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Starting today, more games benefit from new PSSR upscaling on PS5 Pro

Development on SH2 is done and Konami isn't going to pay for extra development time.
Anyway quality mode is greatly improved with the PSSR2 toggle.
Sucks for performance mode where they removed PSSR.
Developers should learn to always give options.

They don't have to do anything except writing like a single line of code to re-enable PSSR support on Performance Mode

The system override would take care of the rest

LOL
 
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Ehh

I bought it on PS5 and tried it after the update and it looked significantly worse than the PC version(via 4090) that I had day one.

The reason I double dipped was for friends/party chat after they doubled the resolution.

They need to add PSSR2 or something.
When did you last try it?

It looks the same on the Pro dude. We swapped back and forth. It uses the same textures and everything now, which is why I'm holding off on the PC version until cross-progression comes, if it ever comes.

They did the texture update around the same time as switching over to reduced size on the PC being the main version. People suspect Nixxes helped them fix a lot of stuff besides just that.

It's not ultra maxed like on the PC with all volumetrics, that's high end video card shit, but it definitely matches in textures and most things on high now. It's night and day than what it was a year ago and especially on the base model.
 
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They don't have to do nothing except writing like a single line of code to re-enable PSSR support on Performance Mode

The system override would take care of the rest

LOL

In the world of software development that's still contract job even if it's something trivial and it's clear that Konami considers development of SH2 fully closed and Bloober can't do it on their initiative, that's why it hasn't happened already and Bloober has repeated "go ask Konami".
It's stupid I agree but it is what it is.
 
In the world of software development that's still contract job even if it's something trivial and it's clear that Konami considers development of SH2 fully closed and Bloober can't do it on their initiative, that's why it hasn't happened already and Bloober has repeated "go ask Konami".
It's stupid I agree but it is what it is.

Yeah, and Sony/MS/N asks for money to upload patches. So even single .ini file change is costly.
 
Their denial is too profound, they'll never admit it.

Nobody gives a shit about a depracated version of a tech

Are we still talking about FSR 1 or DLSS 1 ?

The real denial is from the usual PC maniacs that told the world PS5 Pro hardware sucked and FSR4 was impossible on it....

hd attention GIF
 
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When did you last try it?

It looks the same on the Pro dude. We swapped back and forth. It uses the same textures and everything now, which is why I'm holding off on the PC version until cross-progression comes, if it ever comes.

They did the texture update around the same time as switching over to reduced size on the PC being the main version. People suspect Nixxes helped them fix a lot of stuff besides just that.

It's not ultra maxed like on the PC with all volumetrics, that's high end video card shit, but it definitely matches in textures and most things on high now. It's night and day than what it was a year ago and especially on the base model.
Fall 2025
It doesn't look the same and whatever AA they use on the PS5 Pro is pretty bad.
 
Fall 2025
It doesn't look the same and whatever AA they use on the PS5 Pro is pretty bad.
It's been updated big time since then on the Pro.

They use the same AA on the PC, it's trash which is why both PC and console players turn it off. It uses soft temporal (TAA).

Disable DOF, turn down motion blur, and turn off AA is the way to go.
 
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The only issue ive come across with GT7 is that PSSR introduces a lot of LOD pop in on the cars in replay mode and removes some graphical effects like motion blur and heat wave despite being a lot sharper.

Ray tracing resolution with PSSR off is currently the best way to view replays.

Test it yourselves and let me know what you guys think.

Take a car on the nurburgring for half a lap and switch between graphics modes while viewing the replay.
 
The only issue ive come across with GT7 is that PSSR introduces a lot of LOD pop in on the cars in replay mode and removes some graphical effects like motion blur and heat wave despite being a lot sharper.

Ray tracing resolution with PSSR off is currently the best way to view replays.

Test it yourselves and let me know what you guys think.

Take a car on the nurburgring for half a lap and switch between graphics modes while viewing the replay.
I tested the exact same track a couple of days ago and went back to my defaults. Performance mode and PSSR off. I could neither deal with the LOD pop in with PSSR nor the aliasing with RT. And I'm cockpit only and never use replays. So it's still a no go for me on GT7. 2.0 is much better, but still not as good as native TAA in this game.
 
The only issue ive come across with GT7 is that PSSR introduces a lot of LOD pop in on the cars in replay mode and removes some graphical effects like motion blur and heat wave despite being a lot sharper.

Ray tracing resolution with PSSR off is currently the best way to view replays.

Test it yourselves and let me know what you guys think.

Take a car on the nurburgring for half a lap and switch between graphics modes while viewing the replay.
You need to use performance mode. Lod drops in RT/quality mode.
Using pssr or native 4k in performance mode gives you higher lod. It doesnt change mate using pssr.

viveks86 viveks86 Id argue 2.0 is now cleaner than native 4k. I have a LOT of time with that and 2.0 is less blurry, you can see more detail.
I was taking some comparisons yesty and grass and certain lines werent showing up on native. Using a GTR, the licence plate had a box line around the letters and its wasnt visible at all in the 4k mode.

found the pics. Again, bare in mind compression.
guess whats what.
CiGKxGYHkfRuRJRX.jpg
gTT521QtomunS2Tf.jpg
 
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So now that PSSR2 is here improving all games and showing how disappointing pssr1 was all along I am ready to accept your apologies ....
I try to find a logic of what you said but it's really tough. Every single person with a common sense expected the first iteration of PSSR would have been the worst one and that's the point of AI tech, getting vastly improved progressively. The only one who should make an apologies it's you to haven't understood something of so elementary about how work and to waste your time to complain about the nothing. No one rushed you to buy a ps5 pro at launch.

Also a quote of Koralsky, a developer's account on Resetera:
I also want to strongly emphasize that the PSSR1 version used here is essentially the best version available from Sony, and I've personally tweaked it extensively. As a result, TDAD (an Unreal Engine 5 game) almost completely avoided typical issues such as vegetation shimmering, unstable lighting, and excessive "film grain"-like filtering. Contrary to what many claim, PSSR1 did have its strengths—it just required more work to fully bring them out.
 
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Can I say there is still something off in the forced PSSR2 in some games? I'm not referring to the whole IQ but I noticed with UE5 games, I take SH2 as example, the strobospheric noisy effect on the vegetation sometimes reappears and I don't understood the reason. Seems almost PSSR2 not resolve well as it should lumen artifacts and happens even in the same area where initially seems haven't this issue. I noticed that going through the introduction area coming here and there repeatedly between the parking and the first save point.
 
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Can I say there is still something off in the forced PSSR2 in some games? I'm not referring to the whole IQ but I noticed with UE5 games, I take SH2 as example, the strobospheric noisy effect on the vegetation sometimes reappears and I don't understood the reason. Seems almost PSSR2 not resolve well as it should lumen artifacts and happens even in the same area where initially seems haven't this issue. I noticed that going through the introduction area coming here and there repeatedly between the parking and the first save point.
Bloober as well as Remedy really needs to do gamers a solid and work out these issues with a patch to their games.
 
Bloober as well as Remedy really needs to do gamers a solid and work out these issues with a patch to their games.
To be fair it happens also in Hell of us demo. Practically if you find a spot where there is a reminiscence of the infamous strobospheric artifacts and you go back in another point where worked fine, the artifacts reappears also there. As I said seems almost this forced option is not completely stable with UE5 artifacts imo.
 
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붉사4



The difference is staggering, possibly the biggest gap between base vs pro console ever!
Brutality!

I was hesitant at first, but I'm glad I pulled the trigger on the Pro and additional 2TB internal and 1TB high speed external drives before the price jumped on Pro and NVMe drives. PSSR2 was the missing piece of the puzzle.
 
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Yeah, and Sony/MS/N asks for money to upload patches. So even single .ini file change is costly.
I don't recall that. Rather it's so natural that nobody is talking about the costs. Also it can't be too expensive, because you want dev's to fix games on your platform. I think that the cost for this patch isn't the issue.
 
60fps (new) mode has lumen turned off - it's the best for gameplay reasons but it looks like shit (at least image quality is decent).
Thats why I love my strategy.. set always to perfomance and never ever try the other modes ... ignorance is bliss because for me Wukong looks awsome and now even better.
 
Now that ive played more aw2, I still think alan wake 2 in city/hotel looks bad, but Sagas chapter in watery was amazingly sharp and stable

So now that PSSR2 is here improving all games and showing how disappointing pssr1 was all along I am ready to accept your apologies ....
Most games that got it were great, it was a lot of games using taa and other methods that didnt work super well with pssr that had more middling results. It made worse implementations better and good implementations even better.
 
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I mean we saw this kind of resolution bumps from PS3 to PS4 and from late PS4 to PS5, so you could call it a generational leap. Isn't it great how every generation now ends in 720p?

I thought PS5 version is supposed to be 1080p native/1080p output? Maybe it's lower res than that.

In the end even native 1080p won't compare to 1080p reconstructed to 4K using competent ML super resolution.
 
does it make me gay that i redownloaded Dragon Age Veilguard and am enjoying it a bit (the gameplay) now with the PSSR 2 update? i also kissed a guy at the christmas party last year, but we said "no homo" after.
I did so too (redownloaded the game again) and after 2 hours with the character creator I'm still unhappy with how I look ingame... running to that mirror after every cutscene 🙄
But it looks nice with PSSR2!
 
Do we have any comparison if "quality" on Crimson Desert actually looks better than "balanced" with PSSR 2? I'm digging around but not finding much

I know Quality uses Ultra Ray Tracing, but not sure if its something that's noticeable, and maybe PSSR 2 makes the image a bit better?
 
Do we have any comparison if "quality" on Crimson Desert actually looks better than "balanced" with PSSR 2? I'm digging around but not finding much

I know Quality uses Ultra Ray Tracing, but not sure if its something that's noticeable, and maybe PSSR 2 makes the image a bit better?
You loose 8ms or 10 frames for a ray tracing that doesn't have colour in the ray traced mountains. Not a great deal.
 
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