RedC
Member
It's honestly great to see Metal Gear Solid 4 finally escaping PS3 jail. That game being locked to one aging box for so long just felt wrong.
If I had a magic wand to free other games stuck on old hardware, here's my shortlist:
• MotorStorm (series)
- Still some of the best arcade off-road racing ever made
- Deforming terrain + chaotic track design were way ahead of their time
- Emulation isn't perfect
- Desperately needs a 60fps+ remaster collection or full reboot
- The Kudos system was genius
- Real-world city circuits had incredible vibe
- Locked to Xbox/360 era hardware
- A modern 60–120fps version would be incredible
- Still one of the best-looking PS3 shooters stylistically
- Heavy atmosphere + lighting still holds up
- Forever tied to PS3
- A 60fps remaster would be huge
- Fantastic game buried under 20fps performance
- Awkward control scheme (that Y-axis flip when aiming…)
- Would shine with proper dual-stick or mouse + keyboard
- Insane water physics for its time
- Frame rate and N64 limits hold it back
- A modern remake with current physics tech would be amazing
- Pure gameplay genius
- Suffers from low frame rate + hardware constraints
- Would feel totally different at high frame rates
- Locked to 30fps on PC
- For a hyper-arcade movement game, that's criminal
- Should be 120fps minimum
• The PS3 / 360 era is still weirdly locked down
• Tons of creativity, but often unstable performance
• Modern hardware could brute-force so many of those issues away
• Emulation helps, but it's rarely perfect
Metal Gear Solid 4 coming back raises another question too:
• How did Konami even port that thing?
• The original leaned heavily on PS3 SPUs
• Was there old 360 port work they built from?
• Would love a technical breakdown
So yeah — if you've got the wand, what are you freeing from hardware jail?