I knew it wasn't my mind playing tricks, that game looked clean AF when I tried it after the update.Control
1.0
![]()
2.0
![]()
oh really i did not know quality got to 60 with some drops i just knew it had to be a locked 30.No, I'm playing in Quality Mode since it's 60fps too and I think they lowered some effects in the performance mode which I don't like.
Edit: And I know the game has even more problems with a stable framerate in quality mode but I'm not sensitive to stutter in games.
And last update already seemed to have something done to the graphics. Maybe it had the very latest PSSR 1.x added or something already prepared for the 2.x toggle. I swear it was a touch 'grainier' before.Apologies for the quick jpg image downgrade dump from the raw PNG files. It auto converts through PS app, sadly. In the future, I will extract via USB.
Here is GT7 before and after 2.0. RT/Rez + PSSR. You can see 2.0 cleaned up a lot of noise and imperfections. Especially in motion.
1.0
![]()
2.0
![]()
1.0
![]()
2.0
![]()
Zoomed in shots showing the noise cleanup.
1.0
![]()
2.0
![]()
1.0
![]()
2.0
![]()
Silent Hill 2 was released before PS5 Pro. So no PSSR on disc.Anybody has Silent Hill 2 on disc? Should be possible to test PSSR2 in framerate mode using the unpatched disc version.
Maybe delete game, go offline, re-install game. Not sure but it should work.
Yeah, last update was better than launch for sure. The 1.0x shots I took were this recent Sunday after the new car pack update. It wasn't as grainy as launch, but still had slight issues that became more apparent once I booted it up after 2.0 went live.And last update already seemed to have something done to the graphics. Maybe it had the very latest PSSR 1.x added or something already prepared for the 2.x toggle. I swear it was a touch 'grainier' before.
I am not that bothered as Returnal looks great after the res boost without PSSR.Saros better be PSSR and not TSR
Can be even better with PSSR, almost more future proof. We may have PSSR4 overwrite with ps6I am not that bothered as Returnal looks great after the res boost without PSSR.
I couldn't imagine when I had to go PC during the PS4 era, that we would be here with consoles.
Man, what a time to be alive. My wife is murdering little goombas, with better clarity with a SW2 update, DLSS is looking good for my PC, and Pro and Portal got damn great updates. The pro is becoming my most used at this point and I get to play Cyberpunk for the first time soon, also.
The tech for next gen is going to be fun to read about and have a question mark above my head not understanding, but being ready to hit the preorder button.
I'm just happier than a dog with two peters and more turned on than a two dollar whore in church. Good times.
Are you using (PS App) Game Library > Captures to access your PNG captures because that never converts to JPG for me. Using the iPad PS App.Apologies for the quick jpg image downgrade dump from the raw PNG files. It auto converts through PS app, sadly. In the future, I will extract via USB.
I wonder if Ghost of Yotei will get a patch. The game looks soft in performance mode. This and Spiderman 2 are the two games i want the most to be updated with pssr2.
Probably my most disappointed enhancement together with Alan Wake 2UE5 games like SH2 that use/abuse a large number (I've seen 12 frames mentioned) of previous frames for temporal accumulation are always going to show worse 'ghosting' or smearing at 30 vs 60fps or higher, from leaves streaking in front of the camera to more subtle disocclusion situations. So comparing 30fps with PSSR2 vs 60fps with UE5's own temporal super resolution (TSR) which probably has deeper context isn't a fair fight.
Are you using (PS App) Game Library > Captures to access your PNG captures because that never converts to JPG for me. Using the iPad PS App.
The old technique of messaging yourself or a friend with the PNG captures did convert to JPG afaicr.
Ok. How come some gams did receive an update to support pssr2? Genuinely curious.They are updated to PSSR 2 now, if you use the toggle
Nothing to patch
Did them from library.Are you using (PS App) Game Library > Captures to access your PNG captures because that never converts to JPG for me. Using the iPad PS App.
The old technique of messaging yourself or a friend with the PNG captures did convert to JPG afaicr.
Is it forced on a system level via OS on games with older PSSR applied with a new toggle option setting.Ok. How come some gams did receive an update to support pssr2? Genuinely curious.
Ok. How come some gams did receive an update to support pssr2? Genuinely curious.
Anyone has understand the expression "from today etc etc" means they are still working to refine the PSSR2 in all the games or the games already listed will keep the same "quality" and it's just about to increase the quantity of the games supported? That's something I haven't understand totally.
In theory, if the dev does their own patch instead of relying on the toggle they can tune the new pssr to produce more desired results. Some games also didn't come with PSSR initially. Some devs will do it and some wont.Ok. How come some gams did receive an update to support pssr2? Genuinely curious.
Ok. How come some gams did receive an update to support pssr2? Genuinely curious.
Can be even better with PSSR, almost more future proof. We may have PSSR4 overwrite with ps6
? Remedy has denied to working on a new update they just referring to the toggle option when claimed it's improved.They mentioned the game was patched. So they're not analyzing pssr2 with the toggle, but the patched implementation.
My AW2 game still has no updates. So I guess we have to wait a bit more to enjoy these upgrades proper.
If so, it would be weird that they made a patch only so DF could analyze its improvements but never release it to the public.? Remedy has denied to working on a new update they just referring to the toggle option when claimed it's improved.
DF talked about the later patch update released time agoIf so, it would be weird that they made a patch only so DF could analyze its improvements but never release it to the public.
PSSR2 improved a lot of the muddiness of AW2but the IQ is still poor. I don't know, Remedy's way of resolving thin specular highlights is really poor. Which makes otherwise great looking gzme a dissapointment. Same with Control.
? At least the version of AW2 I have hasn't changed since I installed it in October last year.DF talked about the later patch update released time ago![]()
It's curious though, that even games with seemingly fully pre-baked lighting like AW2 have such an aggressive dithering... It's something Remedy really should try to improve in their future Northlight engine versions.the issue with Alan Wake 2 is that they make heavy use of dithering like UE5 games often do.
so much of the lighting is rendered at insanely low definition and then TAA smeared.
with a sub 1080p resolution, that will always look bad.
and while AW2 isn't as bad as most UE5 games, it's still pretty bad.
I could be wrong but I thought I saw captured on PS5 in some of the footageI'm pretty sure it's PSSR 2 going by how incredibly clean and sharp the latest footage looks.
the issue with Alan Wake 2 is that they make heavy use of dithering like UE5 games often do.
so much of the lighting is rendered at insanely low definition and then TAA smeared.
with a sub 1080p resolution, that will always look bad.
and while AW2 isn't as bad as most UE5 games, it's still pretty bad.
I could be wrong but I thought I saw captured on PS5 in some of the footage
PSSR2 improved a lot of the muddiness of AW2, but the overall IQ is still unpleasant to look at. I don't know, Remedy's way of resolving all the thin specular highlights is really poor, which makes otherwise great looking game a disappointment. Same thing with Control. Such a shame.
Yeah, absolutely horrible. If I was a visual lead at Remedy, I would make sure that the tech team made what ever compromises needed to get a cleaner image. Yuck!They use sub native resolution for post processing so any element that is covered by bloom, DOF of anything else will look aliased as fuck.
And this shit was still present when I played the game yesterday:
![]()
It's funny though, that even games with seemingly fully pre-baked lighting have such an aggressive dithering. It's something Remedy really should try to improve in their future Northlight engine versions.
Yeah, absolutely horrible. If I was a visual lead at Remedy, I would make sure that the tech team made what ever compromises needed to get a cleaner image. Yuck!
I have to say I've just never understood the hype around this game's graphics. It's fine. It looks decent. I just don't think it's some current gen showcase like the weirdos in the graphics thread do. And the image quality on the base console is abysmal.
Yeah, I'm not holding my breath. What I meant was to fix the engine/dither/denoising way back before releasing the game. Why would anyone launch a (otherwise beautiful) game with that kind of visual issues?Given that Remedy is not exactly swimming in money, I doubt they will do major work that is needed to fix this. Game still looks much better with PSSR2.
it's insane looking on PC with path tracing and at higher resolutions.
but it doesn't look all that great on Console equivalent hardware.