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Starting today, more games benefit from new PSSR upscaling on PS5 Pro

These screenshots are from twitter, so they're pretty compressed and zoomed in, but the difference in GoY between PSSR1 and PSSR2 is quite noticeable, especially in the vegetation, where the visual noise is basically gone, and the MC's cloak looks much cleaner as well.

PSSR1

HDrhadwbgAAwypt


PSSR 2

HDrhbnIasAA4Bge
Even with twitter compression, there is a clear difference.
 
These screenshots are from twitter, so they're pretty compressed and zoomed in, but the difference in GoY between PSSR1 and PSSR2 is quite noticeable, especially in the vegetation, where the visual noise is basically gone, and the MC's cloak looks much cleaner as well.

PSSR1

HDrhadwbgAAwypt


PSSR 2

HDrhbnIasAA4Bge

There is a nice image boost in game, but you couldn't pay me to use pro to the fullest capabilities on it.

This is very distracting when it appears. Only happens on uncapped performance and looks hideous. Tracked down a bounty the other day and her ponytail was going wild like that. Happens to capes too, but not as badly.
 
These screenshots are from twitter, so they're pretty compressed and zoomed in, but the difference in GoY between PSSR1 and PSSR2 is quite noticeable, especially in the vegetation, where the visual noise is basically gone, and the MC's cloak looks much cleaner as well.

PSSR1

HDrhadwbgAAwypt


PSSR 2

HDrhbnIasAA4Bge
We lived like animals…
No it isn't?!
Bluepoint did the remake collection with Uncharted 1-3 on PS4.
I'm talking about the PS5 collection with U4 and The Lost Legacy.
That negative LOD bias theory could be true as well. There are games on PC that don't change it when using reconstructions and have worse textures because of that (even Cyberpunk as @Corporal.Hicks proved - RIP).



I think he is talking about U4/TLL port for PS5.
Lil Yachty Drake GIF

My bad. Anyways it'd be fantastic if they had some support studio for that.
 
There is a nice image boost in game, but you couldn't pay me to use pro to the fullest capabilities on it.

This is very distracting when it appears. Only happens on uncapped performance and looks hideous. Tracked down a bounty the other day and her ponytail was going wild like that. Happens to capes too, but not as badly.
Looks like a glitch/bug that needs to be addressed. I see these shader bugs on the PC all the time as well, even in native with no ML upscalers in use.
 
These screenshots are from twitter, so they're pretty compressed and zoomed in, but the difference in GoY between PSSR1 and PSSR2 is quite noticeable, especially in the vegetation, where the visual noise is basically gone, and the MC's cloak looks much cleaner as well.

PSSR1

HDrhadwbgAAwypt


PSSR 2

HDrhbnIasAA4Bge
Whoa. I hadn't even checked because no one had anything substantive to say. Nice.

Saw this about TLOU2 and damn

b35s20jqzopg1.jpg



those vents look new lol.


Doesn't show image for me :(
 
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The placebo effect is incredible. There a ton of people on reddit claiming their non PSSR games looks better with the toggle on. And you can get the exact opposite one, people claiming new PSSR looks identical xD
maybe PSSR 2 is something inside US! and the clarity and smoother gameplay is us actually GROWING as humans. and as humans, we will learn to love more via the clearer "textures" (i.e. our feelings), the world will begin to heal through smoother framerates (i.e. "society"). jesus christ i get it now!!
 
So I've had a chance to test out a bunch more games over the last couple of days and I won't go into details on each of them because my comments will largely be repeats of what we've heard many times already. Needless to say, after personally testing over 20 titles there are a couple of key takeaways I want to highlight:
  1. Amazingly, EVERY PSSR 1 title is meaningful improved with this update. Contrary to the initial PSSR 1 integrations where it was hit or miss and some titles were not really considered upgrades, EVERY title is better now with this update. There wasn't one title where there were noticeable issues or artifacts introduced where you wouldn't want to enable the system toggle
  2. This update effectively removes the need for the plethora of graphical options that are present in many titles in terms of quality/balanced/performance modes and upscaler choices. This has essentially realized the original vision for PS5 PRO where a single "PRO" mode combining the quality and performance modes will be all that is needed. For example, Silent Hill F's single PRO mode is now clearly the best way to play that game with no more wishing for a "PSSR off" mode or a "high resolution" quality mode. Similarly, something like Avatar or Outlaws which had tons of modes and upscaler settings are now clearly best played with the intended "Quality (60fps)" mode on PRO. No need for an FSR3 toggle (which looks way worse) and no need for the "30fps Quality" and the "Favor Quality (40fps) modes (which look the same but run slower). Just unnecessary noise at this point. Also, some games had balanced modes which previously did look better than the performance modes with the higher input resolutions (i.e. Days Gone Remastered, Hogwarts Legacy) but now the effectiveness of the PSSR 2 upscaling from 1080p to 4K pretty much eliminates the purpose of Balanced mode. In every case, playing with the higher perf and indistinguishable IQ of the performance mode is preferred (only exception are titles where Balanced mode has additional features like RT such as AC Shadows, Alan Wake 2 etc).
  3. I need to reiterate this: PSSR 1 did look like an improvement over FSR and non-ML upscalers used on the base PS5. But man, PSSR 2 is such a revelation, that it's hard to think that we played games with the IQ of PSSR 1 for the past year+. I mean there is absolutely no going back to PSSR 1 quality! The difference is that big and that revelatory!
Also, I have to call out what I felt was probably the biggest upgrade from this new PSSR. Of all the titles, the one that stuck out to me most was.........

HOGWARTS LEGACY

Let me explain: Previously, Hogwarts Legacy was largely unflattering to play on the PRO IMO. The uncapped performance is all over the place where it was only a good experience on the Performance (or HFR) mode. Here you could lock to 60 and run in the 80-90 fps range unlocked around the castle at least. However, the resolution loss was noticeable and this mode removes arguably the best feature of Hogwart's visuals....the Ray Tracing. Anyone that has seen Hogwart's on a high end PC with RT and Ray Reconstruction knows how transformative the RT can be in this one. The game was designed with it in mind with tons of specular surfaces showing beautiful reflections and shadows. The problem was the RT on the base consoles was extremely limited and underperforming (and thus not usable). So the Pro added "enhanced RT" with higher quality Reflections and shadows right? Well, at launch the Pro's RT mode was actually horrendous looking IMO. There were tons of noise and artifacts throughout not to mention the highly variable performance that requires the 30fps lock to be enable. The 30fps combined with the noisy unstable image, particularly in the reflections and shadows, made the RT mode look worse than every other mode IMO.

Fast forward to today and it's crazy to say but PSSR 2 has transformed this game to me. First, I would venture to say that the PSSR 2 reconstruction in this game is as close to "perfect" as I have seen meaning there is simply no artifacts, breakup, jagged edges, or blurriness at all. It is the clearest and most temporally stable of all PSSR 2updates I've seen in all modes. Thus the Performance mode effective looks "native 4K" while running at 60-90fps. That is great and again negates the whole point of the quality and balanced modes IMO. However, the real surprise was just HOW MUCH BETTER THE RT FIDELITY MODE LOOKS NOW. Seriously, it's crazy what this upscaler has done to that mode. I went from swearing to never look at the RT mode again with the initial PRO integration, to not wanting to put the controller down and just exploring every part of the castle. The RT effects are so much more convincing with nearly all of the noise removed and the temporal stability of the image absolutely transforming that mode. It's super impressive and rivals the PC look (except for the Ray Reconstruction).

The game came across as being such a mess to me on console and the PRO previously that I was questioning how the developers could even bother to release it in that way. The PRO didn't really fix the variable performance and seemingly shipped with a broken RT mode. Now, I just kept thinking "wow this is what the game was meant to look like all along on the PRO?" It really bought home the fact that most of the beauty in the visuals that the developers worked so hard to create was largely masked or "uglified" by the upscaling tech. Seriously, FSR just completely butchers many games and PSSR 1 actually did look better in most cases. But in hindsight, PSSR 1 was still pretty bad and did much to hide so much detail and beauty in the image. No game shows this more to me than Hogwarts Legacy (so far :messenger_winking: )
 
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does it make me gay that i redownloaded Dragon Age Veilguard and am enjoying it a bit (the gameplay) now with the PSSR 2 update? i also kissed a guy at the christmas party last year, but we said "no homo" after.
 
  1. Amazingly, EVERY PSSR 1 title is meaningful improved with this update.
Yeah this part makes me wonder why this is even a toggle in the system settings. Is there a single game that isn't better? Why even make this an option? Just flat out replace PSSR1 for all previous titles, and any new ones will be designed for PSSR2 from the start so "compatibility" wouldn't even be a thing.

Just seems odd that in 5 years there is still going to be this PSSR option in the system menu that applies to like 20 games released during a specific year long timeframe, and there is zero reason to not have it enabled.
 
Yeah this part makes me wonder why this is even a toggle in the system settings. Is there a single game that isn't better? Why even make this an option? Just flat out replace PSSR1 for all previous titles, and any new ones will be designed for PSSR2 from the start so "compatibility" wouldn't even be a thing.

Just seems odd that in 5 years there is still going to be this PSSR option in the system menu that applies to like 20 games released during a specific year long timeframe, and there is zero reason to not have it enabled.
It may be at system level where games in general can be toggled going forward for PSSR or not. Like how you have the option on the PC to turn on FSR, DLSS, XeSS or not.

Plus individual games having the option in a menu (like GT7 for example). Something SH2 and the like should've had.
 
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Yeah this part makes me wonder why this is even a toggle in the system settings. Is there a single game that isn't better? Why even make this an option? Just flat out replace PSSR1 for all previous titles, and any new ones will be designed for PSSR2 from the start so "compatibility" wouldn't even be a thing.

Just seems odd that in 5 years there is still going to be this PSSR option in the system menu that applies to like 20 games released during a specific year long timeframe, and there is zero reason to not have it enabled.

There is a small chance that you will see some issues with PSSR2 vs. PSSR1, that's why they leave it up to you (PS4 Pro boost worked the same way) because they don't test it 100% in games.
 
Am I right in thinking that PSSR (2.0) is best when using the performance setting in games when available due to lowest Res being upscaled to decent image quality? I I pick balanced or quality presets where the resolution is not dropped as much, the results are not as impressive?
 
So I've had a chance to test out a bunch more games over the last couple of days and I won't go into details on each of them because my comments will largely be repeats of what we've heard many times already. Needless to say, after personally testing over 20 titles there are a couple of key takeaways I want to highlight:

HOGWARTS LEGACY

Let me explain: Previously, Hogwarts Legacy was largely unflattering to play on the PRO IMO. The uncapped performance is all over the place where it was only a good experience on the Performance (or HFR) mode. Here you could lock to 60 and run in the 80-90 fps range unlocked around the castle at least. However, the resolution loss was noticeable and this mode removes arguably the best feature of Hogwart's visuals....the Ray Tracing. Anyone that has seen Hogwart's on a high end PC with RT and Ray Reconstruction knows how transformative the RT can be in this one. The game was designed with it in mind with tons of specular surfaces showing beautiful reflections and shadows. The problem was the RT on the base consoles was extremely limited and underperforming (and thus not usable). So the Pro added "enhanced RT" with higher quality Reflections and shadows right? Well, at launch the Pro's RT mode was actually horrendous looking IMO. There were tons of noise and artifacts throughout not to mention the highly variable performance that requires the 30fps lock to be enable. The 30fps combined with the noisy unstable image, particularly in the reflections and shadows, made the RT mode look worse than every other mode IMO.

Fast forward to today and it's crazy to say but PSSR 2 has transformed this game to me. First, I would venture to say that the PSSR 2 reconstruction in this game is as close to "perfect" as I have seen meaning there is simply no artifacts, breakup, jagged edges, or blurriness at all. It is the clearest and most temporally stable of all PSSR 2updates I've seen in all modes. Thus the Performance mode effective looks "native 4K" while running at 60-90fps. That is great and again negates the whole point of the quality and balanced modes IMO. However, the real surprise was just HOW MUCH BETTER THE RT FIDELITY MODE LOOKS NOW. Seriously, it's crazy what this upscaler has done to that mode. I went from swearing to never look at the RT mode again with the initial PRO integration, to not wanting to put the controller down and just exploring every part of the castle. The RT effects are so much more convincing with nearly all of the noise removed and the temporal stability of the image absolutely transforming that mode. It's super impressive and rivals the PC look (except for the Ray Reconstruction).

The game came across as being such a mess to me on console and the PRO previously that I was questioning how the developers could even bother to release it in that way. The PRO didn't really fix the variable performance and seemingly shipped with a broken RT mode. Now, I just kept thinking "wow this is what the game was meant to look like all along on the PRO?" It really bought home the fact that most of the beauty in the visuals that the developers worked so hard to create was largely masked or "uglified" by the upscaling tech. Seriously, FSR just completely butchers many games and PSSR 1 actually did look better in most cases. But in hindsight, PSSR 1 was still pretty bad and did much to hide so much detail and beauty in the image. No game shows this more to me than Hogwarts Legacy (so far :messenger_winking: )

I postponed playing this game for so long, I had tested the Trial and I bought it months ago, Over the weekend when I was flying home i re watched a couple of Harry Potter movies in the airplane. And decided to put time on this game, and the RT is really good, I am playing it in RT Fidelity mode if IIRC, it has some frame rate drops here and there on the Pro, the graphics are really good. And the game is really fun, it's good I waited until PSSR2 was released I am having a blast.
 
Looks like a glitch/bug that needs to be addressed. I see these shader bugs on the PC all the time as well, even in native with no ML upscalers in use.

It's just the physics for some stuff. It's weird but definitely a bug. Reminds me of GTA 3 where you can break the physics on PC running it at a high frame rate. I was hoping they would have patched it when Legends came out. But nothing.

This happens only when system toggle is on or just in game in general?

Just the game in general. Can't speak to the base system side of things. But performance RT Pro mode with VRR to either smoothed or uncapped it just has some cloth and hair going absolute ape shit lol.

I should say to both. I haven't done absolutely loads on it, so I am unsure how wide spread it is. Because I got bored pretty fast, but the white dye house in the first area is where that video is from.
 
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So I've had a chance to test out a bunch more games over the last couple of days and I won't go into details on each of them because my comments will largely be repeats of what we've heard many times already. Needless to say, after personally testing over 20 titles there are a couple of key takeaways I want to highlight:
  1. Amazingly, EVERY PSSR 1 title is meaningful improved with this update. Contrary to the initial PSSR 1 integrations where it was hit or miss and some titles were not really considered upgrades, EVERY title is better now with this update. There wasn't one title where there were noticeable issues or artifacts introduced where you wouldn't want to enable the system toggle
  2. This update effectively removes the need for the plethora of graphical options that are present in many titles in terms of quality/balanced/performance modes and upscaler choices. This has essentially realized the original vision for PS5 PRO where a single "PRO" mode combining the quality and performance modes will be all that is needed. For example, Silent Hill F's single PRO mode is now clearly the best way to play that game with no more wishing for a "PSSR off" mode or a "high resolution" quality mode. Similarly, something like Avatar or Outlaws which had tons of modes and upscaler settings are now clearly best played with the intended "Quality (60fps)" mode on PRO. No need for an FSR3 toggle (which looks way worse) and no need for the "30fps Quality" and the "Favor Quality (40fps) modes (which look the same but run slower). Just unnecessary noise at this point. Also, some games had balanced modes which previously did look better than the performance modes with the higher input resolutions (i.e. Days Gone Remastered, Hogwarts Legacy) but now the effectiveness of the PSSR 2 upscaling from 1080p to 4K pretty much eliminates the purpose of Balanced mode. In every case, playing with the higher perf and indistinguishable IQ of the performance mode is preferred (only exception are titles where Balanced mode has additional features like RT such as AC Shadows, Alan Wake 2 etc).
  3. I need to reiterate this: PSSR 1 did look like an improvement over FSR and non-ML upscalers used on the base PS5. But man, PSSR 2 is such a revelation, that it's hard to think that we played games with the IQ of PSSR 1 for the past year+. I mean there is absolutely no going back to PSSR 1 quality! The difference is that big and that revelatory!
Also, I have to call out what I felt was probably the biggest upgrade from this new PSSR. Of all the titles, the one that stuck out to me most was.........

HOGWARTS LEGACY

Let me explain: Previously, Hogwarts Legacy was largely unflattering to play on the PRO IMO. The uncapped performance is all over the place where it was only a good experience on the Performance (or HFR) mode. Here you could lock to 60 and run in the 80-90 fps range unlocked around the castle at least. However, the resolution loss was noticeable and this mode removes arguably the best feature of Hogwart's visuals....the Ray Tracing. Anyone that has seen Hogwart's on a high end PC with RT and Ray Reconstruction knows how transformative the RT can be in this one. The game was designed with it in mind with tons of specular surfaces showing beautiful reflections and shadows. The problem was the RT on the base consoles was extremely limited and underperforming (and thus not usable). So the Pro added "enhanced RT" with higher quality Reflections and shadows right? Well, at launch the Pro's RT mode was actually horrendous looking IMO. There were tons of noise and artifacts throughout not to mention the highly variable performance that requires the 30fps lock to be enable. The 30fps combined with the noisy unstable image, particularly in the reflections and shadows, made the RT mode look worse than every other mode IMO.

Fast forward to today and it's crazy to say but PSSR 2 has transformed this game to me. First, I would venture to say that the PSSR 2 reconstruction in this game is as close to "perfect" as I have seen meaning there is simply no artifacts, breakup, jagged edges, or blurriness at all. It is the clearest and most temporally stable of all PSSR 2updates I've seen in all modes. Thus the Performance mode effective looks "native 4K" while running at 60-90fps. That is great and again negates the whole point of the quality and balanced modes IMO. However, the real surprise was just HOW MUCH BETTER THE RT FIDELITY MODE LOOKS NOW. Seriously, it's crazy what this upscaler has done to that mode. I went from swearing to never look at the RT mode again with the initial PRO integration, to not wanting to put the controller down and just exploring every part of the castle. The RT effects are so much more convincing with nearly all of the noise removed and the temporal stability of the image absolutely transforming that mode. It's super impressive and rivals the PC look (except for the Ray Reconstruction).

The game came across as being such a mess to me on console and the PRO previously that I was questioning how the developers could even bother to release it in that way. The PRO didn't really fix the variable performance and seemingly shipped with a broken RT mode. Now, I just kept thinking "wow this is what the game was meant to look like all along on the PRO?" It really bought home the fact that most of the beauty in the visuals that the developers worked so hard to create was largely masked or "uglified" by the upscaling tech. Seriously, FSR just completely butchers many games and PSSR 1 actually did look better in most cases. But in hindsight, PSSR 1 was still pretty bad and did much to hide so much detail and beauty in the image. No game shows this more to me than Hogwarts Legacy (so far :messenger_winking: )
Some side note by me about this PSSR2 "forced" enhancement: from my personal experience the sharpening seems extremely exaggerated in all the games I tested; they should really consider to tone down a bit because can be really off. 2° strage flaw I noticed it seems in the very tiny animated details there is a very annoying ghosting trials. Don't know if happens all the time but in RE4R the dead body of the dog/wolf before the village entrance, the flies around leave a trial of ghosting really visible very similar to the FSR2 limitations. Hope it's just a bad case of forced implementation. Said that I really hope in the next months they continue to update the PSSR2 regularly and it's the left in this state; not would seems the case but who knows.
 
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Am I right in thinking that PSSR (2.0) is best when using the performance setting in games when available due to lowest Res being upscaled to decent image quality? I I pick balanced or quality presets where the resolution is not dropped as much, the results are not as impressive?
In general, yes. Performance mode is where you will see the big gains.
 
There is a nice image boost in game, but you couldn't pay me to use pro to the fullest capabilities on it.

This is very distracting when it appears. Only happens on uncapped performance and looks hideous. Tracked down a bounty the other day and her ponytail was going wild like that. Happens to capes too, but not as badly.

That's a bug/glitch. Playing that game very day and often goes there. First time seeing this. LOL
 
Yotei's funky cloth physics were present at all the dye-merchants when I played in Dec-Jan.

I didn't perceive the wind-blown tassels and stuff as a physics glitch in the same way but I might have missed something.

Moiré's still an issue in the few games I've tested including GoY but it settles to a less visible and more importantly, not-animated state once the camera/object stops moving. The sub-pixel jitter introduced to enhance the supersampling quality of TAA also caused these fluttering aliasing and moire patterns that PSSR2 seems to settle.
 
Yeah this part makes me wonder why this is even a toggle in the system settings. Is there a single game that isn't better? Why even make this an option? Just flat out replace PSSR1 for all previous titles, and any new ones will be designed for PSSR2 from the start so "compatibility" wouldn't even be a thing.

Just seems odd that in 5 years there is still going to be this PSSR option in the system menu that applies to like 20 games released during a specific year long timeframe, and there is zero reason to not have it enabled.

The toogle is a great idea because this ISN'T the final PSSR update ever...

The toggle basically overrides the version that shipped on the game originally with the latest version

So when we get to PSSR v3 eventually, we will be able to use it with games shipped now with v2

It's basically a driver update for Playstation
 
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I thought it already did?
If not that might explain why it looks so much worse than it does on PC.
Their engine does not support any sort of ML at this time.

On the Pro, it is no longer the case and looks just like the PC version now. It is 1440p performance mode (1800p quality mode) and now runs all the same high rez textures, lighting and effects. They stealth updated it several months back in one of the big patches and I was blown away they finally fixed the graphics, on the Pro at least.

Tested it with my buddy's 9070XT maxed out with the Pro running and they were the same other than resolution, which also wasn't as noticeable on an 32" Asus 4K OLED.

Just need to turn off the crappy blurring AA filter and deal with a slight jaggies here and there.
 
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Their engine does not support any sort of ML at this time.

On the Pro, it is no longer the case and looks just like the PC version now. It is 1440p performance mode (1800p quality mode) and now runs all the same high rez textures, lighting and effects. They stealth updated it several months back in one of the big patches and I was blown away they finally fixed the graphics, on the Pro at least.

Tested it with my buddy's 9070XT maxed out with the Pro running and they were the same other than resolution, which also wasn't as noticeable on an 32" Asus 4K OLED.

Just need to turn off the crappy blurring AA filter and deal with a slight jaggies here and there.
Ehh

I bought it on PS5 and tried it after the update and it looked significantly worse than the PC version(via 4090) that I had day one.

The reason I double dipped was for friends/party chat after they doubled the resolution.

They need to add PSSR2 or something.
 
Development on SH2 is done and Konami isn't going to pay for extra development time.
But development on SH1 is ongoing and Konami could hook up this to that. They could be even bossy with that and don't pay any extra (as part of the delivery that Bloober needs to do). Like it is something that a programmer could do in 1-3 days probably. Then maybe one QA person would check it.

Paying extra for that would be strange. Especially that they need to have some buffer in the amount of money that Konami is paying them for each milestone.
 
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