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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

Again, if the game in question was a blatant cynical or woke cashgrab I'd be right there with you but it isn't and it's just sad to see people jump on a bandwagon instead of giving it a fair shake.

I'll give them fair shake if they drop making GAAS games, stop asking full price for shitty expansions, stop dropping content people already paid for, stop chasing every new trend and make actually good game.

They are the ones that choose to make shitty GAAS game. And now they will get the axe because their GAAS games can't find enough fools to sponsor their shitty game for years.
 
It's just banter, it's not that deep. It's not like we're on Kiwifarms bullying a lolcow into drinking himself to death.
Ah right of course! I apologize for wasting your time on a discussion forum by not arguing bad faith and actually trying to respond truthfully, without resorting to straw man arguments or constant ad hominems. Again, terribly sorry!
 
I'll give them fair shake if they drop making GAAS games, stop asking full price for shitty expansions, stop dropping content people already paid for, stop chasing every new trend and make actually good game.

They are the ones that choose to make shitty GAAS game. And now they will get the axe because their GAAS games can't find enough fools to sponsor their shitty game for years.
So if they adopt a more consumer friendly GAAS model with Marathon (such as Warframe, Hunt Showdown, etc) we should still cheer for their downfall because GAAS bad. Very insightful.

But to answer in earnest: if they go about Marathon the same way they did Destiny then obviously I'd drop it in a heartbeat and call for change. Hopefully they have learned from their past mistakes though.
 
. Hopefully they have learned from their past mistakes though.

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An evil opinion of mine: i want for there to be people who like marathon, enough of them. Yet i also want for this amount to not be enough to keep the game running and for it to get shut down anyway.

I want the marathon playerbase to suffer. Why? Because only then all the GaaS apologists desperately wanting for this to succeed will feel on their skin why many people hate GaaS in the first place, and then maybe finally things can change course.

I don't want Marathon players to suffer. I don't want the good developers at Bungie to suffer. I just want Bungie to stop existing.

They have burned so much capital to produce so little. When I think that 3.6 billion dollars was spent on these assholes in comparison to Expedition 33 costing $10 million to develop and market, I can't help but see how fucked up the industry is. 3.6 billion dollars is 360 Expedition 33 sized projects. That's 360 games that don't exist so Sony could chase their dream of maybe owning fortnight 2.0. Yes Expedition 33 was lightning in a bottle that you can't just replicate 360 times but when I think of all the AA potential for other successful projects burned on this shit I get upset. Bluepoint is dead because Sony didn't have the spine to commit to a project and these assholes get to keep going? Nah.
 
A legendary studio spending years and hundreds of millions to release a small game that appeals to a tiny niche is interesting from a video game business perspective, even if you have no interest in the game itself. I don't care if this game succeeds or fails, it doesn't appeal to me. But since it is failing I am now interested in it. This is part of the larger story of the complete failure of AAA this gen, which is likely interesting to most of us enthusiasts.
 
So, one week after release, Marathon has lost 35,2% of its peak 88k playerbase
CCUs isn't the userbase size, its the amount of players conected at the same moment.

As an example, two games may have 100K different pleyers playing in a day. This is 100K DAU.

One has most of of its players in NA, so most of them play more or less at the same time and achieves a daily 65K CCU peak.

The other one, while also having 100K that same day, has its players more evenly distributed around the world and achieves a 25K CCU peak.

The userbase on both games is the same, but the CCUs widely differ.

Even these two games depending on the circumstances depending on the gameplay session lengths may show bigger or shorter CCUs. As an example, during weekends people has more time to play, so on average plays longer sessions than during weekdays. So even if we'd ignore the extra players that weekends have, the gameplay sessions being longer means that they overlap more with sessions of other players, so CCUs in a game get higher despite having the same userbase.

Similar happens with game releases or the releases of big game updates that add new features or content: some players return to the game, but others play longer sessions during these days because they want to check the new stuff. So even if ignoring the new/returning players, having longer sessions in these periods means gameplay sessions overlap more, so even with the same active userbse CCUs get higher.

Same goes when we measure the active userbase in MAU (Monthly Active Users instead of DAU (Daily Active Users), but in a larger scale: a game may have steady 40K DAU almost every single day and 60K MAU with great retention and no big news. Another one instead may normally have 15K DAU almost the whole month with more player rotation and a 80K DAU spike on a big content crop release day and after that peak goes back to 15K DAU, resulting on having let's say 100K MAU.

In this case, the first game has a healthier userbase despite having lower MAU. The second despite having a bigger MAU had a successful release at attracting or reactivating players, but fails at retaining them.
 
I don't want Marathon players to suffer. I don't want the good developers at Bungie to suffer. I just want Bungie to stop existing.

They have burned so much capital to produce so little. When I think that 3.6 billion dollars was spent on these assholes in comparison to Expedition 33 costing $10 million to develop and market, I can't help but see how fucked up the industry is. 3.6 billion dollars is 360 Expedition 33 sized projects. That's 360 games that don't exist so Sony could chase their dream of maybe owning fortnight 2.0. Yes Expedition 33 was lightning in a bottle that you can't just replicate 360 times but when I think of all the AA potential for other successful projects burned on this shit I get upset. Bluepoint is dead because Sony didn't have the spine to commit to a project and these assholes get to keep going? Nah.
Yeah, YEAH! I mean like... why does Apple not simply churn out 200 smaller but amazing tech gadgets (for a fraction of the dev costs) rather than just developing a VR headset that no one even wants??? What the fuck!

Hope they go under.
 
Inb4 Bungie sues Flopathon for causing Marathon to flop.

Well I guess Inb4 Bungie sends a cease and desist letter to Flopathon because it's causing Marathon to flop.
 
Yeah, YEAH! I mean like... why does Apple not simply churn out 200 smaller but amazing tech gadgets (for a fraction of the dev costs) rather than just developing a VR headset that no one even wants??? What the fuck!

Hope they go under.

I'm not sure why you're straw manning me with an example that doesn't make any sense or what your point is here? Physical products have production and logistics issues eating up most of the profit, not R&D. I looked into one Apple quarter and R&D was about 12% of expenses.

By your logic if Bungie put so much money, effort, time, etc into the R&D of Marathon it must be a perfect product right? Like how could Expedition 33 win game of the year if Marathon had 20-30 times the budget... More money = more gooder right? Except that's not how creative efforts work.
 
Ah right of course! I apologize for wasting your time on a discussion forum by not arguing bad faith and actually trying to respond truthfully, without resorting to straw man arguments or constant ad hominems. Again, terribly sorry!
That's not the point I was making. There is a valid reason for being amused at the failure of this game, there's no need to get triggered about it.
 
I can't believe I actually tried to have an argument with this man when he was here. I learned very quickly it was a waste of time.
That dude takes were the biggest trolling or he is/was genuinely and obtusely retarded.
God I'm glad he got banned. Such an insufferable and annoying fanboy.

There's a sect of Sony fans that are fucking outrageous in their 24/7 dedication. I posted there for a while before I realized the best decision was to delete the login information from my password vault and use a temporary email to never recover it.

I really hope BK supposedly having a wife and kids isn't true because imagine being married to that.

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nGrq3vz9Sid7S3Fy.png
 
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I'm not sure why you're straw manning me with an example that doesn't make any sense or what your point is here? Physical products have production and logistics issues eating up most of the profit, not R&D. I looked into one Apple quarter and R&D was about 12% of expenses.

By your logic if Bungie put so much money, effort, time, etc into the R&D of Marathon it must be a perfect product right? Like how could Expedition 33 win game of the year if Marathon had 20-30 times the budget... More money = more gooder right? Except that's not how creative efforts work.
Exactly so why are you equating E33 with other projects when you have no idea what the financial background is in comparison to other studios? Cost of living, staff salaries, office lease, hardware, software licences, server infrastructure, marketing, PR, etc are just a few factors. You can't compare that 1 to 1 throughout the industry, let alone make blanket statements such as "if only they spent that money on X amount of different projects". Makes no sense.

That's not the point I was making. There is a valid reason for being amused at the failure of this game, there's no need to get triggered about it.
Very insightful. Thanks.
 
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First off I'm not 'rooting' for Bungie. Hell, I've never even been that big of a fan of their output to begin with, only being exposed to it because my friends were so caught up in it. I enjoy Marathon as it is a genuinely interesting and fresh take on the genre.

As for the rest, you do realize how insane this argument is right? So you refrain from playing pretty much all titles released in recent years because developers on those teams have all been ideologically captured one way or the other?

Here, have a look to see which studio you need to raise your pitchfork against, boycott and discuss online:



Good luck!

I mean if you actually don't play any of those games then more power to ya and I applaud you for sticking to your guns. My bet is, you don't.

Further, the plagiarism issue has already been resolved (the artist in question is even credited in the game). And with regards to your "Destiny fanbase shitting" point: does that mean a studio cannot redeem themselves or change course for the better? Forever branded with a mark that makes them unable to improve? Sounds you have more in common with the folk over at the purple place then you'd like to admit...

You litrelly just make excuses for poor behavior lol I don't care what's been resolved, stealing people's work is a dick move and Bungie are dicks for it. Also asking people to resort to violence is as ghetto and un-American as it gets, there's many that will not support them... Perhaps that's why nobody is supporting your precious game here.

The fact you litrelly have been here whining like a little girl about this thread puts you in the purple forum more than me dawg, but please by all means carry on you've given me a ton of laughter and entertainment when I'm not exploding my wife's cheeks, making dough or playing real games

nwo-hulk-hogan.gif
 
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There's a sect of Sony fans that are fucking outrageous in their 24/7 dedication. I posted there for a while before I realized the best decision was to delete the login information from my password vault and use a temporary email to never recover it.

I really hope BK supposedly having a wife and kids isn't true because imagine being married to that.

7hhyiKYmg4f8jr1q.png
nGrq3vz9Sid7S3Fy.png
>Glad he can't play Sony exclusives anymore

>When I have a PS5 Pro

This kid was always a moron. And yeah, that website is pathetic.
 
Exactly so why are you equating E33 with other projects when you have no idea what the financial background is in comparison to other studios? Cost of living, staff salaries, office lease, hardware, software licences, server infrastructure, marketing, PR, etc are just a few factors. You can't compare that 1 to 1 throughout the industry, let alone make blanket statements such as "if only they spent that money on X amount of different projects". Makes no sense.


Very insightful. Thanks.

My bad. I didn't know Bellevue, Washington was 360 times more expensive than Montpellier, France... Ohhh wait it's not:


There is a difference, Bellevue on average seems to be about 68% more expensive but it's not factors of 10 more expensive. I don't expect every project to cost $10 million on the dot but holy fuck Bungie pisses money away in comparison.
 
You litrelly just make excuses for poor behavior lol I don't care what's been resolved, stealing people's work is a dick move and Bungie are dicks for it. Also asking people to resort to violence is as ghetto and un-American as it gets, there's many that will not support them... Perhaps that's why nobody is supporting your precious game here.

The fact you litrelly have been here whining like a little girl about this thread puts you in the purple forum more than me dawg, but please by all means carry on you've given me a ton of laughter and entertainment when I'm not exploding my wife's cheeks, making dough or playing real games
What the actual fuck is this childish post. This reads like you've come straight out of the Andrew Tate School of Posturing Online. "Exploding my wife's cheeks" I can't even imagine how embarrassed someone sharing the same sentiment as you in this thread must feel now. Good lord.

But the bolded part was already enough to know that you're just arguing in bad faith and have no interesting in actual discussion. Have fun!
 
>Glad he can't play Sony exclusives anymore

>When I have a PS5 Pro

This kid was always a moron. And yeah, that website is pathetic.
The idea that people play things other than Sony exclusives or don't have interest in them doesn't register. They think the entire industry has a plot against Sony - look at this shit!

 
What the actual fuck is this childish post. This reads like you've come straight out of the Andrew Tate School of Posturing Online. "Exploding my wife's cheeks" I can't even imagine how embarrassed someone sharing the same sentiment as you in this thread must feel now. Good lord.

But the bolded part was already enough to know that you're just arguing in bad faith and have no interesting in actual discussion. Have fun!

That's like saying when someone commits a crime, the crime goes away from memory if it's "resolved"... How about not be an asshole and go around stealing other people's work?

Sorry your beloved bungie are just a bunch of dirt bags and you can't handle it

And thanks for proving that you're a soyboy for having issue with me exploding my wife's cheeks 😂
 
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CCUs isn't the userbase size, its the amount of players conected at the same moment.

As an example, two games may have 100K different pleyers playing in a day. This is 100K DAU.

One has most of of its players in NA, so most of them play more or less at the same time and achieves a daily 65K CCU peak.

The other one, while also having 100K that same day, has its players more evenly distributed around the world and achieves a 25K CCU peak.

The userbase on both games is the same, but the CCUs widely differ.

Even these two games depending on the circumstances depending on the gameplay session lengths may show bigger or shorter CCUs. As an example, during weekends people has more time to play, so on average plays longer sessions than during weekdays. So even if we'd ignore the extra players that weekends have, the gameplay sessions being longer means that they overlap more with sessions of other players, so CCUs in a game get higher despite having the same userbase.

Similar happens with game releases or the releases of big game updates that add new features or content: some players return to the game, but others play longer sessions during these days because they want to check the new stuff. So even if ignoring the new/returning players, having longer sessions in these periods means gameplay sessions overlap more, so even with the same active userbse CCUs get higher.

Same goes when we measure the active userbase in MAU (Monthly Active Users instead of DAU (Daily Active Users), but in a larger scale: a game may have steady 40K DAU almost every single day and 60K MAU with great retention and no big news. Another one instead may normally have 15K DAU almost the whole month with more player rotation and a 80K DAU spike on a big content crop release day and after that peak goes back to 15K DAU, resulting on having let's say 100K MAU.

In this case, the first game has a healthier userbase despite having lower MAU. The second despite having a bigger MAU had a successful release at attracting or reactivating players, but fails at retaining them.
Are you saying that you don't think steam CCU and userbase size for this game are.....correlated?
There's a sect of Sony fans that are fucking outrageous in their 24/7 dedication. I posted there for a while before I realized the best decision was to delete the login information from my password vault and use a temporary email to never recover it.

I really hope BK supposedly having a wife and kids isn't true because imagine being married to that.

7hhyiKYmg4f8jr1q.png
nGrq3vz9Sid7S3Fy.png
parks and rec what GIF
 
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Will Smith Best Gif GIF

More than any other hate campaign, the Marathon hate campaign seems to be the perfect storm.

It is impossible to define every group of haters. I'm a hater and in several of these groups(I'm trying hard not to be, but this is not my kind of game, I would like to not mess with it but it is like a focus of the internet now so I guess I'll keep commenting). I think they just made a game that is too open to hate and it is gonna be hard to keep players. A big reason is because I know we don't like to admit it but all this negativity has a big impact.

So okay, here we go:

1. People who hate Sony - maybe these are also resentful of pulling games off PC which is very fresh
2. People who hate Bungie - monetization and way back when weapon sunsetting made some people hate bungie to this day, and there is a lot of history here
3. People who hate gaas
4. People who like gaas but hate pvp - or people who live some pvp but hate sweaty pvp or people who aren't good at PvP
5. People who hate trendchasing
6. People who loved Destiny 2 and would rather be playing that and are mad the patch got delayed for marathon
7. People who are mad about the art theft - honestly not sure if this isn't more of a number 2 thing
8. People who like for things to happen because they need to be quickened and see this tilting and want to join in

So, like damn, there are a lot of people who hate this game for one reason or another.(I'm mainly number 3 and 4)
 
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My bad. I didn't know Bellevue, Washington was 360 times more expensive than Montpellier, France... Ohhh wait it's not:


There is a difference, Bellevue on average seems to be about 68% more expensive but it's not factors of 10 more expensive. I don't expect every project to cost $10 million on the dot but holy fuck Bungie pisses money away in comparison.
"a few factors"
>proceeds to only take one into account.

Thanks for looking that up I suppose.
 
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There's a sect of Sony fans that are fucking outrageous in their 24/7 dedication. I posted there for a while before I realized the best decision was to delete the login information from my password vault and use a temporary email to never recover it.

I really hope BK supposedly having a wife and kids isn't true because imagine being married to that.

7hhyiKYmg4f8jr1q.png
nGrq3vz9Sid7S3Fy.png
Damn it's like talking to someone from beyond the grave. Spooky.
 
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Also it's hilarious that apparently an OT, that's meant for the discussion of the game (both good and bad aspects), is now described as a "little safe space" or that those who dare criticize the weird narrative surrounding the game are "little bitches". Seems like a very healthy and reasonable take.
It's literally pointed out in the first post after the Op where a mod basically lays it out, something they never do, so no one is going in that thread. Besides, most of us stay out of OTs of games we don't like, there is no point shitting up official threads anyway. It 100% is a safe space, you guys have it all to yourselves, and you still can't help yourselves. Why are you all cheering when you think a CCU thread is getting closed? That's literally bitch behavior. Ignoring a thread and then unignoring it because you can't control yourself is also bitch behavior. If the game is so great and you're having such a "blast" why are you worried about what's happening in this thread?

Because you know what we know, even if you won't admit it. This game is in trouble.
>Glad he can't play Sony exclusives anymore

>When I have a PS5 Pro

This kid was always a moron. And yeah, that website is pathetic.

Console fanboys have irreversible brain damage and Sony's are by far the most advanced. Some people can't own hardware without making it their entire personality. Case in point, this dude has 2500 post over there in less than a year, all sucking off Sony, which is what he did here. He has a mental illness.

That's cool, you see that and I see the game that's going to popularize extraction shooters and will become the next big thing

I haven't been this excited in a PvP title in over a decade
If this game were Xbox developed, or PC exclusive he would be shitting on it, but it's a first party Sony title which is why it's the first time in a decade he can get an erection without Viagra.

Are you saying that you don't think steam CCU and userbase size for this game are.....correlated?
This is the next stage of grief, where they all pretend that CCU doesn't matter and that millions of people bought Marathon but only play it 5 minutes a day, or come up with strange edge cases for why Marathon is actually healthy. The best part is that CCU would matter a whole lot less if it were a single player game, especially after the launch period, but CCU is basically all that matters for a multiplayer game because you need people playing at the same time. We also know that PC is the largest platform, so they can't pretend that all the players are hiding on consoles, so attacking the low CCU and decline conversation and pretending it's not relevant is all they have left.
 
Hurrr durr bungo woke hurr me alpha me sex with woman hurr durr bungo soyboy durrrrr

>Talks about videogames on an online discussion forum but resorts to centering entire personality and argument around "exploding wife's cheeks" and insults such as "soyboy" in order to make a point. Oh yes very manly and not at all performative juvenile behavior. :messenger_loudly_crying:

I'm not even going to ignore that guy as I look forward to all the other ways he'll manage to make a fool out of himself.
 
I remember few days ago we had topic where some guy claimed marathon is based and best fps from ps360 days, but thats fine, here on gaf most important diversity is allowed, diversity of thoughts and worldviews =D
 
Nothing. Very likely after the huge success of Destiny 1 and 2, the common sense leads to think Sony and Bungie would want to make more Destiny products, including Destiny 3.

I assume they started to work on it, but paused it temporarily clean the house giving part of its resources to Marathon a delay and extra resources to ensure a successful launch, and temporarily give Destiny 2 extra resources to fix whatever failed in Lightfall, ensure Final Shape was the big hit it was and ensure Destiny 2 has some additional content (but less than before, without huge expansions) after Final Shape to close the gap between Destiny 2 and 3.

Now that Destiny 2 needs way less resources on its post launch content, and that having released Marathon it will need way less resources for post launch stuff because it requires way less work than shipping it (same with their part in Destiny Rising), I assume now Bungie's main focus will be to improve Marathon during its first few months while most of the studio focus in the next Destiny game, which I assume would be Destiny 3.

And well, from a fan's standpoint I think it's totally normal to want Destiny 3 after over more than 8 years of Destiny 2.


I assume 4 of the few people who bought the original ones.

Other than this as studio Bungie couldn't rely in only one IP, so had to do something to complement Destiny. Something that is also good for the devs, who often after working many years in the same game/IP get bored and if don't move to do something else they may leave to other studio.

In the Sony side, I assume they prefer to diversify their investment trying different things to have more chances of getting big success with any of them.

Sony also wanted to expand to different genres, particularly MP / shooter / GaaS ones, so to try to make extraction shooters somewhat mainstream was a good idea as seen with Arc Raiders.


Yes, it's mostly a reboot but basically a new IP for everybody. As player you don't need to have played the original ones at all. I assume somebody at Bungie wanted to revindicate / pay homage to their origins a bit.


It's obviously possible and very likely that they'll do Destiny 3. They never said that won't make Destiny 3.

In fact, in the contract they signed with Activision Blizzard the original plan was to make a Destiny trilogy with (maybe I don't remember it well) a couple expansions each across ten years, and later they changed their plans and introduced stuff they had planned for Destiny 3 in Destiny 2.

During and before the acquisition Bungie also mentioned to be working in non-gaming adaptations of their IP, where Sony would help. And when the most recent restructuring, not sure if Bungie or Sony mentioned that going forward Bungie was going to focus in the Destiny and Marathon IPs.

Destiny is their money cow, so I assume obviously in addition to the mobile game I assume they'll have planned to make a sequel, spinoffs
and multiple off-gaming adaptations.


The logical step for them was what they did: to grow the studio to in addition to continue milking their money cow (in this case Destiny), to have a second cow (Marathon), a pig (gummy bears) and a chicken (mobile games and off-gaming adaptations) to expand their audience, increase revenue and hopefully profitability, plus to diversify the risk just in case in the future people gets bored of Destiny or the looter shooters (something that as seen with the recent success of Borderlands 4 isn't the case).

They started to fund all of this with the money made by Destiny 2, but obviously it was too ambitious for themselves in terms of budgets, so to do it had to sell the company to somebody bigger, with more money to invest, who was aligned with that vision. Which happened to be Sony, the publisher in Japan for both Destiny 1 & 2 and the console platform holder who signed the global marketing deal for both Destiny 1 & 2.


Victim of what? Why there should be any victim?

There's a company that made a game that wanted to make, normal some people who like it or dislike it without making any drama and some retarned internet fanboys and trolls doing the retarned internet fanboy / troll.

Nothing special.



Sony didn't drop PC: they released Marathon last week on PC, next week will release Death Stranding 2 and for this year they have stuff announced like Marvel Tokon, Horizon Hunters Gathering, Horizon Stell Frontiers, and maybe stuff like 4loop, Convallaria and something more I may forget.

And didn't force any SP dev team to work in MP games:
  1. Destiny 2: already worked in MP (Destiny, Halo)
  2. TLOU Online: already worked in MP (was the Uncharted & TLOU MP modes team). A different team worked in TLOU2 and Intergalactic while this game was being made. Plus another one started to work in another SP game in 2023. Plus a small team of mostly juniors worked with external teams in remasters (Legacy of Tieves, TLOUP1, TLOU2R)
  3. Gran Turismo 7: already worked in MP (GT)
  4. MLB: already worked in MP (MLB)
  5. Firewall Ultra: already worked in MP (sequel of Firewall Zero Hour)
  6. Concord: already worked in MP (were former Halo & Destiny devs)
  7. Horizon Online: already worked in MP (Killzone MP modes team, its director came from directing Rainbow Six Siege and Killzone 2 MP before), they wanted to add MP to Horizon in Horizon 1 but didn't have time to do so. A separate team worked in Horizon 2 & 3 while this game was being made. Plus other team worked in smaller experiments (CoM, Lego, Remaster, mobile)
  8. Bend new IP: they wanted to add MP to Days Gone (bike gangs) but didn't have time, this new IP was built on the foundations of DG but adding MP elements
  9. Deviation Games new IP: already worked in MP (were mostly former CoD and other top shooters devs)
  10. London Studio new IP: according to the studio was 'the game they always wanted to make' (after leaving Sony they created another studio to continue working on this game)
  11. Marathon: already worked in MP (Destiny, Halo)
  12. Fairgame$: already worked in MP (Star Wars Battlefront II, Rainbow Six Siege, many Ubisoft games with MP)
  13. 4loop: already worked in MP (Left 4 Dead)
  14. Midnight Murder Club: already worked in MP (Knockout City, Mario Kart Live Home Circuit and more)
  15. Convallaria: small experiment with a Chinese team (I have no idea what they did before)
  16. Team LFG project: already worked in MP (team is ex-Bungie devs + new devs)
  17. Non-greenlighted (so, they didn't start production) Twisted Metal: Firesprite is basically Liverpool Studio (Wipeout), Evolution (Motorstorm, Driveclub) and Bizarre Creations (Metropolis Street Racer, Project Gotham, Blur) resurrected and combined
  18. Unannounced People Can Fly project: already worked in MP (Gears of War, Bulletstorm, Fortnite, Outriders....)
the cope is real with this one
 
So if they adopt a more consumer friendly GAAS model with Marathon (such as Warframe, Hunt Showdown, etc) we should still cheer for their downfall because GAAS bad. Very insightful.
But to answer in earnest: if they go about Marathon the same way they did Destiny then obviously I'd drop it in a heartbeat and call for change. Hopefully they have learned from their past mistakes though.

>So if they adopt a more consumer friendly GAAS

CONSUMER FRIENDLY GAAS

XDDDD
 
StS2 doing these numbers is bonkers and heartening to me. Original is probably my favorite game, certainly my most played game as an adult.

Sequel is excellent and I anticipate will only get better. Devs are committed to making modding even easier. Chef's kiss
Bummed it isn't on console yet.

Itching to play it on my couch. Steam machine can't come soon enough.
 
Bummed it isn't on console yet.

Itching to play it on my couch. Steam machine can't come soon enough.

Same, the first looks awesome as well and it's on ps5... I may eventually go for the platinum but that baby looks like it is some work.. Glad these guys seem to be crushing it.
 
Same, the first looks awesome as well and it's on ps5... I may eventually go for the platinum but that baby looks like it is some work.. Glad these guys seem to be crushing it.
The thread on here makes it seem like no reason to play the first anymore? Thats what someone posted.

I have it on my wishlist on PSN if it goes on sale though
 
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