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What Game Has the Greatest Modding Scene Ever?

Honourable mention to The Sims franchise which might win if the question were which game has the most mods ever, and to Doom which still has competitions and a super active modding scene even though it's so old.

But for me the winner is Medieval II Total War. This game still has an active modding scene, because in terms of modability, it's still never been surpassed by another Total War game. The number of gigantic total overhaul mods that took a seriously huge amount of work to make for this game is insane. I'm pretty confident that there is no other game in existence with this number of high effort total overhaul mods, and it's not even close. I'm still discovering more all the time, and I've been playing this game consistently pretty much since it came out. The modding scene is all over the place, English speakers, Germans, Russians, Spanish, French, Poles, Chinese and probably more. There's mods for just about anything you can imagine, if you look hard enough on Twcenter and Moddb, from the Bronze Age to World War II and everything in between, and also Lord of the Rings mods, Star Wars mods, the mod that inspired the Total Warhammer games, a Legend of Zelda Total War mod, an Elder Scrolls mod, and much more. Some of the things people have managed to do are insane, using the scripting to add Crusader Kings style systems and other roleplaying mechanics. More recently people have discovered a way to let newer mods be able to somehow hack the game on the fly to be able to bypass the hardcoded limits in the game on stuff like number of provinces and units. Oh, and thank you in particular to one guy on the Twcenter forums, Gigantus, who's not only made a tool that makes modding much easier, but also went around updating a ton of older mods to work with the newer edition of the game.

My personal favourites are Tsardoms: Fall of Constantinople, Rise of Three Kingdoms, 1648: Thirty Years of War, Europa Barbarorum II, and For King Or Country, but like I said if you look hard enough you can find an incredibly detailed mod for just about any fantasy/sci fi or historical setting.
 
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Half-Life.

There are fan-made campaigns and total conversions that are better than some full-fledged expansions or even games. Mods like They Hunger, Heart of Evil, Poke 646, Visitors, Echoes, Delta Particles etc. could easily be released as commercial products.
 
Half-Life.

There are fan-made campaigns and total conversions that are better than some full-fledged expansions or even games. Mods like They Hunger, Heart of Evil, Poke 646, Visitors, Echoes, Delta Particles etc. could easily be released as commercial products.

It create the legendary Counter-Strike.

 
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Doom, Quake or Half Life.
Honorable mention to Unreal and Unreal 2.


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So many series and developers even to this day can in some way trace their genetic code to those 4 games.

All these other baby mods are childsplay.
 
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Half-Life.

There are fan-made campaigns and total conversions that are better than some full-fledged expansions or even games. Mods like They Hunger, Heart of Evil, Poke 646, Visitors, Echoes, Delta Particles etc. could easily be released as commercial products.
That era was the best fps era and I am so glad I grew up with this.

Half-Life was the only game you needed.

Sven Co-Op
Team Fortress
Gang-Wars
Global Warfare
Firearm.
Day of defeat
The list goes on

Counter-Strike, obviously.

If you had Half-Life, then you had a million games for free at your finger tip.
 
Bethesda games, primarily Skyrim. While modding scenes can be very big in other games, it's still peanuts compared to Skyrim.
 
Doom and Quake.

Nexus doesn't have it all but it's not even close. They had mods and map builders nearly right after release followed by Exe and gameplay hacks.

Doom alone probably has tens of thousands. Map making was very easy. I made several maps myself both single and multiplayer.

The Doom FTP and Newsgroup sites had 100 uploads a day for a very long time. Maps, music, graphics, Total conversions, you name it, it was there.

Name an IP or genre and it probably had several Doom mods.

WAD CDs were even in stores and traded by friends. You had to be there I guess.

I fell off participating in mods after Doom but still had some interest in Quake. Same thing there.
 
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It's DOOM, and all other answers are objectively wrong. Engine is nearly 40 and still games get made on it, and mods for the Reginald games still get made.
More importantly, most are fun to play!
 
It's DOOM, and all other answers are objectively wrong. Engine is nearly 40 and still games get made on it, and mods for the Reginald games still get made.
More importantly, most are fun to play!
My only argument against doom is that it got to a level where its questionable if its even modding.

We have had full access to the engine's source code for a long time, full usage rights under GPL, people went on to modify and improve the engine in various ways, then others took that improved engine and made games from scratch like any other third party engine. Is that even a Doom mod anymore?
 
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skyrim, or elder scroll in general
or fall out
or GTA V

my personal is star wars battlefront 2, especially with remastered, battlefront III, and harrison fog
Monster Hunter series also had lot of mods

recently lot of unreal engine J-RPG have lot of modding these years as well
 
My only argument against doom is that it got to a level where its questionable if its even modding.

We have had full access to the engine's source code for a long time, full usage rights under GPL, people went on to modify and improve the engine in various ways, then others took that improved engine and made games from scratch like any other third party engine. Is that even a Doom mod anymore?
Ultimate Doom Builder makes maps for Doom, Doom 2, Heretic, Hexen, Strife, ZDoom, and GZDoom.

Total Chaos, Sigil 2, and Sonic Robo Blast 2 are all Doom under the hood.

There is advanced scripting and 3d tricks sure, but the base is still the Doom engine and Doom WAD format. It's undeniably Doom while being a total conversion in assets and gameplay.

Sonic itself is a total conversion that has tons of mods using it as a base.

This isn't even scratching the surface. There are still annual Cacowards on Doomworld and it got a new episode when Doom I and Doom Ii Nightdive port released.

Doom mods are endless.
 
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There is advanced scripting and 3d effects sure, but the base is still the Doom engine and Doom WAD format. It's undeniably Doom while being a total conversion in assets and gameplay.
Most actually use .pk3 format now, especially for ZDoom. And 'advanced scripting' is severely under selling it. ZScript is marginally inferior to what you'd see in a normal third party engine, not to mention the ability to modify the engine itself.

Total Chaos, Sigil 2, and Sonic Robo Blast 2 are all Doom under the hood.
The problem with this logic is that its like saying all unreal engine games are Unreal Tournament or Fortnite under the hood. Fudamentally, the only thing they share in common with Doom (apart from sigil) is the rendering tech, and even that only partially.
 
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Bethesda games only lead in sheer volume of output, but when it comes to quality several other games run circles around them.
Mostly because the starting point is fucking abysmal.
 
Most actually use .pk3 format now, especially for ZDoom. And 'advanced scripting' is severely under selling it. ZScript is marginally inferior to what you'd see in a normal third party engine, not to mention the ability to modify the engine itself.


The problem with this logic is that its like saying all unreal engine games are Unreal Tournament or Fortnite under the hood. Fudamentally, the only thing they share in common with Doom (apart from sigil) is the rendering tech, and even that only partially.
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I just downloaded and unpacked Sonic Robo Blast 2's Zones.PK3 file (it's just a zip) and opened the first map of the Campaign which was a Doom WAD file called MAP01.WAD.

Still works normally. Lines, vertices, sectors, floor heights, ceiling heights, textures, this is quite literally still all Doom.

Even the gameplay itself, you can feel Doom under the hood. Sonic Robo Blast 2 is a Doom total conversion.
 
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