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Graphical Fidelity I Expect This Gen

RE9 PS4 port is still underway! 😭
A cross-gen game is still a fucking cross-gen game, I knew it when it came to Switch 2.

Man F Nintendo and their weak hardware, they're gonna hold back an entire generation, aren't they?


lol what does the switch 2 have to do with anythign? the dev on this game started in 2021 after they shipped Village. Switch 2 wasnt a thing back then.

The game is targeting 1080p 60 fps on consoles with FSR1. They dont even have enough budget left for a better upscaling solution like FSR2 or FSR3. It's got a pixel budget of 4.2 million. Similar to 1440p 30 fps games reconstructed to 4k using FSR2 or TSR. This is as next gen a game as you can get. If they had turned on ray tracing, it might have bottomed out at 720p. This was not designed on switch 2 specs. or PS4. It's just possible to port it to the PS4 because they already have a switch 2 version that can be downgraded a bit and made to run at 30 fps.

Yes! Literally that big area has such a bad disgusting graphical quality it's seriously left me wondering if the game was half finished, the designs are so uninspiring, the pacing is trash, art design is shit. I don't know what people are talking about, that section is so bad, at least to me.
its an ok section that looks mid graphically but not bad looking by any means. Maybe if they had invested in virtualized geometry, they might have been able to push a bit more detail in there, but the chase scene didnt have this issue.

But the areas that follow are absolutely stunning as you can see from Ravion's post above. the chase scene that follows that open world section is some of the best visuals ive seen this gen.

Chase scene gifs
02i6IEF.gif


YLsulJ2.gif

The lighting is spectacular. The volumetric effects give it a very CG feel. Especially in cutscenes.
 
lol what does the switch 2 have to do with anythign? the dev on this game started in 2021 after they shipped Village. Switch 2 wasnt a thing back then.

The game is targeting 1080p 60 fps on consoles with FSR1. They dont even have enough budget left for a better upscaling solution like FSR2 or FSR3. It's got a pixel budget of 4.2 million. Similar to 1440p 30 fps games reconstructed to 4k using FSR2 or TSR. This is as next gen a game as you can get. If they had turned on ray tracing, it might have bottomed out at 720p. This was not designed on switch 2 specs. or PS4. It's just possible to port it to the PS4 because they already have a switch 2 version that can be downgraded a bit and made to run at 30 fps.


its an ok section that looks mid graphically but not bad looking by any means. Maybe if they had invested in virtualized geometry, they might have been able to push a bit more detail in there, but the chase scene didnt have this issue.

But the areas that follow are absolutely stunning as you can see from Ravion's post above. the chase scene that follows that open world section is some of the best visuals ive seen this gen.

Chase scene gifs
02i6IEF.gif


YLsulJ2.gif

The lighting is spectacular. The volumetric effects give it a very CG feel. Especially in cutscenes.
I have to play it further, but man it needed virtualized geometry REAL BAD!

Plus it's how non-busy things are (except the city section), they didn't utilize CPU much, it it's possible to run it on a base PS4 from freaking 2013, then it damn sure isn't a next-gen game by any means.

Also I mentioned Switch 2 on a tangent, I should have clarified that, but it'll be a console that will hold back gaming until 2035 even with PS6 present unless if devs leave it out for good.

Yeah those GIFs you shared do look fantastic I gotta say that.
 
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What if i told you the zombies, the mountain lion, the bike and the player are dynamic
Days gone doesn´t rely on baked alone. It also uses SSGI and a probe system and the sun/moonlight is treated as dynamic.
That can yield good results here and there and completely break in others.
 
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