Buggy Loop
Gold Member
Apparently path tracing in RE requiem is locked for only Nvidia. First time I see this.
Apparently path tracing in RE requiem is locked for only Nvidia. First time I see this.
nvidia literally sends their engineers to these studios to implement path tracing. im surprised it took this long.
Apparently path tracing in RE requiem is locked for only Nvidia. First time I see this.
Lol at that 5060 ti vs 5070 at 4K PT because the higher Vram. I'm in the same boat with my 4070 vs 4060 ti, a big fail on my part, but fuck, the 4080 was almost double the price of the 4070, I thought it was bit much.
Hero lighting a la HFW wouldve fixed this particular scenario. i have no idea why third person games dont do this.
Hero lighting a la HFW wouldve fixed this particular scenario. i have no idea why third person games dont do this.
yeah they created a lighting rig around the character that was on at all times providing realtime lighting and proper shadows. im sure it was expensive, but this game is doing 120 fps on base consoles, im sure they had gpu power left for it.Didn't play HFW, did it follow the character during gameplay and not just cutscene like the first horizon?
I don't think that would have necessarily made it look better. Sometimes it bugs out or idk, but the character would end up looking very out of place like this:Hero lighting a la HFW wouldve fixed this particular scenario. i have no idea why third person games dont do this.
Was the case with CP2077, was the case with RT in WD Legion, and I'm sure I'm forgetting something.First time I see this.
Looking at path tracing visuals and the NPCs in the crowd and so on, I think it has the same effect as Cyberpunk 2077 overdrive, it's really transformative when it comes to believable NPCs
I mean, it doesn't even look like the same character
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Lighting is so much more coherent too, a generational leap, even against RT.
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Path tracing fixes also all the bubbling of the RT mode. Not a good RT implementation here imo but PT is now such a league above in visual fidelity I never trade it for RT.
Yea but I mean it's all hardware agnostic with DXR so it's really a first and I doubt it'll last. Probably modded in the span of 48h.
It seems like it really wants to force FG too so I don't know if ampere cards can even turn it on? Might be a case like Indiana Jones.
Looking at path tracing visuals and the NPCs in the crowd and so on, I think it has the same effect as Cyberpunk 2077 overdrive, it's really transformative when it comes to believable NPCs
I mean, it doesn't even look like the same character
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Lighting is so much more coherent too, a generational leap, even against RT.
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Path tracing fixes also all the bubbling of the RT mode. Not a good RT implementation here imo but PT is now such a league above in visual fidelity I never trade it for RT.
Yea but I mean it's all hardware agnostic with DXR so it's really a first and I doubt it'll last. Probably modded in the span of 48h.
It seems like it really wants to force FG too so I don't know if ampere cards can even turn it on? Might be a case like Indiana Jones.
She still look like a weird porcellain doll without pores even with pathtracing tho...
They seem to have turned off her make up instead of path tracing
Yeah in horizon's fashion it feels like they just force to turn up the pedlight intensity to 400% comparing to other rasterization titles for little to no benefits , the effects are way too dramatic for the sceneSometimes it bugs out or idk, but the character would end up looking very out of place like this:
there are no mirror reflections with regular RT , why?
I'm not kink shaming doll lovers, you are safe buddy
and there are so many variations of it, just like in real-life cinematography, with reflective/bounce boards and rim lights,Hero lighting a la HFW wouldve fixed this particular scenario. i have no idea why third person games dont do this.
SH2 is one of the best looking games of the generation without a doubt, there must be something wrong with your eyes or your PC if you can't see that.so what you're saying that, contrary to SH2, this doesn't look like shit?
I agree!
UE5 could suck his dick and he would still hate on it.SH2 is one of the best looking games of the generation without a doubt, there must be something wrong with your eyes or your PC if you can't see that.
Was the case with CP2077, was the case with RT in WD Legion, and I'm sure I'm forgetting something.
These advanced RT features are developed on Nvidia and with Nvidia's direct help usually, and they also tend to perform really badly on other IHVs so it's not surprising.
It really is. Cant wait to play this with PT.Pathtracing is transformative. This week I did a quick replay of Re2 Remake and I tried PT with reframework and it looked INSANE and I am not exaggerating. The changes in lighting are incredible.
Capcom should go back to previous games and add it along with DLSS
No, looks like the existing hair strand system from the previous RE games.The hairs on leon looks good but i guess there is no new hair tech involved right?
Requiem character models look really good. Hopefully they add shadows to each strand of beard hair in next gen. Just kidding (not kidding).
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Taken from DF's video:
John says that this game has the best character render ever seen in a videogame
Someone, quick, call an ambulance forGymWolf and
SlimySnake
Also Leon's model fidelity looks absolutely phenomenal, maybe the best character model I've seen in gaming except Hellblade 2. Especially with Path Tracing, looks as if he's lit by hand-placed lighting typically seen in cutscenes & directed shots, but even better and more accurate DURING GAMEPLAY, which is THE one sticking point in video games that I disliked a lot.
OMG I literally said it yesterday in my own comment below before DF's video, I also said maybe the only one that may rival or exceed it is Hellblade 2 but DF seems to say they're the best ever in a video game haha.
Here's my comment:
Yeah they're big haters of RE9, game looks phenomenal in many ways, yeah it may not be a full current-gen game but it seriously has next-gen moments on PS5 Pro or even better on PC with Path Tracing, it achieves lighting & reflections quality on PC that rivals what's expected from PS6.I heard they're both in suicide watch after watching the video
Do i sound like a guy who gives a flying fuck about what digital fraud says?John says that this game has the best character render ever seen in a videogame
Someone, quick, call an ambulance forGymWolf and
SlimySnake
Do i look like a guy who gives a flying fuck about what digital fraud says?
I'm gonna check by myself sooner or later, if i finish my replay of the ascent and there is nothing to play until crimson, i'm gonna use requiem as a time killer.I know man, you know me I like to joke around
That being said, tomorrow I will play the game and see if that statement makes sense because I believe Hellblade 2, Death Stranding 2 and Horizon Forbidden West have better character rendering but we'll see
yeah there are some edge cases where it breaks. I dont mind though, even at its worst it looks kinda cool lol.I don't think that would have necessarily made it look better. Sometimes it bugs out or idk, but the character would end up looking very out of place like this:
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Horizon needed this because of its day/night cycle; here in RE, they could have used other cheaper stuff, seeing it's static. And even the environment is static, no interaction beyond the boxes and scripted stuff, so they had even more power available.
And as much as I like path tracing, imo in Requiem it's a bit overkill. The RT could have been enough if more polished, it looks a bit rushed. Maybe I'm mistaken and hands-on will be different, but this is my takeaway after seeing the comparisons.
im a big hater or re9?Yeah they're big haters of RE9, game looks phenomenal in many ways, yeah it may not be a full current-gen game but it seriously has next-gen moments on PS5 Pro or even better on PC with Path Tracing, it achieves lighting & reflections quality on PC that rivals what's expected from PS6.
I've seen Switch 2 version too, it looks so much worse and that's expected.
Naughty Dog/Ninja Theory/Guerilla bros, we lost...John says that this game has the best character render ever seen in a videogame
Someone, quick, call an ambulance forGymWolf and
SlimySnake
It was a good run tho.Naughty Dog/Ninja Theory/Guerilla bros, we lost...
Just trolling bro. But to be precise, you're an RE9 hater. (I agree with you on cross-gen stuff).im a big hater or re9?
RE9 is great but is playing catch-up, Callisto already stole the crown , also Dante in DMCV was as detailed as Leon on the previous iteration of the RE engine , mind you!John says that this game has the best character render ever seen in a videogame
Someone, quick, call an ambulance forGymWolf and
SlimySnake
Lazy developers making excuses.
They are so lazy that they re-used the same excuse they used when they were making FF7 Rebirth lol
They are so lazy that they didn't even upgrade their ancient UE4 version for Rebirth. I wonder if they will use latest UE4 build this time (I doubt it)?
Looking at path tracing visuals and the NPCs in the crowd and so on, I think it has the same effect as Cyberpunk 2077 overdrive, it's really transformative when it comes to believable NPCs
I mean, it doesn't even look like the same character
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I have a billion awful screens of Rebirth, but this tops everything I have. This is nightmare inducing, Jesus. "Can't wait" for part 3.
Going from 1080p/30 as the expectation with PS4 to 1440p-2160p/60 as the expectation, plus RT, with PS5 left little extra compute for other things, unfortunately.
The thing is that a lot of current titles could pass as last gen titles. The Order 1886 still looks better than most PS5 games, maybe not technically better, but looks CGI literally, If you take RT away from the games they should look MUCH better. Going from PS4 Pro to PS5 is a big jump also, 4k checkerboard or upscaled 4k and some RT should produce much better looking titles, all I see is last gen engines that can't produce nanite like geometry required for next gen visuals except UE5, Anvil Next etc. Yotei should look CGI like, what RT features does Sony use in their games? Hardly none, so the games should look much better. I even see UE5 games with rough edges and visible polygons, where is the "Nanite" going, where are the Nanite character models?Isnt Hellblade somewhere around the pixel budget of 1080p 30 fps with the black bars?
You cant really expect most open world games or wide linear games like TLOU2 to look like Hellblade 2. Just like how The Order was in a league of its own in terms of level of detail and other effects that gave the game a near CG look. That CG look of last gen upgrades to a photorealistic look in Hellblade 2, but most games are not that linear.
I too had really high expectations this gen, especially after the matrix awakens demo, but ive seen 5 years of really talented devs hit up against the limits of modern hardware even while targeting 1440p 30 fps.
That said, honestly we havent seen the kings of graphics make next gen only games this gen. No ND, no GG, No Rockstar, Rocksteady essentially made a cross gen Suicide Squad next gen only, but it was last gen. Crytek is no longer there to give us Ryse on day one. Or Crysis in year 1. PD tied themselves to cross gen. Quantic Dream has been MIA. CD Project impressed with cyberpunk but it still had last gen roots. There is no racing developer like Evolution Studios anymore. When the cream of the crop refuses to participate, it becomes very hard to determine what is really possible with these modern consoles.
This. They HAD to go to 1440p internal resolutions, plus reconstructing to 4k has its own cost. IIRC, i remember running some tests on PC and it was anywhere between 15-30% depending on the game. So you lost 75% rendering 1440p plus another 15-25% trying to get a decent 4k image without losing all that detail. That leaves a little over half the GPU processing cycles to get you that next gen difference.
RT is expensive too. I thought software lumen/realtime software based GI was probably the best way forward for modern consoles. We saw it early on with Demon Souls, Starfield, Forza 8, KCD2, and well, most UE5 games with software lumen, but better lighting isnt everything and the increase level of detail and larger worlds just banged on the GPU even more.
I look at something like Crimson Desert and think maybe thats it. I honestly cant be mad considering the scale they are going for. Cant expect Hellblade 2 caliber graphics in a game like that. The same will be true for GTA6. It's already going for a less photorealistic look than say something like the Matrix Awakens demo. They probably realized early on that they had to stylize their graphics a little bit this gen. Maybe next gen we will get a city like Matrix Awakens.