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Marathon Server Slam CCU Watch

Regardless of how it will perform, and whether it will be profitable or not, the question remains: Why would your next project be a niche title, when you have more than 800 mouths to feed, as a developer.
Bungie's management is beyond saving. Sony should clean house, appoint other leads and dictate the future roadmap...
3.6 billion dollars...😐
 
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Regardless of how it will perform, and whether it will be profitable or not, the question remains: Why would your next project be a niche title, when you have more than 800 mouths to feed, as a developer.
Bungie's management is beyond saving. Sony should clean house, appoint other leads and dictate the future roadmap...
3.6 billion dollars...😐
Countdown to men in boxes coming in to explain its not niche

amen.gif
 
Marathon vs Arc Raiders vs Avowed vs Veilguard

4 weeks before release
Marathon - out of top 100
Arc Raiders - 85
Avowed - out of top 100
Veilguard - 75

3 weeks before release
Marathon - out of top 100
Arc Raiders - 31
Avowed - out of top 100
Veilguard - 63

2 weeks before release
Marathon - 82
Arc Raiders - 3
Avowed - 57
Veilguard - 48

1 week before release
Marathon - ??
Arc Raiders - 6
Avowed - 9
Veilguard - 15

Release week
Marathon - ??
Arc Raiders - 1
Avowed - 6
Veilguard - 3
 
Marathon vs Arc Raiders vs Avowed vs Veilguard

4 weeks before release
Marathon - out of top 100
Arc Raiders - 85
Avowed - out of top 100
Veilguard - 75

3 weeks before release
Marathon - out of top 100
Arc Raiders - 31
Avowed - out of top 100
Veilguard - 63

2 weeks before release
Marathon - 82
Arc Raiders - 3
Avowed - 57
Veilguard - 48

1 week before release
Marathon - ??
Arc Raiders - 6
Avowed - 9
Veilguard - 15

Release week
Marathon - ??
Arc Raiders - 1
Avowed - 6
Veilguard - 3

Thanks for this data.
 
I just don't get how let's say 500,000 people are interested in this game, and there's a free to play few days for one of the most polarizing modern games with one of the biggest studios in gaming history, how only 134k show up to play it?

I don't see how there's this group of people, 350k that is saying "no need to try it just take my 40 bucks".

I buy blind all the time which is fine but if and when there's demos, or betas or trials etc.. If in interested I will absolutely always try it.

It's not like they HAD to max a character out just to get wiped, they could've put 2 hours or so in and be done.

As I said before I thought 300k easy to "try it". I don't think 143k upon opening, down to 120k by days end, to then hover around 40-80k to finish the slam up as a free to play product.

Theres no wag at 40 bucks based off that it comes anywhere near it, I just don't see it
134K CCU peak doesn't mean the demo had 134K players. It means that the highest amount of players connected at the same time was that. Meaning, maybe over 1M played the demo on Steam. And pretty likely way more than that played it in console. Adding that and combined with the previous playtests, maybe over 3M players already played it.

The thing is, progress in the demo won't carry to the game, which will release next week in a more complete and finished state (the demo must be minimum 2 months old due to testing + approval processes required in console, plus had many things disabled/locked). And the demo also released during a record Resident Evil launch.

Some many people will have buy it after playing it a bit of after seeing impressions from somebody they trust and left it to play RE instead because the full and more polished game releases next week and they may prefer to spend many hours there, and not in an incomplete demo whose progress will be lost.
 
Nah. Marathon seems that at launch won't be as successful as Destiny 2, Arc Raiders or Helldivers 2 but won't be a Concord at all.
While Concord is used just to mock "woke" games, at this point, given the reception and performance after the server slam, launching with fewer than 100K CCU players would put Marathon in flopathon status right from the get-go
 
The thing is, progress in the demo won't carry to the game, which will release next week in a more complete and finished state (the demo must be minimum 2 months old due to testing + approval processes required in console, plus had many things disabled/locked).

At the menu screen the version label of the demo was something like GOLDMSTR so very likely it is a final gold master and not an unfinished thing

Update: the label was GOLRETAIL, probably meaning gold retail
 
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While Concord is used just to mock "woke" games, at this point, given the reception and performance after the server slam, launching with fewer than 100K CCU players would put Marathon in flopathon status right from the get-go
Haters will say Marathon is a flop even if it achieves 4M CCU and sells over 20M copies in the first month.

As an example, outside the peaks of launch and the main releases, Helldivers 2 is now around 35-80K Steam CCU depending on the point of the day and the week and continues being a huge success. Or Street Fighter 6 between around 6K-33K and that's also a successful GaaS.

The launch CCU peak isn't that important. What is important is to make money and to do that what a GaaS needs to do is to sell games and particularly addons, so for them is better to have a smaller but steady and very engaged fanbase with a huge ARPU that keeps retained for years (which for $40 games means they'll keep playing for years even if it's very little after launch).

To have a 500K CCU peak doesn't mean a shit if they don't buy anything and are gone after a month or two, because it means they won't be buying battle passes and cosmetics for years. These players of a peak may have spent $40 (or nothing in a F2P), but the important players are those who spend more than 3 months in the game, because those are the ones who typically spend way over $100 (or $200) across the several years of the game.

So in a GaaS when looking at a daily CCU peaks graph (or more meaningful, a DAU chart) the imporant thing to look at is the line of the floor more than the peaks, and particularly in the long term, because it approximatedly shows the user retention trend (which isn't measured in CCUs, the CCUs are mostly useless to GaaS devs other than the servers folks).

In most GaaS, particularly when they are old and are sunseting, that line is a declining one, indicating it's losing active users. In the successful ones, that line is more flat. And in games with an exceptional retention that baseline even increases over time.

The big updates/content drops (let's say adding a new character or a season start with new imporant content or features and a big gameplay rebalance) what they do is to attract new players and bring back old ones who left the game, causing a temporal peak. But more important than how tall was that peak is that once it's gone who many of these new players continue there, if it did help to grow the steady userbase or not.

Because again, these hardcore games who stay there for months or years and the ones who keep the game alive and successful.

At the menu screen the version label of the demo was something like GOLDMSTR so very likely it is a final gold master and not an unfinished thing

Update: the label was GOLRETAIL, probably meaning gold retail
Gold (or master) was back in the day the milestone where when completed they got the version of the game that got printed in cartridges or CDs, a handful weeks before release. Back then that was the final version of the game.

Nowadays, the final version is the one in the day one patch that gets released at launch, giving them some extra days or weeks of extra tweaks and bugfixing.
 
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i see people hating on it but not really giving reasons (assuming they played it). it's got some things it can improve but nothing a few patches/updates won't fix.
 
i see people hating on it but not really giving reasons (assuming they played it). it's got some things it can improve but nothing a few patches/updates won't fix.
Saw some guy here on GAF saying he played the tutorial for 30 seconds before uninstalling because the mouse movement felt like shit (was literally a bug that got fixed the day after).

Most people just made up their minds before giving it a solid shot. It is what it is.
 
i see people hating on it but not really giving reasons (assuming they played it). it's got some things it can improve but nothing a few patches/updates won't fix.
Well for me for example i played one of the earlier tests and i played some of the serverslam and there is just no reason for me to mix in Marathon in the rotation with Tarkov and Hunt(And Arc when i want a more chill experience in an exfil-shooter). I do think Marathon is OK but i just have more fun in thoose other games. I DO NOT find Marathon hard to get into at all, but that might be couse i play Tarkov i guess :messenger_tears_of_joy:
 
Saw some guy here on GAF saying he played the tutorial for 30 seconds before uninstalling because the mouse movement felt like shit (was literally a bug that got fixed the day after).

Most people just made up their minds before giving it a solid shot. It is what it is.

Its not the people fault that they didn't hook up with this game.Thats Bungie job.
People might have made up their minds? Sure, but the game is there to change that. There were clearly people like that with Arc Raiders, hence why they stayed with it because it made an effort to change public perception.
Aways complaining about this as if this game is not at fault its ridiculous at this point. I'm presuming that if this game end up failing(not saying it will), you will 100% blame the gamers/haters/etc. Because of course its their faullt, aways is.
 
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Regardless of how it will perform, and whether it will be profitable or not, the question remains: Why would your next project be a niche title, when you have more than 800 mouths to feed, as a developer.
Bungie's management is beyond saving. Sony should clean house, appoint other leads and dictate the future roadmap...
3.6 billion dollars...😐

They didnt use all their team on it. And theres plenty D3 rumours, so they were/are working on something else

3.6 dollars… sure. But Destiny 2 made more money than GTA 5 and Roblox in june/july of 2024 and it was Steams top 3 biggest money makers for the year.

Sony bought them for long term, Destiny 2 brought in money for them despite it being an 7+ year old game, Sony didnt buy them for the first game to give them back 3.6billion back.

Destiny 2 - Marathon, then Destiny 3. I would prefer a new IP, Campaign and MP game. They have their gaas shooters like Marathon and Destiny
 

It is very clear Skillup does not like the gameplay loop of acquiring better gear and extracting. That is not a hook for him. He weirdly criticized Bungie for making a more "niche" game and not a game for the masses. He would never say that about single player developer. People at Bungie were passionate about this game and did not want to keep working on Destiny. It is very clear Skillup loves Destiny and wanted more of it, which is understandable

Also, read the comment section. Everybody pretty much disagreed. Gamers sentiment around Marathon has vastly changed.
 
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Honestly it held up better than I expected so theres certainly something there. You can compare highguard immediatly and see the drop off for that, game was bad and not worth playing so it plummeted. Here its actually holding like half the people that tried it. Not brilliant but hardly Concord 3.

So it has something as a game going for it.
 
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Thanks. We do need more people who use the terms "gay" and "retard" in everyday vernacular for every situation. :)
it's just refreshing to see someone say they don't like something but wish everyone else (studio/gamers) well. it's OK to not like things. doesn't mean it's bad or should not be enjoyed by anyone else. the game ain't perfect and most games at pre launch/launch aren't but the amount of hate the game has been getting is insane before it's even released. people have written it off already and will never give it a chance.

maybe it will be a failure. maybe it will suck and i'll regret buying it. but it hasn't done anything majorly wrong yet... at least to me. i think the game is great and has loads of potential.
 
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it's just refreshing to see someone say they don't like something but wish everyone else (studio/gamers) well. it's OK to not like things. doesn't mean it's bad or should not be enjoyed by anyone else. the game ain't perfect and most games at pre launch/launch aren't but the amount of hate the game has been getting is insane before it's even released. people have written it off already and will never give it a chance.

maybe it will be a failure. maybe it will suck and i'll regret buying it. but it hasn't done anything majorly wrong yet... at least to me. i think the game is great and has loads of potential.

Agreed, I know for me I absolutely wish bungie well and to do well, make good games, plagiarize more, misuse retention bonuses, layoff before payoffs, wish them all nothing but the best!
 
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ShillUp doing shilly things again
Arent you the guy that hates people that hates games they dont play? And as an answer to me yesterday had to throw jabs at arc(i just said arc is in its own league)and now you qoute som tards from the net, i mean your not really consequent are ya.
 
it's just refreshing to see someone say they don't like something but wish everyone else (studio/gamers) well. it's OK to not like things. doesn't mean it's bad or should not be enjoyed by anyone else. the game ain't perfect and most games at pre launch/launch aren't but the amount of hate the game has been getting is insane before it's even released. people have written it off already and will never give it a chance.

maybe it will be a failure. maybe it will suck and i'll regret buying it. but it hasn't done anything majorly wrong yet... at least to me. i think the game is great and has loads of potential.
So my answer was not acceptable to you couse i didnt say i wish the game well, i did say it was ok though. The answers has to fit your narrative though i guess.
 
So my answer was not acceptable to you couse i didnt say i wish the game well, i did say it was ok though. The answers has to fit your narrative though i guess.
i don't know who you are? i didn't reply to you at any point lol.

edit: i see you replied to one of my posts. i didn't even know you replied to me until now lol.
 
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