The daily lows are even more telling, everyone not from north america is abandoning shipNot even 57k 24h ccu on the weekend
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Cryo provided no real boost and if anything alienated more of the current playerbase as is.
Ranked I think is good but in similar fashion will alienate folks because a stack of 3 will 9/10 times beat an auto filled group of 3.
All of these activities require constant playing by the player to feed their loot pool to even go in.
They absolutely achieved an amazing final map, and the best system for high risk high reward. The issue is it's basically for the 1% of the 1% to have fun in.
The situation will only worsen because streamers and no lifers will get skill nodes that will make the chance to compete even less possible. Example: there's a node on a skill tree if you kill someone it automatically charges your ultimate to full. So if I'm an assassin campaign in my ult cloud of smoke invisible or in a bubble shield, anyone rushing me will get two tapped by a shotty, then I can continue the loop of smoke bull shit. Or I'm a destroyer with infinite rocket missles.
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The game remains a 9/10 for me but I'm disheartened in the current state I doubt I'd ever see the compiler boss unless I pay for a carry online with like real life money or some shit.
Cryo provided no real boost and if anything alienated more of the current playerbase as is.
Ranked I think is good but in similar fashion will alienate folks because a stack of 3 will 9/10 times beat an auto filled group of 3.
All of these activities require constant playing by the player to feed their loot pool to even go in.
They absolutely achieved an amazing final map, and the best system for high risk high reward. The issue is it's basically for the 1% of the 1% to have fun in.
The situation will only worsen because streamers and no lifers will get skill nodes that will make the chance to compete even less possible. Example: there's a node on a skill tree if you kill someone it automatically charges your ultimate to full. So if I'm an assassin campaign in my ult cloud of smoke invisible or in a bubble shield, anyone rushing me will get two tapped by a shotty, then I can continue the loop of smoke bull shit. Or I'm a destroyer with infinite rocket missles.
——
The game remains a 9/10 for me but I'm disheartened in the current state I doubt I'd ever see the compiler boss unless I pay for a carry online with like real life money or some shit.
Well it sucks for the common gamer. It's just that this game has always been tuned to skew to the hardcore crowd. And that goes beyond being an extraction shooter. But making it even tougher with cryo.Cryo provided no real boost and if anything alienated more of the current playerbase as is.
Ranked I think is good but in similar fashion will alienate folks because a stack of 3 will 9/10 times beat an auto filled group of 3.
All of these activities require constant playing by the player to feed their loot pool to even go in.
They absolutely achieved an amazing final map, and the best system for high risk high reward. The issue is it's basically for the 1% of the 1% to have fun in.
The situation will only worsen because streamers and no lifers will get skill nodes that will make the chance to compete even less possible. Example: there's a node on a skill tree if you kill someone it automatically charges your ultimate to full. So if I'm an assassin campaign in my ult cloud of smoke invisible or in a bubble shield, anyone rushing me will get two tapped by a shotty, then I can continue the loop of smoke bull shit. Or I'm a destroyer with infinite rocket missles.
——
The game remains a 9/10 for me but I'm disheartened in the current state I doubt I'd ever see the compiler boss unless I pay for a carry online with like real life money or some shit.
I posted a couple time on here what todo but the issue is Sony won't give Bungie the rope and funds, nor will Bungie do this:As you play it like a big girl, what would you do to get more people playing? Like you've put some hours in so curious if you think it can be changed in subtle ways to up the playerbase.
3pm EST completed hour.Midday Saturday on the West Coast, and Marthon is sitting at 36th on the most played charts. Currently 1/3 the population of Arc Raiders, and well behind games that came out over a decade ago. Brutal.
As soon as I started seeing the Marathon community act like the Wildstar community I knew it was over.Even "professionals players" are struggling due to the RNG, and exfil mechanics![]()
Never played WildStar and only faintly even remember the game title. I checked wiki and it said it launched 2014 and shut down 2018.As soon as I started seeing the Marathon community act like the Wildstar community I knew it was over.
It launched as a hardcore version of World of Warcraft and cultivated a crowd that hated any change that made the game easier or more accessible. So basically what happened is, it was a really good game that needed adjusting, but because of who their, very vocal, core audience was, it was impossible for the developers to change anything meaningful without backlash and they ended up losing the 90% of the playerbase who wanted more than just super hard raids. The "hardcore" were so rigid about anything that them being the biggest "fans" ended up killing the game.Never played WildStar and only faintly even remember the game title. I checked wiki and it said it launched 2014 and shut down 2018.
What happened in their community?
Sounds good.It launched as a hardcore version of World of Warcraft and cultivated a crowd that hated any change that made the game easier or more accessible. So basically what happened is, it was a really good game that needed adjusting, but because of who their, very vocal, core audience was, it was impossible for the developers to change anything meaningful without backlash and they ended up losing the 90% of the playerbase who wanted more than just super hard raids. The "hardcore" were so rigid about anything that them being the biggest "fans" ended up killing the game.
As soon as Marathon turned out to not be a mega hit, and we saw it was going to be much smaller than expected, the difficulty stans started popping up and now everything else is a baby game. It's their way of shutting out all the negativity by bonding over how hard the game is. And that's fine, except this is supposed to be a multiplayer game and needs a large audience. This isn't Dark Souls where it's just you, this is Wildstar all over again.
Now, some of them will come around because they actually want to play this game next year and can see where things are heading, but a large portion of gamers are too stupid to see past today and will fight tooth and nail against anything that makes Marathon more accessible or grows the audience.
I think what happened was the game had such little content and a lousy impression last year, that the cryo thing had to be blown up like it's such a content boost. Hence dragging out gamers expectations and critic reviews. When in reality it's a content boost skewed to core gamers willing to grind and gamble all week. Not the type of mode for normies to do on their own time when it's locked to trios, only weekends, and you need a certain gear value. And because it's so hard, it'll definitely skew to the best gamers with skill and time to do it.Cryo was about the worst thing that Bungie could have released right now. Sure, the map was clearly made over a long period of time so the decision was done way before release. But the marketing they chose to go with also seems like it was planned a long time ago as well, clearly based on the game having a different reception.
- Asking reviewers to wait.
- Putting out that ARG with the 500M bot kill goal.
- Seeing the feedback that there was an on-boarding issue.
- Knowing how obtuse the game's narrative and appeal is to those not already in.
Cryo was such a big event piece that it had fans and onlookers waiting to see how it was about to shift things. In reality it fed the small fragment of the playerbase who were already winning, put the middle finger up to those casually enjoying, and further confused those observing from the outside.
For an IP that's firmly still on its onboarding/ramp up phase, I'm baffled at why Cryo was ever thought to be a good idea. To me it sounds like one that should come much later, especially given the thin level of content (maps) made for the general audience.
Somehow this game has had the developers drink the koolaid of their own ideas so much they're drunk on it. It's kinda like the Highguard situation.
Who told them they were on the right track?
Did no one give any critique to the idea?
Is this another example of the toxic positivity crowd where critique is seen as negative aggression and frowned upon?
I said in a previous post that I don't really have any issue with what Marathon has and who it's building that very central sweaty core around, but man is it doing everything it can to alienate everyone else. Fine if you're a small AA or Indie who can live on an average CCU of 35k, but not for Bungie.
I posted a couple time on here what todo but the issue is Sony won't give Bungie the rope and funds, nor will Bungie do this:
-Add a pve campaign with pvp missions sprinkled in. Cut scenes, characters, etc
-Add a pve firefight mode that gives you a free rotating purple kit of items. Survive all the waves to take it out and use it in other modes.
-Keep fixing up the UI
-Add a better onboarding and tutorial
-Way better skin and battle pass offerings
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That's how to get people in. Retention is based off their seasonal content which we haven't really seen.
I'd look also into long term offering easier version of raid maps with shittier loot but the chance for Dads to complete the raid.
Yup. They gave it a chance trying it yesterday, got smoked and didnt bother to keep playing to grind back. Those gamers are going to be done for good now. You could tell because at cryo hour, it was a 30% gain vs Thursday. By end of day it was +18%. So a lot of those early gamers trying it didnt seem it stick around rest of day.Back to the typical down 7k WoW, implies a lot of the people that came back for cryo yesterday have left.
Something tells me we are going to have a bigger drop than usual this week because of all this cryo mess.Yup. They gave it a chance trying it yesterday, got smoked and didnt bother to keep playing to grind back. Those gamers are going to be done for good now. You could tell because at cryo hour, it was a 30% gain vs Thursday. By end of day it was +18%. So a lot of those early gamers trying it didnt seem it stick around rest of day.
The completed 5 pm hour is only 1,500 more than yesterday. And last week, the Friday to Saturday natural weekend gain was almost +4%. It's right now about the same growth %. So cryo isnt getting more gains % today. It popped due to cryo yesterday and now its back to normal daily weekend growth. It'll pop tomorrow as Sundays increase over Saturdays both weekends. And then Monday will drop like a rock as both times it was about -14%.
It looks like its retaining the cryo pop, but it hasnt countered the full loss from last Saturday. So week over week, Marathon is still losing more CCU despite cryo update.
Also, since cryo is over when Monday rolls over, it might drop even more.
You can only say you are having a blast in so many ways in the The Marathon OT by the same few posters though.Damn Crimson Desert OT page count just blew past Marathon's.
It looks like the battle of who is having more of a blast has been won.
Maybe Bungie just isn't good at this stuff? How long has it been since Destiny's on-boarding wasn't complete asshole? And they've known about that, and been told about that from everyone, for years. And in those years it's never gotten better and actually gotten worse. Maybe there just isn't anyone at Bungie anymore that can see past the sweats and hardcores?Cryo was about the worst thing that Bungie could have released right now. Sure, the map was clearly made over a long period of time so the decision was done way before release. But the marketing they chose to go with also seems like it was planned a long time ago as well, clearly based on the game having a different reception.
- Asking reviewers to wait.
- Putting out that ARG with the 500M bot kill goal.
- Seeing the feedback that there was an on-boarding issue.
- Knowing how obtuse the game's narrative and appeal is to those not already in.
Cryo was such a big event piece that it had fans and onlookers waiting to see how it was about to shift things. In reality it fed the small fragment of the playerbase who were already winning, put the middle finger up to those casually enjoying, and further confused those observing from the outside.
For an IP that's firmly still on its onboarding/ramp up phase, I'm baffled at why Cryo was ever thought to be a good idea. To me it sounds like one that should come much later, especially given the thin level of content (maps) made for the general audience.
Somehow this game has had the developers drink the koolaid of their own ideas so much they're drunk on it. It's kinda like the Highguard situation.
Who told them they were on the right track?
Did no one give any critique to the idea?
Is this another example of the toxic positivity crowd where critique is seen as negative aggression and frowned upon?
I said in a previous post that I don't really have any issue with what Marathon has and who it's building that very central sweaty core around, but man is it doing everything it can to alienate everyone else. Fine if you're a small AA or Indie who can live on an average CCU of 35k, but not for Bungie.
I was watching Aztecross and they lost 2 times in a row... One of his teammates rage quit.... Now imagine the average player
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I think the game can be broken down into four core aspectsI would really like a casual coop variant of this with just AI enemies- I actually think that would be way more mainstream also
Looks like Marathon tanked on consoles. Paul Tassi saying it's skewed on PC was right. And for any gaffers who assumed it's big on PC more than consoles, it looks like first 2 days of Circana tracking shows how bad consoles were compared to Steam so you were right. Daily Active Users. Dont worry do much about whether only being out for two days affects the metric. It's more about the ranking comparison. The console sales must be rock bottom compared to Steam.
Who knows why, but I'd take a guess extraction gamers will be found on PC more. And for any console gamers interest and dont might playing PC, get it on PC due to m/kb controls better for UI inventory controls.
Steam 7th
PS 20th
Xbox 24th
I only play with free packs. If I exfil with better stuff then I'll keep some of that for the next round (if it isn't too good). But if I die, I only return with a free packI'll come back to this game when they will hopefully soften it a bit and make it easier to play for solo and not super skilled players. Wait for 3 minutes for game to start to play for 30 seconds to be killed in 3 seconds.
I'll waste 10 minutes decking myself out with guns and attachments to head out and get it taken from me in an eye blink. It's like putting on your best gold and diamonds that you spent all your life's savings on and heading to your city's ghetto at 2am.
They won't. What they will do is see the numbers, panic, and start free weekends and PS+ promotions to get a quick burst of fresh meat for the grinder. Those new players will play a few games, get destroyed and drop the game. Bungie will throw their hands up and act like they did everything they could.I'll come back to this game when they will hopefully soften it a bit and make it easier to play for solo and not super skilled players. Wait for 3 minutes for game to start to play for 30 seconds to be killed in 3 seconds.
I'll waste 10 minutes decking myself out with guns and attachments to head out and get it taken from me in an eye blink. It's like putting on your best gold and diamonds that you spent all your life's savings on and heading to your city's ghetto at 2am.
A certain men in a box is melting down on the OT ... Honeymoon is officially over.
The usual suspects who would pop in this thread to insist that they're having the blastiest of blasts and everything's fine have been noticeably absent.A certain men in a box is melting down on the OT ... Honeymoon is officially over.
LMAOOOOOOOOOOOOOOA certain men in a box is melting down on the OT ... Honeymoon is officially over.
At this point I dont think Bungie can handle destiny anymoreI said it before the only thing that would maybe get me in there is include other modes so that my time isn't 24/7 extraction. Let me go into extraction get some shit and then go into some tdms, domination etc and use the guns without constant fear of losing them.
But I gotta be honest, even then I'm not sure that would that'd even work unless I wore a bag over my head so I didn't have to look at.
The true casualty here is that this is what bungie spent years on and I would've rather seen destiny 3 which would've covered way more audiences and now that's years and years off if it even happens
I was around the Top 1-3% ( I think it was 1%) of hours played in Destiny 2 when I finally stopped playing. I didn't play Destiny 1, other than the demo.I said it before the only thing that would maybe get me in there is include other modes so that my time isn't 24/7 extraction. Let me go into extraction get some shit and then go into some tdms, domination etc and use the guns without constant fear of losing them.
But I gotta be honest, even then I'm not sure that would that'd even work unless I wore a bag over my head so I didn't have to look at.
The true casualty here is that this is what bungie spent years on and I would've rather seen destiny 3 which would've covered way more audiences and now that's years and years off if it even happens