Really? There are games running in 720p or below. RT performance in abysmal, no ML hardware support. PS5 is only really good at rendering last gen games in 60fps, this is a sad reality. You can of course make games 30fps with increased fidelity but there is so much you can do without using RT (that performs badly on base consoles).
It's funny. The console has been 'struggling' since day one.
- No RT in performance mode of Spiderman Miles.
- RT shadows were cut from Demon Souls at launch despite being advertised on reveal.
- Cyberpunk shipped with just RT shadows while PC shipped with RT reflections and RTGI, and RT Sun shadows.
- No RT in performance modes of several third party games like Guardians of the Galaxy, Callisto, Hogwrats and Watch Dogs.
- 1080p sub 60 fps in performance modes of games like Guardians of the Galaxy.
- 1080p 60 fps in first party games like Returnal.
- Sub 60 fps in GOTY winners Elden Rings and Baldurs Gate.
All this before next gen games finally started showing up in mid 2023 and we all know what happened after that:
- Sub 720p 60 fps in Star Wars Jedi Survivor.
- 720p 60 fps in FF16
- No 60 fps at launch in Starfield
- 720p sub 60 fps in Avatar and Alan Wake 2
The generation started off really poorly but console gamers were just happy to finally play games at 60 fps and higher resolutions and ignored all of the bad stuff. They then found a scapegoat in UE5 and blamed all the mid gen problems on UE5 instead of realizing these consoles were very weak to really push next gen graphics.
The fact that current graphics kings AC Shadows are Re9 are running at just 1080p in their 60 fps modes, and dont even feature ray tracing should show everyone that its time to move on.