• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

I think the more interesting behaviour is people like you who just follow numbers to claim a game is failed. Its kinda obsessive…
Im sure there are people playing on consoles, which slay the spire isnt on yet
There are of course some games that do far better on consoles versus PC (or vice versa). What I think BennyBlanco BennyBlanco is trying to highlight is how after Sony spent almost $4 billion on Bungie, these numbers are the best they've got to show for it?
 
Not really. Only after the rebrand not when Overwatch 2 launched.

It's not the same product. It was a new release.
Overwatch 2 was made as a new release with new marketing and a new launch. It came to steam for the first time on day 1.
Yes, thats all Overwatch 2 ever was, a marketing name for a major update that also happened to coincide with it coming to steam.

Please explain why Overwatch 2 used a file called "overwatch.exe" and "overwatch launcher.exe" and why it saved data into
%USERPROFILE%\Documents\Overwatch\Settings\Settings_v0.ini
if its a different product? And how come i have it in my library on Battlenet when the last thing ive ever added to my account there was Overwatch in 2016?
 
Go ahead and name the other casual friendly deck builders that had marathon numbers.
  • Yugioh master duel (262k)
  • DOTA underlords (200k)
  • Prismata (122k)
  • Shadowverse (120k)
  • Artifact (60k)
  • StS 1 (60k)
There's a lot more in the 40-60k region, which is a little less than Marathon but I think is where it will settle after launch weekend. I would also guess many (eg Balatro) have a majority share on mobile vs Steam. The StS 2 numbers are just DUMMY thiccc though, 430k? jfc
 
Last edited:
24h peak of less than 100000 and less than 50000 players right now. This is hilarious considering it was Bungie who advised Naughty Dog to shut down the Last of us multiplayer game even though Shuei said it was great. I guess no one was there to advise Bungie.
 
Last edited:
3 posts in a thread with 550 posts = spam. Sure.
Yes when they're the same unrelated thing you keep posting:
IMG-3656.jpg


Just create a separate thread tracking its CCU at that point. What does it have to do with Marathon? It's a popular game, particular in asia, we get it. It would be like spamming Silksong ccu images in a Silent Hill f, Cronos or Hell is Us CCU thread. It has nothing to do with Marathons CCU being good or bad.
 
24h peak of less than 100000 and less than 50000 players right now. This is hilarious considering it was Bungie who advised Naughty Dog to shut down the Last of us multiplayer game even though Shuei said it was great. I guess no one was there to advise Bungie.
Guaranteed bungie went around being gaas overseer telling execs other studio games are crap. But funny how marathon was still in tact and a total clown show last year including the plagiarism issue. And still survived with a 6 months delay to boot
 
Yes, thats all Overwatch 2 ever was, a marketing name for a major update that also happened to coincide with it coming to steam.

Please explain why Overwatch 2 used a file called "overwatch.exe" and "overwatch launcher.exe" and why it saved data into

if its a different product? And how come i have it in my library on Battlenet when the last thing ive ever added to my account there was Overwatch in 2016?
For the same reason you have "cod.exe" and "cod launcher.exe" for your CoD releases. It's Activision Blizzard King.
 
Why did Sony even buy Bungie? Destiny was already on PlayStation, was it just dick waving over Microsoft?

Height of the GaaS push, and they wanted Bungie's expertise to help their studios over the line.
Also, Destiny 2 was still going strong and Marathon was going to be the next big thing.
 
Why did Sony even buy Bungie? Destiny was already on PlayStation, was it just dick waving over Microsoft?
Sony was on a tear buying up gaas studios.

MS just bought Activision a month earlier so they panicked thinking no more cod on PS.

At the time I think Bungie and activision partnership was ending. Some people speculated they bought them afraid MS would rebuy them. So Bungie being the biggest third party shooter studio with destiny 2 was the best studio around to buy.
 
Last edited:
MS just bought Activision a month earlier so they panicked thinking no more cod on PS.
100%, it's what I would have done as well if I wanted to monopolise a certain part of game development within a big group. And now execs will just jump ship.

If something is the opposite, MS and ABK started conversations and quickly agreeded the acquisition after Sony and Bungie were in talks for their acquisition for a while before MS and ABK started conversations.

Sony was expanding to GaaS+PC plus expanding to different genres their first party didn't master, mostly multiplayer games and shooters. So needed top tier pedigree in these four areas to help achieve that expansion, both with their own games but also sharing related knowledge, expertise, best practices, data and tech with the other GaaS teams.

The best available candidate they could afford was Bungie, who popularized on console modern FPS, the online MP ones, and the GaaS ones with their record new IPs Halo and Destiny.

In addition to this, Sony already had a long relationship with Bungine because Sony was the Destiny 1+2 publisher in Japan since their launch and had the global marketing deal for both.

So if something, MS would be the one who saw the other ones were acquiring a top shooter team and thought they had to buy something to compensate/compete.
 
Last edited:
I think the more interesting behaviour is people like you who just follow numbers to claim a game is failed. Its kinda obsessive…
Im sure there are people playing on consoles, which slay the spire isnt on yet

I have now posted in this thread 4 times. Ahhh I'm obsessed! Somebody help!

I truly don't give a shit about Marathon or Bungie.
 
Yes when they're the same unrelated thing you keep posting:




Just create a separate thread tracking its CCU at that point. What does it have to do with Marathon? It's a popular game, particular in asia, we get it. It would be like spamming Silksong ccu images in a Silent Hill f, Cronos or Hell is Us CCU thread. It has nothing to do with Marathons CCU being good or bad.
Comparisons are made all the time in ccu threads and the games released on the same days. Why get triggered? It's all in good fun.

Slay the spire is half the price so launching with a higher CCU is normal, even higher revenue is normal but lower price helps launch CCU more.
The game is 33rd in the all-time ccu ranks. Yes... totally normal indeed ...
 
If something is the opposite, MS and ABK started conversations and quickly agreeded the acquisition after Sony and Bungie were in talks for their acquisition for a while before MS and ABK started conversations.

Sony was expanding to GaaS+PC plus expanding to different genres their first party didn't master, mostly multiplayer games and shooters. So needed top tier pedigree in these four areas to help achieve that expansion, both with their own games but also sharing related knowledge, expertise, best practices, data and tech with the other GaaS teams.

The best available candidate they could afford was Bungie, who popularized on console modern FPS, the online MP ones, and the GaaS ones with their record new IPs Halo and Destiny.

In addition to this, Sony already had a long relationship with Bungine because Sony was the Destiny 1+2 publisher in Japan since their launch and had the global marketing deal for both.

So if something, MS would be the one who saw the other ones were acquiring a top shooter team and thought they had to buy something to compensate/compete.
Yeah, but Bungie was 3.6bln, ABK was 70. I know the girl is hot, but still…
 
Why did Sony even buy Bungie? Destiny was already on PlayStation, was it just dick waving over Microsoft?
They were scared of MS buying everything like a diabetic kid in a candy shop and back in those days GAAS was the cool new thing, so they bet on Bungie and now it's blowing up in their faces like a freaking claymore
 
Bungie was considered the GaaS Experts 😂🤣😂🤣🤣😂🤣😂

Jim Ryan even said it could generate more value than ABK,, 🤣😂🤣😂

Can't blame them. I originally though the same as well. I just didn't predict that they would not make a sequel to Destiny and instead made this colorful vomit of game.
 
We'll see later today during the western EU+US peak hours. It may peak higher today or tomorrow, or even next week. Most games reach their highest launch peak during the first or second weekend.


No, the big majority of gaming revenue and playtime continues being spent on GaaS and the perfentage of both keeps growing both in console and PC.

Due to this, the percentage of playtime and revenue spent in games released in previous years vs the one spent in games released in the current year also keeps increasing, keeping less and less room for new non-GaaS games.

Super successful non-GaaS games like RE9 and Slay the Spire 2 are exceptions and not the common case. As competittion gets thougher (on top of that the amount of games released keeps growing) and there's less room for new games, there are more games that flop, both GaaS and non-GaaS.


AAA budgets keep highly increasing every generation, while SP AAA revenues don't, starting to reach now a point when what most SP AAA games sell is starting to be less than what they need to be profitable.

Successful GaaS generate way more revenue than non-GaaS, so that's why publishers and devs keep investing more in GaaS (and multiplatform).

P.S.: I'm just explaining why the industry takes these decisions, I would prefer to have SP games instead too.
The problem is twofold

1. Singleplayer games are mismanaged, thus making them riskier than need be. There is no reason why these games should take as long as they do and cost as much as they do.
2. The risk of gaashit games is understated. Yes, revenue and playtime of gaas games keeps going up. But it keeps going up to games that already exist. Only a small piece of the pie growth is actually going to new games, and it's damn near a crapshoot as to what those new games will be. So you not only have to spend on a gaashit game but you have to be one of the lucky ones that finds an audience.
 
Yeah, but Bungie was 3.6bln, ABK was 70. I know the girl is hot, but still…
To be exact Bungie was $2.4B. Plus up to $1.2B in bonuses that partially weren't paid because some were retention bonuses for people who left or got fired, and others should be performance bonuses that at least partially may not have got because Marathon got delayed and Destiny 2 didn't perform after acquisition as well as they originally estimated (Sony recognized an around $200M brand value difference for Destiny 2 in their finances).

The problem is twofold

1. Singleplayer games are mismanaged, thus making them riskier than need be. There is no reason why these games should take as long as they do and cost as much as they do.
AAA games of all companies (not only Sony), both MP/GaaS and non-GaaS/SP, need more workers and more development time (so higher budget) every generation because their visuals get more detailed, and the games get larger and more dense and complex.

The companies who release games more frequently is because they have more teams working on different projects at the same time (and/or more people per team) working on games. Or because they're sports games with minimal changes versus the previous one. There isn't any magic formula to ship AAA games faster.

It isn't mismanagement, it's because companies do what it sells in the AAA area and what it sold has been to keep making them with better visuales, longer and more detailed.

2. The risk of gaashit games is understated. Yes, revenue and playtime of gaas games keeps going up. But it keeps going up to games that already exist. Only a small piece of the pie growth is actually going to new games, and it's damn near a crapshoot as to what those new games will be. So you not only have to spend on a gaashit game but you have to be one of the lucky ones that finds an audience.
Yes, like SP/non-GaaS titles, GaaS compete versus new games and old games. And the room for new -both GaaS and nonGaaS- games keep getting smaller as the playtime and revenue spent in old games (mostly GaaS) released in previous years.

The difference between GaaS and non-GaaS isn't only that when succesful GaaS make more way money: the most important difference is that they keep doing money steadily and predictably during several years, while non-GaaS make like over half of their revenue in their first handful months.

This means a company that relies on non-GaaS has to be frequently releasing a higher number of successful AAAs to keep a steady volume of high revenue to keep being sustainable, while a company that relies on GaaS needs to have less successful titles to have the steady amount of revenue they need, lowering the risk (remember each AAA, both GaaS and non-GaaS, nowadays costs over around $200-300M, and that a portion of them as happened since the 70s get cancelled or tanks).

This is particularly important in a context of playtime and revenue for new games getting smaller and smaller, plus with the revenue needed to make a AAA game profitable keeps getting bigger and bigger.
 
Last edited:
w8gNcRAGM7PiNkng.jpg


When you spend 4+ billion dollars on your GAAS obsession and your most popular game ends up being from the one team you don't actually own and has already said doesn't want to work with you (as a publisher) on their next project

Sad Happy Hour GIF
 
Comparisons are made all the time in ccu threads and the games released on the same days. Why get triggered? It's all in good fun.
Nobody was triggered. Somebody said it's funny this has become a StS thread and I said that's only happened because bennyblanco keeps trying to spam StS here.

The game is 33rd in the all-time ccu ranks. Yes... totally normal indeed ...

I just meant being a pretty big CCU often happens with popular low price indie games. Silksong was $20 and it had a massive CCU vs Silent hill f or Cronos (same day release as Silksong). Don't really remember anybody spamming those Silksong numbers in other threads though.
 
The problem is twofold

1. Singleplayer games are mismanaged, thus making them riskier than need be. There is no reason why these games should take as long as they do and cost as much as they do.
2. The risk of gaashit games is understated. Yes, revenue and playtime of gaas games keeps going up. But it keeps going up to games that already exist. Only a small piece of the pie growth is actually going to new games, and it's damn near a crapshoot as to what those new games will be. So you not only have to spend on a gaashit game but you have to be one of the lucky ones that finds an audience.
Big companies could reduce the risk if they just manned up and carved out some small teams to make some dirt cheap indie games.

Still a crapshoot, but at least it's small investments

If games like repo, schedule 1 (ya I know a big company wouldn't make a drug game), balatro,vampire survivors can be hit games made by a couple people here or there on their home PC, there is no way a giant corporation can't figure it out too.
 
This game should have been structured like The Division.

PVE for the majority of the map. PVP for a smaller section. Incentivise people to go into the pvp area with better loot, craftable materials, mission requirements leading to loot rewards back at base.

Had they done that, this would be sitting at hundreds of thousands of players.
 
w8gNcRAGM7PiNkng.jpg


When you spend 4+ billion dollars on your GAAS obsession and your most popular game ends up being from the one team you don't actually own and has already said doesn't want to work with you (as a publisher) on their next project

Sad Happy Hour GIF
Tbf, Helldivers 2 flew under radar for most of the time, near release it picked up and wom made all the work for them because it's that good, the game is the definition of lighting in a bottle, even more when the first one didn't have a fraction of players, was really cool tho, I got the platinum :messenger_tongue:

But yeah, this is nothing but la bomba, imagine all the time and money wasted on this, the Bungie brand doesn't have the pull it used to and those 4B dollars could have done so much better in the hands of devs that make great Single Players games, what a shame...
 
Last edited:
  • Yugioh master duel (262k)
  • DOTA underlords (200k)
  • Prismata (122k)
  • Shadowverse (120k)
  • Artifact (60k)
  • StS 1 (60k)
There's a lot more in the 40-60k region, which is a little less than Marathon but I think is where it will settle after launch weekend. I would also guess many (eg Balatro) have a majority share on mobile vs Steam. The StS 2 numbers are just DUMMY thiccc though, 430k? jfc
marathon will have 10k in 3 months.
 
Oh, sorry, you're right, but right now the review score is not really the problem for this game anymore...















LP2A1tF.jpeg

LP2A1tF.jpeg

I wouldn't read into the review scores too much anyway. I have to think that most of the people who bought the game are the ones who joined the server slam and already knew they liked it.
 
Tbf, Helldivers 2 flew under radar for most of the time, near release it picked up and wom made all the work for them because it's that good, the game is the definition of lighting in a bottle, even more when the first one didn't have a fraction of players, was really cool tho, I got the platinum :messenger_tongue:

But yeah, this is nothing but la bomba, imagine all the time and money wasted on this, the Bungie brand doesn't have the pull it used to and those 4B dollars could have done so much better on the hands of devs that make great Single Players games, what a shame...
They had to make something different because destiny 2 was still making good money way back. They wanted marathon to be that 1-2 punch because if they released destiny 3 it would eat into D2 making them a one game studio again.
 
This game should have been structured like The Division.

PVE for the majority of the map. PVP for a smaller section. Incentivise people to go into the pvp area with better loot, craftable materials, mission requirements leading to loot rewards back at base.

Had they done that, this would be sitting at hundreds of thousands of players.
That would require Bungie employees to actually do work, which they are seemingly incapable of.
 
FAAAAAAAAAAAAAAAAAAACKKKKKKKKKKKKKKKKK.

We have become too strong. Our power too great. We can no longer control it. Our compatriot Men_in_Boxes Men_in_Boxes fought the good fight but gaf's zeitgiest power is overwhelming.

Drunk with power we've flown too close to the sun.
ozgk7yjyy4591.jpg

images
 
Last edited:
Why did Sony even buy Bungie? Destiny was already on PlayStation, was it just dick waving over Microsoft?
Yes. That's literally all it was. Microsoft got ABK and Jim Ryan impulse bought and massively overpaid for Bungie and that was back when Bungie still had some prestige. It's been all down hill for them and their "value" since the.
 
Yes. That's literally all it was. Microsoft got ABK and Jim Ryan impulse bought and massively overpaid for Bungie and that was back when Bungie still had some prestige. It's been all down hill for them and their "value" since the.
The sad thing too is most of that money will be automatically gone since a large part of it was retention payouts and all the execs who own shares of the company. Every dollar paid out is 100% gone

The amount of actual Bungie brand and asset value will be a fraction of that. Sony even revised down the value of Bungie in one of their earnings reports, which shows the studios value is already tanking.

Out of that $3.6B, who knows what Bungie's current value is. Wouldn't be surprised if it's down to less than $1B.
 
Last edited:
It didn't flop on Steam reception-wise, but players are clearly draining away. Looks like another failed Sony GAAS in the making.

The funny part? The only successful Sony GAAS, Helldivers 2, was made by a third party, far from Hermen Hulst's command. It even feels like one of the projects Shuhei Yoshida handled back when he was working with external studios.

If I were Sony, I'd do with Bungie the same thing they did with Guerrilla Games: make them build something totally different. A medieval fantasy open-world RPG with zero multiplayer. Basically the same shift Guerrilla made from Killzone to Horizon Zero Dawn.
 
Big companies could reduce the risk if they just manned up and carved out some small teams to make some dirt cheap indie games.

Still a crapshoot, but at least it's small investments

If games like repo, schedule 1 (ya I know a big company wouldn't make a drug game), balatro,vampire survivors can be hit games made by a couple people here or there on their home PC, there is no way a giant corporation can't figure it out too.
they don't need to make dirt cheap indie games. But like $350 million for Spiderman, $250 million for Marathon, this is not sustainable.

I don't even see where the money went. It doesn't have a ton of content, it's a shooter, the production values aren't even that high. I feel like Marathon's entire game is the sort of thing that used to ship as a separate mode in a singleplayer game, that launched 2 years after the last game. Like if Mass Effect 3's multiplayer mode cost $200 million and took 300 people six years to make. Well no it didn't it shipped with an entire fucking game.

This is just bad management, I don't care what any apologists say.
 
Last edited:
It didn't flop on Steam reception-wise, but players are clearly draining away. Looks like another failed Sony GAAS in the making.

The funny part? The only successful Sony GAAS, Helldivers 2, was made by a third party, far from Hermen Hulst's command. It even feels like one of the projects Shuhei Yoshida handled back when he was working with external studios.

If I were Sony, I'd do with Bungie the same thing they did with Guerrilla Games: make them build something totally different. A medieval fantasy open-world RPG with zero multiplayer. Basically the same shift Guerrilla made from Killzone to Horizon Zero Dawn.

They're not going to do a single player game. Most likely it'll be Destiny 3.
 
Top Bottom