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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

Now THATS unemployed and maidenless behavior
son-of-a-bit-he-stole-my-line-robin-williams.gif


Joking ofc, bro.
Me, glue sniffer and coke snorter got our own lines obviously :messenger_ok:
telmo-coca.gif
 
If you ever play Marathon you'll notice it doesn't feature lootboxes and it doesn't children, it's a PEGI 16 / ESRB T game instad.

Destiny has had loot boxes or randomized cosmetic drops and also engaged in FOMO shop practices. I also promise you Bungie is open to and expects children to play Marathon regardless of the rating, maybe not as many as Roblox or Minecraft but I do not think they care about being strictly 16+. I also meant the children bit specifically as a general industry criticism, Bungie is more guilty of the psychological manipulation part which I still find detestable. I think it's acceptable to criticise / dislike the studio for recent behaviour.

Despite Lightfall underperforming, Destiny 2 was one of the top grossing games of the year in PC since it was acquired, after Lightfall did some changes and The Final Shape was a hugely successful and praised expansion. Destiny Rising got released with big success, TeamLFG got their project successfully incubated and seems will release it next year and Marathon got released, even if with dealy and not doing stellar numbers (very likely they didn't expect it to be the next Fortnite) but if they keep supporting it very likely will be profitable in the near future.

Destiny 2 being high in revenue on charts doesn't matter. My understanding is that Bungie has always struggled with making Destiny profitable and Activision was more than happy to split with them because of it. They had a player base of millions giving them $80-100 a year and still recycled content, gave us excuse after excuse about lack of basic features, etc. They kept going through expensive cycles of fucking up core game systems and struggling to repair them, only to repeat the same mistakes over and over again for years. Destiny 2 launch and Forsaken also required multiple support studios to push out the door. High Moon and Vicarious Visions developed a lot of content in the first 2 years of Destiny 2 despite Bungie having 1000+ employees at the time. Bungie are an incredibly inefficient developer with likely one of the highest burn rates in the industry when it comes to dollars spent to content output. Destiny Rising being successful has nothing to do with Bungie aside from people liking the core IP which can probably be attributed more to the teams who defined Destiny's universe in the early to mid 2010s more than anyone at Bungie today.

They also contributed with moving valuable staff to central SIE and PS Studios divisions, and helping the other GaaS teams, helping SIE first party games aprox. double their revenue which now around 40% comes from GaaS.

My understanding is also that Bungie has absolutely failed to help Sony / SIE get their GaaS projects in order, especially considering they have all been cancelled or failed since acquisition except for Helldivers 2... And I can assure you Helldivers 1 was an awesome game developed by a great team. I do not think Bungie in any way shape or form made Helldivers 2 successful. Am I forgetting some other successful Sony GaaS projects here? All I can think of is GT7 and Bungie had fuck all to do with making that game good.

So yes, while not perfect sounds like a profitable business that over time will recoup, something normal because only retarded people who have no idea about business thinks that an acquisition of over a couple billions gets recouped in 2-3 years.

I do not think you have demonstrated Bungie to be a massively profitable business. They have had high revenue combined with incredibly high costs. With regards to the acquisition, nevermind payoff it has been an absolute financial disaster for Sony. We know this because their control clauses kicked in when revenue targets weren't met. Destiny 2 fell off a cliff shortly after the acquisition and Marathon has had really weak numbers indicating failure. Sony spent more than a billion on staff retention bonuses at Bungie and then went through 2 massive rounds of layoffs, only to have the asshole responsible for the whole mess Pete "Dickhead" Parsons take his payout and run.

And no, these people aren't bad at their job. They are some of the best ones in the industry making FPS games. You thinking they are bad at their job because you hate their company or games just means you're an entitled random who has no idea what you're talking about, and no idea on how difficult is to make games. And even more AAA ones, and even more great AAA games, and even more successful great AAA games.

Being able to produce acceptable work isn't a mark of a great developer if it takes you 10 times as many resources to get there. I'm sure there are many talented people at bungie and I honestly wish them the best in finding other better teams to shine with. There are probably also a ton of useless assholes at Bungie given their content output per dollar spent and their insistance on repeating mistakes and not learning lessons. I'm not mad at the good employees, I'm mad at the studio as a whole and unfortunately the good employees included themselves in that basket. It's unfortunate but you sometimes have to break something to build something better.
 
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What's the lucky company?
Unfortunately for me the industry I'm in is NO ONE wants to bring in new product. I left a company that fucked up everything possible, and this new one had all the issues resolved. (Better prices, more flexibility, better technology, customer service)

I figured it'd be a no brainer with my relationships and the new role folks would swap to get away from the bad company but people are sitting on material they cannot unload and there isn't enough demand.

7+ great meetings in January with positive feedback , but no one wants to move on anything yet.

I now have a few new ones for end of March and I need one to come though or I'm on the chopping block.

Small safety net is my role is meant to become VP once the current one retires in 3 years. He's the one who hired me and taken me under his wing. The president though will NOT be happy if Q2 rolls around and we don't have 1-2 prospects. At that point I'm just a long term investment to get out of in 3 years but I planned to influx millions and got jack to show for it.

If none of these deals play out I'm going local and selling direct to get revenue going as a back up.

It's the unfortunate scenario right now for my remote role. I've also volunteered to all colleagues to just throw more work even clerical busy stuff until mine picks up so I'm not sitting on my ass.

Fingers crossed I catch a break soon!
 
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Destiny 2 being high in revenue on charts doesn't matter. My understanding is that Bungie has always struggled with making Destiny profitable and Activision was more than happy to split with them because of it. They had a player base of millions giving them $80-100 a year and still recycled content, gave us excuse after excuse about lack of basic features, etc. They kept going through expensive cycles of fucking up core game systems and struggling to repair them, only to repeat the same mistakes over and over again for years. Destiny 2 launch and Forsaken also required multiple support studios to push out the door. High Moon and Vicarious Visions developed a lot of content in the first 2 years of Destiny 2 despite Bungie having 1000+ employees at the time. Bungie are an incredibly inefficient developer with likely one of the highest burn rates in the industry when it comes to dollars spent to content output. Destiny Rising being successful has nothing to do with Bungie aside from people liking the core IP which can probably be attributed more to the teams who defined Destiny's universe in the early to mid 2010s more than anyone at Bungie today.
Destiny isnt as profitable as people think.

Bungie did two rounds of layoffs the past couple years and there was even a tweet saying they were running in the red. So it shows whatever money D2 brought in was expensing out.

On Steam, it's barely tracking in sales. In the Global Top Sellers lately, here's where it's at in the chart. In the Weekly Sellers chart it doesnt chart in the top 100 at all (it only shows top 100 in that one).

Jkce8HfNxjVxret9.jpg
 
So you don't really work, do you? I mean 80 hours in game on top of your work.
Currently my work has been only a few hours tops each day.

It SHOULD be non stop go. Travel, 100+ emails a day, lots of phone calls, etc. I came into this new company with the expectation it would be the same as prior job and it is not…

As my prior post said I'm asking for more to be added to my responsibilities until things pick up and I have a back up set of activities to influx income to the company if my march meetings are a bust.

Never been in this situation. It's spooky…
 
Destiny isnt as profitable as people think.

Bungie did two rounds of layoffs the past couple years and there was even a tweet saying they were running in the red. So it shows whatever money D2 brought in was expensing out.

On Steam, it's barely tracking in sales. In the Global Top Sellers lately, here's where it's at in the chart. In the Weekly Sellers chart it doesnt chart in the top 100 at all (it only shows top 100 in that one).

Jkce8HfNxjVxret9.jpg

Ohh for sure Destiny 2 has been bleeding out in an alleyway since the Final Shape. Even before that Lightfall made most of the player base walk away for a bit with some of them only coming back to see the final expansion. I would think it's fair though to acknowledge that Destiny 2 was making a pretty good amount of revenue in it's first 5 years or so pre-lightfall. I would not be surprised if we never see new Destiny content again beyond the summer update.
 
Currently my work has been only a few hours tops each day.

It SHOULD be non stop go. Travel, 100+ emails a day, lots of phone calls, etc. I came into this new company with the expectation it would be the same as prior job and it is not…

As my prior post said I'm asking for more to be added to my responsibilities until things pick up and I have a back up set of activities to influx income to the company if my march meetings are a bust.

Never been in this situation. It's spooky…
We just joking around, bro, no worries, no1 is overwatch dev here :P
 
i am this
Some people hate extraction shooters / the extraction shooter trend.
- Some people hate live service games / trends.
and this.

Some people feel the industry is arrogant and want to see it learn a lesson.
- Some people feel Sony specifically is arrogant and want to see them learn a lesson.
 
We just joking around, bro, no worries, no1 is overwatch dev here :P
I figured I'd explain since 80 hours in a week is a lot and not normal for me.

Good news is I've played a lot of fun stuff without much distraction all of February haha.
 
Some people feel the industry is arrogant and want to see it learn a lesson.
- Some people feel Sony specifically is arrogant and want to see them learn a lesson.
I'd say 'some fanboys hate Sony, Bungie or both, so throw shit at them as usual' instead.
 
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Ohh for sure Destiny 2 has been bleeding out in an alleyway since the Final Shape. Even before that Lightfall made most of the player base walk away for a bit with some of them only coming back to see the final expansion. I would think it's fair though to acknowledge that Destiny 2 was making a pretty good amount of revenue in it's first 5 years or so pre-lightfall. I would not be surprised if we never see new Destiny content again beyond the summer update.
Ya, it seemed right after LF it was downhill. So past 3 years have been a disaster. That's why they did layoffs after LF and then again in 2024.

 
If you ever play Marathon you'll notice it doesn't feature lootboxes and it doesn't children, it's a PEGI 16 / ESRB T game instad.

Despite Lightfall underperforming, Destiny 2 was one of the top grossing games of the year in PC since it was acquired, after Lightfall did some changes and The Final Shape was a hugely successful and praised expansion. Destiny Rising got released with big success, TeamLFG got their project successfully incubated and seems will release it next year and Marathon got released, even if with dealy and not doing stellar numbers (very likely they didn't expect it to be the next Fortnite) but if they keep supporting it very likely will be profitable in the near future.

They also contributed with moving valuable staff to central SIE and PS Studios divisions, and helping the other GaaS teams, helping SIE first party games aprox. double their revenue which now around 40% comes from GaaS.

So yes, while not perfect sounds like a profitable business that over time will recoup, something normal because only retarded people who have no idea about business thinks that an acquisition of over a couple billions gets recouped in 2-3 years.

And no, these people aren't bad at their job. They are some of the best ones in the industry making FPS games. You thinking they are bad at their job because you hate their company or games just means you're an entitled random who has no idea what you're talking about, and no idea on how difficult is to make games. And even more AAA ones, and even more great AAA games, and even more successful great AAA games.
That's a lot of fan fiction.

First off sales != profits. Bungie has always struggled to make money. They laid off 8% of their employees in 2023, 17% in 2024, and were forced by Sony to "restructure" in 2025.

Second Destiny:Rising is a NetEase developed and published game, not Bungie, and considering NetEase gave Bungie $100 million dollars in 2018, which almost assuredly paid for the licensing, Bungie isn't making shit from that game, so Marathon and the neglected Destiny is what they have to work with and neither of them are looking all that great atm.

Ever since their split from Microsoft they have struggled financially because they suck as a company. Making shooters that feel good to play doesn't make you good at business. They literally had to go limping to Activision because they couldn't hack it without daddy Microsoft's money. Then Activision got rid of them because they were underperforming financially and got bought by Sony because, again, they couldn't hack it on their own. Now even Sony has come out and said that they aren't as productive financially as they expected and reported a loss because of it.

None of this screams "perfectly profitable" and Sony will never recoup the 3.6 billion they wasted on this company. Only retarded people see Bungie's business history and think otherwise. There is a far greater change Bungie get's Bioware'd and Sony breaks it apart than Sony ever seeing that money back. Sony got fleeced, just like Activision, and just like their customers.

I'd say 'some fanboys hate Sony, Bungie or both, so throw shit at them as usual' instead.
I don't think that word means what you think it does.
 
Destiny isnt as profitable as people think.
Since the first one was released, Destiny made way more revenue than any PS Studios IP, so pretty likely way more profit too.

Bungie did two rounds of layoffs the past couple years and there was even a tweet saying they were running in the red. So it shows whatever money D2 brought in was expensing out.
According to Totoki and the Bungie head, the first layoff was planned by Bungie as part of the acquisition to reduce reduncancies since the job many people were doing at Bungie now were going to be made by central SIE / PS Studios teams.

The second one apparently was to compensate Lightfall not having achieved their estimates plus Marathon delay.

Destiny 2 and Marathon don't share budget or profitability, publishers like Sony fund each project separatedly.

Since the acquisition Destiny 2 continued making a lot of money and appeared in the lists of top grossing PC games of the year, plus contributed (plus with Bungie's help to the other GaaS teams) to increase the first party revenue to aprox doubling it vs they started the PC+GaaS push and increase the percent from them coming from GaaS to around 40%+. Destiny Rising release was very successful and TeamLFG successfully completed their incubation and became a new team that maybe next year will release their game.

Sony recognized in their accounting that out of what all they bought from Bungie, what was overstimated in value was the Destiny 2 brand in around $200M. Which compared to the up to $3.6B they spent on them is very little delta.

On Steam, it's barely tracking in sales.
Normal, Destiny 2 is a sunseting 8 years and a half years old. But before performed like this in Steam's yearly top grossing game rankings:

2022: top 1-12 group
2023: top 1-12 group
2024: top 13-24 group
2025: top 25-50 group

And won't check it now but in Epic Store had also top yearly positions.
 
I'm curious as I don't think I've seen anyone ask the question:

What would Bungie/Sony need to do for you to want to play this game?

Essentially a game like Arc Raiders has a lot of the same core design here and friction but people like it more. This is largely due to the game being more zoomer friendly with pve focus and it being a social sim rather than a competitive experience.

—-

I personally think if given the time and budget they should:
-Release a yearly expansion that is a full blown campaign mode with cut scenes characters etc that can be played as SP with other hostile players, trio campaign option with hostile, and a PVE only variant to each. They can scale it with different rewards for clearing on pvpve versus just pve.
-A massive overhaul to the onboarding experience, as well as redoing the UI a good chunk to be easy to read at quick glance
-Add a firefight/horde mode of waves with pimped out kits given to you for free. Survive all waves to take the kit out AND some boss rewards.
 
Since the first one was released, Destiny made way more revenue than any PS Studios IP, so pretty likely way more profit too.


According to Totoki and the Bungie head, the first layoff was planned by Bungie as part of the acquisition to reduce reduncancies since the job many people were doing at Bungie now were going to be made by central SIE / PS Studios teams.

The second one apparently was to compensate Lightfall not having achieved their estimates plus Marathon delay.

Destiny 2 and Marathon don't share budget or profitability, publishers like Sony fund each project separatedly.

Since the acquisition Destiny 2 continued making a lot of money and appeared in the lists of top grossing PC games of the year, plus contributed (plus with Bungie's help to the other GaaS teams) to increase the first party revenue to aprox doubling it vs they started the PC+GaaS push and increase the percent from them coming from GaaS to around 40%+. Destiny Rising release was very successful and TeamLFG successfully completed their incubation and became a new team that maybe next year will release their game.

Sony recognized in their accounting that out of what all they bought from Bungie, what was overstimated in value was the Destiny 2 brand in around $200M. Which compared to the up to $3.6B they spent on them is very little delta.


Normal, Destiny 2 is a sunseting 8 years and a half years old. But before performed like this in Steam's yearly top grossing game rankings:

2022: top 1-12 group
2023: top 1-12 group
2024: top 13-24 group
2025: top 25-50 group

And won't check it now but in Epic Store had also top yearly positions.
I'm talking about D2 lately, since Bungie has tanked with layoffs and being in the red as per the article. Who cares what Destiny made before Sony bought them. The first Destiny game came out over a decade ago.

Whatever sales it's made for years lately isnt keeping up. That's why the studio has been gutted multiple times. And D2 sales have tanked as per Steam rankings now. The studio is so untrustworthy, Sony even took some employees over to another studio because they didnt want their next game under the Bungie brand.
 
I'm curious as I don't think I've seen anyone ask the question:

What would Bungie/Sony need to do for you to want to play this game?
Single Player Campaign and an offline mode.

Seems like a waste of an artstyle if it's tied down to just a Multiplayer Mode...instead of World Building.

Luckily down the road I can play Cicadamata so they don't even need to do that.
 
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That's a lot of fan fiction.
In your dreams

First off sales != profits. Bungie has always struggled to make money. They laid off 8% of their employees in 2023, 17% in 2024, and were forced by Sony to "restructure" in 2025.
Microsoft Corporation must struggling to make money too according to you, because they make similar layoffs almost every year. And none of them aren't because they have been acquired so have to make reduncancies.

Second Destiny:Rising is a NetEase developed and published game, not Bungie
Destiny Rising is a Sony owned game codeveloped by Netease and Bungie and licensed to be published by Netease.

, and considering NetEase gave Bungie $100 million dollars in 2018, which almost assuredly paid for the licensing, Bungie isn't making shit from that game, so Marathon and the neglected Destiny is what they have to work with and neither of them are looking all that great atm.
No, these $100M were an investment Netease did on Bungie, buying a small minority of Bungie stocks. When Sony acquired Bungie, Sony acquired the 100% of the Bungie stocks, includings the ones that Neatease had.

Destiny is a Bungie (so now Sony) IP, which means a portion of any money made by any Destiny product goes to Sony. And in this case Bungie collaborated on its developement, so a portion of its budget and pretty likely and additional portion of its revenue goes to them.

Ever since their split from Microsoft they have struggled financially because they suck as a company.
In your dreams maybe. In the real world Destiny 2 has been a top seller.

Making shooters that feel good to play doesn't make you good at business.
True, and you disliking a company doesn't make them bad at business.

None of this screams "perfectly profitable" and Sony will never recoup the 3.6 billion they wasted on this company. Only retarded people see Bungie's business history and think otherwise.
In any case retarded is the people who thinks that a studio with a game on the top seller rankings for 8 years, which is the sequel of their previous game, which broke the record for the fastest selling new IP ever in gaming, another record breaking game, are bad at business, unprofitable or that when a multinational corporation acquires them doesn't make a due diligence to set a proper pricing.

Which in this case btw the acquisition wasn't $3.6B, the acquisition was $2.4B. Plus up to $1.2B, most of which bonuses that at least partly weren't paid because some people who had a retention bonus as part of that got fired or left before, or because Lightfall underperformed, or becaue Marathon got delayed.

I don't think that word means what you think it does.
Yes, it does.
 
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Single Player Campaign and an offline mode.

Sems like a waste of an artstyle if it's tied down to just a Multiplayer Mode...instead of World Building.

Luckily down the road I can play Cicadamata so they don't even need to do that.
I totally agree that given bungies pedigree a campaign for better world building and lore would've gone over way better because then it's in a league of its own compared to Tarkov Hunt or Arc.

They'd need an entire team dedicated to it so like another 200 employees I imagine. They likely saw with D2 this was their biggest cost and least return to keeping players around so they wanted to create a game that would keep players around with the activities that maintained player counts.

Problem is without the campaign you can't get the injection of casuals.

Big miss.
 
I'm curious as I don't think I've seen anyone ask the question:

What would Bungie/Sony need to do for you to want to play this game?

Essentially a game like Arc Raiders has a lot of the same core design here and friction but people like it more. This is largely due to the game being more zoomer friendly with pve focus and it being a social sim rather than a competitive experience.

—-

I personally think if given the time and budget they should:
-Release a yearly expansion that is a full blown campaign mode with cut scenes characters etc that can be played as SP with other hostile players, trio campaign option with hostile, and a PVE only variant to each. They can scale it with different rewards for clearing on pvpve versus just pve.
-A massive overhaul to the onboarding experience, as well as redoing the UI a good chunk to be easy to read at quick glance
-Add a firefight/horde mode of waves with pimped out kits given to you for free. Survive all waves to take the kit out AND some boss rewards.
Easy. Do whatever ARC did. Extraction shooters are still a niche in the shooter genre, but as opposed to limited sales of Tarkov and Hunt, ARC has sold a shit ton. So it shows gamers can adjust and buy into it after all.

ARC had a big beta that was received well and it translated to big sales.

Bungie had it's first test last year and was grilled. Got lucky being delayed due to plagiarism issue, so it gave them time to fix other things too. The latest beta also had tons of players like ARC, but the actual sales at the same $40 is a fraction of sales of ARC. So it shows a lot of gamers didnt bother buying it.

Right off the bat, two things that people are turned off by Marathon are the neon lego visuals and lousy UI which going by videos has a shit ton of menus to flip through with small boxes, icons and text where you can barely see what it is. I could tell that just by watching gameplay clips without even testing the beta. Holy shit that's a crowded UI with tiny info.
 
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Easy. Do whatever ARC did.

ARC had a big beta that was received well and it translated to big sales.

Bungie had it's first test last year and was grilled. Got lucky being delayed due to plagiarism issue, so it gave them time to fix other things too. The latest beta also had tons of players like ARC, but the actual sales at the same $40 is a fraction of sales of ARC. So it shows a lot of gamers didnt bother buying it.

Right off the bat, two things that people are turned off by Marathon are the neon lego visuals and lousy UI which going by videos has a shit ton of menus to flip through with small boxes, icons and text where you can barely see what it is. I could tell that just by watching gameplay clips without even testing the beta. Holy shit that's a crowded UI with tiny info.
Time travel back to make a different game isn't in the cards.

It's what can they do NOW and long term if given the rope by Sony.

-For now fix the UI within a month and make more improvements over time.
-The art isn't changing you either are down or not. Simple as that.
-Long term look to add a campaign.
 
I totally agree that given bungies pedigree a campaign for better world building and lore would've gone over way better because then it's in a league of its own compared to Tarkov Hunt or Arc.

They'd need an entire team dedicated to it so like another 200 employees I imagine. They likely saw with D2 this was their biggest cost and least return to keeping players around so they wanted to create a game that would keep players around with the activities that maintained player counts.

Problem is without the campaign you can't get the injection of casuals.

Big miss.
I also think a campaign is rather necessary given every previous game has primarily been SP or Co-Op campaigns and would be a perfect entry point to transition players into that much more difficult Extraction Shooter terrain since it boils down to revolving around gear and player skill.

But also part of the draw in Bungie's previous works like Halo and Destiny they were big on telling their Sci-Fi stories.

Seems like they played it safe(but spent large amounts of money) but the risk they run is competitors such as Arc/Hunt/Tarkov offering something better.
 
Time travel back to make a different game isn't in the cards.

It's what can they do NOW and long term if given the rope by Sony.

-For now fix the UI within a month and make more improvements over time.
-The art isn't changing you either are down or not. Simple as that.
-Long term look to add a campaign.
That UI reminded me of COD4 Remastered.

For those of you who only played the original COD4 long time ago, what the remastered game did was make the graphics better and more clear in 4k. Makes sense. But some of the loadout screen text and the after match scoreboard wasnt made bigger or upscaled to the same size as back playing on a 720p or 1080p tv. So the scoreboard is super small in tiny font size in 4k. You got to squint to see the stats. Really weird.
 
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I'm talking about D2 lately, since Bungie has tanked with layoffs and being in the red as per the article. Who cares what Destiny made before Sony bought them. The first Destiny game came out over a decade ago.

Whatever sales it's made for years lately isnt keeping up. That's why the studio has been gutted multiple times. And D2 sales have tanked as per Steam rankings now. The studio is so untrustworthy, Sony even took some employees over to another studio because they didnt want their next game under the Bungie brand.
Seems you haven't read what I posted. After Bungie got acquired, according to Steam (not an internet rumor) Destiny 2 was:
  • In the group of the top 1-12 games that made more money on Steam during 2022
  • In the group of the top 1-12 games that made more money on Steam during 2023
  • In the group of the top 13-24 games that made more money on Steam during 2024
  • In the group of the top 25-50 games that made more money on Steam during 2025
So it made a lot of money on Steam since Sony acquired them. It also appears in the equivalent Epic Store rankings, and in the top 10 NA F2P money maker games for PS4+PS5 PSN in 2023.

It's an 8 years and a half years old game, so obviously it's sunsetting because that means it's very old for a GaaS and only a few last that long. Btw it was supposed to end with The Final Shape, but kept suporting it beyond that expansion.
 
Seems you haven't read what I posted. After Bungie got acquired, according to Steam (not an internet rumor) Destiny 2 was:
  • In the group of the top 1-12 games that made more money on Steam during 2022
  • In the group of the top 1-12 games that made more money on Steam during 2023
  • In the group of the top 13-24 games that made more money on Steam during 2024
  • In the group of the top 25-50 games that made more money on Steam during 2025
So it made a lot of money on Steam since Sony acquired them. It also appears in the equivalent Epic Store rankings, and in the top 10 NA F2P money maker games for PS4+PS5 PSN in 2023.

It's an 8 years and a half years old game, so obviously it's sunsetting because that means it's very old for a GaaS and only a few last that long. Btw it was supposed to end with The Final Shape, but kept suporting it beyond that expansion.
And despite those sales, they went through two round of layoffs and Pete Parsons said they were running in the red at the time of LF. So whatever big bucks they were pulling in was getting spent back even moreso.

And as I also posted Steam sales ranking this year is terrible in the 200+ range. You dont understand that sales =/= profits to keep financials in the green.
 
what do you mean by this?
  • Xbox childish fanboys throw shit at it because it's a Sony game and because they're butthurted because Sony bought the Halo makers
  • Nintendo childish fanboys throw shit at it because it's a Sony game
  • Sony childish fanboys who can't see Sony publishing games in non-PlayStation platforms throw shit at it because it's a Sony multiplatform games
  • Sony childish fanboys who can't see Sony working in MP games and want to see them working only in SP games only throw shit at it because it's a Sony MP game
  • Sony childish fanboys who can't see Sony working in GaaS games and want to see them working only in non-GaaS games only throw shit at it because it's a Sony GaaS game
  • Bungie/Destiny childish fanboys who can't see Bungie working in something that isn't Destiny throw shit at it because Marathon is a non-Destiny Bungie game. This group splits in two: one that want them to be working in Destiny 2 only, and others who wanted Bungie to have done Destiny 3 instead of Marathon
 
  • ony childish fanboys who can't see Sony publishing games in non-PlayStation platforms throw shit at it because it's a Sony multiplatform games
  • Sony childish fanboys who can't see Sony working in MP games and want to see them working only in SP games only throw shit at it because it's a Sony MP game
  • Sony childish fanboys who can't see Sony working in GaaS games and want to see them working only in non-GaaS games only throw shit at it because it's a Sony GaaS game
1 I thought dropping PC games was a mistake.
2 not saying they can't just saying that they shouldn't use single player developers to make multiplayer games.
3 see 2
 
  • Xbox childish fanboys throw shit at it because it's a Sony game and because they're butthurted because Sony bought the Halo makers
  • Nintendo childish fanboys throw shit at it because it's a Sony game
  • Sony childish fanboys who can't see Sony publishing games in non-PlayStation platforms throw shit at it because it's a Sony multiplatform games
  • Sony childish fanboys who can't see Sony working in MP games and want to see them working only in SP games only throw shit at it because it's a Sony MP game
  • Sony childish fanboys who can't see Sony working in GaaS games and want to see them working only in non-GaaS games only throw shit at it because it's a Sony GaaS game
  • Bungie/Destiny childish fanboys who can't see Bungie working in something that isn't Destiny throw shit at it because Marathon is a non-Destiny Bungie game. This group splits in two: one that want them to be working in Destiny 2 only, and others who wanted Bungie to have done Destiny 3 instead of Marathon
So marathon is the victim here?
 
  • Bungie/Destiny childish fanboys who can't see Bungie working in something that isn't Destiny throw shit at it because Marathon is a non-Destiny Bungie game. This group splits in two: one that want them to be working in Destiny 2 only, and others who wanted Bungie to have done Destiny 3 instead of Marathon
What's wrong with making D3 instead of Marathon?

Who even asked for Marathon to begin with? Zero people. Most people dont even know it's based on an IP from 30 years ago which hardly anyone on Mac and PC played. And even if they did play it, they probably forgot it existed. Even if they still remember it and want a sequel, Marathon 2026 doesnt look or play anything like the old game. The old games' visuals look like a cross between Doom and Halo than Marathon 2026.

If Destiny is supposed to be such a big money maker, then do what every other company does with successful shooters. Make another one. Bungie already did it with D2 so it's not impossible. And they made a million Halo games.

The logical step to make Bungie fans happy and make big money was make Destiny 3 instead of Marathon.
 
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  • Xbox childish fanboys throw shit at it because it's a Sony game and because they're butthurted because Sony bought the Halo makers
  • Nintendo childish fanboys throw shit at it because it's a Sony game
  • Sony childish fanboys who can't see Sony publishing games in non-PlayStation platforms throw shit at it because it's a Sony multiplatform games
  • Sony childish fanboys who can't see Sony working in MP games and want to see them working only in SP games only throw shit at it because it's a Sony MP game
  • Sony childish fanboys who can't see Sony working in GaaS games and want to see them working only in non-GaaS games only throw shit at it because it's a Sony GaaS game
  • Bungie/Destiny childish fanboys who can't see Bungie working in something that isn't Destiny throw shit at it because Marathon is a non-Destiny Bungie game. This group splits in two: one that want them to be working in Destiny 2 only, and others who wanted Bungie to have done Destiny 3 instead of Marathon
"Anyone who disagrees with me or doesn't like the same games as me is a fanboy."

- A fanboy.
 
What's wrong with making D3 instead of Marathon?

Who even asked for Marathon to begin with? Zero people. Most people dont even know it's based on an IP from 30 years ago which hardly anyone on Mac and PC played. And even if they did play it, they probably forgot it existed. Even if they still remember it and want a sequel, Marathon 2026 doesnt look or play anything like the old game. The old games' visuals look like a cross between Doom and Halo than Marathon 2026.

If Destiny is supposed to be such a big money maker, then do what every other company does with successful shooters. Make another one. Bungie already did it with D2 so it's not impossible. And thy made a million Halo games.

The logical step to make Bungie fans happy and make big money was make Destiny 3 instead of Marathon.

I think they just thought we can put d2 on autopilot and all the dummies (myself Included) would just eat up anything they put out and that we would just shut up and consume product and it didn't work out that way. I finally had enough rehashes and nonsense I finally quit and it seems many have done the same in recent years.

D3 would've exploded, makes zero sense to not have it out or coming out by now
 
What's wrong with making D3 instead of Marathon?
Nothing. Very likely after the huge success of Destiny 1 and 2, the common sense leads to think Sony and Bungie would want to make more Destiny products, including Destiny 3.

I assume they started to work on it, but paused it temporarily clean the house giving part of its resources to Marathon a delay and extra resources to ensure a successful launch, and temporarily give Destiny 2 extra resources to fix whatever failed in Lightfall, ensure Final Shape was the big hit it was and ensure Destiny 2 has some additional content (but less than before, without huge expansions) after Final Shape to close the gap between Destiny 2 and 3.

Now that Destiny 2 needs way less resources on its post launch content, and that having released Marathon it will need way less resources for post launch stuff because it requires way less work than shipping it (same with their part in Destiny Rising), I assume now Bungie's main focus will be to improve Marathon during its first few months while most of the studio focus in the next Destiny game, which I assume would be Destiny 3.

And well, from a fan's standpoint I think it's totally normal to want Destiny 3 after over more than 8 years of Destiny 2.

Who even asked for Marathon to begin with? Zero people.
I assume 4 of the few people who bought the original ones.

Other than this as studio Bungie couldn't rely in only one IP, so had to do something to complement Destiny. Something that is also good for the devs, who often after working many years in the same game/IP get bored and if don't move to do something else they may leave to other studio.

In the Sony side, I assume they prefer to diversify their investment trying different things to have more chances of getting big success with any of them.

Sony also wanted to expand to different genres, particularly MP / shooter / GaaS ones, so to try to make extraction shooters somewhat mainstream was a good idea as seen with Arc Raiders.

Most people dont even know it's based on an IP from 30 years ago which hardly anyone on Mac and PC played. And even if they did play it, they probably forgot it existed. Even if they still remember it and want a sequel, Marathon 2026 doesnt look or play anything like the old game. The old games' visuals look like a cross between Doom and Halo than Marathon 2026.
Yes, it's mostly a reboot but basically a new IP for everybody. As player you don't need to have played the original ones at all. I assume somebody at Bungie wanted to revindicate / pay homage to their origins a bit.

If Destiny is supposed to be such a big money maker, then do what every other company does with successful shooters. Make another one. Bungie already did it with D2 so it's not impossible. And they made a million Halo games.
It's obviously possible and very likely that they'll do Destiny 3. They never said that won't make Destiny 3.

In fact, in the contract they signed with Activision Blizzard the original plan was to make a Destiny trilogy with (maybe I don't remember it well) a couple expansions each across ten years, and later they changed their plans and introduced stuff they had planned for Destiny 3 in Destiny 2.

During and before the acquisition Bungie also mentioned to be working in non-gaming adaptations of their IP, where Sony would help. And when the most recent restructuring, not sure if Bungie or Sony mentioned that going forward Bungie was going to focus in the Destiny and Marathon IPs.

Destiny is their money cow, so I assume obviously in addition to the mobile game I assume they'll have planned to make a sequel, spinoffs
and multiple off-gaming adaptations.

The logical step to make Bungie fans happy and make big money was make Destiny 3 instead of Marathon.
The logical step for them was what they did: to grow the studio to in addition to continue milking their money cow (in this case Destiny), to have a second cow (Marathon), a pig (gummy bears) and a chicken (mobile games and off-gaming adaptations) to expand their audience, increase revenue and hopefully profitability, plus to diversify the risk just in case in the future people gets bored of Destiny or the looter shooters (something that as seen with the recent success of Borderlands 4 isn't the case).

They started to fund all of this with the money made by Destiny 2, but obviously it was too ambitious for themselves in terms of budgets, so to do it had to sell the company to somebody bigger, with more money to invest, who was aligned with that vision. Which happened to be Sony, the publisher in Japan for both Destiny 1 & 2 and the console platform holder who signed the global marketing deal for both Destiny 1 & 2.

So marathon is the victim here?
Victim of what? Why there should be any victim?

There's a company that made a game that wanted to make, normal some people who like it or dislike it without making any drama and some retarned internet fanboys and trolls doing the retarned internet fanboy / troll.

Nothing special.


1 I thought dropping PC games was a mistake.
2 not saying they can't just saying that they shouldn't use single player developers to make multiplayer games.
3 see 2
Sony didn't drop PC: they released Marathon last week on PC, next week will release Death Stranding 2 and for this year they have stuff announced like Marvel Tokon, Horizon Hunters Gathering, Horizon Stell Frontiers, and maybe stuff like 4loop, Convallaria and something more I may forget.

And didn't force any SP dev team to work in MP games:
  1. Destiny 2: already worked in MP (Destiny, Halo)
  2. TLOU Online: already worked in MP (was the Uncharted & TLOU MP modes team). A different team worked in TLOU2 and Intergalactic while this game was being made. Plus another one started to work in another SP game in 2023. Plus a small team of mostly juniors worked with external teams in remasters (Legacy of Tieves, TLOUP1, TLOU2R)
  3. Gran Turismo 7: already worked in MP (GT)
  4. MLB: already worked in MP (MLB)
  5. Firewall Ultra: already worked in MP (sequel of Firewall Zero Hour)
  6. Concord: already worked in MP (were former Halo & Destiny devs)
  7. Horizon Online: already worked in MP (Killzone MP modes team, its director came from directing Rainbow Six Siege and Killzone 2 MP before), they wanted to add MP to Horizon in Horizon 1 but didn't have time to do so. A separate team worked in Horizon 2 & 3 while this game was being made. Plus other team worked in smaller experiments (CoM, Lego, Remaster, mobile)
  8. Bend new IP: they wanted to add MP to Days Gone (bike gangs) but didn't have time, this new IP was built on the foundations of DG but adding MP elements
  9. Deviation Games new IP: already worked in MP (were mostly former CoD and other top shooters devs)
  10. London Studio new IP: according to the studio was 'the game they always wanted to make' (after leaving Sony they created another studio to continue working on this game)
  11. Marathon: already worked in MP (Destiny, Halo)
  12. Fairgame$: already worked in MP (Star Wars Battlefront II, Rainbow Six Siege, many Ubisoft games with MP)
  13. 4loop: already worked in MP (Left 4 Dead)
  14. Midnight Murder Club: already worked in MP (Knockout City, Mario Kart Live Home Circuit and more)
  15. Convallaria: small experiment with a Chinese team (I have no idea what they did before)
  16. Team LFG project: already worked in MP (team is ex-Bungie devs + new devs)
  17. Non-greenlighted (so, they didn't start production) Twisted Metal: Firesprite is basically Liverpool Studio (Wipeout), Evolution (Motorstorm, Driveclub) and Bizarre Creations (Metropolis Street Racer, Project Gotham, Blur) resurrected and combined
  18. Unannounced People Can Fly project: already worked in MP (Gears of War, Bulletstorm, Fortnite, Outriders....)
 
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Random thought but when I'm scrolling around and see the game I can't put into words how fucking bad I HATE the art direction like it's nails on a chalk board to just look at.

xjfaRukostgBxzpO.jpg


It's so fucking awful I just want to litrelly slap the fuck out of whoever designed this trash

Like the game aside who else just can't stand the look? There's not a single thing cool about this to me
 
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Random thought but when I'm scrolling around and see the game I can't put into words how fucking bad I HATE the art direction like it's nails on a chalk board to just look at.

xjfaRukostgBxzpO.jpg


It's so fucking awful I just want to litrelly slap the fuck out of whoever designed this trash

Like the game aside who else just can't stand the look? There's not a single thing cool about this to me

I was looking at screenshots of the game like this one and thinking the same thing.


iu
 
It always makes me think of dazzle camouflage, and is similarly uncomfortable to look at.
It is so....unstylistic to me, drab, no flow at all and doesn't even signify a type of game it isn't Sci fi space marine type or medieval or futuritistic, it's just dumb
I was looking at screenshots of the game like this one and thinking the same thing.


iu

Yea dude that's a fairly spot on analogy type photo... Just horrible
 
What would Bungie/Sony need to do for you to want to play this game?
Go back in time and make a Destiny 3 that released after The Final Shape instead of wasting all those resources on Marathon. Final Shape should have been the end of D2. Other than that there's nothing they could do to make me interested in playing Marathon. In the end they had the decision to make and they chose Marathon. Now they're stuck with a dead Destiny game and a floundering Marathon that's slowly bleeding out already.
 
Random thought but when I'm scrolling around and see the game I can't put into words how fucking bad I HATE the art direction like it's nails on a chalk board to just look at.

xjfaRukostgBxzpO.jpg


It's so fucking awful I just want to litrelly slap the fuck out of whoever designed this trash

Like the game aside who else just can't stand the look? There's not a single thing cool about this to me
OP7In3qxUsbnUZPl.jpg
 
I'm curious as I don't think I've seen anyone ask the question:

What would Bungie/Sony need to do for you to want to play this game?

I've mentioned it a few times but for me to play this game they would need to expand from extraction and make it an important part but not the focal. If this was a traditional shooter roped in I would give it more time, where extraction maps is where you go find and get new gear, can lose etc but when you pull out an awesome haul of shit, roll into something like the crucible destiny had and just pvp out with your new gear. But then when you want new shit and better shit you go into extraction.

This might not totally save it for me because man I am ngl the athestics and art direction I absolutely hate probably worse than any other game I ever played, it is just bad man nothing cool about it.

But if they had what I suggested to where it's a more fleshed out game I would maybe probably get into it for at least pvp elements etc.
 
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