• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Graphical Fidelity I Expect This Gen

yeah there are some edge cases where it breaks. I dont mind though, even at its worst it looks kinda cool lol.

The problem isnt day/night cycles or static enviornments. Games with baked lighting have lighting data baked into the textures. They cant do that on a character that is constantly moving around. Even in games with realtime gi, the lights dont bounce around enough for characters to get that light bouncing off of their faces/clothes etc.

here is a comparison between DS2, same baked lighting, open world with day night cycle, same engine, and HFW. You can see just how bad Sam's character model looks here without the lighting rig.

GubF_JsWcAAy9WW



FQBMpKkWQA0UXY3


F90Rx6OWIAEaZrP
Idk, it looks a bit boring in DS2, yeah lighting is a bit flat, but the whole scene is, so the character doesn't seem out of place. Maybe I need to play this to notice it more, but I really don't want to, like at all.
The 2nd shot of HFW is amazing, but in the 1st, she's a bit out of place.

Look, don't get me wrong, I'm playing it now, I think the game looks amazing and that "hero light" looks amazing in cutscenes and good 90% of the time, outside. The problem is inside locations and the transitions between.

IMO in Horizon games this character lighting rig it fits, the visuals, are more vibrating, a tiny bit stylized, DS takes a more realistic approach, at least the 1st one.

So yeah maybe something like this could have worked in RE9 outside, although a bit less intense to fit the tone and style of the game, but inside tone it down or have some other tricks.

RE9 is great but is playing catch-up, Callisto already stole the crown , also Dante in DMCV was as detailed as Leon on the previous iteration of the RE engine , mind you!
Yeah, and there are other characters that look the same or maybe better, I'm not seeing anything so impressive here.
 
RE9 is great but is playing catch-up, Callisto already stole the crown , also Dante in DMCV was as detailed as Leon on the previous iteration of the RE engine , mind you!
csaba-molnar-tcp-jacob-face-lookdev-19-1.jpg

DMC5_screens_02.jpg

wp4290920.jpg
Callisto Protocol has insanely detailed character models, but I think Resident Evil 9 matched their complexity and surpassed them in terms of material and texture quality. Just look at Jacob's jacket and compare it to the Lean's jacket.


The-Callisto-Protocol-Win64-Shipping-2024-08-31-23-57-05-904.jpg


The-Callisto-Protocol-Win64-Shipping-2024-08-31-23-53-45-722.jpg


The-Callisto-Protocol-Win64-Shipping-2025-06-16-00-50-35-597.jpg


The-Callisto-Protocol-Win64-Shipping-2024-05-04-22-09-44.png


The-Callisto-Protocol-Win64-Shipping-2024-04-24-01-58-11.png


u4X7VGP8dyirDJuI.jpg


Z7OzqcLlMfsVnrcL.jpg


fmN0asjHbEJ3ak31.jpg
 
Last edited:
Idk, it looks a bit boring in DS2, yeah lighting is a bit flat, but the whole scene is, so the character doesn't seem out of place. Maybe I need to play this to notice it more, but I really don't want to, like at all.
The 2nd shot of HFW is amazing, but in the 1st, she's a bit out of place.

Look, don't get me wrong, I'm playing it now, I think the game looks amazing and that "hero light" looks amazing in cutscenes and good 90% of the time, outside. The problem is inside locations and the transitions between.

IMO in Horizon games this character lighting rig it fits, the visuals, are more vibrating, a tiny bit stylized, DS takes a more realistic approach, at least the 1st one.

So yeah maybe something like this could have worked in RE9 outside, although a bit less intense to fit the tone and style of the game, but inside tone it down or have some other tricks.


Yeah, and there are other characters that look the same or maybe better, I'm not seeing anything so impressive here.
HFW just goes overboard with that art style. Its natural they would want Aloy to stand out in that bright colorful oversaturated environments. Other games dont have to go that hard. Just apply enough lights so that the faces at least have some self shadowing. Devs boast about using cutscene quality character models during gameplay but because of the poor lighting, that fidelity doesnt come across at all.
The thing is that a lot of current titles could pass as last gen titles. The Order 1886 still looks better than most PS5 games, maybe not technically better, but looks CGI literally, If you take RT away from the games they should look MUCH better. Going from PS4 Pro to PS5 is a big jump also, 4k checkerboard or upscaled 4k and some RT should produce much better looking titles, all I see is last gen engines that can't produce nanite like geometry required for next gen visuals except UE5, Anvil Next etc. Yotei should look CGI like, what RT features does Sony use in their games? Hardly none, so the games should look much better. I even see UE5 games with rough edges and visible polygons, where is the "Nanite" going, where are the Nanite character models?
Like i said, the cream of the crop has been MIA and Sony studios that did show up just got left behind like japanese studios.

Studio cancellations of Ready At Dawn, Evolution Studios, and Crytek have left a huge chasm in graphics rendering. Those guys were one of the few studios that really cared about pushing visuals. Im sure they wouldve done wonders with the PS5 hardware. I mean you look at Demon Souls and what bluepoint did with it at launch at 1440p 60 fps no less. Just imagine what they couldve done on the second or third try this gen. The way this industry treats its most talented workers is beyond criminal. We have wasted entire studios. It's not a surprise that the generation feels half baked.

Nanite implementation is indeed something thats hit or miss but thats because we are expecting studios like Obsidian to get it right. Hell, the difference between Avowed and Outer World 2 assets is hilarious. its like one game was made by naughty dog and the other made by the ff7 rebirth team. I think you will see CD project create a stunner with UE5.
 
Grace face comparisons PS5 Vs PS5 Pro Vs PC:

PS5:
cOPLeaP9eVp79lGx.jpeg


PS5 Pro RT mode:
lQO2BQK2SstPPc8l.jpeg


PC w/ Path Tracing:
MRwD9O85CgCkftUt.jpeg


She looks immaculate on PC, the lighting around her is perfect. PERFECT!

I've always wanted this in-game Lighting issue to get resolved, PS5 Pro looks great too thanks to RTGI. This is also an edge case scenario due to dimly-lit scene so these are the areas where Rasterization brutally falters compared to per-pixel tracing solutions.

PS5/XSX = DisGrace.
PS5 Pro = Midlife Crisis Grace.
PC = Instagram Grace.
 
Nanite implementation is indeed something thats hit or miss but thats because we are expecting studios like Obsidian to get it right. Hell, the difference between Avowed and Outer World 2 assets is hilarious. its like one game was made by naughty dog and the other made by the ff7 rebirth team. I think you will see CD project create a stunner with UE5.
They have some pressure don't they? After Cyberpunk PT and the Witcher tech demo I think people expect from them to even surpass that on PC.

Do you plan on playing RE9 as it launches? I want to see some 4K PT screens. I watched a short playthrough on YT on PC with PT at 4K, but I'm still not seeing anything amazing character-wise and there were little compression artifacts. The environment looked amazing though.
 
They have some pressure don't they? After Cyberpunk PT and the Witcher tech demo I think people expect from them to even surpass that on PC.

Do you plan on playing RE9 as it launches? I want to see some 4K PT screens. I watched a short playthrough on YT on PC with PT at 4K, but I'm still not seeing anything amazing character-wise and there were little compression artifacts. The environment looked amazing though.
Yep. Going to preload now and stay up till midnight. Big re fan. I beat every game like six times lol
 
Grace face comparisons PS5 Vs PS5 Pro Vs PC:

PS5:
cOPLeaP9eVp79lGx.jpeg


PS5 Pro RT mode:
lQO2BQK2SstPPc8l.jpeg


PC w/ Path Tracing:
MRwD9O85CgCkftUt.jpeg


She looks immaculate on PC, the lighting around her is perfect. PERFECT!

I've always wanted this in-game Lighting issue to get resolved, PS5 Pro looks great too thanks to RTGI. This is also an edge case scenario due to dimly-lit scene so these are the areas where Rasterization brutally falters compared to per-pixel tracing solutions.

PS5/XSX = DisGrace.
PS5 Pro = Midlife Crisis Grace.
PC = Instagram Grace.

She looks so bad in the first two. Holy fuck the pc version is another generation indeed.
 
Yep. Going to preload now and stay up till midnight. Big re fan. I beat every game like six times lol
Nice, I'm not anymore, I was a big fan of RE1 back on PS1. After that, the series just lost me step by step. If any come close it's RE2 Remake, I still enjoy them, at least parts of them, I'm a big fan of action/survival horror.
 
So yeah. the opening scene in RE9 is a legit next gen moment. That street and the subsequent alley are some of the best visuals ive ever seen. I really like the fog effect they use that enhances the rain. Never seen it in a game before. There is so much detail packed here its kinda crazy but sadly you cant walk on the road and they force you to stay on the sidewalk.

I can confirm that alleyway screenshot they released a few months ago was not a bullshot. The game really does look like that. Again, insane level of detail and lighting. legit silent hill 2 vibes. It looks as good as any other UE5 game out there.

Sadly, you then enter a building and the last gen graphics rear their ugly head. This is where SH2 just came alive and RE9 sadly fails. I understand there isnt much light in these dark interiors to make the visuals pop but the level of detail is lacking and the lighting overall is very flat.
 
So yeah. the opening scene in RE9 is a legit next gen moment. That street and the subsequent alley are some of the best visuals ive ever seen. I really like the fog effect they use that enhances the rain. Never seen it in a game before. There is so much detail packed here its kinda crazy but sadly you cant walk on the road and they force you to stay on the sidewalk.

I can confirm that alleyway screenshot they released a few months ago was not a bullshot. The game really does look like that. Again, insane level of detail and lighting. legit silent hill 2 vibes. It looks as good as any other UE5 game out there.

Sadly, you then enter a building and the last gen graphics rear their ugly head. This is where SH2 just came alive and RE9 sadly fails. I understand there isnt much light in these dark interiors to make the visuals pop but the level of detail is lacking and the lighting overall is very flat.
yes, except for that first scene I really don't find the game that impressive. Lot of poor textures and low poly assets, it looks good overall but RE9 is far from the top imho
 
Last edited:
I just skipped through some RE9 PS5 walkthroughs on YouTube.
The overall fidelity drops significantly after the beginning and reverts to last-gen level soon, IMHO. I'm curious how those later sections look maxed out on PC, but I'm not optimistic. Path tracing cannot redeem bland assets, low-res textures, and (at best) last-gen fire effects.
The latest ReEngine iteration can look great, but it seems that they have to put too many resources and manpower into it to achieve high quality, so they got burned out quickly.
 
Last edited:
So yeah. the opening scene in RE9 is a legit next gen moment. That street and the subsequent alley are some of the best visuals ive ever seen. I really like the fog effect they use that enhances the rain. Never seen it in a game before. There is so much detail packed here its kinda crazy but sadly you cant walk on the road and they force you to stay on the sidewalk.

I can confirm that alleyway screenshot they released a few months ago was not a bullshot. The game really does look like that. Again, insane level of detail and lighting. legit silent hill 2 vibes. It looks as good as any other UE5 game out there.

Sadly, you then enter a building and the last gen graphics rear their ugly head. This is where SH2 just came alive and RE9 sadly fails. I understand there isnt much light in these dark interiors to make the visuals pop but the level of detail is lacking and the lighting overall is very flat.

What about the character models, are they the best as John said?
 
Sadly, you then enter a building and the last gen graphics rear their ugly head. I understand there isnt much light in these dark interiors to make the visuals pop but the level of detail is lacking and the lighting overall is very flat.

It is just the reality of video game development and modern graphics. Unless you jam pack every room with glass, metal, moving things, different shapes and sizes of different lights and geometry, you won't be seeing much of a difference. You might have the best path tracing solution in the business, but if the levels don't highlight or display that, the difference is going to be tiny. That's why the outdoorsy areas are all overcast and wet. If you have dark rooms with just one or two light sources somewhere, there just isn't much for ray tracing to do. Having hyper realistic assets won't do much magic either in that kind of scenario.
 
if you ignore multiple issues with image quality, boiling GI, and the generally awful performance resulting from Lumen... sure




Like I will always say: you don't actually care about games looking good. all you seemingly care about is faux-fidelity that looks good in still shots, very select scenes, or in small gifs.

UE5 in motion, on a real monitor, in full resolution, looks like absolute dogshit.

I just yesterday started SH2 again (on Xbox SX for a change, as I couldn't be arsed to install it on PC again and then apply dozens of engine.ini changes until it stops looking like shit again)... THE LITERAL FIRST CAMERA PAN in the fucking game has flickering Lumen GI, SSR holes in the awful Lumen reflections, and severe shimmering on the asphalt.

it's a joke.

but you love it, because you can pause the game and take screenshots of how great it looks... of course that way you don't see the boiling and shimmering. you also don't see the constant I/O stutters the game has, nor do you see the wrongly calculated delta time causing animation stutters.

UE5 defenders are like Switch 2 fanboys that glaze every new port to the system. they just act like all the technical issues don't exist and that it's all pristine. then say it barely looks worse than the PS5 version by showing highly selective moments and focusing on very selective elements of the game.

the issue of course being that the whole package when you actually interact with it, is trash. and that's true for every game using Lumen, no exceptions.

I almost started laughing out loud when I started Outer Worlds 2, and the very VERY FIRST thing I saw of the in-game visuals, is boiling GI and completely unstable diffused reflections in the very center of the screen... with hardware lumen on, set to max settings...

or when I walked into the bar in SH2 and literally Alt-F4ed out when the entire bar was filled with unstable, shimmering, boiling red light (which is when I looked for the aforementioned engine.ini edits to fix that shit, although fully fixed... it was never)

so I will say it every chance I get. FUCK UE5 and FUCK LUMEN. trash engine, trash RT. the worst thing to happen to game graphics in the last decade.
You must have a really shitty PC cause my 13900k and 4090 makes UE5 games look fantastic. SH2 certainly has issues with the tracering fog but boiling Lumen or blurry image quality wasnt really one of them.
 
Lol I find it hard to believe but based on this thread I think you're probably right - some people really do enjoy graphics by just staring at still screens. That's mad to me but it's the only thing that accounts for the love for all these games with abysmal image quality, not to mention the total disregard for 60fps as a crucial element of high fidelity graphics. I mean, why would you care if a game runs like a silent movie during gameplay if you spend most of your time pouring over still screens?!
You must have found ps2 and 360/ps3 era unbearable then. 🙄
 
Last edited:
You must have found ps2 and 360/ps3 era unbearable then. 🙄

It's something you only really realise when you've seen how much better a decent framerate looks.

Although, to answer your gotcha directly, i do vividly remember going back to Goldeneye etc after playing Half-Life on the new Voodoo graphics card I'd just bought, and being completely amazed at how terrible it looked, specifically the motion. I remember bleating on and on to a friend of mine how it must be broken and it hurt my eyes etc. I didn't know it was going from 60fps to like 20fps that was causing it, but I could see it immediately and intensely.
 
Callisto Protocol has insanely detailed character models, but I think Resident Evil 9 matched their complexity and surpassed them in terms of material and texture quality. Just look at Jacob's jacket and compare it to the Lean's jacket.


The-Callisto-Protocol-Win64-Shipping-2024-08-31-23-57-05-904.jpg


The-Callisto-Protocol-Win64-Shipping-2024-08-31-23-53-45-722.jpg


The-Callisto-Protocol-Win64-Shipping-2025-06-16-00-50-35-597.jpg


u4X7VGP8dyirDJuI.jpg


Z7OzqcLlMfsVnrcL.jpg


fmN0asjHbEJ3ak31.jpg
that jacket is on the character only in the intro, so, not bad at all
also what makes it impressive is that CP was a last-gen game and UE4 to boot.
also character /model viewers tend to , at times not always, display the more detailed /cutscene version of the characters

but all in all, I kind of agree
 
So yeah. the opening scene in RE9 is a legit next gen moment. That street and the subsequent alley are some of the best visuals ive ever seen. I really like the fog effect they use that enhances the rain. Never seen it in a game before. There is so much detail packed here its kinda crazy but sadly you cant walk on the road and they force you to stay on the sidewalk.

I can confirm that alleyway screenshot they released a few months ago was not a bullshot. The game really does look like that. Again, insane level of detail and lighting. legit silent hill 2 vibes. It looks as good as any other UE5 game out there.

Sadly, you then enter a building and the last gen graphics rear their ugly head. This is where SH2 just came alive and RE9 sadly fails. I understand there isnt much light in these dark interiors to make the visuals pop but the level of detail is lacking and the lighting overall is very flat.
So the same situation as ds2 initial mountain that looks better than the rest of the game?

How are the models?
 
Last edited:
that jacket is on the character only in the intro, so, not bad at all
also what makes it impressive is that CP was a last-gen game and UE4 to boot.
also character /model viewers tend to , at times not always, display the more detailed /cutscene version of the characters

but all in all, I kind of agree
Digital Foundry also presented the gameplay models, but I didn't notice any differences in the skin or material quality. Even in RE4R ingame character models looked extremely detailed.

re4-2024-12-02-00-56-36-989.jpg


re4-2024-12-02-00-57-09-774.jpg
 
Last edited:
You must have a really shitty PC cause my 13900k and 4090 makes UE5 games look fantastic. SH2 certainly has issues with the tracering fog but boiling Lumen or blurry image quality wasnt really one of them.
SH2 definitly has some issues with reflections stability on shinny surfaces in dimly lit locations, but at high resolutions (especially DLAA) + HW Lumen + ray reconstruction I was still pleased with the results and the lighting looked good enough to me. Only at low internal resolution and standard denoiser that lighting in SH2 looked ugly to me.

I played quite a few UE5 games at higher resolutions like 4K DLSS-Q (and especially with DLAA) Lumen looked good in most of them. Even when I saw slight instability on rare occasions, I had to nitpick to mention it. Also, let's not forget that raster lighting has its own problems because screen space techniques create instability as well. Move the camera, and you will see shadows drawing in (especially around vegetation) or reflections fading in and out. You may also see SSR noise. To make lighting in raster games fully stable like it was in old games, you would need to stop using all modern techniques.
 
Last edited:
So the same situation as ds2 initial mountain that looks better than the rest of the game?

How are the models?
I mean i only just played for like 20 minutes so it's hard to say if it will remain this way but the first interior looked fairly last gen.

Grace's model looks like a plastic Barbie doll but the black guy in the intro is insanely detailed. Insane skin shaders. You can see every pour and skin blemishes. Then you briefly meet this street cop and he also looks phenomenal with some excellent skin shaders and near cg quality lighting.

Her hair looks gorgeous though. Especially in the rain.
 
yes, except for that first scene I really don't find the game that impressive. Lot of poor textures and low poly assets, it looks good overall but RE9 is far from the top imho
Yeah that's what I thought. I only watched videos on YT but after hearing all the praise, I was particularly surprised by the quality of textures and the assets in general. Even the NPCs just look decent.
 
I have to correct myself about my configuration

It seems like if you have pathtracing on, Ray reconstruction will be on too which means that the game will use DLSS 4.0 by default even if you try to force any other preset

Just wanted to clarify that
 
Now after I check some LinkedIn Profiles from (that's no moon) studio developer's, and I can say that they will build best looking Unreal Engine 5 game, and may end as best looking game this gen alongside Cory game and GTA VI , the studio have so many high profiled developer's even more than any sony first party studio (for smale example ex last of us and ND art director),The studio currently have more than 300 developer's, here some of game details :-
-it will be narrative driven single player third person action adventure title, based on popular IP.
- it will use photogrammetry pipelines , alongside High quality assets build from scratch .
-it will use nanite technology
-it will use customized Meta human technology
-it will use real time ray tracing
-they build they custom UE5 version including their own rendering techniques, and plug-ins
- the game is currently have around five years of development
-leaked dev build screen
7smromrq49MsBkeE.jpg

This currently my most anticipated game alongside Cory game and GTA VI
 
Last edited:
Now after I check some LinkedIn Profiles from (that's no moon) studio developer's, and I can say that they will build best looking Unreal Engine 5 game, and may end as best looking game this gen alongside Cory game and GTA VI , the studio have so many high profiled developer's even more than any sony first party studio (for smale example ex last of us and ND art director),The studio currently have more than 300 developer's, here some of game details :-
-it will be narrative driven single player third person action adventure title, based on popular IP.
- it will use photogrammetry pipelines , alongside High quality assets build from scratch .
-it will use nanite technology
-it will use customized Meta human technology
-it will use real time ray tracing
-they build they custom UE5 version including their own rendering techniques, and plug-ins
- the game is currently have around five years of development
-leaked dev build screen
7smromrq49MsBkeE.jpg

This currently my most anticipated game alongside Cory game and GTA
Wait, what's this studio? What's the game?
 
RE9 is another headscratcher for me.
You have amazing models like Leon and then you have something that looks like a porcellaine puppet with Grace (clothes are pretty immaculate for both). You have superb asset quality and overall evironmental detail bathed in PT goodness in one scene and then last gen assets with low res textures and flat lighting despite PT in the next (Probably fucked up material parameters). The PT implementation also still suffers from the usual performance compromises like very limited bounces which creates overly dark spots in some places but that`s not Capcom`s fault as you can`t design everything around a 5090.
This game is a visual rollercoaster and I haven`t even seen material beyond the first ~2 hours.
 
Last edited:
This game looks ridiculously good, shame that there is no photo mode


F7xVxUfRjWh6Aglr.png

bsR38FakQuaSFWy3.png

7gbuzFElOaYAUvMW.png

kdld3ee9fO2yYns2.png

dCMtqItClXDktA4C.png

BRrgmJSIbSStu0ls.png

1I2htxxu41SukBCk.png

LCFwdiYHehUEefLK.png

The environment outside looks insane; inside it's nothing special. But I'm sorry, these characters are not the best ever, how DF described them. Leon still looks weird and Grace looks plastic, an issue that's present since RE2 Remake with women.

That's not to say it doesn't look good.
 
Top Bottom