You can double jump over terrain and low building like structures and enemies. I have a feeling both the dash and the jump mechanics will not only be used for platforming but regular and boss encounters. Definitely a gamechanger.Curious about the world exploration. Every ARPG's I've played was pretty linear so this could be a nice shake on the formula.
The vibes are alright from the game, but the graphics just suck big times. But hey if the game will be good i don't care, but for now? I don't know."from the creators of Diablo" that is to say, some random ppl who did not actually create Diablo, but were there maybe, brings you some really ugly game, but props to them for making destructible stuff and whatnot, tho I don't think arpgs fans will care about that, unless it has some massive gameplay ramifications. Good luck to them. Not for me, at least not now. Perhaps in 10 years if it sees the light of day.
I told myself to try not to be too negative but this looks generic AF, sorry
The terrain in Darkhaven is fully deformable. You can dig into the earth to harvest resources, discover hidden caves, tunnel through dungeon walls, or rebuild ruined fortresses. Drain lakes to uncover sunken ruins or redirect flows of lava to form an impassable moat. You can also build. Raise the earth to create islands, fortify defensive positions, and construct everything from bridges to entire settlements. The land is your dominion, and its destiny is in your hands.
You are free to jump, climb, swim, and dash, making verticality a core part of the experience. Scale a fortress wall to gain a height advantage or use a well-timed leap to clear projectiles and heavy attacks. This freedom of movement transforms the environment into a tactical playground where your skill is just as important as your stats.
We are building Darkhaven to be fully moddable from the ground up. Using our in-client editor, you can create your own items, monsters, classes, and quests in real-time, even while playing concurrently with others. Whether you want to design a single set-piece or an entirely new ruleset for a persistent online world, the tools are built directly into the game.
I welcome Modding support, one thing i'll never forgive the devs of Torchlight 3 for not implementing modding and rather let the game die.In case anyone is curious about what makes this game different than other ARPG:
This is awesome and a nice change from the standard fare. Will try and most likely buy.In case anyone is curious about what makes this game different than other ARPG:
When I saw this game's very first trailer, in the first minute I was not expecting it to evolve into a proto-Red Faction game, but then they started showing the mechanics and yea this makes it potentially much different than the usual nature of post-Diablo ARPG.This is awesome and a nice change from the standard fare. Will try and most likely buy.
They're looking for feedback if anyone wants to leave any:I like the idea of destructible environments, but there needs to be some tiering of the destructible materials. I shouldn't be able to bust through a stone wall with a swing of a stick. It's a cool concept, but full of jank and needs quite a bit of polish for the final version. Regardless, I'm interested in what they do based on the pedigree.
Holy shit…I expect fly by shit posts but this one is awe inspiring."from the creators of Diablo" that is to say, some random ppl who did not actually create Diablo,
Holy shit…I expect fly by shit posts but this one is awe inspiring.
Are you sure you know what a video game is?!?
That's Eric Schafer and Philip Schnek…they started blizzard north and created the ARPG genera (or are heavily credited as part of the group that did).
That's a Dream level shit post and you should feel shame.
![]()
In case anyone is curious about what makes this game different than other ARPG:
It's all meaningless. I'm working on an indie game and we tracked down the janitors and an HR person who worked at a company during a time it made a similar major franchise and paid them just so we could say "from the team that worked on x" just for the hell of it."from the creators of Diablo" that is to say, some random ppl who did not actually create Diablo, but were there maybe, brings you some really ugly game, but props to them for making destructible stuff and whatnot, tho I don't think arpgs fans will care about that, unless it has some massive gameplay ramifications. Good luck to them. Not for me, at least not now. Perhaps in 10 years if it sees the light of day.
Care to give a rebuttal to post 18 that actually names names?It's all meaningless. I'm working on an indie game and we tracked down the janitors and an HR person who worked at a company during a time it made a similar major franchise and paid them just so we could say "from the team that worked on x" just for the hell of it.
To be fair to them, the entire RTS genre is on rocky ground right now.I just hope this game won't be such a flop like Stormgate.
We name names as well. For every case like this where the people were key contributors there are a dozen which skate by on the phrase. It's become meaningless as a barometer of quality.Care to give a rebuttal to post 18 that actually names names?
From my recollection that's because it was a mobile game turned single player and the I can imagine with that reception it got on launch they wouldn't want to pour effort into it.I welcome Modding support, one thing i'll never forgive the devs of Torchlight 3 for not implementing modding and rather let the game die.
Yeah, and honestly the creators of Diablo 2 created the Torchlight series. Kickstarter really gave a lot of these guys footholds they didn't deserve. Inafune really showed us how little he could create a megaman clone but meanwhile Bloodstained was the closets we've had to a true SOTN sequel. Some creators have a vision and can execute and others are just part of a whole.We name names as well. For every case like this where the people were key contributors there are a dozen which skate by on the phrase. It's become meaningless as a barometer of quality.
I'm not saying you're wrong or right, because I don't know. What I am saying is that he named names of people that were involved with Diablo and so far you've offered hyperbole.We name names as well. For every case like this where the people were key contributors there are a dozen which skate by on the phrase. It's become meaningless as a barometer of quality.
Honestly? Rough and badly balanced.Well,
How is it
I'm not saying you're wrong or right, because I don't know. What I am saying is that he named names of people that were involved with Diablo and so far you've offered hyperbole.
I am interested in knowing the answer, because as you say it's easy to make claims. You're confident, which is why I'm asking, but I don't know if you have anything to back up it being a spurious claim or if it's just reactionary cynicism.