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Lost Metal Gear 1 fan remake?

I remember hearing about a attempt by fans to remake the very first Metal Gear that was shot down by Konami, looking online all I can find info on is a 2014 attempt at this, but I distinctly remember a piece of concept art of the tank hangar that seems to have vanished from the internet no matter how hard I try to look.

Is this some weird Mandela effect thing? Is anyone familiar with another attempt before 2014 and know this piece of art I'm talking about?
 
This was long, long before UE5 was a thing, early 2010s, if it's not the 2014 project it was something before, so like 2009-2010.

It's likely the 2014 project, but it just stumps me that I can't find the concept art of the tank hanger anywhere (and it was hand drawn art, not a render), the Mandela Effect actually does hit you every so often and it's some weird stuff.

Very clearly I remember seeing that art and yet I can find 0 evidence of it.
 
This was long, long before UE5 was a thing, early 2010s, if it's not the 2014 project it was something before, so like 2009-2010.

It's likely the 2014 project, but it just stumps me that I can't find the concept art of the tank hanger anywhere (and it was hand drawn art, not a render), the Mandela Effect actually does hit you every so often and it's some weird stuff.

Very clearly I remember seeing that art and yet I can find 0 evidence of it.
It's difficult searching old youtube, but I think I found it:



Didn't know that even David Hayter was attached to this.
 
someone should remake MG1 and MG2 in the style of Ghost Babel... maybe slightly more modern even. like modern but GBC-style pixel art, improved enemy AI, more intuitive stealth mechanics etc.
 
someone should remake MG1 and MG2 in the style of Ghost Babel... maybe slightly more modern even. like modern but GBC-style pixel art, improved enemy AI, more intuitive stealth mechanics etc.

I like remakes like this. I think the dev rebuilt it in Godot.



I would fix some things about Metal Gear 1. Metal Gear 2 was a lot more fun to play and I could already feel the spirit of Metal Gear Solid in it.
 
I like remakes like this. I think the dev rebuilt it in Godot.



I would fix some things about Metal Gear 1. Metal Gear 2 was a lot more fun to play and I could already feel the spirit of Metal Gear Solid in it.


remaking the core gameplay systems should also be extremely trivial.
those old MSX games are very simple, and topdown 2D games are the simplest games to make... at least when it comes to getting the basics running.

very simple collision code, very simple character controller, no physics to consider whatsoever, enemy AI and the Inventory system would be the most complex to recreate, but that's really not much either.

and once you got all the systems running, adjusting and improving them slightly would probably be trivial.

most of the work would be remaking the graphics in a more modern pixel art style.
 
remaking the core gameplay systems should also be extremely trivial.
those old MSX games are very simple, and topdown 2D games are the simplest games to make... at least when it comes to getting the basics running.

very simple collision code, very simple character controller, no physics to consider whatsoever, enemy AI and the Inventory system would be the most complex to recreate, but that's really not much either.

and once you got all the systems running, adjusting and improving them slightly would probably be trivial.

most of the work would be remaking the graphics in a more modern pixel art style.

Definitely. I've got that done and more in a similar type of game, and I'm just one guy who taught himself how to code.
 
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