Dust-by-Monday
Member
It's up to the art team to create great looking environments and fine tune the lighting to make their games look their best.Your "good" is another man's "old"
Outside of very static or very abstract scenery baked lighting just looks bad nowadays because we can actually compare now.
It's high time we ditch lighting systems that only look good/accurate in specific situations.
"real time" lighting doesn't always mean it's better. Even real life looks like ass sometimes.