Come on lol. If it wasn't a PS Studios game nobody would even be talking about it.
Yeah sure, we totally only criticize mediocre tech if there is a Sony logo somewhere.If it weren't a PS studios game CrazyTake and the loonies wouldn't have been talking bs about it in the first place.
Impressive next gen character models and lightning?
Yeah sure, we totally only criticize mediocre tech if there is a Sony logo somewhere.
I don't know why I'm still surprised by the level of nonsense in fanboy agendas time and time again.
Says the guy who thinks low polygon assets somehow climb the technological prowess ladder if they are pastel coloured....Ok Blind Lemon Jefferson.
Says the guy who thinks low polygon assets somehow climb the technological prowess ladder if they are pastel coloured....
Yeah I agree. What you're talking about is the geometric density & textures resolution not being up to snuff. I say a game like Demon's Souls running on base PS5, achieves higher resolution, much more dense geometry & textures, better animations, better effects, better volumetrics & way better lightning quality than RE9 Requiem base PS5 version (since it doesn't use RT which is absurd)So I checked out RE9 on my 4070Ti Super in its full path-traced glory, and it is undoubtedly stunning at times. Especially the Rhodes Hill Chronic Care Center pleases my eyes:
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The atmospheric rendering reminds me a lot of TLOU2:
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Sadly, just like many other current-gen games,RE9 graphics fall apart when getting too close to objects. 'Path tracing' is worth nothing when asset quality, materials, and textures are crap. What am I even looking at here?:
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Again, pretty much every current-gen game still has those issues, and I get it; I should just use 3rd-person view, not zoom in too close, stop nitpicking, and focus on the good stuff.
But what baffles me is that top-tier PS4 games like the aforementioned TLOU2 seem to be less affected. ND did care a lot more about little details.
So I hope that Capcom at least ramps up its next engine iteration and implements proper virtualized geometry.
I wanted this gen to be like this:
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not this:
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This explains why you are having so many issues with ue5 games. You are probably playing them at medium settings and 720p internal resolutions.I need a better GPU
my 3060ti is crying in the corner... but at least their baked GI is pretty good I guess.
This explains why you are having so many issues with ue5 games. You are probably playing them at medium settings and 720p internal resolutions.
This explains why you are having so many issues with ue5 games. You are probably playing them at medium settings and 720p internal resolutions.
because its virtually identical to every other game engine out there? ive mentioned this a million times. you just choose to ignore it. Avatar, Outlaws, Alan Wake 2, Cyberpunk, AC Shadows, Kingdom Come all run at 30 fps 1440p internal resolution on consoles before being reconstructed to 4k just like virtually every single UE5 game on consoles.how do you not understand that the performance to visuals ratio is completely fucked on UE5?
I prefer Profiterole.Wow Crimson Tiramisu Dessert looks really good RTX5080 sisters we are so back!
What BluePoint was able to achieve here with a relatively small team is truly remarkable.Yeah I agree. What you're talking about is the geometric density & textures resolution not being up to snuff. I say a game like Demon's Souls running on base PS5, achieves higher resolution, much more dense geometry & textures, better animations, better effects, better volumetrics & way better lightning quality than RE9 Requiem base PS5 version (since it doesn't use RT which is absurd)
Just look at these images I took…
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