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Herman Hulst confirms end of Single Player PS games porting to PC.

Output of Games on PS5. Yea fam, I think we're good. Lmao.

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Not my thing, but I wonder if that Dead or Alive game really will be a permanent exclusive. That seems super unlikely. Fighting games need to be on every platform.
 
I asked PC gamers why they didn't buy SM2.

The vast majority told me nothing about woke. That controversy kinda came after. Initially the reason was that PC gamers would not buy a game that wasn't new. Since SM2 wasn't day and date on PC nobody was going to pay the amount Sony charged.

Keep in mind they charged "full price" but they consider different skus different products. So the "full price" on PC was 10 dollars cheaper than the game was on PS5 already. That apparently wasn't considered. SM2 sales were abysmal, you are correct, which is why we are doing this today.

So I asked would they buy GTAVI at full price. They said hell yes, almost to a man(a few don't care for gta).

So I think that the Spider-Man games aren't as appealing to the PC crowd as GTA games and I think the reason is the Spider-Man games are rated PG13 might as well be rated G, and GTA is an adult game. Wolverine is also an adult game. So maybe it will do better on PC....but alas this decision has stymied my research. Either that or they just hate Sony games. If you do hate Sony games I wish you would be a bit more selective and let their gaas die too. You PC people supporting marathon has caused all kinds of consternation.
It's all about FOMO, have you seen Sony's marketing when they launched Playstation exclusives on PC? Yeah, me neither.
If people aren't being spammed en masse with marketing content for these games then no one will give a shit. Sony really expected that their games doing well on Playstation would be enough for people to care and wait for them to come out on PC. They didn't understand that due to the gigantic amounts of choice on PC, for PC gamers to buy games they need to feel like they need to play them or else they're missing out.

A friend of mine who's a super Marvel fan got SM2 meanwhile I didn't even know the game was coming out that week and I'm an avid gamer :messenger_tears_of_joy:
 
Death Stranding 2 says hello ?

A game funded by sony and with a sony engine?

Output of Games on PS5. Yea fam, I think we're good. Lmao.

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It is just missing all the games they ported. Their output still sucked tho.

lmao

I hope was worthy damage the Playstation brand for some coins you dumbass.

It is insane. Most of the money they made on pc came from helldivers 2. It wasn't worth the hit to port over everything.
 
Shift Up already announced they are self publishing Stellar Blade 2, and being multi-platform at launch. We'll see about Kojima.
Well, they're being a bit disingenuous here and not telling the whole story. This became possible after Tencent acquired 35% of their company's shares. It simply doesn't make sense for them to turn to Sony for this anymore when they have Tencent.
 
That sucks. It might be a good business decision overall, it's hard to say for sure.

Personally i did/would spend money on their PC ports and now i won't, but i'm not going to buy a PS console either.
 
One thing I don't understand, why did Sony ever start defining itself as "Narrative Single-player game developer", this limits them so much to innovate on other areas to try new fun things, instead they self-enforce their own studios to follow the TLOU formula because it has to be up-to"Sony Single Player Standard"

Basically I am saying, Sony should let go the label, start making weird stuff, J-RPGs, Fighting game, FPS, etc
 
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Their output has been bad, mainly the last couple of years, but this is disingenuous AF lol. Obviously this doesn't include games they ported to PC so there's many Sony games from the last 6 years missing here.

Like what? Here's your first party output without Remakes or Remasters; True exclusives have a *.

Astro Bot*
Ghost of Yotei*
Gran Turismo 7*
God of War: Ragnarok
Spider-Man: Miles Morales
Spider-Man 2
Horizon Forbidden West
Returnal
Saros*
Ratchet & Clank: Rift Apart
Sackboy: A Big Adventure
Helldivers 2
Demon Souls*
Destruction All Stars*

Later
Cuckverine*
Intercourse: Heretic Progasms*

Your 6 years with Sony with 6 true exclusives in a nutshell.
 
Like what? Here's your first party output without Remakes or Remasters; True exclusives have a *.

Astro Bot*
Ghost of Yotei*
Gran Turismo 7*
God of War: Ragnarok
Spider-Man: Miles Morales
Spider-Man 2
Horizon Forbidden West
Returnal
Saros*
Ratchet & Clank: Rift Apart
Sackboy: A Big Adventure
Helldivers 2
Demon Souls*
Destruction All Stars*

Later
Cuckverine*
Intercourse: Heretic Progasms*

Your 6 years with Sony with 6 true exclusives in a nutshell.

The era of list wars have begun again
 
Like what? Here's your first party output without Remakes or Remasters; True exclusives have a *.

Astro Bot*
Ghost of Yotei*
Gran Turismo 7*
God of War: Ragnarok
Spider-Man: Miles Morales
Spider-Man 2
Horizon Forbidden West
Returnal
Saros*
Ratchet & Clank: Rift Apart
Sackboy: A Big Adventure
Helldivers 2
Demon Souls*
Destruction All Stars*

Later
Cuckverine*
Intercourse: Heretic Progasms*

Your 6 years with Sony with 6 true exclusives in a nutshell.
Jeez, they've really gutted the Japanese game development arm of Sony, haven't they? Only two Japanese games, Astro Bot and Gran Turismo 7
 
One thing I don't understand, why did Sony ever start defining itself as "Narrative Single-player game developer", this limits them so much to innovate on other areas to try new fun things, instead they self-enforce their own studios to follow the TLOU formula because it has to be up-to"Sony Single Player Standard"

Basically I am saying, Sony should let go the label, start making weird stuff, J-RPGs, Fighting game, FPS, etc
Because it was highly successful during the PS4 era. However, with the changing landscape and mounting dev costs, this doesn't seem to be such a viable strategy anymore. I don't think they can bet the house on $200M+ productions that take 6 years to develop anymore.
 
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So they're not completely clueless how to run a games console business. PS6 may not be heading for an early-PS3 level disaster but confidence in first-party is at an all-time low with the domination of attention on unwanted GaaS.

Even games like Saros seem like the story and cinematics were tacked on by external creatives to justify a AAA+ selling price rather than being an integral driver for finishing the game.

Having paid multiplayer and paid cloud save backup is still a complete nonsense when you're releasing the same games on PC without paywall. PlayStation's actively kneecapping their own and third party multiplayer games that aren't F2P. I don't care much about multiplayer anymore but do care about not losing 20-150+ hours of save progress if a save corrupts as it did (luckily) very early in my Ratchet & Clank playthrough. Increasing PS+ pricing when they've forced these limitations is making their own platforms increasingly unappealing. Talk about PS6 having no UHD Blu-ray drive and opaquely changing PSN DRM is unacceptable.

Shutting down respected studios doesn't help the release schedule for PS5, PS6 or confidence in the type or quality of games WWS produces.
 
Ubisoft and EA only put their pc games on their own platforms for years. So did MS. They came crawling back to steam. That's three companies that tried and failed, should tell you all you need to know.

Ditching steam for PC games does not work.

It worked fantastically for Epic Games. Rocket League on Epic has more players than it ever did on Steam.
 
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Jeez, they've really gutted the Japanese game development arm of Sony, haven't they? Only two Japanese games, Astro Bot and Gran Turismo 7

And the only 2 games that will be truly missed on PC. Not a coincidence.
GT7 would have been a welcome competition to Forza.
Astro Bot would have sold like hotcakes.
 
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Jeez, they've really gutted the Japanese game development arm of Sony, haven't they? Only two Japanese games, Astro Bot and Gran Turismo 7
The Japanese arm also produced Rise of the Ronin, Death Stranding 2, Marvel Tokon (which he didn't include because it was GaaS) and Stellar Blade.
 
Because it was highly successful during the PS4 era. However, with the changing landscape and mounting dev cost, this doesn't seem to be such a viable strategy anymore. I don't think they can bet the house on $200M+ productions that take 6 years to develop anymore.
Plus, there's only 4-5 of their studios who can pull that off.
 
It's all about FOMO, have you seen Sony's marketing when they launched Playstation exclusives on PC? Yeah, me neither.
If people aren't being spammed en masse with marketing content for these games then no one will give a shit. Sony really expected that their games doing well on Playstation would be enough for people to care and wait for them to come out on PC. They didn't understand that due to the gigantic amounts of choice on PC, for PC gamers to buy games they need to feel like they need to play them or else they're missing out.

A friend of mine who's a super Marvel fan got SM2 meanwhile I didn't even know the game was coming out that week and I'm an avid gamer :messenger_tears_of_joy:
You know.....that actually kinda makes what people told me make a little more sense.

It's not really people not wanting to buy an old game.

It's that the game's PC launch missed out on the big initial launch ad campaign.

That actually makes a lot more sense to me!
 
Your 6 years with Sony with 6 true exclusives in a nutshell.
Wtf are you talking about lol. You can't say it's ok they won't put games on PC because their output was bad and then limit to only looking at true exclusives.

The entire point is that games that were ported to PC before won't be now. Lmao.
 
These arent first party titles. Theyre helping publish these games you dweeb.
Except for the Death Stranding games, which are Sony first party but with a special deal to guarantee PC ports. But those other games? Absolutely not. No Sony or Playstation in sight
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e: oh, and Stellar Blade and Tokon are Sony first party games apparently. Didn't know, never played. My bad.

Well anyways, the one I have played, Rise of the Ronin, definitely isn't lol
 
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You literally listed externally-developed games like Returnal and Sackboy.
Also, Sony disagrees:
Sony decided to stop using "2nd party" for marketing reasons and some people have really eaten that up, even though it dilutes our ability to discuss the games.
 
Wtf are you talking about lol. You can't say it's ok they won't put games on PC because their output was bad and then limit to only looking at true exclusives.

The entire point is that games that were ported to PC before won't be now. Lmao.

Why is your sphincter getting so tight? The list of all the 8 games are there that got ported over as a first party output excluding the 6. You got to play 6 extra games on your PS5. And 2 of them recently released so for the longest time Sony's output for you $900 console was 4 GAMES and I'd exclude Destruction All Stars from that, because its just shit.
 
I guess that's more (and more importantly, actual official) confirmation, tho I still expect some elaboration in their June report.

My question is, does this necessarily mean much when:

A: They release 1, maybe 2, single-player games per year, and

B: They don't have the network of 3P single-player exclusives to buffer that output like in prior generations​

I could also add "the variety might potentially be seen as repetitive (i.e minor refinements of the cinematic third-person action/adventure style established during PS3)" and "potentially divisive story elements that seem too aligned to certain unpopular political ideologies" as C and D points, but they aren't as pertinent to this particular event.

IMO, unless SIE either find ways to greatly increase the output of their AAA single-player games and/or actually commit to more 1P AA-type games with more modest/reasonable budgets & dev time to increase output, then this supposed news won't hit the way it should otherwise be hitting.

Anything can happen folks. PC ports no, then PC ports yes with Horizon in 2020, now PC ports no again? Nice flip flopping.




Spiderman Remastered 2022
Miles Morales 2022
Spiderman 2 2025


The uncertainty is part of the problem IMO. With someone like Nintendo, you know exactly where they stand and they've been doing it for decades. I know that even back in the '90s Sony had some of their games on platforms like PC and even Saturn (via Psygnosis), but in that context it was understandable and was a paltry amount of their total output that gen (either through 1P studios or 3P studios in a 2P capacity where Sony usually also owned the IP rights).

Then they scaled back on even that much completely with PS2 outside of Everquest, and even during PS3 when they COULD have started porting some of their games to PC, they refrained from doing so and managed to get PS3 back into a great place. For whatever reason near the very end of the PS4 gen things just went completely off-rails and with PS5 we've seen them port virtually every new game outside less than a handful to PC, even Xbox and Switch in some cases.

What's to say SIE's stance now doesn't change next year? Or six months after PS6 releases? What's to say they even keep releasing new AAA single-player games annually? What's to say they don't shift most single-player game development to outside studios to circumvent the pledge/manifesto declared at this town hall? There are simply too many unknowns with current SIE for me to blindly take what gets said at face value when it's anything aside console sales, (most) game sales updates and fiscal results. They are in a similar situation as Microsoft/Xbox now, in that regard.

I'm still somewhat stunned to actually take a step back every once in a while to see how much my trust in SIE has eroded over the past 2-3 years.
 
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Except for the Death Stranding games, which are Sony first party but with a special deal to guarantee PC ports. But those other games? Absolutely not. No Sony or Playstation in sight
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Rise of the Ronin was a co-production deal with Koei Tecmo, and they got the PC publishing rights. But make no mistake, on the credits on the PC version you will still find A FUCK TON of PlayStation Studios staff. The PS5 version itself makes it clear that it's a PlayStation Studios product:

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Stellar Blade was, on the other hand, was published by Sony on both PS5 and PC. Tokon? Sony literally looked for both Arc System Works and Marvel Games to make the project a reality.

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Sony decided to stop using "2nd party" for marketing reasons and some people have really eaten that up, even though it dilutes our ability to discuss the games.
Marketing reasons? It's an investor's presentation. Nintendo also refers to externally-developed games as first-party. Phil Spencer said as much as well.
 
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Maybe they came to the realization that those super "narrative heavy" games, and massively budgeted games they keep developing, didn't have the widespread appeal they thought they had. They weren't exactly "flying off the shelves" on the steam charts sort of speak.
 
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