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Graphical Fidelity I Expect This Gen

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If it weren't a PS studios game CrazyTake and the loonies wouldn't have been talking bs about it in the first place.
Yeah sure, we totally only criticize mediocre tech if there is a Sony logo somewhere.
I don't know why I'm still surprised by the level of nonsense in fanboy agendas time and time again.
 
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So I checked out RE9 on my 4070Ti Super in its full path-traced glory, and it is undoubtedly stunning at times. Especially the Rhodes Hill Chronic Care Center pleases my eyes:

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The atmospheric rendering reminds me a lot of TLOU2:

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Sadly, just like many other current-gen games,RE9 graphics fall apart when getting too close to objects. 'Path tracing' is worth nothing when asset quality, materials, and textures are crap. What am I even looking at here?:

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Again, pretty much every current-gen game still has those issues, and I get it; I should just use 3rd-person view, not zoom in too close, stop nitpicking, and focus on the good stuff.
But what baffles me is that top-tier PS4 games like the aforementioned TLOU2 seem to be less affected. ND did care a lot more about little details.
So I hope that Capcom at least ramps up its next engine iteration and implements proper virtualized geometry.
I wanted this gen to be like this:

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not this:

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Yeah I agree. What you're talking about is the geometric density & textures resolution not being up to snuff. I say a game like Demon's Souls running on base PS5, achieves higher resolution, much more dense geometry & textures, better animations, better effects, better volumetrics & way better lightning quality than RE9 Requiem base PS5 version (since it doesn't use RT which is absurd)

Just look at these images I took…
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Requiem, part 3 of findings.

Remember that nvidia app has custom resolution tool:

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45% DLSS allows me to pretty much get stable 60fps with PT, without any FG or anything. Still looks great:

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50% (1080p):

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45% (972p):

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40% (864p):

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From 42 to 57FPS with small loss of image quality. There are so many options to improve performance...
 
This explains why you are having so many issues with ue5 games. You are probably playing them at medium settings and 720p internal resolutions.

920p internal, usually medium to high, always max lumen (because anything below max is unbearable, and I sometimes even tweak it above max in the engine.ini).
that still doesn't explain how better engines give me far better results.

how do you not understand that the performance to visuals ratio is completely fucked on UE5?
you literally need a high end GPU just to get results on par with last gen games. but even the best hardware can't fix the I/O stutters and delta time stutters of course... or the bugged deadzone preset it currently seems to have on PS5 (2 separate UE5 shooters had the same issue, Splitgate 2 and Highguard. and after talking to a Splitgate dev he confirmed their PS5 presets are fucked lol)

UE5 is a dogshit engine. it gives you super low end RTGI at horrendous render time costs. we are talking sometimes half the net performance of competing engines in extreme cases (iD Tech 8, Red Engine 4).
my sad little RTX3060ti can run Cyberpunk with path tracing at 720p 60fps, reconstructed to 1440p with DLSS in transformer mode... just as a benchmark comparison of a different engine.

and just recently we have seen Pearl Abyss' BlackSpace engine run at native 4k, 60fps, RTGI, RT Reflections in an open world, with physics driven water and destructible environments... on a last gen AMD card.

also of note is that both the RTGI and the RT Reflections looked a whole step above the best that Lumen ever showed in any title.


of course you can brute force UE5 to not look quite as shit if you run it on a super high end PC. but if you run it on mainstream hardware, including consoles, it's an absolute shitshow, while many other engines are not.

if you tried to make a game like Avatar in UE5 and run it at the same fidelity it runs on Xbox SX, you'd probably need at least an RTX4080 or higher. because I guarantee you that all that foliage with all that RTGI and reflections would make UE5 completely shit the bed.
 
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Not to be a party pooper, but I still think Ratchet Rift Apart, Demon's Souls, Alan Wake 2 look far better than RE9 Requiem. I'm kind of disappointed by the texture resolution & geometric density in RE9. It has many odd polygonal edges that shouldn't be expected, they're sticking out like a sore thumb.

I also notice it has somewhat stiff animations for some weird reason, it's very inconsistent.

Path Tracing is saving this game's visuals big time! (Still looks great on PS5 Pro don't get me wrong).
 
At the risk of sounding like a complete graphics whore: lights actually behave according to real physics with path tracing. It is one of those things you never knew you missed until you have it.
 
how do you not understand that the performance to visuals ratio is completely fucked on UE5?
because its virtually identical to every other game engine out there? ive mentioned this a million times. you just choose to ignore it. Avatar, Outlaws, Alan Wake 2, Cyberpunk, AC Shadows, Kingdom Come all run at 30 fps 1440p internal resolution on consoles before being reconstructed to 4k just like virtually every single UE5 game on consoles.

You call the 7900 xtx a last gen card but its literally 2x more powerful than your card from the 1950s. I had a 3080 for most of the gen and had no problems running these UE5 games. SH2 was the only one that stuttered like hell in the apartments but that was bloober being bloober.

Running anything at 920p internal is going to look like shit. especially ray traced games which have issues with denoising realtime GI.
 
Just started playing Resident Evil Requiem after the RE Framework Mod got available, this mod enables Ultrawide Cutscenes and it is also possible to remove the ugly filmgrain and use ReShade.

Here some screenshots in 4857*1920P (with DLDSR) Ultrawide, Path Tracing, Reshade and No filmgrain mod:

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This game looks absolutely amazing with Path Tracing, the amount of detail on objects and the lightning is one of the best, if not the best on the market right now. ReShade and removing film grain with the mod is also adding a lot.
 
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