Not really. But aside from some initial batteries to jump start your bases, I didn't think it was that necessary for anything other than that; maybe another item or two. You can use the automatic metatransfer feature (click on AIC to set it up) but that takes like 1 hour per transfer batch. It's very helpful for a consistent ferrium boost though.Hey, is there actually no better way to move stuff from Valley 4 to Wuling (or vise-versa...) than using the backpack at the space station..?
That's—to put it mildly—a bit of a suboptimal solution...
Or did I miss something somewhere..?
never used this before but yeah i got 10. i assume you can use the sanity items that are expiring then use this to convert it into non-expiring sanity?No idea how I missed them, but I just spotted these inject extractors in my valuables stash while doing dailies and I think they came from the last BP. They work kind of like Genshin's system, where you can condense stamina into resin to use later if you're in a hurry and only logging in for the daily reward. I have 10 of them, and it looks like the current paid BP has 10 in total as well. These injectors will def come in handy in the future.
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Yup, that's exactly how it functions. I had some of those sanity items expiring in two days that I didn't really want to spend immediately so I used them and then converted it with these inject extractors, which makes the sanity non‑expiring.never used this before but yeah i got 10. i assume you can use the sanity items that are expiring then use this to convert it into non-expiring sanity?
So yesterday I spent, I think, 4(!) hours tinkering with my AIC setups, and now I'm getting just 1(!) unit per minute of Buck Capsule A, HC Battery, and Cryston Component...... Somehow I don't have enough storage outputs, and the lines I built before never quite fit with the new ones. Has anyone here ever just torn everything down completely and rebuilt it from scratch..? ^^
Somehow I'm managing to produce everything, but none of it is really running at full capacity.
Is there perhaps a fan-made Google Docs document or something similar out there with a checklist for efficient factories?
My factory workflow is to pin the schematic to the top of the screen, then, starting from the end going backwards, place all the necessary buildings inside the AIC Area. Sometimes it's just one at a time, many times there are multiples of the same building because of material requirements of some item blueprints. I kind of arrange the lot, then route the belts and power. There's tinkering at that stage but it's easier once you have all the buildings on the map already.So yesterday I spent, I think, 4(!) hours tinkering with my AIC setups, and now I'm getting just 1(!) unit per minute of Buck Capsule A, HC Battery, and Cryston Component...... Somehow I don't have enough storage outputs, and the lines I built before never quite fit with the new ones. Has anyone here ever just torn everything down completely and rebuilt it from scratch..? ^^
Somehow I'm managing to produce everything, but none of it is really running at full capacity.
Is there perhaps a fan-made Google Docs document or something similar out there with a checklist for efficient factories?
Thanks! But it seems, on PS5 i can't enter the blueprint codes (the search field does not allow entering such long codes) - is this only possible on PC..?
This is indeed really good system, sadly, it's tied to BP and you can't get these extractors via other means. And speaking of Sanity, Sanity event was complete trash, I thought it'll give double rewards just like any other gacha in existance doing it, but instead it's just a small discount, ugh, not going to even bother with this event again in the future.No idea how I missed them, but I just spotted these inject extractors in my valuables stash while doing dailies and I think they came from the last BP. They work kind of like Genshin's system, where you can condense stamina into resin to use later if you're in a hurry and only logging in for the daily reward. I have 10 of them, and it looks like the current paid BP has 10 in total as well. These injectors will def come in handy in the future.
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It's most likely because of this. Guobafield is the premier guide maker for HSR and has branched out into Endfield guides as well, so if he didn't get access, then there's a big chance Prydwen didn't either.And what about Prydwen? They abandoned the game or something? There's no Tangtang review and tier list updates - https://www.prydwen.gg/arknights-endfield/tier-list/
Valley 4
Just finished leveling Yvonne's Essence and I'm basically done building her now. I brought both her and her weapon to level 90 a couple of days ago, and I upgraded her important skills to mastery rank 2. I might take them to max, but it's expensive and I'm not sure it's worth it. I'd rather put those resources into the physical team, which I put on hold until I was done with the cryo team.
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There'll just a couple events, but I just can't see how in the world they'll have like 50 pulls for me to get Tangtang and I've 100% now, which means if I don't get her before she's gone, I'll get Rossi cuz I already lost to a dupe of Yvonne.Shame the pull income is so shit in this patch, I'd consider going for Tangtang S1.
That kinda has me thinking, are they really not doing any events or anything in this patch?
You'd think they'd be a little more generous with events and things that even give like 50-100 Ororberyl, considering a single 10-pull is 5000 of them, an insanely high amount IMO. There's very little renewable reward content in this game right now, pretty much everything is a one-time reward. I would have thought they'd put a renewable section in the Stock exchange for each region with some Origimetry or Oroberyls or something, but nada.There'll just a couple events, but I just can't see how in the world they'll have like 50 pulls for me to get Tangtang and I've 100% now, which means if I don't get her before she's gone, I'll get Rossi cuz I already lost to a dupe of Yvonne.
Kinda funny because I'm 99% sure the original Arknights lets your factory farm the pull currency slowly over time. We can't even do that in Endfield which is a lot more factory focused.They really want us to swipe our cards and it's is absolute not the thing I'll be doing, meaning that Tangtang won't come home at all and... I'm also beginning to think why I even need Rossi...? Man, all those lost pulls I thrown at Tangtang's sig... all wasted for nothing![]()
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Another bad side effect of not having a content creator server to let us know all of this stuff.Worse still, there's not info on pull count for 1.1 and I bet it's complete shit.
Looks like the DLSS5 memes have reached Endfield as well.
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Worse still, there's not info on pull count for 1.1 and I bet it's complete shit.
From what I've seen she's basically dps Chen on crack. Specializes in physical/vulnerability. She also converts elemental inflictions into vulnerability so operators like gilberta, wulfgard, etc can thrive in a physical team (where normally they wouldn't).Speaking of Rossi, what's her thing anyways? Is she a dps or a supporter or what? I know very little about her other than that I think she's Physical.
As expected, complete and utter shit! And that's for both banners which makes it even more obvious that they want for people to pay and whale.F2P players get 78 limited pulls when you include the 10 expiring permits from the login events.
It is the absolute worst gacha game when it comes to pull income and how much you need of it to pull anything. 1.1 made it even more clear and worse.You'd think they'd be a little more generous with events and things that even give like 50-100 Ororberyl, considering a single 10-pull is 5000 of them, an insanely high amount IMO. There's very little renewable reward content in this game right now, pretty much everything is a one-time reward. I would have thought they'd put a renewable section in the Stock exchange for each region with some Origimetry or Oroberyls or something, but nada.
Crazy that they're already saying "Fuck the F2Ps". A little over half of a single character hard pity when they're releasing 2+ characters per patch. At least the limited characters so far go to the 50/50 loss pool permanently, but still that's pretty cheap by big gacha standards.Pull count for ver. 1.1 is complete. F2P players get 78 limited pulls when you include the 10 expiring permits from the login events.
That actually sounds cool. I like characters that add flexibility to teambuilding like that. But yea, I had to hard pity Tangtang, so my chances aren't looking good.From what I've seen she's basically dps Chen on crack. Specializes in physical/vulnerability. She also converts elemental inflictions into vulnerability so operators like gilberta, wulfgard, etc can thrive in a physical team (where normally they wouldn't).
Probably the side effect of making dupes not really THAT good, and as far as I know there's no endgame sweaty mode to really push your teams right now(?)If only I knew it before hand... damn. Now I for sure will not pull for anyone or anything in 1.1 cuz it's completely pointless given the pull count and basically just 1-2 10 pulls for sigs - how in the world are you even supposed to pull anything? Fuck all that. My desire to play through 1.1's story is at rock-bottom now as well.
Yea, skipping 3 characters to guarantee the 4th seems like a bad player economy, especially when the factory stuff filters out a lot of people and Valley IV is a pretty shit first impression of the game. So they're looking at a tough sell to bring in new players, and now a uphill battle to retain people that can't pull for anything. Strange strategy. It might work on a 2D .png tower defense game, but in a super expensive high budget game like Endfield...It is the absolute worst gacha game when it comes to pull income and how much you need of it to pull anything. 1.1 made it even more clear and even worse.
Bro, same. Out of all the big name gachas, I've by far had the worst luck in this game.I have terrible gacha luck in this game, its rough lol
Yeah, I enjoy the game, but I'm not happy with the pull economy, so I'm avoiding pulling for Tangtag right now even though I want her. The Monthly Sub + BP is a cheap expense for me, so I'll keep paying that, but nothing more.As expected, complete and utter shit! And that's for both banners which makes it even more obvious that they want for people to pay and whale.
If only I knew it before hand... damn. Now I for sure will not pull for anyone or anything in 1.1 cuz it's completely pointless given the pull count and basically just 1-2 10 pulls for sigs - how in the world are you even supposed to pull anything? Fuck all that. My desire to play through 1.1's story is at rock-bottom now as well.
It is the absolute worst gacha game when it comes to pull income and how much you need of it to pull anything. 1.1 made it even more clear and worse.
Not buying BP and Sub, they don't deserve it.
Well, the dupes... they're basically necessary for certain characters, so no, not all of them are not really that good, unfortunately - you need all 5 for Arclight to be considered playable for example.Probably the side effect of making dupes not really THAT good, and as far as I know there's no endgame sweaty mode to really push your teams right now(?)
My desire to even do it now is... Idk if I'll care anymore if 1.2 will have just as shit pull count as 1.1... I'll probably just drop the game and call it a day. I'm not going to pay anything just to get only one character each update if even that. Fuck it. I better invest into GFL2.Though, from all impressions I've seen, the 1.1 story is supposedly very good. Since it's featuring the Soupreme Chief, I'm definitely looking forward to it.
I'm very curious to see what kind of response 1.1 will get after people will realize that they won't be pulling shit in 1.1 unless paying a shit ton and potentially in all future updates as well.Yea, skipping 3 characters to guarantee the 4th seems like a bad player economy, especially when the factory stuff filters out a lot of people and Valley IV is a pretty shit first impression of the game. So they're looking at a tough sell to bring in new players, and now a uphill battle to retain people that can't pull for anything. Strange strategy. It might work on a 2D .png tower defense game, but in a super expensive high budget game like Endfield...
It looks like next patch the time required goes way down. Some of the resources will auto collect (like the Recycling nodes). I think even in this patch, they added that overflow goes directly to your mail for the character/weapon growth map materials.Tbh, the bigger issue for me personally is the time commitment, since I can't play it as casually as something like HSR, WuWa, or ZZZ (five minutes in and out, tops). I'll have to reevaluate how I spend my time in Endfield once NTE releases.
It looks like next patch the time required goes way down. Some of the resources will auto collect (like the Recycling nodes). I think even in this patch, they added that overflow goes directly to your mail for the character/weapon growth map materials.
(I think that's what this means - timestamped)
I can't say anything about the rest of your post because it's just opinion, but this is factually false. This game had an insane amount of content at 1.0. 1.1 definitely has only added a small amount compared to launch, but it's insane how many systems/quests/growth mechanics/etc were in the base game at launch.it's lacking in content severely.
After 1.1 release I lost all faith in it cuz they didn't address absolutely anything the game done horribly wrong incl pull economy. There's literally nothing to do in it if you're done with 1.0, the end game is terrible to bad, the events are crap, boring or lazy + to say it's not enough of them is to say absolutely nothing. You literally don't have almost any pull income in the game and the one in the game now is 10-15 times less than it should be.How do you guys feel about the game? Nonwithstanding the pull economy?
I get your disappointment, my bro, but there's no chance of that happening unless they seriously mess up the content they plan to release this year. In China, for the month of February, it was the #7 most played PC game according to Lenovo stats (they track data from over 200 million monthly active users on PCs and laptops they sold in mainland China, so it's about as accurate as third‑party data gets).I honestly think their BS ego is gonna EOS the game in like 2 updates from now, cuz it is clear as day that they're not willing to make all nessesary changes to make the game better as well as pull economy. They've spend like 30% more on advertising than HoYo did for Genshin for over 6 years since launch! WTF? What does it tell you? Did it make the game better? No. They're just throwing whales money away instead of making the game better and doing stupid streaming events for CC a lot of which turning down paid promos and don't want to play the game.
After 1.1 release I lost all faith in it cuz they didn't address absolutely anything the game done horribly wrong incl pull economy. There's literally nothing to do in it if you're done with 1.0, the end game is terrible to bad, the events are crap, boring or lazy + to say it's not enough of them is to say absolutely nothing. You literally don't have almost any pull income in the game and the one in the game now is 10-15 times less than it should be.
I honestly think their BS ego is gonna EOS the game in like 2 updates from now, cuz it is clear as day that they're not willing to make all nessesary changes to make the game better as well as pull economy. They've spend like 30% more on advertising than HoYo did for Genshin for over 6 years since launch! WTF? What does it tell you? Did it make the game better? No. They're just throwing whales money away instead of making the game better and doing stupid streaming events for CC a lot of which turning down paid promos and don't want to play the game.
Kuro spends a lot less on advertising and it's one of the few best gacha games on the market in comparison. Moreover, GRYPHLINE advertising 1.1 and saying that it has 140 pull while in fact it's ~2 times less! And as if that's not enough, there's no early access servers for CC at all, meaning that all content will be at least 1 week late if not more and if anyone will even decide to make it and get like 10-15 times less views than they could've gotten pre-release or day one. They're so tone-deaf it's un-effin'-believable and even paying people to play and stream the game is no working right now as I said, a few CCs still doing it but it's a drop in the ocean and knowing that it's sponsored there's no reason to watch it, cuz you're not going to get honest opinion about the state of the game.
They deserve what's coming, but I don't think it'll change anything in a way it needs to be changed once and for all for the game.
I think the game is good but considering I'm playing Wuwa, ZZZ already and have high hopes for NTE after playing the closed Beta, being just good won't cut it for much longer. I'm still logging in but it becomes less and less. On average every 2-3 days during the last weeks. I also cleaned up my friends list two days ago and removed everyone with 3 or more days offline and I had to remove 57 of the 100 people I added in the first week.How do you guys feel about the game? Nonwithstanding the pull economy? I feel the hype for this game really fell off. None of the characters feel like must have, the story is going nowhere, the 1.1 added bit was laughable and it's lacking in content severely. I know, can't compare it to old gacchas that got update after update but they need to come up with a replayable mode that doesn't involve sanity or else they'll be in for a rough time.
Yes, I'm dead serious, you can easily check this on specific tracking sites which can be used to track how much companies spending on advertising for each game. It's absolutely insane, dude. They spend a lot less in march so far, but march is not over yet.Are you for real with the ad figures?
I like the idea behind combat in Endfield, but I absolutely hate what they did with idiotic stagger mechanics and just how much time you need to spend dealing with it to then actually deal dmg to enemies. Like, I shit you now, it's so idiotic that you can kill Elites before the stagger bar is fully depleted even making it completely useless. The enemy design is absolute shit in the game as well outside of Wuling's unique creatures based on the environment.I mean yeah that's what I was saying, hype was quite insane prior to release and on day 1, I could see ads on repeat over JP tv here.
I can't deny I had fun discovering the game and I actually liked Valley 4 better than Wuling. But even though they packed quite a few quests 1.0 it feels less content than the other games for some reason. I can't pinpoint why, could be cause once you're done with AIC, you're set up, combat not being that engaging (can clear anything easily), the meaningless story, convoluted companion quests.
My daughter's account is all character minus Tang Tang and Last Rite, pretty sure she has all 6 stars twice. I got Lifeng twice, Gilberta 3 or 4 times, Ember twice, 2 accounts (because there is not enough of currency for you to level up multiple groups), all characters except Tang Tang. I know pull economy is major pet peeve but to me that's not even the major gripe, I don't even feel the need to have a new character cause their playstyle doesn't feel that special. I think they fucked up just having one button for combat mechanics and going one button combos/reactions. So once you take combat off the equation you got very few modes that are appealing. Nothing to chase, really.