Even with twitter compression, there is a clear difference.These screenshots are from twitter, so they're pretty compressed and zoomed in, but the difference in GoY between PSSR1 and PSSR2 is quite noticeable, especially in the vegetation, where the visual noise is basically gone, and the MC's cloak looks much cleaner as well.
PSSR1
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PSSR 2
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These screenshots are from twitter, so they're pretty compressed and zoomed in, but the difference in GoY between PSSR1 and PSSR2 is quite noticeable, especially in the vegetation, where the visual noise is basically gone, and the MC's cloak looks much cleaner as well.
PSSR1
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PSSR 2
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We lived like animals…These screenshots are from twitter, so they're pretty compressed and zoomed in, but the difference in GoY between PSSR1 and PSSR2 is quite noticeable, especially in the vegetation, where the visual noise is basically gone, and the MC's cloak looks much cleaner as well.
PSSR1
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PSSR 2
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No it isn't?!
Bluepoint did the remake collection with Uncharted 1-3 on PS4.
I'm talking about the PS5 collection with U4 and The Lost Legacy.
That negative LOD bias theory could be true as well. There are games on PC that don't change it when using reconstructions and have worse textures because of that (even Cyberpunk as @Corporal.Hicks proved - RIP).
I think he is talking about U4/TLL port for PS5.
Looks like a glitch/bug that needs to be addressed. I see these shader bugs on the PC all the time as well, even in native with no ML upscalers in use.There is a nice image boost in game, but you couldn't pay me to use pro to the fullest capabilities on it.
This is very distracting when it appears. Only happens on uncapped performance and looks hideous. Tracked down a bounty the other day and her ponytail was going wild like that. Happens to capes too, but not as badly.
Whoa. I hadn't even checked because no one had anything substantive to say. Nice.These screenshots are from twitter, so they're pretty compressed and zoomed in, but the difference in GoY between PSSR1 and PSSR2 is quite noticeable, especially in the vegetation, where the visual noise is basically gone, and the MC's cloak looks much cleaner as well.
PSSR1
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PSSR 2
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Saw this about TLOU2 and damn
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those vents look new lol.
This is very distracting when it appears. Only happens on uncapped performance and looks hideous. Tracked down a bounty the other day and her ponytail was going wild like that. Happens to capes too, but not as badly.
You might want to hold off on Cyberpunk a bit, they announced a pro version in the works.Yeah performance pro mode in Spider-Man 2 is pin sharp i don't remember it looking this clean. I'm ready to finally finish Cyberpunk hopefully they'll announce something soon.
Seems like a physics bug with specific objects. I've mostly noticed it on the hair of certain enemies. It's been there way before PSSR2.This happens only when system toggle is on or just in game in general?
maybe PSSR 2 is something inside US! and the clarity and smoother gameplay is us actually GROWING as humans. and as humans, we will learn to love more via the clearer "textures" (i.e. our feelings), the world will begin to heal through smoother framerates (i.e. "society"). jesus christ i get it now!!The placebo effect is incredible. There a ton of people on reddit claiming their non PSSR games looks better with the toggle on. And you can get the exact opposite one, people claiming new PSSR looks identical xD
does it make me gay that i redownloaded Dragon Age Veilguard and am enjoying it a bit (the gameplay) now with the PSSR 2 update? i also kissed a guy at the christmas party last year, but we said "no homo" after.
does it make me gay that i redownloaded Dragon Age Veilguard and am enjoying it a bit (the gameplay) now with the PSSR 2 update? i also kissed a guy at the christmas party last year, but we said "no homo" after.
Yeah this part makes me wonder why this is even a toggle in the system settings. Is there a single game that isn't better? Why even make this an option? Just flat out replace PSSR1 for all previous titles, and any new ones will be designed for PSSR2 from the start so "compatibility" wouldn't even be a thing.
- Amazingly, EVERY PSSR 1 title is meaningful improved with this update.
MisterXDTV has one, look through his posts. It's a link to a google doc.Do you guys have Any list with all the pssr enhanced games?
It may be at system level where games in general can be toggled going forward for PSSR or not. Like how you have the option on the PC to turn on FSR, DLSS, XeSS or not.Yeah this part makes me wonder why this is even a toggle in the system settings. Is there a single game that isn't better? Why even make this an option? Just flat out replace PSSR1 for all previous titles, and any new ones will be designed for PSSR2 from the start so "compatibility" wouldn't even be a thing.
Just seems odd that in 5 years there is still going to be this PSSR option in the system menu that applies to like 20 games released during a specific year long timeframe, and there is zero reason to not have it enabled.
Check out the rivets!!! Can barely see them on the old version.Saw this about TLOU2 and damn
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those vents look new lol.
Yeah this part makes me wonder why this is even a toggle in the system settings. Is there a single game that isn't better? Why even make this an option? Just flat out replace PSSR1 for all previous titles, and any new ones will be designed for PSSR2 from the start so "compatibility" wouldn't even be a thing.
Just seems odd that in 5 years there is still going to be this PSSR option in the system menu that applies to like 20 games released during a specific year long timeframe, and there is zero reason to not have it enabled.
100% of games isn't like the PS4 where there are thousands of them, it's literally like 20 games that use PSSR.There is a small chance that you will see some issues with PSSR2 vs. PSSR1, that's why they leave it up to you (PS4 Pro boost worked the same way) because they don't test it 100% in games.
100% of games isn't like the PS4 where there are thousands of them, it's literally like 20 games that use PSSR.
Crazy right? PSSR 2 is almost like a remaster engine for some gamesCheck out the rivets!!! Can barely see them on the old version.
So I've had a chance to test out a bunch more games over the last couple of days and I won't go into details on each of them because my comments will largely be repeats of what we've heard many times already. Needless to say, after personally testing over 20 titles there are a couple of key takeaways I want to highlight:
HOGWARTS LEGACY
Let me explain: Previously, Hogwarts Legacy was largely unflattering to play on the PRO IMO. The uncapped performance is all over the place where it was only a good experience on the Performance (or HFR) mode. Here you could lock to 60 and run in the 80-90 fps range unlocked around the castle at least. However, the resolution loss was noticeable and this mode removes arguably the best feature of Hogwart's visuals....the Ray Tracing. Anyone that has seen Hogwart's on a high end PC with RT and Ray Reconstruction knows how transformative the RT can be in this one. The game was designed with it in mind with tons of specular surfaces showing beautiful reflections and shadows. The problem was the RT on the base consoles was extremely limited and underperforming (and thus not usable). So the Pro added "enhanced RT" with higher quality Reflections and shadows right? Well, at launch the Pro's RT mode was actually horrendous looking IMO. There were tons of noise and artifacts throughout not to mention the highly variable performance that requires the 30fps lock to be enable. The 30fps combined with the noisy unstable image, particularly in the reflections and shadows, made the RT mode look worse than every other mode IMO.
Fast forward to today and it's crazy to say but PSSR 2 has transformed this game to me. First, I would venture to say that the PSSR 2 reconstruction in this game is as close to "perfect" as I have seen meaning there is simply no artifacts, breakup, jagged edges, or blurriness at all. It is the clearest and most temporally stable of all PSSR 2updates I've seen in all modes. Thus the Performance mode effective looks "native 4K" while running at 60-90fps. That is great and again negates the whole point of the quality and balanced modes IMO. However, the real surprise was just HOW MUCH BETTER THE RT FIDELITY MODE LOOKS NOW. Seriously, it's crazy what this upscaler has done to that mode. I went from swearing to never look at the RT mode again with the initial PRO integration, to not wanting to put the controller down and just exploring every part of the castle. The RT effects are so much more convincing with nearly all of the noise removed and the temporal stability of the image absolutely transforming that mode. It's super impressive and rivals the PC look (except for the Ray Reconstruction).
The game came across as being such a mess to me on console and the PRO previously that I was questioning how the developers could even bother to release it in that way. The PRO didn't really fix the variable performance and seemingly shipped with a broken RT mode. Now, I just kept thinking "wow this is what the game was meant to look like all along on the PRO?" It really bought home the fact that most of the beauty in the visuals that the developers worked so hard to create was largely masked or "uglified" by the upscaling tech. Seriously, FSR just completely butchers many games and PSSR 1 actually did look better in most cases. But in hindsight, PSSR 1 was still pretty bad and did much to hide so much detail and beauty in the image. No game shows this more to me than Hogwarts Legacy (so far)
MisterXDTV has one, look through his posts. It's a link to a google doc.
It's far more than 20,100% of games isn't like the PS4 where there are thousands of them, it's literally like 20 games that use PSSR.
Looks like a glitch/bug that needs to be addressed. I see these shader bugs on the PC all the time as well, even in native with no ML upscalers in use.
This happens only when system toggle is on or just in game in general?
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SH2 isn't getting back performance mode PSSR it would appear.
I don't think any of the games in that blog post are getting any updates to native PSSR 2 contrary to what DF have being saying in their videos. I think it's all just the toggle.
Some side note by me about this PSSR2 "forced" enhancement: from my personal experience the sharpening seems extremely exaggerated in all the games I tested; they should really consider to tone down a bit because can be really off. 2° strage flaw I noticed it seems in the very tiny animated details there is a very annoying ghosting trials. Don't know if happens all the time but in RE4R the dead body of the dog/wolf before the village entrance, the flies around leave a trial of ghosting really visible very similar to the FSR2 limitations. Hope it's just a bad case of forced implementation. Said that I really hope in the next months they continue to update the PSSR2 regularly and it's the left in this state; not would seems the case but who knows.So I've had a chance to test out a bunch more games over the last couple of days and I won't go into details on each of them because my comments will largely be repeats of what we've heard many times already. Needless to say, after personally testing over 20 titles there are a couple of key takeaways I want to highlight:
Also, I have to call out what I felt was probably the biggest upgrade from this new PSSR. Of all the titles, the one that stuck out to me most was.........
- Amazingly, EVERY PSSR 1 title is meaningful improved with this update. Contrary to the initial PSSR 1 integrations where it was hit or miss and some titles were not really considered upgrades, EVERY title is better now with this update. There wasn't one title where there were noticeable issues or artifacts introduced where you wouldn't want to enable the system toggle
- This update effectively removes the need for the plethora of graphical options that are present in many titles in terms of quality/balanced/performance modes and upscaler choices. This has essentially realized the original vision for PS5 PRO where a single "PRO" mode combining the quality and performance modes will be all that is needed. For example, Silent Hill F's single PRO mode is now clearly the best way to play that game with no more wishing for a "PSSR off" mode or a "high resolution" quality mode. Similarly, something like Avatar or Outlaws which had tons of modes and upscaler settings are now clearly best played with the intended "Quality (60fps)" mode on PRO. No need for an FSR3 toggle (which looks way worse) and no need for the "30fps Quality" and the "Favor Quality (40fps) modes (which look the same but run slower). Just unnecessary noise at this point. Also, some games had balanced modes which previously did look better than the performance modes with the higher input resolutions (i.e. Days Gone Remastered, Hogwarts Legacy) but now the effectiveness of the PSSR 2 upscaling from 1080p to 4K pretty much eliminates the purpose of Balanced mode. In every case, playing with the higher perf and indistinguishable IQ of the performance mode is preferred (only exception are titles where Balanced mode has additional features like RT such as AC Shadows, Alan Wake 2 etc).
- I need to reiterate this: PSSR 1 did look like an improvement over FSR and non-ML upscalers used on the base PS5. But man, PSSR 2 is such a revelation, that it's hard to think that we played games with the IQ of PSSR 1 for the past year+. I mean there is absolutely no going back to PSSR 1 quality! The difference is that big and that revelatory!
HOGWARTS LEGACY
Let me explain: Previously, Hogwarts Legacy was largely unflattering to play on the PRO IMO. The uncapped performance is all over the place where it was only a good experience on the Performance (or HFR) mode. Here you could lock to 60 and run in the 80-90 fps range unlocked around the castle at least. However, the resolution loss was noticeable and this mode removes arguably the best feature of Hogwart's visuals....the Ray Tracing. Anyone that has seen Hogwart's on a high end PC with RT and Ray Reconstruction knows how transformative the RT can be in this one. The game was designed with it in mind with tons of specular surfaces showing beautiful reflections and shadows. The problem was the RT on the base consoles was extremely limited and underperforming (and thus not usable). So the Pro added "enhanced RT" with higher quality Reflections and shadows right? Well, at launch the Pro's RT mode was actually horrendous looking IMO. There were tons of noise and artifacts throughout not to mention the highly variable performance that requires the 30fps lock to be enable. The 30fps combined with the noisy unstable image, particularly in the reflections and shadows, made the RT mode look worse than every other mode IMO.
Fast forward to today and it's crazy to say but PSSR 2 has transformed this game to me. First, I would venture to say that the PSSR 2 reconstruction in this game is as close to "perfect" as I have seen meaning there is simply no artifacts, breakup, jagged edges, or blurriness at all. It is the clearest and most temporally stable of all PSSR 2updates I've seen in all modes. Thus the Performance mode effective looks "native 4K" while running at 60-90fps. That is great and again negates the whole point of the quality and balanced modes IMO. However, the real surprise was just HOW MUCH BETTER THE RT FIDELITY MODE LOOKS NOW. Seriously, it's crazy what this upscaler has done to that mode. I went from swearing to never look at the RT mode again with the initial PRO integration, to not wanting to put the controller down and just exploring every part of the castle. The RT effects are so much more convincing with nearly all of the noise removed and the temporal stability of the image absolutely transforming that mode. It's super impressive and rivals the PC look (except for the Ray Reconstruction).
The game came across as being such a mess to me on console and the PRO previously that I was questioning how the developers could even bother to release it in that way. The PRO didn't really fix the variable performance and seemingly shipped with a broken RT mode. Now, I just kept thinking "wow this is what the game was meant to look like all along on the PRO?" It really bought home the fact that most of the beauty in the visuals that the developers worked so hard to create was largely masked or "uglified" by the upscaling tech. Seriously, FSR just completely butchers many games and PSSR 1 actually did look better in most cases. But in hindsight, PSSR 1 was still pretty bad and did much to hide so much detail and beauty in the image. No game shows this more to me than Hogwarts Legacy (so far)
In general, yes. Performance mode is where you will see the big gains.Am I right in thinking that PSSR (2.0) is best when using the performance setting in games when available due to lowest Res being upscaled to decent image quality? I I pick balanced or quality presets where the resolution is not dropped as much, the results are not as impressive?
There is a nice image boost in game, but you couldn't pay me to use pro to the fullest capabilities on it.
This is very distracting when it appears. Only happens on uncapped performance and looks hideous. Tracked down a bounty the other day and her ponytail was going wild like that. Happens to capes too, but not as badly.
In general, yes. Performance mode is where you will see the big gains.
Unless the game is SH2 remake, in which case you have been permanently screwed over outside of quality mode :/Yeah, with higher internal resolutions differences will be less visible.
Unless the game is SH2 remake, in which case you have been permanently screwed over outside of quality mode :/
According to he PS Blog both Silent Hill 2 and Silent Hill f should receive a specific game patch?
Or has it already dropped?
Passing this site along that monitors all Pro enhanced games along with which enhancements:MisterXDTV has one, look through his posts. It's a link to a google doc.
See aboveDo you guys have Any list with all the pssr enhanced games?
Passing this site along that monitors all Pro enhanced games along with which enhancements:
PS5 Pro Enhanced Games
Detailing how every PS5 game is enhanced for the PS5 Pro.www.ps5progames.com
Yeah this part makes me wonder why this is even a toggle in the system settings. Is there a single game that isn't better? Why even make this an option? Just flat out replace PSSR1 for all previous titles, and any new ones will be designed for PSSR2 from the start so "compatibility" wouldn't even be a thing.
Just seems odd that in 5 years there is still going to be this PSSR option in the system menu that applies to like 20 games released during a specific year long timeframe, and there is zero reason to not have it enabled.
W8, did they tell anything about SH 2? I remember only SH f...
W8, did they tell anything about SH 2? I remember only SH f...
First, we're happy to share that two of Konami's titles, SILENT HILL 2 and SILENT HILL f, are upgrading to use this new technology to great effect. Here's what the team behind SILENT HILL f had to say:
I thought it already did?Helldivers 2 needs to support this. I thought they said a while back they properly wanted to support the Pro...
Their engine does not support any sort of ML at this time.I thought it already did?
If not that might explain why it looks so much worse than it does on PC.
Those motherf at Blooper...
EhhTheir engine does not support any sort of ML at this time.
On the Pro, it is no longer the case and looks just like the PC version now. It is 1440p performance mode (1800p quality mode) and now runs all the same high rez textures, lighting and effects. They stealth updated it several months back in one of the big patches and I was blown away they finally fixed the graphics, on the Pro at least.
Tested it with my buddy's 9070XT maxed out with the Pro running and they were the same other than resolution, which also wasn't as noticeable on an 32" Asus 4K OLED.
Just need to turn off the crappy blurring AA filter and deal with a slight jaggies here and there.
But development on SH1 is ongoing and Konami could hook up this to that. They could be even bossy with that and don't pay any extra (as part of the delivery that Bloober needs to do). Like it is something that a programmer could do in 1-3 days probably. Then maybe one QA person would check it.Development on SH2 is done and Konami isn't going to pay for extra development time.