uncreativename
Member
Honourable mention to The Sims franchise which might win if the question were which game has the most mods ever, and to Doom which still has competitions and a super active modding scene even though it's so old.
But for me the winner is Medieval II Total War. This game still has an active modding scene, because in terms of modability, it's still never been surpassed by another Total War game. The number of gigantic total overhaul mods that took a seriously huge amount of work to make for this game is insane. I'm pretty confident that there is no other game in existence with this number of high effort total overhaul mods, and it's not even close. I'm still discovering more all the time, and I've been playing this game consistently pretty much since it came out. The modding scene is all over the place, English speakers, Germans, Russians, Spanish, French, Poles, Chinese and probably more. There's mods for just about anything you can imagine, if you look hard enough on Twcenter and Moddb, from the Bronze Age to World War II and everything in between, and also Lord of the Rings mods, Star Wars mods, the mod that inspired the Total Warhammer games, a Legend of Zelda Total War mod, an Elder Scrolls mod, and much more. Some of the things people have managed to do are insane, using the scripting to add Crusader Kings style systems and other roleplaying mechanics. More recently people have discovered a way to let newer mods be able to somehow hack the game on the fly to be able to bypass the hardcoded limits in the game on stuff like number of provinces and units. Oh, and thank you in particular to one guy on the Twcenter forums, Gigantus, who's not only made a tool that makes modding much easier, but also went around updating a ton of older mods to work with the newer edition of the game.
My personal favourites are Tsardoms: Fall of Constantinople, Rise of Three Kingdoms, 1648: Thirty Years of War, Europa Barbarorum II, and For King Or Country, but like I said if you look hard enough you can find an incredibly detailed mod for just about any fantasy/sci fi or historical setting.
But for me the winner is Medieval II Total War. This game still has an active modding scene, because in terms of modability, it's still never been surpassed by another Total War game. The number of gigantic total overhaul mods that took a seriously huge amount of work to make for this game is insane. I'm pretty confident that there is no other game in existence with this number of high effort total overhaul mods, and it's not even close. I'm still discovering more all the time, and I've been playing this game consistently pretty much since it came out. The modding scene is all over the place, English speakers, Germans, Russians, Spanish, French, Poles, Chinese and probably more. There's mods for just about anything you can imagine, if you look hard enough on Twcenter and Moddb, from the Bronze Age to World War II and everything in between, and also Lord of the Rings mods, Star Wars mods, the mod that inspired the Total Warhammer games, a Legend of Zelda Total War mod, an Elder Scrolls mod, and much more. Some of the things people have managed to do are insane, using the scripting to add Crusader Kings style systems and other roleplaying mechanics. More recently people have discovered a way to let newer mods be able to somehow hack the game on the fly to be able to bypass the hardcoded limits in the game on stuff like number of provinces and units. Oh, and thank you in particular to one guy on the Twcenter forums, Gigantus, who's not only made a tool that makes modding much easier, but also went around updating a ton of older mods to work with the newer edition of the game.
My personal favourites are Tsardoms: Fall of Constantinople, Rise of Three Kingdoms, 1648: Thirty Years of War, Europa Barbarorum II, and For King Or Country, but like I said if you look hard enough you can find an incredibly detailed mod for just about any fantasy/sci fi or historical setting.
Last edited: