Rocco Schiavone
Member
Suck it in as long as the servers are running. With numbers like these, it's only a matter of time before it's game over.Game is crack. Pure dopamine.
Suck it in as long as the servers are running. With numbers like these, it's only a matter of time before it's game over.Game is crack. Pure dopamine.
Now THATS unemployed and maidenless behavior
What's the lucky company?Married, kids, and a director role.
Blessed.
Very unlikely with these numbers after a week.I would love for this game to turn it around. It would be pretty damn awesome.
If you ever play Marathon you'll notice it doesn't feature lootboxes and it doesn't children, it's a PEGI 16 / ESRB T game instad.
Despite Lightfall underperforming, Destiny 2 was one of the top grossing games of the year in PC since it was acquired, after Lightfall did some changes and The Final Shape was a hugely successful and praised expansion. Destiny Rising got released with big success, TeamLFG got their project successfully incubated and seems will release it next year and Marathon got released, even if with dealy and not doing stellar numbers (very likely they didn't expect it to be the next Fortnite) but if they keep supporting it very likely will be profitable in the near future.
They also contributed with moving valuable staff to central SIE and PS Studios divisions, and helping the other GaaS teams, helping SIE first party games aprox. double their revenue which now around 40% comes from GaaS.
So yes, while not perfect sounds like a profitable business that over time will recoup, something normal because only retarded people who have no idea about business thinks that an acquisition of over a couple billions gets recouped in 2-3 years.
And no, these people aren't bad at their job. They are some of the best ones in the industry making FPS games. You thinking they are bad at their job because you hate their company or games just means you're an entitled random who has no idea what you're talking about, and no idea on how difficult is to make games. And even more AAA ones, and even more great AAA games, and even more successful great AAA games.
Unfortunately for me the industry I'm in is NO ONE wants to bring in new product. I left a company that fucked up everything possible, and this new one had all the issues resolved. (Better prices, more flexibility, better technology, customer service)What's the lucky company?
Yes. Check out my game Highguard. You'll love it.Are you directing a mid GAAS game you need market research on?
So you don't really work, do you? I mean 80 hours in game on top of your work.I work from home. Game is crack. Pure dopamine.
Destiny isnt as profitable as people think.Destiny 2 being high in revenue on charts doesn't matter. My understanding is that Bungie has always struggled with making Destiny profitable and Activision was more than happy to split with them because of it. They had a player base of millions giving them $80-100 a year and still recycled content, gave us excuse after excuse about lack of basic features, etc. They kept going through expensive cycles of fucking up core game systems and struggling to repair them, only to repeat the same mistakes over and over again for years. Destiny 2 launch and Forsaken also required multiple support studios to push out the door. High Moon and Vicarious Visions developed a lot of content in the first 2 years of Destiny 2 despite Bungie having 1000+ employees at the time. Bungie are an incredibly inefficient developer with likely one of the highest burn rates in the industry when it comes to dollars spent to content output. Destiny Rising being successful has nothing to do with Bungie aside from people liking the core IP which can probably be attributed more to the teams who defined Destiny's universe in the early to mid 2010s more than anyone at Bungie today.
Currently my work has been only a few hours tops each day.So you don't really work, do you? I mean 80 hours in game on top of your work.
Destiny isnt as profitable as people think.
Bungie did two rounds of layoffs the past couple years and there was even a tweet saying they were running in the red. So it shows whatever money D2 brought in was expensing out.
On Steam, it's barely tracking in sales. In the Global Top Sellers lately, here's where it's at in the chart. In the Weekly Sellers chart it doesnt chart in the top 100 at all (it only shows top 100 in that one).
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We just joking around, bro, no worries, no1 is overwatch dev hereCurrently my work has been only a few hours tops each day.
It SHOULD be non stop go. Travel, 100+ emails a day, lots of phone calls, etc. I came into this new company with the expectation it would be the same as prior job and it is not…
As my prior post said I'm asking for more to be added to my responsibilities until things pick up and I have a back up set of activities to influx income to the company if my march meetings are a bust.
Never been in this situation. It's spooky…
I figured I'd explain since 80 hours in a week is a lot and not normal for me.We just joking around, bro, no worries, no1 is overwatch dev here![]()
I'd say 'some fanboys hate Sony, Bungie or both, so throw shit at them as usual' instead.Some people feel the industry is arrogant and want to see it learn a lesson.
- Some people feel Sony specifically is arrogant and want to see them learn a lesson.
what do you mean by this?I'd say 'some fanboys hate Sony, Bungie or both, so throw shit at them as usual' instead.
Ya, it seemed right after LF it was downhill. So past 3 years have been a disaster. That's why they did layoffs after LF and then again in 2024.Ohh for sure Destiny 2 has been bleeding out in an alleyway since the Final Shape. Even before that Lightfall made most of the player base walk away for a bit with some of them only coming back to see the final expansion. I would think it's fair though to acknowledge that Destiny 2 was making a pretty good amount of revenue in it's first 5 years or so pre-lightfall. I would not be surprised if we never see new Destiny content again beyond the summer update.
That's a lot of fan fiction.If you ever play Marathon you'll notice it doesn't feature lootboxes and it doesn't children, it's a PEGI 16 / ESRB T game instad.
Despite Lightfall underperforming, Destiny 2 was one of the top grossing games of the year in PC since it was acquired, after Lightfall did some changes and The Final Shape was a hugely successful and praised expansion. Destiny Rising got released with big success, TeamLFG got their project successfully incubated and seems will release it next year and Marathon got released, even if with dealy and not doing stellar numbers (very likely they didn't expect it to be the next Fortnite) but if they keep supporting it very likely will be profitable in the near future.
They also contributed with moving valuable staff to central SIE and PS Studios divisions, and helping the other GaaS teams, helping SIE first party games aprox. double their revenue which now around 40% comes from GaaS.
So yes, while not perfect sounds like a profitable business that over time will recoup, something normal because only retarded people who have no idea about business thinks that an acquisition of over a couple billions gets recouped in 2-3 years.
And no, these people aren't bad at their job. They are some of the best ones in the industry making FPS games. You thinking they are bad at their job because you hate their company or games just means you're an entitled random who has no idea what you're talking about, and no idea on how difficult is to make games. And even more AAA ones, and even more great AAA games, and even more successful great AAA games.
I don't think that word means what you think it does.I'd say 'some fanboys hate Sony, Bungie or both, so throw shit at them as usual' instead.
Since the first one was released, Destiny made way more revenue than any PS Studios IP, so pretty likely way more profit too.Destiny isnt as profitable as people think.
According to Totoki and the Bungie head, the first layoff was planned by Bungie as part of the acquisition to reduce reduncancies since the job many people were doing at Bungie now were going to be made by central SIE / PS Studios teams.Bungie did two rounds of layoffs the past couple years and there was even a tweet saying they were running in the red. So it shows whatever money D2 brought in was expensing out.
Normal, Destiny 2 is a sunseting 8 years and a half years old. But before performed like this in Steam's yearly top grossing game rankings:On Steam, it's barely tracking in sales.
I'm talking about D2 lately, since Bungie has tanked with layoffs and being in the red as per the article. Who cares what Destiny made before Sony bought them. The first Destiny game came out over a decade ago.Since the first one was released, Destiny made way more revenue than any PS Studios IP, so pretty likely way more profit too.
According to Totoki and the Bungie head, the first layoff was planned by Bungie as part of the acquisition to reduce reduncancies since the job many people were doing at Bungie now were going to be made by central SIE / PS Studios teams.
The second one apparently was to compensate Lightfall not having achieved their estimates plus Marathon delay.
Destiny 2 and Marathon don't share budget or profitability, publishers like Sony fund each project separatedly.
Since the acquisition Destiny 2 continued making a lot of money and appeared in the lists of top grossing PC games of the year, plus contributed (plus with Bungie's help to the other GaaS teams) to increase the first party revenue to aprox doubling it vs they started the PC+GaaS push and increase the percent from them coming from GaaS to around 40%+. Destiny Rising release was very successful and TeamLFG successfully completed their incubation and became a new team that maybe next year will release their game.
Sony recognized in their accounting that out of what all they bought from Bungie, what was overstimated in value was the Destiny 2 brand in around $200M. Which compared to the up to $3.6B they spent on them is very little delta.
Normal, Destiny 2 is a sunseting 8 years and a half years old. But before performed like this in Steam's yearly top grossing game rankings:
2022: top 1-12 group
2023: top 1-12 group
2024: top 13-24 group
2025: top 25-50 group
And won't check it now but in Epic Store had also top yearly positions.
Single Player Campaign and an offline mode.I'm curious as I don't think I've seen anyone ask the question:
What would Bungie/Sony need to do for you to want to play this game?
In your dreamsThat's a lot of fan fiction.
Microsoft Corporation must struggling to make money too according to you, because they make similar layoffs almost every year. And none of them aren't because they have been acquired so have to make reduncancies.First off sales != profits. Bungie has always struggled to make money. They laid off 8% of their employees in 2023, 17% in 2024, and were forced by Sony to "restructure" in 2025.
Destiny Rising is a Sony owned game codeveloped by Netease and Bungie and licensed to be published by Netease.Second Destiny:Rising is a NetEase developed and published game, not Bungie
No, these $100M were an investment Netease did on Bungie, buying a small minority of Bungie stocks. When Sony acquired Bungie, Sony acquired the 100% of the Bungie stocks, includings the ones that Neatease had., and considering NetEase gave Bungie $100 million dollars in 2018, which almost assuredly paid for the licensing, Bungie isn't making shit from that game, so Marathon and the neglected Destiny is what they have to work with and neither of them are looking all that great atm.
In your dreams maybe. In the real world Destiny 2 has been a top seller.Ever since their split from Microsoft they have struggled financially because they suck as a company.
True, and you disliking a company doesn't make them bad at business.Making shooters that feel good to play doesn't make you good at business.
In any case retarded is the people who thinks that a studio with a game on the top seller rankings for 8 years, which is the sequel of their previous game, which broke the record for the fastest selling new IP ever in gaming, another record breaking game, are bad at business, unprofitable or that when a multinational corporation acquires them doesn't make a due diligence to set a proper pricing.None of this screams "perfectly profitable" and Sony will never recoup the 3.6 billion they wasted on this company. Only retarded people see Bungie's business history and think otherwise.
Yes, it does.I don't think that word means what you think it does.
I totally agree that given bungies pedigree a campaign for better world building and lore would've gone over way better because then it's in a league of its own compared to Tarkov Hunt or Arc.Single Player Campaign and an offline mode.
Sems like a waste of an artstyle if it's tied down to just a Multiplayer Mode...instead of World Building.
Luckily down the road I can play Cicadamata so they don't even need to do that.
Easy. Do whatever ARC did. Extraction shooters are still a niche in the shooter genre, but as opposed to limited sales of Tarkov and Hunt, ARC has sold a shit ton. So it shows gamers can adjust and buy into it after all.I'm curious as I don't think I've seen anyone ask the question:
What would Bungie/Sony need to do for you to want to play this game?
Essentially a game like Arc Raiders has a lot of the same core design here and friction but people like it more. This is largely due to the game being more zoomer friendly with pve focus and it being a social sim rather than a competitive experience.
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I personally think if given the time and budget they should:
-Release a yearly expansion that is a full blown campaign mode with cut scenes characters etc that can be played as SP with other hostile players, trio campaign option with hostile, and a PVE only variant to each. They can scale it with different rewards for clearing on pvpve versus just pve.
-A massive overhaul to the onboarding experience, as well as redoing the UI a good chunk to be easy to read at quick glance
-Add a firefight/horde mode of waves with pimped out kits given to you for free. Survive all waves to take the kit out AND some boss rewards.
Time travel back to make a different game isn't in the cards.Easy. Do whatever ARC did.
ARC had a big beta that was received well and it translated to big sales.
Bungie had it's first test last year and was grilled. Got lucky being delayed due to plagiarism issue, so it gave them time to fix other things too. The latest beta also had tons of players like ARC, but the actual sales at the same $40 is a fraction of sales of ARC. So it shows a lot of gamers didnt bother buying it.
Right off the bat, two things that people are turned off by Marathon are the neon lego visuals and lousy UI which going by videos has a shit ton of menus to flip through with small boxes, icons and text where you can barely see what it is. I could tell that just by watching gameplay clips without even testing the beta. Holy shit that's a crowded UI with tiny info.
I also think a campaign is rather necessary given every previous game has primarily been SP or Co-Op campaigns and would be a perfect entry point to transition players into that much more difficult Extraction Shooter terrain since it boils down to revolving around gear and player skill.I totally agree that given bungies pedigree a campaign for better world building and lore would've gone over way better because then it's in a league of its own compared to Tarkov Hunt or Arc.
They'd need an entire team dedicated to it so like another 200 employees I imagine. They likely saw with D2 this was their biggest cost and least return to keeping players around so they wanted to create a game that would keep players around with the activities that maintained player counts.
Problem is without the campaign you can't get the injection of casuals.
Big miss.
That UI reminded me of COD4 Remastered.Time travel back to make a different game isn't in the cards.
It's what can they do NOW and long term if given the rope by Sony.
-For now fix the UI within a month and make more improvements over time.
-The art isn't changing you either are down or not. Simple as that.
-Long term look to add a campaign.
Seems you haven't read what I posted. After Bungie got acquired, according to Steam (not an internet rumor) Destiny 2 was:I'm talking about D2 lately, since Bungie has tanked with layoffs and being in the red as per the article. Who cares what Destiny made before Sony bought them. The first Destiny game came out over a decade ago.
Whatever sales it's made for years lately isnt keeping up. That's why the studio has been gutted multiple times. And D2 sales have tanked as per Steam rankings now. The studio is so untrustworthy, Sony even took some employees over to another studio because they didnt want their next game under the Bungie brand.
They need something that will pull in the casuals, but Bungie is not agile enough to do this quick enough.I would love for this game to turn it around. It would be pretty damn awesome.
And despite those sales, they went through two round of layoffs and Pete Parsons said they were running in the red at the time of LF. So whatever big bucks they were pulling in was getting spent back even moreso.Seems you haven't read what I posted. After Bungie got acquired, according to Steam (not an internet rumor) Destiny 2 was:
So it made a lot of money on Steam since Sony acquired them. It also appears in the equivalent Epic Store rankings, and in the top 10 NA F2P money maker games for PS4+PS5 PSN in 2023.
- In the group of the top 1-12 games that made more money on Steam during 2022
- In the group of the top 1-12 games that made more money on Steam during 2023
- In the group of the top 13-24 games that made more money on Steam during 2024
- In the group of the top 25-50 games that made more money on Steam during 2025
It's an 8 years and a half years old game, so obviously it's sunsetting because that means it's very old for a GaaS and only a few last that long. Btw it was supposed to end with The Final Shape, but kept suporting it beyond that expansion.
what do you mean by this?
1 I thought dropping PC games was a mistake.
- ony childish fanboys who can't see Sony publishing games in non-PlayStation platforms throw shit at it because it's a Sony multiplatform games
- Sony childish fanboys who can't see Sony working in MP games and want to see them working only in SP games only throw shit at it because it's a Sony MP game
- Sony childish fanboys who can't see Sony working in GaaS games and want to see them working only in non-GaaS games only throw shit at it because it's a Sony GaaS game
So marathon is the victim here?
- Xbox childish fanboys throw shit at it because it's a Sony game and because they're butthurted because Sony bought the Halo makers
- Nintendo childish fanboys throw shit at it because it's a Sony game
- Sony childish fanboys who can't see Sony publishing games in non-PlayStation platforms throw shit at it because it's a Sony multiplatform games
- Sony childish fanboys who can't see Sony working in MP games and want to see them working only in SP games only throw shit at it because it's a Sony MP game
- Sony childish fanboys who can't see Sony working in GaaS games and want to see them working only in non-GaaS games only throw shit at it because it's a Sony GaaS game
- Bungie/Destiny childish fanboys who can't see Bungie working in something that isn't Destiny throw shit at it because Marathon is a non-Destiny Bungie game. This group splits in two: one that want them to be working in Destiny 2 only, and others who wanted Bungie to have done Destiny 3 instead of Marathon
What's wrong with making D3 instead of Marathon?
- Bungie/Destiny childish fanboys who can't see Bungie working in something that isn't Destiny throw shit at it because Marathon is a non-Destiny Bungie game. This group splits in two: one that want them to be working in Destiny 2 only, and others who wanted Bungie to have done Destiny 3 instead of Marathon
"Anyone who disagrees with me or doesn't like the same games as me is a fanboy."
- Xbox childish fanboys throw shit at it because it's a Sony game and because they're butthurted because Sony bought the Halo makers
- Nintendo childish fanboys throw shit at it because it's a Sony game
- Sony childish fanboys who can't see Sony publishing games in non-PlayStation platforms throw shit at it because it's a Sony multiplatform games
- Sony childish fanboys who can't see Sony working in MP games and want to see them working only in SP games only throw shit at it because it's a Sony MP game
- Sony childish fanboys who can't see Sony working in GaaS games and want to see them working only in non-GaaS games only throw shit at it because it's a Sony GaaS game
- Bungie/Destiny childish fanboys who can't see Bungie working in something that isn't Destiny throw shit at it because Marathon is a non-Destiny Bungie game. This group splits in two: one that want them to be working in Destiny 2 only, and others who wanted Bungie to have done Destiny 3 instead of Marathon
You're the one who said that, not me"Anyone who disagrees with me or doesn't like the same games as me is a fanboy."
- A fanboy.
What's wrong with making D3 instead of Marathon?
Who even asked for Marathon to begin with? Zero people. Most people dont even know it's based on an IP from 30 years ago which hardly anyone on Mac and PC played. And even if they did play it, they probably forgot it existed. Even if they still remember it and want a sequel, Marathon 2026 doesnt look or play anything like the old game. The old games' visuals look like a cross between Doom and Halo than Marathon 2026.
If Destiny is supposed to be such a big money maker, then do what every other company does with successful shooters. Make another one. Bungie already did it with D2 so it's not impossible. And thy made a million Halo games.
The logical step to make Bungie fans happy and make big money was make Destiny 3 instead of Marathon.
You're the one who said that, not me
Nothing. Very likely after the huge success of Destiny 1 and 2, the common sense leads to think Sony and Bungie would want to make more Destiny products, including Destiny 3.What's wrong with making D3 instead of Marathon?
I assume 4 of the few people who bought the original ones.Who even asked for Marathon to begin with? Zero people.
Yes, it's mostly a reboot but basically a new IP for everybody. As player you don't need to have played the original ones at all. I assume somebody at Bungie wanted to revindicate / pay homage to their origins a bit.Most people dont even know it's based on an IP from 30 years ago which hardly anyone on Mac and PC played. And even if they did play it, they probably forgot it existed. Even if they still remember it and want a sequel, Marathon 2026 doesnt look or play anything like the old game. The old games' visuals look like a cross between Doom and Halo than Marathon 2026.
It's obviously possible and very likely that they'll do Destiny 3. They never said that won't make Destiny 3.If Destiny is supposed to be such a big money maker, then do what every other company does with successful shooters. Make another one. Bungie already did it with D2 so it's not impossible. And they made a million Halo games.
The logical step for them was what they did: to grow the studio to in addition to continue milking their money cow (in this case Destiny), to have a second cow (Marathon), a pig (gummy bears) and a chicken (mobile games and off-gaming adaptations) to expand their audience, increase revenue and hopefully profitability, plus to diversify the risk just in case in the future people gets bored of Destiny or the looter shooters (something that as seen with the recent success of Borderlands 4 isn't the case).The logical step to make Bungie fans happy and make big money was make Destiny 3 instead of Marathon.
Victim of what? Why there should be any victim?So marathon is the victim here?
Sony didn't drop PC: they released Marathon last week on PC, next week will release Death Stranding 2 and for this year they have stuff announced like Marvel Tokon, Horizon Hunters Gathering, Horizon Stell Frontiers, and maybe stuff like 4loop, Convallaria and something more I may forget.1 I thought dropping PC games was a mistake.
2 not saying they can't just saying that they shouldn't use single player developers to make multiplayer games.
3 see 2
Random thought but when I'm scrolling around and see the game I can't put into words how fucking bad I HATE the art direction like it's nails on a chalk board to just look at.
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It's so fucking awful I just want to litrelly slap the fuck out of whoever designed this trash
Like the game aside who else just can't stand the look? There's not a single thing cool about this to me
Are they still using the same old engine they always have? I believe I read something about it being really hard to create content fast or something.They need something that will pull in the casuals, but Bungie is not agile enough to do this quick enough.
It is so....unstylistic to me, drab, no flow at all and doesn't even signify a type of game it isn't Sci fi space marine type or medieval or futuritistic, it's just dumbIt always makes me think of dazzle camouflage, and is similarly uncomfortable to look at.
I was looking at screenshots of the game like this one and thinking the same thing.
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Go back in time and make a Destiny 3 that released after The Final Shape instead of wasting all those resources on Marathon. Final Shape should have been the end of D2. Other than that there's nothing they could do to make me interested in playing Marathon. In the end they had the decision to make and they chose Marathon. Now they're stuck with a dead Destiny game and a floundering Marathon that's slowly bleeding out already.What would Bungie/Sony need to do for you to want to play this game?
Random thought but when I'm scrolling around and see the game I can't put into words how fucking bad I HATE the art direction like it's nails on a chalk board to just look at.
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It's so fucking awful I just want to litrelly slap the fuck out of whoever designed this trash
Like the game aside who else just can't stand the look? There's not a single thing cool about this to me
I'm curious as I don't think I've seen anyone ask the question:
What would Bungie/Sony need to do for you to want to play this game?