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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

People are finally getting home from church.
Top1 marathon professional team in the making here:
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Already passed yesterday's peak CCU on Steam. Momentum be changing. Word is finally getting out. Still top 5 on Steam. The legs will be long! Game is fire!
Yup. Bit trend up today. About 2,000 more than yesterday using same hourly time. About 1,000 more than yesterday peak overall.

The hourly trending is off by an hour due to Spring Forward. Apples to apples timing will return tomorrow if you compare a future date to today.

But anyone comparing today (and going forward) to an old hourly date in the past, compare using a one hour difference. You can see in their steam charts it jumps from 1 am to 3 am last night as the hour change was at 2 am.

So for example, 4 pm at 76,000 today should be compared to yesterday 3 pm at 74,000.

(I think I got it right! lol)
 
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The more I play it, the less I like it. Unfortunately, I'm over two hours gametime, so I can't get a Steam refund anymore.

But honestly even if it had 200k players right now, it wouldn't really matter. Players should spend money so that Bungie can at least recoup the long and expensive development costs.

But this is what you can buy in the game: Premium Battle pass. That's the only character skin that you get and some ugly other things.
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Or those things outside of the Battle Pass. No one's going to buy that. I have seen one paid skin in the game so far.

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If you aren't a chronic refunder you can message Steam Support and they can grant a one off refund.
 
huh, so devs of single player games can create a title with 12 hours worth of content while receiving $70 per copy sold, whereas devs of GAAS must create games with 100s hours worth of content for $40 (and still selling less).

I wonder which is the better business proposition 🤔
And I would argue it's easier to make a return on a single player experience then it is to go up against the evergreen GAAS monsters.

Even the competition from Sony's other GAAS games is tough.

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And I would argue it's easier to make a return on a single player experience then it is to go up against the evergreen GAAS monsters.

Even the competition from Sony's other GAAS games is tough.

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That was another one that was for me at least just repetitive nonsense. The explosions sure they were ok and it was fun to shoot the guns but talk about a slog to level, and the skins, guns etc just ugly trash I bounced off this game quick, just sick of these types of service games.

We get a lot of good games that I wish I had all the time in the world to play, but most GaaS are trash just tryin to hit the lotto.
 
This is capitalism. We are not required to like something just because they put effort into it. That's participation trophy level nonsense.

Meanwhile I've already pre-ordered Crimson Desert.
Bashing something just because you don't like it isn't capitalism, stop it. I wish I could say the real reason but too many snowflakes will melt.
 
Right, but none of you are playing that right now because it was a $70 dollar, 12 hour game with little replay value.

There is nothing left to squeeze there so fans of that type of game go online and find engagment by complaining about Live Service games. I've played around 30 hours of Marathon for $40 dollars, and will likely play it non stop until the start of season 2. Likely much longer.

That's why I view certain types as "resentment gamers". They're constantly dumped on the ground by an abusive model.

Now I would love to keep interacting with y'all here. My PvP nature loves this adversarial discussion, but I'm probably close to being banned. Se la vie!
I can also use this logic and say Terraria or Stardew Valley or Minecraft give you 1000+ hours replay value and cost less than Marathon.

Comparing games on time is wrong.
Those who bought RE know it's a tight, medium sized experience. Many were first time RE-gamers who hardly play many games. Some took 10 hours, some took 20, some are still playing and trying. It's never about the time. It's about the enjoyment and memory. It's talking about the game with your friends, online and being a part of that fandom. It's about fan art/fiction, memes and most importantly not taking it so seriously.

It's just a video game, if you're enjoying Marathon, that's amazing! Some are enjoying RE, some are enjoying Fortnite. Some love Clash Royale. There's no need to shit on others on their choice of games or generalize a group because RE or "fans of that type of games". Only the usual suspects who hardly play games go online to shit about live service games. any controversial game that they can shit on and grift. It's despicable to flame wars and spread negativity but what can you do? It's grift so just ignore.

Pro-tip: don't defend any game.
I really love Ubisoft games and also in general liked many "internet said bad game so bad" games ( DA Veilguard, Saints Row reboot, Callisto, Starfield, Halo Inf, BF2042, Borderlands 3/4, etc) and I would be instantly crucified here if I defended any of them. So what do I do? Ignore the slander, the shit about a game I'm enjoying and play it in peace.
 
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And I would argue it's easier to make a return on a single player experience then it is to go up against the evergreen GAAS monsters.

Even the competition from Sony's other GAAS games is tough.

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Well, Helldivers 2 had a 64183 peak on its first day. It didn't reach its Steam all time CCU peak until the 3rd weekend.

Considering that Marathon targets the fans of a way smaller target subgenre (hardcore PvP MP FPS fans), I think it isn't doing a bad job at all.

Particularly if gets good word of mouth and retention, could grow from that (but I think not to Destiny, Arc Raiders and Helldivers 2 levels, and I assume they knew it).
 
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I gotta hear this "real reason", because I already know my reason and it's simple extraction is about as fun as a prolapsed ass, but i gotta hear this real reason
Your inital comment said nothing about YOUR reason you made a blanket statement like it was fact, full stop, and I've told you that I'm not saying it in the forum.
 
Make another bet asking if he's the Morgan Park of PC Gamer.

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well lol honestly, he isn't wrong about any of them ( I have played all of them except Concord): the gameplay, optimization and core loop was mostly solid in all the games he wrote about. The were good games just unfortunate that stuff didn't work or just got repetitive after the hours he put lol

I think the time of release, the interests of gamers, marketing or just the all around controversies kinda fucked these games over ( imo Star Wars and AC Shadows sold really well but Ubisoft has some insane high bar of success so idk).
 
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Your inital comment said nothing about YOUR reason you made a blanket statement like it was fact, full stop, and I've told you that I'm not saying it in the forum.

Everything I said is absolutely my opinion, I don't like extractions.. And that is indeed a fact.

That's amazing you're calling out snowflakes when you don't even have the balls to say what you supposedly have to say
 
If that`s all you haver to say after comparing the most simplistic braindead shooters to something like Half-Life or Metro then I guess I can rest my case.....
I mean, it's 100% clear you haven't played a single one of those, nor at least watched enough gameplay to emit any worthwhile opinion. Why bother?

I could try and explain how Selaco has probably the most advanced enemy AI in any FPS right now, or demonstrate the particle/destruction system in it, the layer of secrets in Ultrakill as well as it's fluid gameplay mechanics, the masterclass progression design in Turbo Overkill... but what's the point when you're clearly the type who can only talk about in terms of ray tracing and shaders? I bet you're one of those users who spend a lot of time in that graphics fidelity thread.
 
I mean, it's 100% clear you haven't played a single one of those, nor at least watched enough gameplay to emit any worthwhile opinion. Why bother?

I could try and explain how Selaco has probably the most advanced enemy AI in any FPS right now, or demonstrate the particle/destruction system in it, the layer of secrets in Ultrakill as well as it's fluid gameplay mechanics, the masterclass progression design in Turbo Overkill... but what's the point when you're clearly the type who can only talk about in terms of ray tracing and shaders? I bet you're one of those users who spend a lot of time in that graphics fidelity thread.

I love all these games and it's obvious none of these games are similar to a Titanfall 2, Half life 2 campaign FPS type wise.
 
I love all these games and it's obvious none of these games are similar to a Titanfall 2, Half life 2 campaign FPS type wise.
I played all half life games (both when i was younger and after) and i'd still put some of those together up there as best of all time.

Of course if you mean just like half life, that's literally impossible since anything that tries to be Half Life will just come out as a copy. Not to mention the technological context is all too different.

But speaking in terms of quality, solid campaigns that either do their own thing or are very refined? It's all up there.

Played Titanfall 2 but honestly didn't find it particularly fun so just dropped it after a while. And Metro 2033 was kind of a mid game when it came out, most people only began liking it after the redux version with nice graphics.
 
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Looking at some other big shooters that are already out, Marathon's small increase in peak CCU today follows the other games too. Sunday peak is a touch higher than Saturdays.

Right now at 7 pm EST, Marathon is at the same number of 73k. Make note of Spring Forward an hour ahead. So today's 7 pm EST is similarly compared to yesterday's 6 pm. Both at 73k.

So unless something big happens to prop up the CCU, this game isnt growing on the weekend on either day vs launch day of 88k. So tomorrow it should nosedive as it's a weekday.
 
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If that`s all you have to say after putting these simplistic 1 dime a dozen shooters in the same category as a Half-Life , TF2 or Metro then I guess I can rest my case.....
Stalker2 was nice...and FarCry/GhostRecon also falls in this category for me. But yeah, solid sp FPS shooters with nice graphics you can never have enough.
 
Of course if you mean just like half life, that's literally impossible since anything that tries to be Half Life will just come out as a copy. Not to mention the technological context is all too different.
Oh no



We can add Zortch to the list of amazing FPS games.

 
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I know this one (still waiting for the "ultimate edition"), but i'd say it stands out precisely because it isn't just trying to be a "half-like" and focuses on having it's own identity. You could even say the same thing about Selaco, which many consider to be a child between FEAR and Half Life, but isn't exactly like either one.
 
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I think the most Half-Life game but it still isn't a one to one game like Half-Life at least to me is Biotic Factor. But that game has a lot of crafting involved.

But still the notion there haven't been any great FPS games at all is a complete lie. And when presented with overwhelming evidence it just seems silly to deny it.

Especially when more are coming and some games like Selaco are getting big updates this year.
 
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I think the most Half-Life game but it still isn't a one to one game like Half-Life at least to me is Biotic Factor. But that game has a lot of crafting involved.

But still the notion there haven't been any great FPS games at all is a complete lie. And when presented with overwhelming evidence it just seems silly to deny it.

Especially when more are coming and some games like Selaco are getting big updates this year.
I think the best "half-like" you can find that exists that isn't a 1:1 copy is System Shock Remake.... which makes sense considering Half Life was directly inspired by the original system shock, just a simplified, streamlined version with better tech. And now the remake is the unsimplified version with even better tech.
 
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I can believe that. Let's try not to derail the topic anymore though. Plenty of FPS to go around and more to come. I really wish the bigger companies could see what gamers really want. I think Marathon would see more success if they have a Campaign or throwback campaigns of the other 3 games and had the Extraction Shooter stuff as a supplementary mode.

Part of why games like Unreal and Turok 2 were so fun back in the day was not only did you have a baller campaign but you also had a highly competitive multiplayer mode to go along with it. Fun times.
 
I can believe that. Let's try not to derail the topic anymore though. Plenty of FPS to go around and more to come. I really wish the bigger companies could see what gamers really want. I think Marathon would see more success if they have a Campaign or throwback campaigns of the other 3 games and had the Extraction Shooter stuff as a supplementary mode.

Part of why games like Unreal and Turok 2 were so fun back in the day was not only did you have a baller campaign but you also had a highly competitive multiplayer mode to go along with it. Fun times.
Who knows where all the money went. They even got a 6 month delay to tidy up the game and graphics from the plagiarism issue.

No SP campaign, no other traditional MP modes, 3 maps. Bungie has been all about big story and lore in their sci fi shooters. Marathon doesnt even have that.

It's hard to pull off a successful shooter with such limited content. ARC Raiders only has one mode and a few more maps so a game can still do well. But that game has bigger maps and more about exploring. Marathon is closer to high tempo shooters where some additional modes like TDM or objectives would work.
 
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Looking at some other big shooters that are already out, Marathon's small increase in peak CCU today follows the other games too. Sunday peak is a touch higher than Saturdays.

Right now at 7 pm EST, Marathon is at the same number of 73k. Make note of Spring Forward an hour ahead. So today's 7 pm EST is similarly compared to yesterday's 6 pm. Both at 73k.

So unless something big happens to prop up the CCU, this game isnt growing on the weekend on either day vs launch day of 88k. So tomorrow it should nosedive as it's a weekday.
In that context, every game will nosedive tmmrw with it being a weekday. Marathon doesn't have great CCU numbers, but it has held solidly the past few days. It is clear that people playing the game are not bouncing off of it in big numbers. It will have a solid foundation of players to cater to

Word of mouth has started to shift of people ACTUALLY PLAYING THE GAME. I can't think of another release that was as hated and vitriolic as this. Marathon withstanding decent numbers in that context should be commended. I mean look at this trainwreck of thread. Everybody hoping it is Concord or Highguard 2.0
 
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In that context, every game will nosedive tmmrw with it being a weekday. Marathon doesn't have great CCU numbers, but it has held solidly the past few days. It is clear that people playing the game are not bouncing off of it in big numbers. It will have a solid foundation of players to cater to

Word of mouth has started to shift of people ACTUALLY PLAYING THE GAME. I can't think of another release that was as hated and vitriolic as this. Marathon withstanding decent numbers in that context should be commended. I mean look at this trainwreck of thread. Everybody hoping it is Concord or Highguard 2.0
If the game doesnt have anything big to increase it, I agree it wont be a fast trainwreck like Highguard which lost almost the entire base after a handful of days. Marathon will be more of a slow burn game.

Expectations of a Concord or HG failure werent literal. It's not even possible since Concord was pulled and only got 700 CCU and HG dropped like a rock. But given it's Bungie, they had a 6 month delay and the cost to make it will make Marathon have more expectations than out of the blue games like Concord/HG from noname studios with zero games under their belt.

People like to make fun of big GAAS failures since it's a giant waste of time and money, a waste of gamer's time, and whomever made could had made something else. For any Bungie fans, instead of getting Destiny 3, they got Marathon. And since Bungie wont be cumping any shooters together, assuming D3 is even in development it probably wont come out for another 3-4 years. It surely wont be coming out next year. So any Destiny fans got to wait it out.

And adding to the recent GAAS failures, it's not even just bad games or bad budgets. But weird shit like stealth launching with a Keighley promo with no beta feedback (HG), DEI and not telling gamers it was a hero shooter till 3 months before (Concord), or sketchy shit like plagiarism and a rough beta last year (Marathon).
 
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If the game doesnt have anything big to increase it, I agree it wont be a fast trainwreck like Highguard which lost almost the entire base after a handful of days. Marathon will be more of a slow burn game.

Expectations of a Concord or HG failure werent literal. It's not even possible since Concord was pulled and only got 700 CCU and HG dropped like a rock. But given it's Bungie, they had a 6 month delay and the cost to make it will make Marathon have more expectations than out of the blue games like Concord/HG from noname studios with zero games under their belt.

People like to make fun of big GAAS failures since it's a giant waste of time and money, a waste of gamer's time, and whomever made could had made something else. For any Bungie fans, instead of getting Destiny 3, they got Marathon. And since Bungie wont be cumping any shooters together, assuming D3 is even in development it probably wont come out for another 3-4 years. It surely wont be coming out next year. So any Destiny fans got to wait it out.

And adding to the recent GAAS failures, it's not even just bad games or bad budgets. But weird shit like stealth launching with a Keighley promo with no beta feedback (HG), DEI and not telling gamers it was a hero shooter till 3 months before (Concord), or sketchy shit like plagiarism and a rough beta last year (Marathon).

People complain about gaas games but there have been so few great gaas games this generation. There is Arc Raiders, Helldivers 2, Battlefield 6

Good GAAS games are not a waste of time and money. Marathon could shut down tomorrow and I feel like I already got my 40$ worth. For me, easily the best PvP game since Apex Legends came out. It is just bizarre seeing a good game getting maligned like this
 
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In that context, every game will nosedive tmmrw with it being a weekday. Marathon doesn't have great CCU numbers, but it has held solidly the past few days. It is clear that people playing the game are not bouncing off of it in big numbers. It will have a solid foundation of players to cater to

Word of mouth has started to shift of people ACTUALLY PLAYING THE GAME. I can't think of another release that was as hated and vitriolic as this. Marathon withstanding decent numbers in that context should be commended. I mean look at this trainwreck of thread. Everybody hoping it is Concord or Highguard 2.0
While the game is a commercial flop (as we speak and given its current trajectory) Bungie can still save some face with a CCU around 50–70K. Their biggest issue is how the hell they will attract more players ASAP. They need the 4th map to perform a miracle. But the game is what it is. It will need a transformation from the ground up (desing wise) to attract a more casual audience.
 
People complain about gaas games but there have been so few great gaas games this generation. There is Arc Raiders, Helldivers 2, Battlefield 6

Good GAAS games are not a waste of time and money. Marathon could shut down tomorrow and I feel like I already got my 40$ worth. For me, easily the best PvP game since Apex Legends came out. It is just bizarre seeing a good game getting maligned like this
Marvel Rivals has done well too.

Never said good GAAS are a waste of time and money. It's the bad ones that fail.

For a game like Marathon, right off the bat there will be derision. It's got really bold mirrors edge art style and Bungie has used it's time to make it. Many gamers will mock the visuals and anyone who is a Destiny fan probably wants D3, not Marathon, since D2 came out in 2017.
 
While the game is a commercial flop (as we speak and given its current trajectory) Bungie can still save some face with a CCU around 50–70K. Their biggest issue is how the hell they will attract more players ASAP. They need the 4th map to perform a miracle. But the game is what it is. It will need a transformation from the ground up (desing wise) to attract a more casual audience.
The weakest part of the game is the somewhat repetitive AI. I don't know why Bungie made practically all enemies Bi-Ped with the same color scheme. It makes sense story wise, but there isn't enough variation of how to approach each enemy

If PvE elements get improved upon, which Bungie should have no problem doing, hopefully that entices more players to try it out. I strongly believe the tail will be long
 
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