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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

At 54k ccu atm, and its only 7pm in europe here so we can assume at least 2 maybe 3 more hours of going up for sure, after that european players will start going to bed/offline so it will all come down to the US.
Yup. The heavier weighting this game has with us gamers they better the numbers will be later tonight.
 
Agreed. Bungie makes good story single player games of PVE like the raids in destiny.

Not sure if they still have the talent they spent years developing this and it doesn't even feel complete. No story no raids no pve nothing .

I get it they wanna chase something new. But this is not it.
Even if the single player campaign was just ok. With the Bungie name and a decent marketing push they would have cleared 5 million without much difficulty.
 

Hes Right GIF by MOODMAN

And it's beautiful
 
Official 24 hour mark: 54,013

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This time yesterday was 81,152. That's a 27,139 CCU drop in 24 hours on the dot.
Thats not really fair way to see it . Kids at school people are work on the East side. West side they just woke up.

By 10 pm EST we should have a better numbers if it's gonna go up or not.

I don't have hopes for this game but I was wrong before so who knows.
 
Thats not really fair way to see it . Kids at school people are work on the East side. West side they just woke up.

By 10 pm EST we should have a better numbers if it's gonna go up or not.

I don't have hopes for this game but I was wrong before so who knows.

Why is 10am PST yesterday (thursday) vs 10am today (friday) not a fair comparison? Both weekdays. Both same time of the day. It's about as fair a comparison as you can make.
 
Found this on the Steam Forums for Highguard and this is too perfect. We have all heard this so many times, it hits too close to home. Total copypasta for the future.

Copilum Lifecycle

Stage 1: The Logistics Excuse
"The game isn't dying; it's doing well! The numbers only look low because of timezones. People have jobs, they have school, they have lives! Just wait until the weekend, the servers will be packed."

Stage 2: The "Quality over Quantity" Pivot
"A game doesn't need millions of players to be successful. A dedicated core player base of 800 people is more than enough to keep the lights on for years. I'd rather play with a small group of 'real fans' than a toxic mass audience anyway."

Stage 3: The Platform Denial
"You're only looking at the Steam charts! Most people are playing on Epic Games Store, or they're on Console. Steam is just a tiny fraction of the total player count."

Stage 4: The "Early Days" Defense
"It just launched! Give the devs time to cook. All the 'missing features' and bugs will be fixed in the first big patch, and then everyone who left will come crawling back. You're just being impatient."

Stage 5: The "Hater" Narrative
"The game is actually amazing; it's just being review-bombed by a loud minority of haters and YouTubers who want it to fail for clicks. If you actually played it for 50 hours, you'd see the vision."

Stage 6: The Final Ghost Town
"I still find matches in under 5 minutes (if I queue at peak time in the busiest region), so the game is clearly alive and well. Stop looking at the charts and just play!"
 
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Thats not really fair way to see it . Kids at school people are work on the East side. West side they just woke up.

By 10 pm EST we should have a better numbers if it's gonna go up or not.

I don't have hopes for this game but I was wrong before so who knows.
Yes. But that assumes marathon is a USA heavy game where 8-11 pm EST is peak gaming time.

Some games aren't.

Pubg is big in China so peak gaming is about 8 am est due to 13 hr time difference.

Arc raiders has a skew too as it's peak isn't after dinner est time zone either.
 
Even if the single player campaign was just ok. With the Bungie name and a decent marketing push they would have cleared 5 million without much difficulty.
You're overestimated how much pull Bungie has in gamers minds.

Their game would have to be exceptional to sell 5 million, in today's landscape.

There's a lot of competition.
 
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There are of course some games that do far better on consoles versus PC (or vice versa). What I think @BennyBlanco is trying to highlight is how after Sony spent almost $4 billion on Bungie, these numbers are the best they've got to show for it?

He's not trying to highlight anything.

-They didnt pay for one game. They should be making games in the future

-Destiny 2 has made money including in 2024 summer they topped the charts over Roblox and GTA5 on PSN

- And was the top Steam charts in 2024

-This isnt all of the Bungie Team. They are working on Destiny 3 and will be other game

-This game didnt cost 3.6billion

Highlighting them spending 3.6 on a Studio that has already given revenue back in a 7 year game, is like highlighting how well COD is doing compared to the 80+billion they spend on Activision. Or whatever they spent on Bethesda.

Destiny 3, Marathon and there next IP's will make Sony money. As long as they dont die and Im sure alot of people here would love that
 
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stellar-blade-has-reached-a-new-peak-player-count-on-steam-v0-choj8f0xqw6f1.jpeg

A year late port of Stellar Blade more than doubled marathon's peak. At a higher selling price and 1/5th Marathon's budget. A new IP from a Korean studio unknown to most gamers vs BUNGIE.

Yeah I don't think marathon is going too well.

Shuhei knew how to pick em. Hulst and Jim, not so much.
 
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stellar-blade-has-reached-a-new-peak-player-count-on-steam-v0-choj8f0xqw6f1.jpeg

A year late port of Stellar Blade more than doubled marathon's peak. At a higher selling price and 1/5th Marathon's budget. A new IP from a Korean studio unknown to most gamers vs BUNGIE.

Yeah I don't think marathon is going too well.

Shuhei knew how to pick em. Hulst and Jim, not so much.
PC gamers just wanted to stare at her big ass, not actually play the game.
 
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Oof, not looking great. I predicted it would be a moderate success but even that forecast is looking optimistic. If it continues to drop like this we might start verging into DOA territory. Wow.
 
~90k x $40 = $36,000,000 for Bungie. Not bad
Your math is way off.

Also CCU is just who is online at the exact same time. They will have sold some multiplier of that. Maybe it is 10x though so your bad math might actually work lol
 
Found this on the Steam Forums for Highguard and this is too perfect. We have all heard this so many times, it hits too close to home. Total copypasta for the future.

Copilum Lifecycle

Stage 1: The Logistics Excuse
"The game isn't dying; it's doing well! The numbers only look low because of timezones. People have jobs, they have school, they have lives! Just wait until the weekend, the servers will be packed."

Stage 2: The "Quality over Quantity" Pivot
"A game doesn't need millions of players to be successful. A dedicated core player base of 800 people is more than enough to keep the lights on for years. I'd rather play with a small group of 'real fans' than a toxic mass audience anyway."

Stage 3: The Platform Denial
"You're only looking at the Steam charts! Most people are playing on Epic Games Store, or they're on Console. Steam is just a tiny fraction of the total player count."

Stage 4: The "Early Days" Defense
"It just launched! Give the devs time to cook. All the 'missing features' and bugs will be fixed in the first big patch, and then everyone who left will come crawling back. You're just being impatient."

Stage 5: The "Hater" Narrative
"The game is actually amazing; it's just being review-bombed by a loud minority of haters and YouTubers who want it to fail for clicks. If you actually played it for 50 hours, you'd see the vision."

Stage 6: The Final Ghost Town
"I still find matches in under 5 minutes (if I queue at peak time in the busiest region), so the game is clearly alive and well. Stop looking at the charts and just play!"

Lol this is so true. If I look in a thread and see people saying "wait for weekend numbers" that's how I know it's a bomba. I'd love to see an example of a game launching to modest numbers and then randomly exploding once the weekend arrives. It's total copium. RE9 was pulling 350K on steam when it was the dead of night in the US and the work day in Europe and Asia.
 
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Live service fatigue happening in real time. Gotta love it.
It isn't even fatigue, it's common sense, there's a finite number of hours in a day and you can't flood the market with the same GAAS trash asking you to invest time in it, so from all them, just a few will survive, it's always been like that

If I didn't stop playing GTAO, I wouldn't be able to play my huge ass backlog of games, imagine it's the same for anyone, you just focus on one game and stick with it till you got enough and move on, no one is going play with a chronometer in hand, Arc Riders ninety minutes, then stop to hop on idk, Marvel Rivals for one hour and then decide the last two hours will be dedicated to Marathon, that's a work schedule, not an fun gaming session 🤷‍♂️
 
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They should have done a single player campaign with the game. Then they would have gotten their 5 million unit sold to make back the development cost and kept running the pvp as GAAS.
It's sheer incompetence to not have done that.
Bizarrely, even the (terrible) Marathon tutorial that I played during the open beta made it seem like it was PVE.
Like they have you sneak past NPC drone enemies, there is some basic story, you kill NPCs for loot and don't mention anything about a squad etc. Absolutely insane not to have a story and PVE mode primarily, they made Destiny so they would know most people played it for the PVE.

And that terrible tutorial was the most fun I had with the open beta. :messenger_grimmacing_
 
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Seems like a good start. Games usually peak on their first weekend so we'll see how high it goes.

Edit: for the record I have no skin in this game. It's not my cup of tea and I'm not trying to defend it lol


It's probably the exact opposite. Majority of Destiny players are on console
and I don't see many Destiny players going over to Marathon it's a very different gameplay Loop
 
Do we think Marathon has reached its peak or will the weekend break the 88k mark?
 
It isn't even fatigue, it's common sense, there's a finite number of hours in a day and you can't flood the market with the same GAAS trash asking you to invest time in it, so from all them, just a few will survive, it's always been like that

If I didn't stop playing GTAO, I wouldn't be able to play my huge ass backlog of games, imagine it's the same for anyone, you just focus on one game and stick with it till you got enough and move on, no one is going play with a chronometer in hand, Arc Riders ninety minutes, then stop to hop on idk, Marvel Rivals for one hour and then decide the las two hours will be dedicated to Marathon, that's a work schedule, not an fun gaming session 🤷‍♂️
GAAS is fundamentally a different business model than traditional gaming. I'm shocked that gaming executives still haven't figured it out. The "that game is popular, let's make one just like it" works in SP gaming because single player gaming is like offering people a stay at your resort for a week. Your resort doesn't have to be better than other resorts, it just has to be comparable in quality and amenities and you'll get a share of the vacationing market.

GAAS is offering people a new place to live. Moving is a hassle, you have to offer something that is much better than where they are currently at for them to go through the hassle of moving.
 
What seems very odd to me is Marathon is not stealing players from other extraction games. Marathon must have a 30-40% Destiny 2 player base.

Not good at all

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I think the visuals alone are a barrier to this game getting a bigger audience. They're so polarizing and loud. I showed the game to a friend who's put an insane number of hours in to Hunt.

It took him about 20 seconds to declare the game was not for him. In that time he clearly could not have judged the gameplay, he just saw the visuals.

I can appreciate a side to the style, it's bold and certainly stands out, but at the same time the qualities it is based around are meant to be jarring and unusual, and the cost of that is to not be for everyone, and these numbers are looking like its finding out what "not for everyone" looks like.
 
4 billion dolars for this piece of trash. Sony should ask refund.
No way they spent 4 billion on Marathon?
Even if the single player campaign was just ok. With the Bungie name and a decent marketing push they would have cleared 5 million without much difficulty.
I thought the same thing, they literally could a make just decent single player game and ended up with profit by the end of the month. This live service push is so toxic......

Like sony really canned Last of us factions and went ahead with this, crazy.
 
I think the visuals alone are a barrier to this game getting a bigger audience. They're so polarizing and loud. I showed the game to a friend who's put an insane number of hours in to Hunt.

It took him about 20 seconds to declare the game was not for him. In that time he clearly could not have judged the gameplay, he just saw the visuals.

I can appreciate a side to the style, it's bold and certainly stands out, but at the same time the qualities it is based around are meant to be jarring and unusual, and the cost of that is to not be for everyone, and these numbers are looking like its finding out what "not for everyone" looks like.
My son saw me playing the server-slam and said the game looked like something that could be made in Roblox. I think that was a little harsh, but I don't think he was talking about the aesthetics, he was probably just thinking that is was an FPS with mildly wacky colours and not the hyper-realistic look many games I play have (compared to the games he plays).

I'm still torn as to whether to buy it, I enjoyed the server-slam, but nobody else I know is playing it and my time to play a game that can't be paused is limited. I had the same scenario with BF6, I loved the beta but knew I would have limited time to play online, I justified buying it because at least it had a campaign.
 
The usual suspects are already starting their screeching about Steam CCU numbers and how they shouldn't be visible and it's harming the game lmfao

I think the visuals alone are a barrier to this game getting a bigger audience. They're so polarizing and loud. I showed the game to a friend who's put an insane number of hours in to Hunt.

It took him about 20 seconds to declare the game was not for him. In that time he clearly could not have judged the gameplay, he just saw the visuals.

I can appreciate a side to the style, it's bold and certainly stands out, but at the same time the qualities it is based around are meant to be jarring and unusual, and the cost of that is to not be for everyone, and these numbers are looking like its finding out what "not for everyone" looks like.

Yep, I played a good 5 hours and I just couldn't get past it. The entire time it felt like playing a bugged out game where the textures had been replaced by the stand ins that are visually obvious so you can fix them.
 
My son saw me playing the server-slam and said the game looked like something that could be made in Roblox. I think that was a little harsh, but I don't think he was talking about the aesthetics, he was probably just thinking that is was an FPS with mildly wacky colours and not the hyper-realistic look many games I play have (compared to the games he plays).

I'm still torn as to whether to buy it, I enjoyed the server-slam, but nobody else I know is playing it and my time to play a game that can't be paused is limited. I had the same scenario with BF6, I loved the beta but knew I would have limited time to play online, I justified buying it because at least it had a campaign.

The game it reminds me of at a quick glance is Cruelty Squad, which wears its outlandish visuals with pride in a similar fashion, though clearly Cruelty Squad is even more out there.

ss_043664c908bea3bacf62ff347867f4b7d1a6a0ad.jpg
 
Right next generation it is going to cost $700 million and 10 years to make a game.

Get real dude. All these publishers are going to be cleaning up their operations and trying to fix their shit.
Several AAA games published already took 10 years or more to be made, the ones released in this gen took most of them around 5-9 years.

The $700M budgets may continue to be a super rare exceptions as they are now.

But every generation budgets almost doubled. Which means that if in the current one it has been common to see $200-$300M budgets, pretty likely will be common to see $350-$560M budgets next gen.

As competition in console+PC GaaS gets tougher, at some point the top ones will keep increasing and increasing their marketing budgets, as already has been happening in mobile for some years.

Here you have an example of a mobile game that spent over $1B in marketing. You'll see a Ferreira guy, he worked with my studio when I started to make mobile games over 20 years ago. Many team members of the game are former coworkers of mine too, from when we started to make GaaS back in 2008 or so. As an example, one of the main producers is a close friend of mine:
https://wnhub.io/news/marketing/item-47420
https://www.forbes.com/sites/dbloom...-billion-in-two-years-but-journey-wasnt-easy/

I have many former coworkers / friends in key positions of places like Supercell, King or CoD Mobile to name a few. They also had crazy marketing budgets.

lol ok. Well the game I mentioned (Mass Effect 3) had all that too.
Games like Marathon require like 3x the amount of people who worked in Mass Effect 3 plus longer development times because have way more content, features and complexity, as an example in this case adding the MP GaaS layer on top (involves very complicated things like economy, retention features, long term progression and discovery, large scale server specific issues, etc), and because the art (models, textures, animation, lighting, shadows etc) is more complex, detailed and realistic than before.

And well, there's also the inflation on top.
 
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Why is 10am PST yesterday (thursday) vs 10am today (friday) not a fair comparison? Both weekdays. Both same time of the day. It's about as fair a comparison as you can make.
Weekend vs normal day ? Many people will just say eh I'll buy it on the weekend and play it then.

I dunno that's how I personally feel. If I am not playing the game today but on weekend. I will buy it on the weekend .
 
Weekend vs normal day ? Many people will just say eh I'll buy it on the weekend and play it then.

I dunno that's how I personally feel. If I am not playing the game today but on weekend. I will buy it on the weekend .

Thursday 10am and Friday 10am. These are standard work and school times. Same time. It's not weekend vs normal day. By the same fair metric, the CCU dropped 27k on a 24 hour period.
 
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