SlimySnake
Flashless at the Golden Globes
Yep, been saying this for years. We've been playing the same ps360 era games for the last two decades. Far Cry 3 was the last time we had any innovation in that space.Games hit the end of history by the end of PS360 gen, or early PS4 gen at the latest. The rules of design have largely been set in stone since then. The "open world game" blueprint was finalized with Far Cry 3. A lot of the big live service games got their start then, and some of them are still going. In the decade since, most games are just bigger/prettier versions of PS360 era design tenets. Iiterative advancement at best, or no advancement at worst. Pick up almost any modern game and there's nothing conceptually separating it from games fifteen years ago. Most of the gameplay innovation in recent years has happened in multiplayer games, not singleplayer.
We can blame budgets and risk aversion but I blame the limits of imagination first. I sure don't know where game design goes next. I don't think it's "better physics" or "better AI" or "better reactivity". Strive for these things, yeah, but they're not going to take game design to the next level by themselves. I have no idea what the future is, or if there's a future.
At least we still have pretty graphics to look at.
I was mostly ok with Sony's efforts because Horizon had a cool spin on the open world thanks to dinobots, Days Gone had hordes, and ghosts felt fresh despite being fairly ubisoft like. DS1 was extremely original. But they kind of just did a copy pasta for the sequels which is why i feel like we've stagnated. the leading studios should never just do a DLC like sequel. especially after taking 5+ years. I think what Tears of the Kingdom did was phenomenal, its literally copy pasta in terms of the open world but the added physics and building mechanics made it feel like a brand new game. And this coming from a BOTW hater.
All of that to say that you dont need to completely reinvent the open world genre, you just have to continue innovating with each entry. Something most devs this gen have failed to do. Just looking at horizon as an example, in their first concept screenshots that leaked all those years ago, they had several different hunters working together to take down one Tallneck. It felt like a game that had you lead a group of hunters and work together instead of a solo rambo like Aloy does just by shooting a bunch of arrows. it hinted at puzzle elements, a bit of strategy, and cooperation (not online). Maybe you give out orders to companions like in other RPGs. But nope, lets do Horizon 2 Rambo Returns with the same exact gameplay loop.