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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

It's a sequel to known commodity at half the price. Let's see what happens when reviews and word of mouth start chiming in from the full game after some playtime not the partial betas/server slam.

I don't think price is that worth considering in this context, both are kind of in the AA range. The steam charts rank on revenue over 24 hours with a slight weight towards the last 3 hours, and not off copies sold. If a $10 game is beating a $50 game it generally means that $10 game is selling 5x the copies or better.
 
I don't think price is that worth considering in this context, both are kind of in the AA range. The steam charts rank on revenue over 24 hours with a slight weight towards the last 3 hours, and not off copies sold. If a $10 game is beating a $50 game it generally means that $10 game is selling 5x the copies or better.
ty for the insight (wasn't sure)!
 
Well, at least they kept the CCU from the last day of the server slam. A miracle needs to happen for this to hit 150k+ over the weekend. Heck copium sniffers can only hope that we don't see a repeat of the server slam and numbers drop by 50% over the weekend.

These people paid $40 tho. Have to think they will stick around at least for a little while, get their money's worth.
 
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Marathon team was like 300 devs. Majority still on Destiny. This is from Bungie themselves.

Doesn't that paint an even worse picture for the studio as a whole given that the last paid destiny expansion launched with a peak of about ~71k? That would mean more employees generating even less revenue than marathon.
 
I don't think price is that worth considering in this context, both are kind of in the AA range. The steam charts rank on revenue over 24 hours with a slight weight towards the last 3 hours, and not off copies sold. If a $10 game is beating a $50 game it generally means that $10 game is selling 5x the copies or better.
Oh well in that case. Slay the spire 2 just went on sale today. Marathon has been able to be purchased for weeks now.
 
I see, so having 50x more employees is irrelevant to profit. Thanks for the education chief!
holy shit you're fucking dumb and I guess can't read either

I said revenue (which is what we were talking about) is not equal to profit, and the amount of employees you have is irrelevant to revenue

maybe just logoff for the day champ
 
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Doesn't that paint an even worse picture for the studio as a whole given that the last paid destiny expansion launched with a peak of about ~71k? That would mean more employees generating even less revenue than marathon.
Oh yeah. Destiny 2 is a problem right now, not debating that. They ran that well dry.
 
It's far worse than I thought it would be, this at launch is terrible, just to put it in perspective Highguard had more at launch. I told the guys here that it looked awful and the terrible art direction would hurt it badly. All Bungie had to do was make a extraction shooter within the Destiny universe and it would have been big, it's a shame it really is.
 
Oh well in that case. Slay the spire 2 just went on sale today. Marathon has been able to be purchased for weeks now.

Sure but the other side of that is that Slay the Spire not only outdid Marathon revenue in the last 24 hours. They beat Marathon's 24 hour launch revenue in a mere 3 hours...
 
Marathon is getting mogged by Slay the Spire 2. A single player card game.
175k and rising playing StS2 while Marathon seems to have plateaued at 87k.
 
holy shit you're fucking dumb and I guess can't read either

I said revenue (which is what we were talking about) is not equal to profit, and the amount of employees you have is irrelevant to revenue

maybe just logoff for the day champ
Who gives a flying fuck about revenue. It means absolutely nothing if the math doesnt work relative to expenses.
 
Who gives a flying fuck about revenue. It means absolutely nothing if the math doesnt work relative to expenses.
jesus dude, go to bed
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This is about the placement in the charts which is based on revenue. No one is talking about profit (yet)
 
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Sure but the other side of that is that Slay the Spire not only outdid Marathon revenue in the last 24 hours. They beat Marathon's 24 hour launch revenue in a mere 3 hours...
Not debating sls2 doing great right now. But that isn't a full comparison to total sales of each. But you are right in24 hour snapshot before release that isn't a great look.
 
It's far worse than I thought it would be, this at launch is terrible, just to put it in perspective Highguard had more at launch. I told the guys here that it looked awful and the terrible art direction would hurt it badly. All Bungie had to do was make a extraction shooter within the Destiny universe and it would have been big, it's a shame it really is.

To be fair to Marathon with regard to those numbers, Marathon is paid while Highguard was free and Highguard had god awful player retention. If Marathon can manage to keep it's player base engaged it should climb a little higher as we get into the weekend and could still pass 100k.

It's still not a great picture for the longer term though.
 
I mean its 4pm EST.
Atleast in the states- its very early. 87k is not gonna be the peak today. As if it really matters like that
 
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It's far worse than I thought it would be, this at launch is terrible, just to put it in perspective Highguard had more at launch. I told the guys here that it looked awful and the terrible art direction would hurt it badly. All Bungie had to do was make a extraction shooter within the Destiny universe and it would have been big, it's a shame it really is.
Highguard was F2P, but yeah, those are weak numbers. Helldivers 2 did 430K and costed the same I believe. They either need a mid-sized dedicated player base that will stick around or a huge boost this weekend. That or PS players better be outnumbering PC players 2 or 3 to 1.
 
It's far worse than I thought it would be, this at launch is terrible, just to put it in perspective Highguard had more at launch. I told the guys here that it looked awful and the terrible art direction would hurt it badly. All Bungie had to do was make a extraction shooter within the Destiny universe and it would have been big, it's a shame it really is.
They could have been working on Destiny 3

Which would have been massive

+++ ARC launched at 482K at $40
 
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Men_in_Boxes trying to explain this game was never meant to compete with Arc Raiders , this are excellent numbers and who cares about Slay
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I had to check what exactly is Slay the Spire, turns out to be a game genre I would ignore but and THAT is more popular than Marathon?

Slay the Spire is massively popular and ironically retained a crazy amount of players despite being single player because of the mods. Very popular in Asia too.
 
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I honestly thought it would be higher, like 150K. But not even hitting 100K is embarrassing, let's see if it goes up this weekend but I'm doubtful.
Damn, this might really be DOA. Good.
 
Thats marathon being framemogged by some unkown card game:
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If i might advise something to marathon devs, some more bonesmashin is gonna be needed asap:
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I mean its 4pm EST.
Atleast in the states- its very early. 87k is not gonna be the peak today. As if it really matters like that
Depends how many European players are about to go to bed. Most games reach their daily peak around this time.
 
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