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Also known as, a noticeable performance hit. Anywhere from 5% to 50% depending on the application.
don't all Series X games run through Hyper V?
Also known as, a noticeable performance hit. Anywhere from 5% to 50% depending on the application.
I don't know what it means for Microsoft, nor what anyone else wants it to mean... But if the treatment, logistics, and infrastructure they dedicate to Helix is the same as, or practically the same as, what's done with a traditional console... That alone certainly doesn't make it "just a PC"It's hard for me to say anything Microsoft writes on a slide "speaks volumes" because they play fast and loose with terms. They already have Windows handhelds, so that doesn't really mean much to me.
They could be doing the dev-kit thing because "Xbox" now means "games for Windows Store" and they want to encourage that, and will shift all of their support resources currently designed for getting people to release on Xbox over to releasing on Windows Store (rebranded as XBox, but those games would/should be available on any device running Windows 11+ at least.) They also want to encourage devs to target their hardware specs.
Steam Deck for instance has dev kits. It's not a console it's a PC.
What is a "next-gen Xbox" to Microsoft? That's the question that they need to answer.
- Something that is running Windows for "next-gen" but boots XS games in a BC mode?
- Something that is running Windows only for PC versions of games but can boot games in BC mode or in next-gen console mode?
- Something else?
news.xbox.com
This is a summary of my Xbox Developer Summit keynote address, delivered March 11 at the 2026 Game Developer Conference
Summary
- Our team is deep in development on our next generation Xbox console, Project Helix. We are pushing the boundaries of rendering and simulation in partnership with AMD, using FSR Next to power what comes next.
- Starting in April, Xbox mode will begin rolling out to Windows in select markets. It brings a familiar Xbox experience to players while keeping the flexibility and openness of Windows.
- For developers, the Xbox Play Anywhere catalog now spans more than 1,500 games, creating a powerful opportunity to reach players seamlessly across console and Windows.
The characters, worlds, and stories from developers from across the world have shaped every stage of Xbox's evolution, what's possible and where we go next. As we celebrate 25 years of Xbox this year, I want to give a special thank you to the developers, past and present, who have helped define Xbox's legacy, including the more than 5,000 developers around the world currently building for Xbox.
We're continuing to push innovation for our next 25 years with our team hard at work on our next-generation first-party console: Project Helix is designed to play your Xbox console and PC games, delivering leading performance and ushering in the next generation of console gaming.
As part of our multi-year partnership with AMD, we are shaping the future of rendering and simulation. Project Helix is powered by a custom AMD SoC and co-designed for the next generation of DirectX and FSR to unlock what comes next.
It delivers an order of magnitude leap in ray tracing performance and capability, integrates intelligence directly into the graphics and compute pipeline, and drives meaningful gains in efficiency, scale, and visual ambition. The result is more realistic, immersive, and dynamic worlds for players.
I'm excited to share we plan to ship alpha versions of the hardware to developers beginning in 2027.
And, we're committed to keeping games from four generations of Xbox playable for years to come. As part of our 25th anniversary later this year, we'll be rolling out new ways to play some of the most iconic games from our past.
As games increasingly span devices, we're breaking down the barriers between console and PC games for more seamless cross-device play, and we're making the Xbox experience consistent across screens. This also gives developers a simpler, more unified path to reach more players while helping reduce development costs.
We're taking everything we've learned about building a leading gaming OS and bringing it directly into Windows for both players and developers. After debuting an early version with the ROG Xbox Ally handhelds, today I'm excited to share that we are bringing the same innovation to Windows 11 with Xbox mode that begins rolling out in April, starting with select markets. Xbox mode lets players seamlessly switch between productivity and play, with a familiar full screen and controller optimized Xbox experience while embracing the openness of Windows.
Xbox has an incredible lineup of game releases this year, from the return of iconic first-party franchises like Halo and Gears of War, to major titles from our partners across the globe, alongside bold creativity from independent developers like Beethoven & Dinosaur's Mixtape, or Crimson Desert from Pearl Abyss.
Players should be able to play these games and more across devices, whether through purchases, subscriptions like Xbox Game Pass, or from other leading storefronts. Xbox Play Anywhere allows your games to move with you seamlessly across screens. Your progress carries forward, the time you've invested stays with you, and you only need to buy a game once. The Xbox Play Anywhere game catalog has grown to over 1,500 games, and 500 development teams have already shipped games with Xbox Play Anywhere.
This is just the start of the next generation and the next 25 years of Xbox, and we can't wait to share more later this year. As we listen, learn, and build in partnership with the industry and the community, we'd like to thank you for being part of the journey and making gaming so unique and enduring.
A heavily modified version called NanoVisor, yes.don't all Series X games run through Hyper V?
Brilliant IF they do this. Essentially the console ui/fsm becomes Xbox for all windows devices and msft can sell pcs. Xbox will just be a noticeable gaming name thus well played.Xbox mode. Does that mean they are giving up on the Full Screen Experience name? I've always hated that.
Xbox mode sounds ok. Big Picture Mode was already taken by Steam.
YeahAlpha hardware in 2027?
The worst part about this is that no games will be made for it, they will all be developed for PC and they will happen tp play on this. After a while this will not run anything at reasonable settings at all, especially if you cant upgrade it like a normal PC.
Consoles....multiple confirmed!!!???![]()
![]()
Nintendo Switch
PlayStation 5
PlayStation 4
![]()
Nintendo Switch
Nintendo Switch 2
PlayStation 5
PlayStation 6
Windows
Xbox Series X/S
Is that a rebranding for the FSE or something else?
So as expected
Ahahahhahahahaha, so as it was said,
So in short
Alpha hardware in 2027?
There's nothing in this new drop to prove otherwise.![]()
I kid I kid, but you're jumping to dismissive conclusions awfully quickly![]()
But but but….exclusives?![]()
![]()
Nintendo Switch
PlayStation 5
PlayStation 4
![]()
Yeah
his is a summary of my Xbox Developer Summit keynote address, delivered March 11 at the 2026 Game Developer Conference
Summary
The characters, worlds, and stories from developers from across the world have shaped every stage of Xbox's evolution, what's possible and where we go next. As we celebrate 25 years of Xbox this year, I want to give a special thank you to the developers, past and present, who have helped define Xbox's legacy, including the more than 5,000 developers around the world currently building for Xbox.
- Our team is deep in development on our next generation Xbox console, Project Helix. We are pushing the boundaries of rendering and simulation in partnership with AMD, using FSR Next to power what comes next.
- Starting in April, Xbox mode will begin rolling out to Windows in select markets. It brings a familiar Xbox experience to players while keeping the flexibility and openness of Windows.
- For developers, the Xbox Play Anywhere catalog now spans more than 1,500 games, creating a powerful opportunity to reach players seamlessly across console and Windows.
We're continuing to push innovation for our next 25 years with our team hard at work on our next-generation first-party console: Project Helix is designed to play your Xbox console and PC games, delivering leading performance and ushering in the next generation of console gaming.
As part of our multi-year partnership with AMD, we are shaping the future of rendering and simulation. Project Helix is powered by a custom AMD SoC and co-designed for the next generation of DirectX and FSR to unlock what comes next.
It delivers an order of magnitude leap in ray tracing performance and capability, integrates intelligence directly into the graphics and compute pipeline, and drives meaningful gains in efficiency, scale, and visual ambition. The result is more realistic, immersive, and dynamic worlds for players.
I'm excited to share we plan to ship alpha versions of the hardware to developers beginning in 2027.
And, we're committed to keeping games from four generations of Xbox playable for years to come. As part of our 25th anniversary later this year, we'll be rolling out new ways to play some of the most iconic games from our past.
As games increasingly span devices, we're breaking down the barriers between console and PC games for more seamless cross-device play, and we're making the Xbox experience consistent across screens. This also gives developers a simpler, more unified path to reach more players while helping reduce development costs.
We're taking everything we've learned about building a leading gaming OS and bringing it directly into Windows for both players and developers. After debuting an early version with the ROG Xbox Ally handhelds, today I'm excited to share that we are bringing the same innovation to Windows 11 with Xbox mode that begins rolling out in April, starting with select markets. Xbox mode lets players seamlessly switch between productivity and play, with a familiar full screen and controller optimized Xbox experience while embracing the openness of Windows.
Xbox has an incredible lineup of game releases this year, from the return of iconic first-party franchises like Halo and Gears of War, to major titles from our partners across the globe, alongside bold creativity from independent developers like Beethoven & Dinosaur's Mixtape, or Crimson Desert from Pearl Abyss.
Players should be able to play these games and more across devices, whether through purchases, subscriptions like Xbox Game Pass, or from other leading storefronts. Xbox Play Anywhere allows your games to move with you seamlessly across screens. Your progress carries forward, the time you've invested stays with you, and you only need to buy a game once. The Xbox Play Anywhere game catalog has grown to over 1,500 games, and 500 development teams have
his is a summary of my Xbox Developer Summit keynote address, delivered March 11 at the 2026 Game Developer Conference
Summary
The characters, worlds, and stories from developers from across the world have shaped every stage of Xbox's evolution, what's possible and where we go next. As we celebrate 25 years of Xbox this year, I want to give a special thank you to the developers, past and present, who have helped define Xbox's legacy, including the more than 5,000 developers around the world currently building for Xbox.
- Our team is deep in development on our next generation Xbox console, Project Helix. We are pushing the boundaries of rendering and simulation in partnership with AMD, using FSR Next to power what comes next.
- Starting in April, Xbox mode will begin rolling out to Windows in select markets. It brings a familiar Xbox experience to players while keeping the flexibility and openness of Windows.
- For developers, the Xbox Play Anywhere catalog now spans more than 1,500 games, creating a powerful opportunity to reach players seamlessly across console and Windows.
We're continuing to push innovation for our next 25 years with our team hard at work on our next-generation first-party console: Project Helix is designed to play your Xbox console and PC games, delivering leading performance and ushering in the next generation of console gaming.
As part of our multi-year partnership with AMD, we are shaping the future of rendering and simulation. Project Helix is powered by a custom AMD SoC and co-designed for the next generation of DirectX and FSR to unlock what comes next.
It delivers an order of magnitude leap in ray tracing performance and capability, integrates intelligence directly into the graphics and compute pipeline, and drives meaningful gains in efficiency, scale, and visual ambition. The result is more realistic, immersive, and dynamic worlds for players.
I'm excited to share we plan to ship alpha versions of the hardware to developers beginning in 2027.
And, we're committed to keeping games from four generations of Xbox playable for years to come. As part of our 25th anniversary later this year, we'll be rolling out new ways to play some of the most iconic games from our past.
As games increasingly span devices, we're breaking down the barriers between console and PC games for more seamless cross-device play, and we're making the Xbox experience consistent across screens. This also gives developers a simpler, more unified path to reach more players while helping reduce development costs.
We're taking everything we've learned about building a leading gaming OS and bringing it directly into Windows for both players and developers. After debuting an early version with the ROG Xbox Ally handhelds, today I'm excited to share that we are bringing the same innovation to Windows 11 with Xbox mode that begins rolling out in April, starting with select markets. Xbox mode lets players seamlessly switch between productivity and play, with a familiar full screen and controller optimized Xbox experience while embracing the openness of Windows.
Xbox has an incredible lineup of game releases this year, from the return of iconic first-party franchises like Halo and Gears of War, to major titles from our partners across the globe, alongside bold creativity from independent developers like Beethoven & Dinosaur's Mixtape, or Crimson Desert from Pearl Abyss.
Players should be able to play these games and more across devices, whether through purchases, subscriptions like Xbox Game Pass, or from other leading storefronts. Xbox Play Anywhere allows your games to move with you seamlessly across screens. Your progress carries forward, the time you've invested stays with you, and you only need to buy a game once. The Xbox Play Anywhere game catalog has grown to over 1,500 games, and 500 development teams have already shipped games with Xbox Play Anywhere.
This is just the start of the next generation and the next 25 years of Xbox, and we can't wait to share more later this year. As we listen, learn, and build in partnership with the industry and the community, we'd like to thank you for being part of the journey and making gaming so unique and enduring.
Interesting they say "alpha hardware" vs "dev kits"
Not surprising they have some real work to do with that xbox mode.Alpha hardware in 2027?
PlayStation:
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Xbox:
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Steam Machine:
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Surely PS6 will stay with FS4,
dumbass....
LOL
Someone can correct me here if they know more than this but doesn't MS/Xbox always use varying versions of the term Alpha with their devkits?Interesting they say "alpha hardware" vs "dev kits"
Well if it has the ability to have hardware level BC with existing Xbox console games then it's not "just a PC" anyways, and they basically have said exactly that. Although weirdly enough they are being vague on that part here.I don't know what it means for Microsoft, nor what anyone else wants it to mean... But if the treatment, logistics, and infrastructure they dedicate to Helix is the same as, or practically the same as, what's done with a traditional console... That alone certainly doesn't make it "just a PC"
So, if you then play and have a console-like experience... I wonder what the reason is for making such a fuss about the semantics of "PC or console."
It's normal to ship prototype hardware that "emulates" the capabilities they anticipate for the final hardware when the technology isn't finished. The final DevKits would arrive later (with the Xbox Series X, they arrived en masse months before launch, and only first-party developers had them beforehand).Interesting they say "alpha hardware" vs "dev kits"
Well if it has the ability to have hardware level BC with existing Xbox console games then it's not "just a PC" anyways, and they basically have said exactly that. Although weirdly enough they are being vague on that part here.
What are you talking about?Because it can do retrogaming of old consoles?
You don't need this thing to do that.
Doesn't seem like much of a selling point if you don't give a shit about PC and Windows
looks good on paper
What are you talking about?
You do not get hardware level BC for Xbox Series X w/o a custom chip.
I feel the same way about their terminology.It's hard for me to say anything Microsoft writes on a slide "speaks volumes" because they play fast and loose with terms. They already have Windows handhelds, so that doesn't really mean much to me.
They could be doing the dev-kit thing because "Xbox" now means "games for Windows Store" and they want to encourage that, and will shift all of their support resources currently designed for getting people to release on Xbox over to releasing on Windows Store (rebranded as XBox, but those games would/should be available on any device running Windows 11+ at least.) They also want to encourage devs to target their hardware specs.
Steam Deck for instance has dev kits. It's not a console it's a PC.
What is a "next-gen Xbox" to Microsoft? That's the question that they need to answer.
- Something that is running Windows for "next-gen" but boots XS games in a BC mode?
- Something that is running Windows only for PC versions of games but can boot games in BC mode or in next-gen console mode?
- Something else?
So you expect people to fork out $1200 to play games they can play now on their current hardware at no additional costs?
LOL
Did you buy a PS5 just to play PS4 games?![]()
No I wanted a next-gen console, not a fucking PC....
"Flawless execution...."In the meantime they will stay another 2 years without selling any hardware....
It was all planned
![]()
Ok, whatever your reason was, the PS5 wasn't just "to fork out $500 to play games they can play now on their current hardware at no additional cost"
now, was it?
![]()
The way they treat and mention Project Helix is the same as in any past launch of a new traditional console.
The key point is that they never link PC with Helix and treat them as separate entities. This might not mean anything, but it's noteworthy and connects with what you and K KeplerL2 argued when you were talking about "console" in describing Magnus.
No, but that's not the point
The only difference between a OEM PC and this turd, is that it can play old games from old consoles
Most of those games are gonna be ported to PC by MS probably without the need to buy them again
Xbox hasn't had a true exclusive in like 13 years
Tell me the last game that runs on Xbox that doesn't run on PC...
I'll listen
What happened to your 2026 release date if they are just rolling out alpha hardware in 2027? OOFYeah
It wouldn't just play Microsoft's games but 3rd parties.No, but that's not the point
The only difference between a OEM PC and this turd, is that it can play old games from old consoles
Most of those games are gonna be ported to PC by MS probably without the need to buy them again
Xbox hasn't had a true exclusive in like 13 years
Tell me the last game that runs on Xbox that doesn't run on PC...
I'll listen