ChorizoPicozo
Member
I keep seeing about "the tutorial" but the only thing I buesñgThey really need to redo the tutorial
Half or a 1/3 of peak CCU for the launch weekOh oh Marathon bros it ain't looking good
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I keep seeing about "the tutorial" but the only thing I buesñgThey really need to redo the tutorial
Half or a 1/3 of peak CCU for the launch weekOh oh Marathon bros it ain't looking good
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Men_In_Boxes will be with you shortly to explain why this is a good thing. And that Marathon is the next best and big thing since Highguard.Oh oh Marathon bros it ain't looking good
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The question is if you make a game for the niche-within-a-niche audience, why would you spend $100-$200 million making it?Marathon is objectively a competently and well made game. It works, it delivers. Its problem is being sold as a niche-within-a-niche: an hardcore (niche) extraction shooter (niche). Arc is doing well because it somehow "casualized" the access to the genre.
This isn't bad per-se, we absolutely need games with a strong identity and strong design decisions (both in gameplay and artistic directions) in this dried up and risk averse AAA industry. Point is that this simply does not seem to align with current Sony's business view. It will be interesting to see how numbers align with expectations: I see this game quickly finding a baseline steady player base, but it will hardly grow to gigaboom numbers.
Let me make it easy for him. The reasons why player count is going down:Men_In_Boxes will be with you shortly to explain why this is a good thing. And that Marathon is the next best and big thing since Highguard.
And he will also remind you that no one buys or play single-player games anymore.
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The next 3 days will be difficult, I won't lie, but I must endure.
Ryan Lott. Check out his band Son Lux. There was also a vid about the soundtrack. Don't worry about the Edna Mode glasses. They can't hurt you.Does anyone know who composed the soundtrack for Marathon or what genre it would be classified as? The atmosphere is unreal.
Would it be classes as Dark progressive? I've been trying to find something that's similar on youtube but no go.
The track that ramps up in intensity when you ready up after pressing square is pure perfection.
Ryan Lott. Check out his band Son Lux. There was also a vid about the soundtrack. Don't worry about the Edna Mode glasses. They can't hurt you.
Way too pessimistic IMO. Marathon should hit the 80k-100k range if not more, though it will likely underperform relative to Sony's expectations.I'll take a wild guess. Marathon 15,000 CCU on launch day.
I'll take a wild guess. Marathon 15,000 CCU on launch day.
This is a flop bigger than Concorde, because it's Bungie who made it, it's DOA.
The real question is if a 50-100k CCU type of game will be seen as a massive failure by Sony, or will they put in more money to support it.
Because GAAS games rely heavily on day 1 launch numbers....A launch between 30k-50k CCU would be a complete disaster. 100k would be on the edge of breaking even or flopping.
Because GAAS games rely heavily on day 1 launch numbers....
50-100K is a success coming after the Concord failure, thing is, this is Bungie, not some no-name Single Player developer who's making their first GAAS MPThe real question is if a 50-100k CCU type of game will be seen as a massive failure by Sony, or will they put in more money to support it.
Same here and I've been playing Resident Evil: Requiem.I def dropped it after the game clicked. Didnt feel the need to continue playing without carried progression when the game releases in days.
Had it been a release a few months down- i would have played way more thats for sure.
Steam CCU isn't total player numbers or copies sold btw.A launch between 30k-50k CCU would be a complete disaster. 100k would be on the edge of breaking even or flopping.
Steam CCU isn't total player numbers or copies sold btw.
Over 40 MILLION accounts registered for Warframe, yet 'only' 50k play it on the daily. 189,837 was its highest peak about 5 years ago.
If Marathon still sits at 30k daily players on Steam alone in a year from now we gucci bb! Hell, even Rainbow Six Siege managed to turn 20k in to 100k over the span of 10 years and that game is ASS.
I believe GAF is somewhat of an echo chamber because impressions outside of here appear to be positive. If player activity remains low even after the game's launch, then the haters can rejoice. While I still find it silly to use the server slam as an indicator of anything, I suppose we shall see. Not long now.
It was a free weekend with limited content before the main launch of the game, nothing carried over.So Marathon was free all weekend, peaked at 143k players and then ended with about 60k players?
But ARC Raiders costs $40 and currently has about 250k players (has peaked at 482k players)
That doesn't seem great for Marathon... altho I did enjoy the game more than I expected after the tutorial stopped crashing
It was a free weekend with limited content before the main launch of the game, nothing carried over.
Wat.