent to FSR/DLSS performance, so 1080p for a 4K output) there is more variability, at times is around the same power consumption than native but in other scenarios is significantly lower.
Also FSR and XeSS seems to stretch or shrink the image when they go below certain resolution threshold, but not always. I don't know if that's normal behavior or has someting to do with thi game specific (broken?) implementation.
This is an example with a 9060XT. 60FPS cap. 4K resolution. Just data from a single screenshot for each setting as reported by RTSS, but it's representative of what a see a lot of the time with this game in particular.
Setting
Resolution​
GPU Usage​
GPU Frequency​
VRAM
Allocation/Usage (MB)​
Power
Consumption​
TAA
3840x2160​
85%​
2306Mhz​
10148/9480​
78W​
FSR2 Quality
2560x1440 to 3840x2160​
84%​
3043Mhz​
10337/9669​
132W​
FSR2 Balance
2259x1270 to 3840x2160​
85%​
2293Mhz​
10148/9480​
78W​
XeSS2 Quality
2259x1270 to 3840x2160​
85%​
2591Mhz​
9855/9187​
92W​
XeSS2 Balance
1920x1080 to 3840x2160​
85%​
2004Mhz​
9725/9057​
68W​
 
Nice. I'll give it a try with No Man's Sky when I have some time. But I don't expect too much.

Something that seems weird to me but I've seen already with a couple of games is that FSR/XeSS are heavier than native resolution on my GPU unless I go to "balance" or below.
XeSS 2 Quality (which uses the same IR than FSR balance) is a bit above the power consumption I get running at native, using XeSS 2 balance (equivalent to FSR/DLSS performance, so 1080p for a 4K output) there is more variability, at times is around the same power consumption than native but in other scenarios is significantly lower.
Also FSR and XeSS seems to stretch or shrink the image when they go below certain resolution threshold, but not always. I don't know if that's normal behavior or has someting to do with thi game specific (broken?) implementation.
This is an example with a 9060XT. 60FPS cap. 4K resolution. Just data from a single screenshot for each setting as reported by RTSS, but it's representative of what a see a lot of the time with this game in particular.
Setting
Resolution​
GPU Usage​
GPU Frequency​
VRAM
Allocation/Usage (MB)​
Power
Consumption​
TAA
3840x2160​
85%​
2306Mhz​
10148/9480​
78W​
FSR2 Quality
2560x1440 to 3840x2160​
84%​
3043Mhz​
10337/9669​
132W​
FSR2 Balance
2259x1270 to 3840x2160​
85%​
2293Mhz​
10148/9480​
78W​
XeSS2 Quality
2259x1270 to 3840x2160​
85%​
2591Mhz​
9855/9187​
92W​
XeSS2 Balance
1920x1080 to 3840x2160​
85%​
2004Mhz​
9725/9057​
68W​

The FSR and XeSS values seem normal. But the TAA really seems off. Does this also happen in other games?

I don't have this game and have never tried it. Does it have support for Exclusive Fullscreen? Borderless Fullscreen?
Do you have MPO disabled? Do you have SAM enabled in the AMD driver? Have you tried going to the game's exe and disable Fullscreen Optimizations and Override DPI Scaling Behavior to "Aplication"
 
The FSR and XeSS values seem normal. But the TAA really seems off. Does this also happen in other games?
I didn't tinker with upscaling in a lot of games but I tried Optiscaler with Death Stranding DC and I had similar results. But in that one I found native TAA to look better than FSR4 native (using Optiscaler with DLSS inputs, overriding the scaling factor and Non-linear PQ Input turned on).
This is a 1080p crop and comparison from the full 4K screens linked above. Grass blades and rocks textures look more defined to me with TAA than FSR4 Native.
TAA-Native-vs-FSR4-Native-crop.webp


XeSS also behaves in a similar way. It is XeSS 1.1 so in this case the quality/balance/performance presets use the same resolution values as FSR or DLSS.

Setting
Resolution​
GPU Usage​
GPU Frequency​
VRAM
Allocation/Usage (MB)​
Power
Consumption​
TAA
3840x2160​
65%​
2697Mhz​
7070/5525​
82W​
XeSS 1.1 Quality
2560x1440 to 3840x2160​
83%​
3233Mhz​
7102/5557​
161W​
XeSS 1.1 Performance
1920x1080 to 3840x2160​
56%​
2689Mhz​
6152/4606​
77W​

XeSS 1.1 Quality also looks worse in this game and is consuming almost twice as much power than native 4K with TAA. 🤷‍♂️

I don't have this game and have never tried it. Does it have support for Exclusive Fullscreen? Borderless Fullscreen?
Yes, those NMS results are using exclusive fullscreen. I'm on a lower resolution display combining VSR with FSR/XeSS. In that game FSR2 looks sharper to me than TAA or XeSS, but XeSS has better temporal stability so I prefer that while playing.
There is detail loss in some places, I see it when I do side by side screenshots comparisons, but most of the time I can't barely tell while in game.

With Death Stranding there is no exclusive fullscreen, "fullscreen" setting is borderless fullscreen. I can't select resolutions above my display resolution in game, therefore I change the desktop resolution before launching the game.

Do you have MPO disabled? Do you have SAM enabled in the AMD driver? Have you tried going to the game's exe and disable Fullscreen Optimizations and Override DPI Scaling Behavior to "Aplication"
No to all of that.
I'm on very old Intel platform, no SAM or ReBAR options for me.
 
I didn't tinker with upscaling in a lot of games but I tried Optiscaler with Death Stranding DC and I had similar results. But in that one I found native TAA to look better than FSR4 native (using Optiscaler with DLSS inputs, overriding the scaling factor and Non-linear PQ Input turned on).
This is a 1080p crop and comparison from the full 4K screens linked above. Grass blades and rocks textures look more defined to me with TAA than FSR4 Native.
TAA-Native-vs-FSR4-Native-crop.webp


XeSS also behaves in a similar way. It is XeSS 1.1 so in this case the quality/balance/performance presets use the same resolution values as FSR or DLSS.

Setting
Resolution​
GPU Usage​
GPU Frequency​
VRAM
Allocation/Usage (MB)​
Power
Consumption​
TAA
3840x2160​
65%​
2697Mhz​
7070/5525​
82W​
XeSS 1.1 Quality
2560x1440 to 3840x2160​
83%​
3233Mhz​
7102/5557​
161W​
XeSS 1.1 Performance
1920x1080 to 3840x2160​
56%​
2689Mhz​
6152/4606​
77W​

XeSS 1.1 Quality also looks worse in this game and is consuming almost twice as much power than native 4K with TAA. 🤷‍♂️


Yes, those NMS results are using exclusive fullscreen. I'm on a lower resolution display combining VSR with FSR/XeSS. In that game FSR2 looks sharper to me than TAA or XeSS, but XeSS has better temporal stability so I prefer that while playing.
There is detail loss in some places, I see it when I do side by side screenshots comparisons, but most of the time I can't barely tell while in game.

With Death Stranding there is no exclusive fullscreen, "fullscreen" setting is borderless fullscreen. I can't select resolutions above my display resolution in game, therefore I change the desktop resolution before launching the game.


No to all of that.
I'm on very old Intel platform, no SAM or ReBAR options for me.

AMD and Intel GPUs are more dependent of ReBAR/SAM to get good performance. That might explain some inconsistencies.
Those results with Death Stranding are more in line with the performance and usage one would expect. So it might be the No Man Skies TAA that has some peculiarity about it.

The difference with textures you are seeing is due to MipMap Lod. Open the Optiscaler menu with the Insert Key, then find the MipMap option on the right side.
Then press calculate, insert the values you are using. Then press Set. After that, press Save INI, at the bottom. This is so you don't have to calculate the MiMap LoD everytime you start the game.
 
Those results with Death Stranding are more in line with the performance and usage one would expect. So it might be the No Man Skies TAA that has some peculiarity about it.

The difference with textures you are seeing is due to MipMap Lod. Open the Optiscaler menu with the Insert Key, then find the MipMap option on the right side.
Then press calculate, insert the values you are using. Then press Set. After that, press Save INI, at the bottom. This is so you don't have to calculate the MiMap LoD everytime you start the game.
Are they? It seems weird to me that XeSS upscaling from 1440p to 2160p nearly doubles the GPU power consumption of native 2160p. And IQ is worse, but that's expected.

I'll try that with the Mipmap options. When I made those tests in Death Stranding it was with the 0.7.9 final build and the first time I tested Opstiscaler. This were the settings I used. I guess that what you are talking about is in Mipmap Bias.
Since native TAA worked better for me I got rid of Optiscaler but I think I'll use it again when I return to the game even if it's only to force better AF.
ds-2025-12-02-14-14-22-739-DLSS-FSR4-N-cr.jpg
 
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Are they? It seems weird to me that XeSS upscaling from 1440p to 2160p nearly doubles the GPU power consumption of native 2160p. And IQ is worse, but that's expected.

I'll try that with the Mipmap options. When I made those tests in Death Stranding it was with the 0.7.9 final build and the first time I tested Opstiscaler. This were the settings I used. I guess that what you are talking about is in Mipmap Bias.
Since native TAA worked better for me I got rid of Optiscaler but I think I'll use it again when I return to the game even if it's only to force better AF.
ds-2025-12-02-14-14-22-739-DLSS-FSR4-N-cr.jpg

XeSS on non-Intel GPUs run on DP4A mode. Meaning it's not using the AI cores. So it's heavier on the GPU.
You can get the latest beta for Optiscaler in their Discord.
 
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