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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

Not even 57k 24h ccu on the weekend :messenger_smiling_hearts:
ronald-mcdonald-i%27m-loving-it.gif
 
The 12 pm completed hour is almost done. It'll be around 41k. But trending up, so 1 pm hour should go much higher.

Comparisons:

Yesterday noon hour before cryo launch 33k
Yesterday 1pm cryo launch hour 41k
Last Saturday noon hour 46k
Last Saturday 1 pm hour 48.5k
 
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Cryo provided no real boost and if anything alienated more of the current playerbase as is.

Ranked I think is good but in similar fashion will alienate folks because a stack of 3 will 9/10 times beat an auto filled group of 3.

All of these activities require constant playing by the player to feed their loot pool to even go in.

They absolutely achieved an amazing final map, and the best system for high risk high reward. The issue is it's basically for the 1% of the 1% to have fun in.

The situation will only worsen because streamers and no lifers will get skill nodes that will make the chance to compete even less possible. Example: there's a node on a skill tree if you kill someone it automatically charges your ultimate to full. So if I'm an assassin campaign in my ult cloud of smoke invisible or in a bubble shield, anyone rushing me will get two tapped by a shotty, then I can continue the loop of smoke bull shit. Or I'm a destroyer with infinite rocket missles.

——

The game remains a 9/10 for me but I'm disheartened in the current state I doubt I'd ever see the compiler boss unless I pay for a carry online with like real life money or some shit.
 
Cryo provided no real boost and if anything alienated more of the current playerbase as is.

Ranked I think is good but in similar fashion will alienate folks because a stack of 3 will 9/10 times beat an auto filled group of 3.

All of these activities require constant playing by the player to feed their loot pool to even go in.

They absolutely achieved an amazing final map, and the best system for high risk high reward. The issue is it's basically for the 1% of the 1% to have fun in.

The situation will only worsen because streamers and no lifers will get skill nodes that will make the chance to compete even less possible. Example: there's a node on a skill tree if you kill someone it automatically charges your ultimate to full. So if I'm an assassin campaign in my ult cloud of smoke invisible or in a bubble shield, anyone rushing me will get two tapped by a shotty, then I can continue the loop of smoke bull shit. Or I'm a destroyer with infinite rocket missles.

——

The game remains a 9/10 for me but I'm disheartened in the current state I doubt I'd ever see the compiler boss unless I pay for a carry online with like real life money or some shit.

All jokes and ribbing aside.

Real talk here.

The conversation I am most interested in is how fucking baffling this entire game is for a company like Bungie bankrolled by Sony.

It has been a costly AAA development proceeded by a multibillion dollar aquistion for a game that doesn't seem like it was designed for massive general audiences (which it needs to have ROI for Sony).

No one is debating the gun play or hardcore pvp loop. It's there (the guns look goofy as hell but the shooting was awesome in server slam)

The question arises, "how big did Bungie/Sony think the audience of this was when committing the money, talent, and resources?"

If Marathon was created for a fraction of its cost by a AA studio, I'd still stay the fuck away cause the art direction is imo dogshit, but it would make total sense and be laudiable.

Marathon as it now feels like this is half a game where the other missing half of the game was designed to bring in a far larger audience. What form would that missing other half would be? No clue. Could be more cooperative extraction or a single player game mode.

The investment doesn't make sense for the small audience this would appeal to. Cryo and Ranked is not going to give it more general audience appeal... which is needs. Desperately. In fact, harder content is probably going to filter even more of its population.
 
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Cryo provided no real boost and if anything alienated more of the current playerbase as is.

Ranked I think is good but in similar fashion will alienate folks because a stack of 3 will 9/10 times beat an auto filled group of 3.

All of these activities require constant playing by the player to feed their loot pool to even go in.

They absolutely achieved an amazing final map, and the best system for high risk high reward. The issue is it's basically for the 1% of the 1% to have fun in.

The situation will only worsen because streamers and no lifers will get skill nodes that will make the chance to compete even less possible. Example: there's a node on a skill tree if you kill someone it automatically charges your ultimate to full. So if I'm an assassin campaign in my ult cloud of smoke invisible or in a bubble shield, anyone rushing me will get two tapped by a shotty, then I can continue the loop of smoke bull shit. Or I'm a destroyer with infinite rocket missles.

——

The game remains a 9/10 for me but I'm disheartened in the current state I doubt I'd ever see the compiler boss unless I pay for a carry online with like real life money or some shit.

As you play it like a big girl, what would you do to get more people playing? Like you've put some hours in so curious if you think it can be changed in subtle ways to up the playerbase.
 
Cryo provided no real boost and if anything alienated more of the current playerbase as is.

Ranked I think is good but in similar fashion will alienate folks because a stack of 3 will 9/10 times beat an auto filled group of 3.

All of these activities require constant playing by the player to feed their loot pool to even go in.

They absolutely achieved an amazing final map, and the best system for high risk high reward. The issue is it's basically for the 1% of the 1% to have fun in.

The situation will only worsen because streamers and no lifers will get skill nodes that will make the chance to compete even less possible. Example: there's a node on a skill tree if you kill someone it automatically charges your ultimate to full. So if I'm an assassin campaign in my ult cloud of smoke invisible or in a bubble shield, anyone rushing me will get two tapped by a shotty, then I can continue the loop of smoke bull shit. Or I'm a destroyer with infinite rocket missles.

——

The game remains a 9/10 for me but I'm disheartened in the current state I doubt I'd ever see the compiler boss unless I pay for a carry online with like real life money or some shit.
Well it sucks for the common gamer. It's just that this game has always been tuned to skew to the hardcore crowd. And that goes beyond being an extraction shooter. But making it even tougher with cryo.

I think what happened was expectations were it's a bright colourful game so it'd never be this hard.

And because the cryo map wasn't communicated to be for weekly grinders with no life, gamers expected it to be a harder raid map yet accessible for anyone at any time to try. But they needed to keep that under wraps to the last minute due to dwindling CCU base to not scare off gamers still playing or want to buy.

You could tell they needed to retain users with the bullshit 500M required bot kills before unlock (launched the next day when kills were at 350M and on track to achieve by next Thursday) and the tweet said they needed to do weekend rank and cryo for sake of "logistics" to help make matchmaking as fast as possible for trios. How often have you ever heard a game purposely block off modes or maps to weekends only for sake of pooling gamers together as much as possible?

They could had told gamers weeks ago it was going to be like this based off early slow sales. But the couldn't. So that's why they told everyone like 2 days ago.

If this game had way more gamers, they'd make cryo open all the time and anyone could do it when they feel like where anyone has a chance. But it's worse now because the no life gamers will always be there to grind away while normies got little chance. And for some people (family time or they work weekends) can't at all.
 
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Midday Saturday on the West Coast, and Marthon is sitting at 36th on the most played charts. Currently 1/3 the population of Arc Raiders, and well behind games that came out over a decade ago. Brutal.
 
As you play it like a big girl, what would you do to get more people playing? Like you've put some hours in so curious if you think it can be changed in subtle ways to up the playerbase.
I posted a couple time on here what todo but the issue is Sony won't give Bungie the rope and funds, nor will Bungie do this:
-Add a pve campaign with pvp missions sprinkled in. Cut scenes, characters, etc
-Add a pve firefight mode that gives you a free rotating purple kit of items. Survive all the waves to take it out and use it in other modes.
-Keep fixing up the UI
-Add a better onboarding and tutorial
-Way better skin and battle pass offerings
——

That's how to get people in. Retention is based off their seasonal content which we haven't really seen.

I'd look also into long term offering easier version of raid maps with shittier loot but the chance for Dads to complete the raid.
 
Midday Saturday on the West Coast, and Marthon is sitting at 36th on the most played charts. Currently 1/3 the population of Arc Raiders, and well behind games that came out over a decade ago. Brutal.
3pm EST completed hour.

Today 49k
Yesterday 46k
Last Saturday 54k
 
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Never played WildStar and only faintly even remember the game title. I checked wiki and it said it launched 2014 and shut down 2018.

What happened in their community?
It launched as a hardcore version of World of Warcraft and cultivated a crowd that hated any change that made the game easier or more accessible. So basically what happened is, it was a really good game that needed adjusting, but because of who their, very vocal, core audience was, it was impossible for the developers to change anything meaningful without backlash and they ended up losing the 90% of the playerbase who wanted more than just super hard raids. The "hardcore" were so rigid about anything that them being the biggest "fans" ended up killing the game.

As soon as Marathon turned out to not be a mega hit, and we saw it was going to be much smaller than expected, the difficulty stans started popping up and now everything else is a baby game. It's their way of shutting out all the negativity by bonding over how hard the game is. And that's fine, except this is supposed to be a multiplayer game and needs a large audience. This isn't Dark Souls where it's just you, this is Wildstar all over again.

Now, some of them will come around because they actually want to play this game next year and can see where things are heading, but a large portion of gamers are too stupid to see past today and will fight tooth and nail against anything that makes Marathon more accessible or grows the audience.
 
It launched as a hardcore version of World of Warcraft and cultivated a crowd that hated any change that made the game easier or more accessible. So basically what happened is, it was a really good game that needed adjusting, but because of who their, very vocal, core audience was, it was impossible for the developers to change anything meaningful without backlash and they ended up losing the 90% of the playerbase who wanted more than just super hard raids. The "hardcore" were so rigid about anything that them being the biggest "fans" ended up killing the game.

As soon as Marathon turned out to not be a mega hit, and we saw it was going to be much smaller than expected, the difficulty stans started popping up and now everything else is a baby game. It's their way of shutting out all the negativity by bonding over how hard the game is. And that's fine, except this is supposed to be a multiplayer game and needs a large audience. This isn't Dark Souls where it's just you, this is Wildstar all over again.

Now, some of them will come around because they actually want to play this game next year and can see where things are heading, but a large portion of gamers are too stupid to see past today and will fight tooth and nail against anything that makes Marathon more accessible or grows the audience.
Sounds good.

Thats why extraction shooters have a hard time in general catching on. Ok, ARC did great, but still not the kind of shooters everyone gravitates towards.

What doesnt help is the nature of the game itself AND more importantly IMO a narrow focused game. Most other shooters have all kinds of MP modes, some still have a SP campaign, some have offline MP against bots, and out of all the modes some are casual and some are for hardcore gamers itching for two shot deaths and no mini map. So unless the game itself or art is a total no go, any gamers willing to give it a chance could probably find something they like. Even some COD games have a limited amount of third person mode playlists if someone hates first person.

And nobody cares.

I dont get a sense all the normies playing TDM care about hardcore gamers. And the hardcore gamers dont care about the masses playing TDM with crappy randoms who cant aim.

But what happened is the extraction crowd probably skews to the elitist shooter crowd. As you said, suddenly it's if you cant hack it, get lost. And if the dev wants to make an easier mode they hate a casual shooter fan can now play the same game now. Retarded view.
 
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Cryo was about the worst thing that Bungie could have released right now. Sure, the map was clearly made over a long period of time so the decision was done way before release. But the marketing they chose to go with also seems like it was planned a long time ago as well, clearly based on the game having a different reception.

- Asking reviewers to wait.
- Putting out that ARG with the 500M bot kill goal.
- Seeing the feedback that there was an on-boarding issue.
- Knowing how obtuse the game's narrative and appeal is to those not already in.

Cryo was such a big event piece that it had fans and onlookers waiting to see how it was about to shift things. In reality it fed the small fragment of the playerbase who were already winning, put the middle finger up to those casually enjoying, and further confused those observing from the outside.

For an IP that's firmly still on its onboarding/ramp up phase, I'm baffled at why Cryo was ever thought to be a good idea. To me it sounds like one that should come much later, especially given the thin level of content (maps) made for the general audience.

Somehow this game has had the developers drink the koolaid of their own ideas so much they're drunk on it. It's kinda like the Highguard situation.

Who told them they were on the right track?
Did no one give any critique to the idea?
Is this another example of the toxic positivity crowd where critique is seen as negative aggression and frowned upon?

I said in a previous post that I don't really have any issue with what Marathon has and who it's building that very central sweaty core around, but man is it doing everything it can to alienate everyone else. Fine if you're a small AA or Indie who can live on an average CCU of 35k, but not for Bungie.
 
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Cryo was about the worst thing that Bungie could have released right now. Sure, the map was clearly made over a long period of time so the decision was done way before release. But the marketing they chose to go with also seems like it was planned a long time ago as well, clearly based on the game having a different reception.

- Asking reviewers to wait.
- Putting out that ARG with the 500M bot kill goal.
- Seeing the feedback that there was an on-boarding issue.
- Knowing how obtuse the game's narrative and appeal is to those not already in.

Cryo was such a big event piece that it had fans and onlookers waiting to see how it was about to shift things. In reality it fed the small fragment of the playerbase who were already winning, put the middle finger up to those casually enjoying, and further confused those observing from the outside.

For an IP that's firmly still on its onboarding/ramp up phase, I'm baffled at why Cryo was ever thought to be a good idea. To me it sounds like one that should come much later, especially given the thin level of content (maps) made for the general audience.

Somehow this game has had the developers drink the koolaid of their own ideas so much they're drunk on it. It's kinda like the Highguard situation.

Who told them they were on the right track?
Did no one give any critique to the idea?
Is this another example of the toxic positivity crowd where critique is seen as negative aggression and frowned upon?

I said in a previous post that I don't really have any issue with what Marathon has and who it's building that very central sweaty core around, but man is it doing everything it can to alienate everyone else. Fine if you're a small AA or Indie who can live on an average CCU of 35k, but not for Bungie.
I think what happened was the game had such little content and a lousy impression last year, that the cryo thing had to be blown up like it's such a content boost. Hence dragging out gamers expectations and critic reviews. When in reality it's a content boost skewed to core gamers willing to grind and gamble all week. Not the type of mode for normies to do on their own time when it's locked to trios, only weekends, and you need a certain gear value. And because it's so hard, it'll definitely skew to the best gamers with skill and time to do it.

Everyone knew from last year this map was some kind of harder raid map, but zero people expected it to have such limitations and this hard.

Imagine if COD released with 10 maps. Meh. That's kind of shit. But Activision said dont worry, another 5 maps coming end of month so give us a temp break. More content to come.

It releases and those 5 maps are locked on weekends and hardcore mode where everyone dies in two shots. And you got to be Prestige 1. The hardcore mode lover is a-ok with it. The rest will say forget it.
 
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I posted a couple time on here what todo but the issue is Sony won't give Bungie the rope and funds, nor will Bungie do this:
-Add a pve campaign with pvp missions sprinkled in. Cut scenes, characters, etc
-Add a pve firefight mode that gives you a free rotating purple kit of items. Survive all the waves to take it out and use it in other modes.
-Keep fixing up the UI
-Add a better onboarding and tutorial
-Way better skin and battle pass offerings
——

That's how to get people in. Retention is based off their seasonal content which we haven't really seen.

I'd look also into long term offering easier version of raid maps with shittier loot but the chance for Dads to complete the raid.

I really liked Destiny, it had pve for the care bears, the raid stuff was very accessible, it had low stakes pvp for the pvp players and the care bears would join for occasional fun, and the only true sweaty was the trials and that like one event a week and it was easy to get carried. I was very good at the pve part, so I got buddies who weren't but were good at the pvp part that would carry me.

As much as I like the art, the design, even the interface of Marathon, with a cumulative 0.9kd on destiny I am getting nowhere in Marathon.
 
Back to the typical down 7k WoW, implies a lot of the people that came back for cryo yesterday have left.
Yup. They gave it a chance trying it yesterday, got smoked and didnt bother to keep playing to grind back. Those gamers are going to be done for good now. You could tell because at cryo hour, it was a 30% gain vs Thursday. By end of day it was +18%. So a lot of those early gamers trying it didnt seem it stick around rest of day.

The completed 5 pm hour is only 1,500 more than yesterday. And last week, the Friday to Saturday natural weekend gain was almost +4%. It's right now about the same growth %. So cryo isnt getting more gains % today. It popped due to cryo yesterday and now its back to normal daily weekend growth. It'll pop tomorrow as Sundays increase over Saturdays both weekends. And then Monday will drop like a rock as both times it was about -14%.

It looks like its retaining the cryo pop, but it hasnt countered the full loss from last Saturday. So week over week, Marathon is still losing more CCU despite cryo update.

Also, since cryo is over when Monday rolls over, it might drop even more.
 
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Yup. They gave it a chance trying it yesterday, got smoked and didnt bother to keep playing to grind back. Those gamers are going to be done for good now. You could tell because at cryo hour, it was a 30% gain vs Thursday. By end of day it was +18%. So a lot of those early gamers trying it didnt seem it stick around rest of day.

The completed 5 pm hour is only 1,500 more than yesterday. And last week, the Friday to Saturday natural weekend gain was almost +4%. It's right now about the same growth %. So cryo isnt getting more gains % today. It popped due to cryo yesterday and now its back to normal daily weekend growth. It'll pop tomorrow as Sundays increase over Saturdays both weekends. And then Monday will drop like a rock as both times it was about -14%.

It looks like its retaining the cryo pop, but it hasnt countered the full loss from last Saturday. So week over week, Marathon is still losing more CCU despite cryo update.

Also, since cryo is over when Monday rolls over, it might drop even more.
Something tells me we are going to have a bigger drop than usual this week because of all this cryo mess.
 
Damn Crimson Desert OT page count just blew past Marathon's.

It looks like the battle of who is having more of a blast has been won.
You can only say you are having a blast in so many ways in the The Marathon OT by the same few posters though.
So much so, that they occassionally escape their safe space to come out to other threads to say the same thing :)
 
Cryo was about the worst thing that Bungie could have released right now. Sure, the map was clearly made over a long period of time so the decision was done way before release. But the marketing they chose to go with also seems like it was planned a long time ago as well, clearly based on the game having a different reception.

- Asking reviewers to wait.
- Putting out that ARG with the 500M bot kill goal.
- Seeing the feedback that there was an on-boarding issue.
- Knowing how obtuse the game's narrative and appeal is to those not already in.

Cryo was such a big event piece that it had fans and onlookers waiting to see how it was about to shift things. In reality it fed the small fragment of the playerbase who were already winning, put the middle finger up to those casually enjoying, and further confused those observing from the outside.

For an IP that's firmly still on its onboarding/ramp up phase, I'm baffled at why Cryo was ever thought to be a good idea. To me it sounds like one that should come much later, especially given the thin level of content (maps) made for the general audience.

Somehow this game has had the developers drink the koolaid of their own ideas so much they're drunk on it. It's kinda like the Highguard situation.

Who told them they were on the right track?
Did no one give any critique to the idea?
Is this another example of the toxic positivity crowd where critique is seen as negative aggression and frowned upon?


I said in a previous post that I don't really have any issue with what Marathon has and who it's building that very central sweaty core around, but man is it doing everything it can to alienate everyone else. Fine if you're a small AA or Indie who can live on an average CCU of 35k, but not for Bungie.
Maybe Bungie just isn't good at this stuff? How long has it been since Destiny's on-boarding wasn't complete asshole? And they've known about that, and been told about that from everyone, for years. And in those years it's never gotten better and actually gotten worse. Maybe there just isn't anyone at Bungie anymore that can see past the sweats and hardcores?
 
I was watching Aztecross and they lost 2 times in a row... One of his teammates rage quit.... Now imagine the average player
🤣😂.

Yes - having played the game some quite a bit now I must say it is actually.. good, great even

Howver. It is VERY punishing and demands both patience and some luck (spawns and not facing op players).

The level design, gameplay and overall atmosphere is absolute god tier imo

I would really like a casual coop variant of this with just AI enemies- I actually think that would be way more mainstream also
 
I would really like a casual coop variant of this with just AI enemies- I actually think that would be way more mainstream also
I think the game can be broken down into four core aspects

1. Exploring (understanding the map) and looting/finding special items
2. Solving puzzles
3. Fighting AI enemies.
.
.
.
4. PvP.

So, in other words: Only 1/4 of the game is PvP.

So, when I look at how all these elements come together, I can't help but to see a disappointing game overall.

And the hyperbolic praise comes from the classic mindset of: "the thing that I like, must be a masterpiece, must be peak and aura farming".

It lacks that final 20% of work that ties everything together into something truly cohesive, with a real sense of greatness and aura.

So, you're generally right about how a PvE-only option could be beneficial… but I would say not necessarily only for "casuals." The issue is that, as it stands now, that 75% of the game is MID AF.
 
Bungie being classic Bungie. What does our niche hardcore extraction shooter game need? An even more sweaty time limited mode. That will surely bring the masses in.

They did the same shit to Destiny. Kept focusing on super hardcore content for the sweats and ignoring any kind of mainstream audience that might engage with their game a little more casually. I maintained all 3 classes, had every exotic, every catalyst, every raid completed, etc... And even I got burned out on how stupidly hardcore they had to make the game. Now you need to do grand master nightfalls where everything kills you in 1 shot and takes 2 minutes worth of bullets. Now you need to do trials where you need to go on a 7 game win streak against the sweatiest PvPers in the community. Raids, those things that only 5% of our players even engage with? Those need a hard mode too. This is on top of all the other bullshit they do like breaking and reinventing core systems constantly and vaulting paid content.

I'm convinced Bungie listens primarily to 10 hour a day streamers for feedback and think they're doing the coolest game design in the business, but it's all cancer to their bottom line. Every week fewer and fewer players will queue into Cryo, meaning the player base in Cryo will only get sweatier and sweatier, which will in turn make even fewer players queue into Cryo, making it sweatier, etc. The game mode is designed to eat it's own player population over time, much like Trials did in Destiny as it slowly bled out it's player pool week by week. For those unaware Bungie implmented Trials twice and watched it eat itself both times, years apart. They just don't fucking learn.
 
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Looks like the peak today was 53.5k. 5% less than yesterday. Wow.

Today's peak 53.5k
Yesterday (cryo launch) 56.5k (-5%)
Last Saturday 59k (-9%)

So looks like the big spike yesterday from Thurs to Fri of +18% for cryo update fell hard. Last week, the natural Fri to Sat increase was +4%. At -5% for this Fri to Sat, it shows a lot of those cryo gamers just wanted to try it and now bailed.

At a 53.5k high, that matches Monday's peak around the same number. So despite it being a Saturday and cryo update, the CCU is only holding to the past Monday.

Tomorrow it should go up as Sundays are more than Saturdays (both times of +3% and +7%). But who knows what will happen tomorrow. It could edge up a bit like the past, or maybe more gamers trying cryo bail like today. Both Mondays dropped -14% from Sunday.

What probably happened is a bunch of gamers who stuck with it, or already stopped playing logged on to try cryo. It was more of a retention boost than a new purchaser boost. Gamers tried it, didnt like it and a day later bailed. You could tell it's a retention boost since the big spike in CCU was literally in the cryo hour. It was barely up in the morning. I dont get a sense there were tons of gamers waiting to buy and install Marathon when cryo launched at 1 pm est. It wouldnt make sense since to qualify for it you need to level up and grind. You cant just install the game and do cryo right away. It was existing gamers wanting to try it.

Unless Bungie has a lot more updates coming soon to revitalize the user base coming back to boost it, this game is done and will keep trending down. It'll have a hardcore audience that will stick around for it, but for the more casual extraction gamer they will weed down. Just like since launch when it was highest CCU at 88k.

But who knows. Maybe a half price sale or put it on PS and Xbox sub plan and the user base will spike up big. Or make it F2P and PC gamers jump on too.
 
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I'll come back to this game when they will hopefully soften it a bit and make it easier to play for solo and not super skilled players. Wait for 3 minutes for game to start to play for 30 seconds to be killed in 3 seconds.

I'll waste 10 minutes decking myself out with guns and attachments to head out and get it taken from me in an eye blink. It's like putting on your best gold and diamonds that you spent all your life's savings on and heading to your city's ghetto at 2am.
 
Looks like Marathon tanked on consoles. Paul Tassi saying it's skewed on PC was right. And for any gaffers who assumed it's big on PC more than consoles, it looks like first 2 days of Circana tracking shows how bad consoles were compared to Steam so you were right. Daily Active Users. Dont worry do much about whether only being out for two days affects the metric. It's more about the ranking comparison. The console sales must be rock bottom compared to Steam.

Who knows why, but I'd take a guess extraction gamers will be found on PC more. And for any console gamers interest and dont might playing PC, get it on PC due to m/kb controls better for UI inventory controls.

Steam 7th
PS 20th
Xbox 24th

 
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Looks like Marathon tanked on consoles. Paul Tassi saying it's skewed on PC was right. And for any gaffers who assumed it's big on PC more than consoles, it looks like first 2 days of Circana tracking shows how bad consoles were compared to Steam so you were right. Daily Active Users. Dont worry do much about whether only being out for two days affects the metric. It's more about the ranking comparison. The console sales must be rock bottom compared to Steam.

Who knows why, but I'd take a guess extraction gamers will be found on PC more. And for any console gamers interest and dont might playing PC, get it on PC due to m/kb controls better for UI inventory controls.

Steam 7th
PS 20th
Xbox 24th


20th on playstation.. lol.

Bomba Dounia GIF
 
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I'll come back to this game when they will hopefully soften it a bit and make it easier to play for solo and not super skilled players. Wait for 3 minutes for game to start to play for 30 seconds to be killed in 3 seconds.

I'll waste 10 minutes decking myself out with guns and attachments to head out and get it taken from me in an eye blink. It's like putting on your best gold and diamonds that you spent all your life's savings on and heading to your city's ghetto at 2am.
I only play with free packs. If I exfil with better stuff then I'll keep some of that for the next round (if it isn't too good). But if I die, I only return with a free pack
 
I'll come back to this game when they will hopefully soften it a bit and make it easier to play for solo and not super skilled players. Wait for 3 minutes for game to start to play for 30 seconds to be killed in 3 seconds.

I'll waste 10 minutes decking myself out with guns and attachments to head out and get it taken from me in an eye blink. It's like putting on your best gold and diamonds that you spent all your life's savings on and heading to your city's ghetto at 2am.
They won't. What they will do is see the numbers, panic, and start free weekends and PS+ promotions to get a quick burst of fresh meat for the grinder. Those new players will play a few games, get destroyed and drop the game. Bungie will throw their hands up and act like they did everything they could.

One thing I've learned about post Microsoft Bungie is that they don't learn. They make the same mistakes over and over again, thinking something will work out differently this time. Destiny was a golden goose that they beat over the head with a hammer until it died, their fans watched it in real time, and now they have a game with far less appeal and they have a far worse reputation. If Marathon really is as great as the people playing it claim, then its failure falls squarely on the fact that Bungie doesn't have the cache to be pulling the same shit in 2026 that it did in 2016.
 
A certain men in a box is melting down on the OT ... Honeymoon is officially over.

It's beautiful to watch. He's slowly coming to terms with the fact that Marathon sucks... He just hasn't realized all extraction shooters suck yet.

They're for a very specific type of weirdo and not this imagined mainstream player base he's been claiming they appeal to.
 
Another 24h ccu peak and another degradation, if we dont even break 55k on sunday aka today, then danger of not breaking 50k on next weekend becomes very real, lets see how it goes but i think by april even the true marathon zealots wont be able to claim deluded "retention" narrative if game falls down below 50k even on the weekends, and again we are only in its 3rd week after launch now :D
 
A certain men in a box is melting down on the OT ... Honeymoon is officially over.
The usual suspects who would pop in this thread to insist that they're having the blastiest of blasts and everything's fine have been noticeably absent.

Even that one guy who would keep pointing to the positive reviews and insisting that Marathon's retention is good stopped dropping by.
 
I didn't know this game offered a 14 day Plus trial along it with. Is that practice common?
That means once the trial is over, some might drop the game for good.
 
A certain men in a box is melting down on the OT ... Honeymoon is officially over.
LMAOOOOOOOOOOOOOO

Men_in_Boxes Men_in_Boxes

Good Will Hunting Not Your Fault GIF


Just... please next time you want to hype the next upcoming, hot GAAS game (Mario gaming moment HAHAHAHAHAHAHAHAHAHA), please remember this. And also avoid pretending to be an expert when you clearly don't know shit.
I hope the lesson has been learn.
 
The only way to save this is making a 10 hour story mode (MUST BE GOOD) to get the attention of the SP crowd and motivate them to play the online campaign just like Factions in TLOU.
 
They should've made Cryo a weekday map so the soon-to-be-unemployed devs have something to do.

Also, since it's clear Destiny knows fuck-all about how to manage a GAAS game and their "expertise" is nothing at all, Sony should let Naughty Dog revive Factions. I bet you that'd actually be a good one because the premise is sound.

Actually now that I think about it, how much you wanna bet Factions was gonna be an extraction shooter and the only reason why Bungie killed it is because they didn't want to be outdone in regards to Marathon?
 
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I said it before the only thing that would maybe get me in there is include other modes so that my time isn't 24/7 extraction. Let me go into extraction get some shit and then go into some tdms, domination etc and use the guns without constant fear of losing them.

But I gotta be honest, even then I'm not sure that would that'd even work unless I wore a bag over my head so I didn't have to look at.

The true casualty here is that this is what bungie spent years on and I would've rather seen destiny 3 which would've covered way more audiences and now that's years and years off if it even happens
 
I said it before the only thing that would maybe get me in there is include other modes so that my time isn't 24/7 extraction. Let me go into extraction get some shit and then go into some tdms, domination etc and use the guns without constant fear of losing them.

But I gotta be honest, even then I'm not sure that would that'd even work unless I wore a bag over my head so I didn't have to look at.

The true casualty here is that this is what bungie spent years on and I would've rather seen destiny 3 which would've covered way more audiences and now that's years and years off if it even happens
At this point I dont think Bungie can handle destiny anymore
 
I said it before the only thing that would maybe get me in there is include other modes so that my time isn't 24/7 extraction. Let me go into extraction get some shit and then go into some tdms, domination etc and use the guns without constant fear of losing them.

But I gotta be honest, even then I'm not sure that would that'd even work unless I wore a bag over my head so I didn't have to look at.

The true casualty here is that this is what bungie spent years on and I would've rather seen destiny 3 which would've covered way more audiences and now that's years and years off if it even happens
I was around the Top 1-3% ( I think it was 1%) of hours played in Destiny 2 when I finally stopped playing. I didn't play Destiny 1, other than the demo.
Even if a Destiny 3 came out, I don't think I'll be jumping back in.

Bungie games are too much of a time sink. It's not just getting to the end game, it's every new season/big release, it requires another big investment in time. Not to mention how they money gate everything even after you've paid for a season and annual update. I'm just to old for that shit now and would rather play a variety of games instead of spending all of my time playing just one.

They really had something special in their Raids though.
 
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