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Graphical Fidelity I Expect This Gen

Do you have a list of such games?
I can think of Stranglehold, which was SO fun:


Bad Company 2:


Red Faction Guerrilla:


I'm sure the user you quoted can come up with more.

There was indeed a time when some developers favored interactivity over fidelity to leverage new hardware, which I feel is rarer now.
 
Why does this guy think he's entitled to constantly take up entire pages with one post?
Pages are based on number of posts.. not virtual lenght of each.

There is a reason a multi-quote option was introduced, to engage with the multiple users quoting you while taking as little number of posts as possible.

This is a discussion forum
Exactly. The perfect fit for the posts you're complaining about.

Where does your post belong instead?
 
i like how there is a light source right on top of the car but the interior doesnt get lit, no reflections to speak of either.

meanwhile, worst engine of all time:

vZk9TFA.gif


7KZAQME.gif
That looks stunning!
Off-topic but I hope you're doing OK with your arm injury there.
 
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Pages are based on number of posts.. not virtual lenght of each.

There is a reason a multi-quote option was introduced, to engage with the multiple users quoting you while taking as little number of posts as possible.


Exactly. The perfect fit for the posts you're complaining about.

Where does your post belong instead?
Don't get me wrong, it's not that your opinions aren't as valid as anyone else's, it's that they aren't so important that they need to dominate every page.

You don't need to post the entire game in gifs and screenshots to make your point. Choose a few that illustrate the best showcase for your argument and let the discourse go from there...
 
Two games 10 years apart shouldn't be that comparable...but that's the industry today, graphical leaps have slowed down too much...
thats 10 tflops for you. it may be ten years, but thats still only one generation. the ps4 generation had the benefit of PBR materials that made almost every game look a generation ahead of ps3 games. that said, you had crysis on pc that still held up to uncharted 4 in many ways despite being 9 years apart. and yet no one tried to downplay u4's achievements.

nowadays though, these games are used to dismiss current gen games, their technical achievements, all for some engagment on youtube and twitter. i took one look at the footage in the DF video and i was like yep, thats last gen. is it comparable? sure. is it still a substantial leap forward? definitely. is that a bad thing? i dont think so. we didnt get matrix visuals this gen, but this is incredible stuff.

was uncharted doing these massive levels? they still had you shimmying between hidden loading screens in that auction level. the NPCs were there only for a cutscene. the big level that was open world just doesnt hold up to the rest of the game. the game has no physics. just some canned destruction in some setpieces. the chase scene holds up still, but the chase scene here takes you up into the sky in realtime and then back down.

point is that its doing things u4 wasnt doing and i can create those misleading rdr2 or gta4 tiktoks that show how u4 has no NPCs, physics, destruction, and other things that this game does that u4 wasnt even attempting to. would that be a fair comparison? i dont think so.
 
thats 10 tflops for you. it may be ten years, but thats still only one generation. the ps4 generation had the benefit of PBR materials that made almost every game look a generation ahead of ps3 games. that said, you had crysis on pc that still held up to uncharted 4 in many ways despite being 9 years apart. and yet no one tried to downplay u4's achievements.

nowadays though, these games are used to dismiss current gen games, their technical achievements, all for some engagment on youtube and twitter. i took one look at the footage in the DF video and i was like yep, thats last gen. is it comparable? sure. is it still a substantial leap forward? definitely. is that a bad thing? i dont think so. we didnt get matrix visuals this gen, but this is incredible stuff.

was uncharted doing these massive levels? they still had you shimmying between hidden loading screens in that auction level. the NPCs were there only for a cutscene. the big level that was open world just doesnt hold up to the rest of the game. the game has no physics. just some canned destruction in some setpieces. the chase scene holds up still, but the chase scene here takes you up into the sky in realtime and then back down.

point is that its doing things u4 wasnt doing and i can create those misleading rdr2 or gta4 tiktoks that show how u4 has no NPCs, physics, destruction, and other things that this game does that u4 wasnt even attempting to. would that be a fair comparison? i dont think so.
This is such a bollocks take. Lost Legacy open field level looks better than the majority of 007. And just because U4 chose not to implement certain aspects, doesn't mean it couldn't have. Game development is all about where to best utilize resources

The Last of Us 2 was made on the same engine and utilized the same hardware. It had areas that were bigger than anything in 007. And nobody would say that 007 is a better looking game than TLOU2 on PS4. 007 is far less dynamic, even from a physics perspective. The AI in 007 is laughably brain dead. PS2 generation level dumb. Which should not happen in a game that prioritizes stealth

 
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Don't get me wrong, it's not that your opinions aren't as valid as anyone else's, it's that they aren't so important that they need to dominate every page.

You don't need to post the entire game in gifs and screenshots to make your point. Choose a few that illustrate the best showcase for your argument and let the discourse go from there...
Fair. But when you say something looks good, and another person posts multiple pictures to show it's not, comes natural to post a number that's larger than the ones posted to illustrate the counterargument.

What you say makes sense, but here's a real world example of what leads to multiple GIFs being posted..
The user above said, multiple times:

the game has no physics. just some canned destruction in some setpieces.

show how u4 has no NPCs, physics, destruction, and other things that this game does that u4 wasnt even attempting to

Among other incorrect things.

Would the correct course of action be posting this 41 minutes long compilation of physics and gameplay destruction:



That's also including, for at at least a half its runtime, actual scripted scenes and setpieces that are completely irrelevant to the point?

I don't think it is.
It fails to convey the message. Not only the video is completely polluted by irrelevant stuff that would turn the viewer off in no time, very few would bother to open the video in the first place, making the disinformation provided by the user become an accepted fact. Which, it will. You will see likes under that post soon.

Ideally, my opinion is that revelant stuff should be extrapolated from that video and posted here, in GIF form, to disprove the claim. Am I wrong?
Not saying I will of course, as I've realized this isn't appreciated.. but doesn't mean it wouldn't be the correct course of action in my opinion. I guess it also comes with different interpretations of what a Thread like this, abouth graphics, which is a pure, visual-only matter, should be.

The second best option would be to post these recent videos, that still, although would instantly disprove many of the things claimed, are not nearly as effective as the optimal option would have been:





Kind of wild to watch these in motion, second one especially, while thinking about the crap that's been posted in the previous pages as representative of the game. And don't check comments in the second video for the love of God.
 
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Not trying to bog this thread down with pointless arguments. Just seems to me, if your case is THAT strong, you shouldn't need more than 4-5 gifs/screenshots to make it.

I love seeing the comparisons of different games in different times, just feel like sometimes it's a bit excessive.

Just my two cents.
 
Forgive me but it's not very humble of you to consider 65% of GAF and DF "laypersons".

Screenshot-2026-05-30-155601.png
I should clarify. I don't consider you, DF or 65% of GAF as laypersons. We are all enthusiasts here. On this topic, we aren't laypersons. I was steel man-ing the opposing point of view by speaking for the hypothetical layperson. Some random gamer Joe on the street that we pull in to pass a verdict on screenshots of UC4 vs 007. Someone who doesn't even know what baked lighting or RTGI means and/or doesn't care. I'm legitimizing that Joe's point of view that these 2 games would be trading blows at the minimum, with no conclusive winner overall. He may even call UC4 as the winner. That view actually has fewer biases than what we as enthusiasts have, as all they are looking at is the end result and not what's under the hood. He won't be pulling up GDC talks or use technical terms. It's a more pure verdict. So if that view can potentially be in favor of UC4, then so can any enthusiast's view in its favor, such as your own. I was speaking against my own inner convictions and biases, trying to be in the shoe of a layperson. It wasn't to suggest that I know any better. It was an attempt to remove my stated biases and be objective on the topic.

Perhaps you could entertain the possibility they are seeing something you fail to see. Or having different priorities.
Exactly what I was trying to entertain. A layperson can look past my biases and see things I don't. And they certainly have different priorities.

I just won't pretend not to be impressed by what was accomplished 10 years ago on 2013 cheap hardware when real-time Ray Tracing wasn't even a thought, and wouldn't have been for the next 4 years.
I'm with you there. It's certainly impressive. It's literally one of the best last gen had to offer. In fact, my argument is that it's an unfair comparison. Not that it looks worse. I would even concede it looks better quite often. But baked lighting has negligible runtime overhead compared to realtime. So comparing with a game that does it in realtime is placing an unfair advantage on one side. Imagine if I compared UC4 with some CGI movie 10 years prior to it? Wouldn't you think that's an unfair comparison because the CGI was made with massive server farms running a single frame for several hours? That's how I feel about comparing any baked lighting with realtime. But that's my personal pet peeve and bias, which is why I'm mostly staying out of that debate after saying my piece once on the other thread.

Nor would I ever feel the desire to downplay it. Because I would feel like a loser doing sI
I can empathize with that. But I do have a desire to downplay it. You know why? Baked lighting was the only solution before RT hardware changed the paradigm. Going forward though, it's a crutch that will hold progress back. The more we continue to legitimize its presence by looking back at the past, the more the crutch will stay in place. There are several challenges going forward to deal with the shortcomings of RT/PT, like noise, BVH, bandwidth, performance etc. and all the collective brain power should be going towards that instead of relying on the crutches of the past. I have no idea if devs care what NeoGAF has to say, but I personally don't want to be contributing to any signals that baked lighting is still desirable. I also recognize that's just my biased perspective and opposing views are valid.
 
This kinda reminds me of the Crysis 1 and 3 vs Uncharted 3 and 4 graphics debates back in the day. Hopefully Crysis 4 isn't in development hell.

Edit: Anyone here from GameSpot system wars forum back in the day? It all started with Killzone 2 vs Crysis
Shocked Spongebob GIF
 
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Not trying to bog this thread down with pointless arguments. Just seems to me, if your case is THAT strong, you shouldn't need more than 4-5 gifs/screenshots to make it.

I love seeing the comparisons of different games in different times, just feel like sometimes it's a bit excessive.

Just my two cents.
This. Or at least spoiler tag your multiple screenshots/GIFs.

Goddamn it.
 
I should clarify. I don't consider you, DF or 65% of GAF as laypersons. We are all enthusiasts here. On this topic, we aren't laypersons. I was steel man-ing the opposing point of view by speaking for the hypothetical layperson. Some random gamer Joe on the street that we pull in to pass a verdict on screenshots of UC4 vs 007. Someone who doesn't even know what baked lighting or RTGI means and/or doesn't care.
I understand. I was specifically referring, however, to people like John, or Oliver.. or many of the users who voted Uncharted here, on this enthusiast forum. Some chose not to take part in this specific Thread (for a very particular reason, that's maybe easily deductible) but are still graphics enthusiasts fully aware of what lies under the hood.

I'm with you there. It's certainly impressive. It's literally one of the best last gen had to offer.
And no discussion or argument would have ever taken place.
Sadly, this place has its fair share of people in need of either posting crap to downplay it or state complete fabrications.

In fact, my argument is that it's an unfair comparison. Not that it looks worse. I would even concede it looks better quite often. But baked lighting has negligible runtime overhead compared to realtime. So comparing with a game that does it in realtime is placing an unfair advantage on one side. Imagine if I compared UC4 with some CGI movie 10 years prior to it? Wouldn't you think that's an unfair comparison because the CGI was made with massive server farms running a single frame for several hours? That's how I feel about comparing any baked lighting with realtime. But that's my personal pet peeve and bias, which is why I'm mostly staying out of that debate after saying my piece once on the other thread.
Can't empathize with this feeling, really, when every major hardware and engine is now designed specifically to handle forms of realtime lighting. The mere use of realtime lighting shouldn't render unfair a comparison with something created on cheap 2013 hardware, especially when it's handling so many other incredibly demanding tasks.
Now a realtime lighting game compared with fully baked games that shipped this generation (like most Sony FP releases), then yes, it is indeed absolutely unfair.

I can empathize with that. But I do have a desire to downplay it. You know why? Baked lighting was the only solution before RT hardware changed the paradigm. Going forward though, it's a crutch that will hold progress back. The more we continue to legitimize its presence by looking back at the past, the more the crutch will stay in place. There are several challenges going forward to deal with the shortcomings of RT/PT, like noise, BVH, bandwidth, performance etc. and all the collective brain power should be going towards that instead of relying on the crutches of the past. I have no idea if devs care what NeoGAF has to say, but I personally don't want to be contributing to any signals that baked lighting is still desirable. I also recognize that's just my biased perspective and opposing views are valid.
Brother, relax. No one is EVER going back to baked lighting. You're not manifesting the death of RT, going full speed ahead even on consoles, by simply expressing appreciation in the meanders of a 917 pages Thread for something that can be considered, more than ever before between atuomation and AI.. a manual, laborious work of art.

I conclude by suggesting to take a look at the comparison videos posted, and the other regarding destruction as well, to get a better idea of some of what even technically minded people are seeing in regards to this comparison.

FTBlTM8loChcxAur.gif


P.S. Where is the light under the bed coming from, in First Light? Why is the inside the closet fully lit, on the right?
 
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i hope devs continue to use custom game engines that are not ue5. Glacier is great so is Rage as well as ND and Insomniac engines. Tired of seeing unity and ue everywhere
 
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I really hope someone is receiving good payment from ND.
Mark my words, we'll end up having the same discussion with TLOU/UC4 versus GTA6, finding some obscure corner in GTA that looks like the texture or lighting is from the PS3 era.
 
I just bought me a key of Uncharted 4 for 12 euros. I am in the mood for an Uncharted game after 007 and I never played it on PC. That being said, why the heck does building shaders takes 30 minutes? What the fuck is this lol
 
I just bought me a key of Uncharted 4 for 12 euros. I am in the mood for an Uncharted game after 007 and I never played it on PC. That being said, why the heck does building shaders takes 30 minutes? What the fuck is this lol
Get your buttcheeks ready for the graphical fireworks that awaits you at Libertalia.
 
Get your buttcheeks ready for the graphical fireworks that awaits you at Libertalia.

I loved the game back in ps4. It looks really good

One thing that really stands out for me is how good and polished animations are in comparison with 007

Sorry but Uncharted is miles ahead in this aspect.

As for negatives, why cant I disable Chromatic Aberration man. Ugh
 
Papi I like you but why are you posting a bugged texture as if it was the best the game could do? At least mention it's a bug...


It's a bug, already talked before here and I even did a capture because Gonzito was doubtful:

Correctly loaded texture:
cwys13.png


With the bug:
cwy3p0.png


Can we please stop being disingenuous?

We went throught this. Some textures are just terrible in this game. If its a bug then fine but where is the fix or where is the acknowledgment by Playground Games?

I still havent seen them mentioning this a bug. In fact I believe its intended to be this way to save performance.

In my book, if these textures never get fixed then thats how the game just looks
 
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We went throught this. Some textures are just terrible in this game. If its a bug then fine but where is the fix or where is the acknowledgment by Playground Games?

I still havent seen them mentioning this a bug. In fact I believe its intended to be this way to save performance.

In my book, if these textures never get fixed then thats how the game just looks
Uh...? It's 100% a bug and at least you could've mentionned that. Look at the post by Turk again, this screen alone should tell you everything you need to know:

Forza-Horizon-6-20-05-2026-21-21-14.jpg


If the goal was to improve performance, there are better ways to do it. And PG is not an incompetent studio (at least not on the technical side).
 
Uh...? It's 100% a bug and at least you could've mentionned that. Look at the post by Turk again, this screen alone should tell you everything you need to know:

Forza-Horizon-6-20-05-2026-21-21-14.jpg


If the goal was to improve performance, there are better ways to do it. And PG is not an incompetent studio (at least not on the technical side).

Okay I will take L when its fixed. In the meantime, allow me please to wish for GTA6 to not have those asphalt textures.

That's all i want. Please understand too I have a bit of ocd, meaning I can be quite perfectionist when it comes to graphics so maybe for you finding some low res textures is not a big deal but for me it is, I hate inconsistency. I've been playing the Lego Batman game and I havent found a single bad looking texture yet, everything is polished and consistent.

Thats what I like and my standard of good
 
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Okay I will take L when its fixed. In the meantime, allow me please to wish for GTA6 to not have those asphalt textures.

That's all i want. Please understand too I have some level of ocd meaning I am very perfectionist when it comes to graphics so maybe for you finding some low res textures is not a big deal but for me it is, I hate inconsistency. I've been playing the Lego Batman game and I havent found a single bad looking texture yet, everything is polished and consistent.

Thats what I like and my standard of good
Sure I 100% feel you, but at least don't post this kind of shit without the important context... I do think it's fair to call out PG on this bug but I also think we already have enough warring going on.

Also I need to try that Batman game, it's in my Steam Familly.
 
Vick Vick Uncharted 4 looks really good, textures, assets etc. Its hard to believe that this game is 10 years old. That being said, the lighting and the way the characters faces look ingame and during less important cutscenes is definitely dated in comparison with 007. Uncharted would look so much better with Raytraced GI

But I think Uncharted is more consistent visually speaking, and animations are better in general so the game looks better in motion

Its impressive what Naughty Dog did with a ps4 but yeah the lighting is not great anymore

dD2VP1GhjuhSMRdd.jpg
 
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I am very excited to see extended gameplay from Exdous on June this game have the ability to surpass next mass effect on all aspects 🔥🔥🔥
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What i cant wait is to see this game on PC with DLSS4 and high fps, because there are ugly upscaling artifacts everywhere and dogshit fps in the official clips
 
I understand. I was specifically referring, however, to people like John, or Oliver.. or many of the users who voted Uncharted here, on this enthusiast forum. Some chose not to take part in this specific Thread (for a very particular reason, that's maybe easily deductible) but are still graphics enthusiasts fully aware of what lies under the hood.


And no discussion or argument would have ever taken place.
Sadly, this place has its fair share of people in need of either posting crap to downplay it or state complete fabrications.


Can't empathize with this feeling, really, when every major hardware and engine is now designed specifically to handle forms of realtime lighting. The mere use of realtime lighting shouldn't render unfair a comparison with something created on cheap 2013 hardware, especially when it's handling so many other incredibly demanding tasks.
Now a realtime lighting game compared with fully baked games that shipped this generation (like most Sony FP releases), then yes, it is indeed absolutely unfair.


Brother, relax. No one is EVER going back to baked lighting. You're not manifesting the death of RT, going full speed ahead even on consoles, by simply expressing appreciation in the meanders of a 917 pages Thread for something that can be considered, more than ever before between atuomation and AI.. a manual, laborious work of art.

I conclude by suggesting to take a look at the comparison videos posted, and the other regarding destruction as well, to get a better idea of some of what even technically minded people are seeing in regards to this comparison.

FTBlTM8loChcxAur.gif


P.S. Where is the light under the bed coming from, in First Light? Why is the inside the closet fully lit, on the right?

That Bond gif was captured on PS2?

Uncharted 4 "beach house" looks incredible when you are far away from assets, but try looking up close:

gLJ0RQyQKI3gDP30.jpeg


No to mention there is ZERO interactivity in that level, everything is baked and bolted to the ground.

Vick Vick Uncharted 4 looks really good, textures, assets etc. Its hard to believe that this game is 10 years old. That being said, the lighting and the way the characters faces look ingame and during less important cutscenes is definitely dated in comparison with 007. Uncharted would look so much better with Raytraced GI

But I think Uncharted is more consistent visually speaking, and animations are better in general so the game looks better in motion

Its impressive what Naughty Dog did with a ps4 but yeah the lighting is not great anymore

dD2VP1GhjuhSMRdd.jpg

Yep.

PT or full RT suite would make this game looks current gen (+some assets upgrades):

EuRsQUARrPkPlELI.jpeg


Naughty Dog was making some useless remakes and remasters while they could be making this for PS5 Pro (or fucking Bluepoint could do it, they had nothing better to do anyway).
 
Forza Horizon 6 with the Instagram flash filter effect added to it.

It's almost like what I was saying about how we need to lean into post-processing more to increase photorealism was correct...

BKp8A27LftvVbjJb.png


DjToFSbGZnE0yU6Q.png


3sYiIvHriDw2GYuF.png


GNQqnfFiZhc947Ai.png


3utruTBbYqC3K2q0.png


I also believe that, this being an AI filter, it also opens up the possibility for technology like DLSS5 to radically improve graphics (once we can move beyond the "AI slop beauty filter" discourse).
 
Forza Horizon 6 with the Instagram flash filter effect added to it.

It's almost like what I was saying about how we need to lean into post-processing more to increase photorealism was correct...

BKp8A27LftvVbjJb.png


DjToFSbGZnE0yU6Q.png


3sYiIvHriDw2GYuF.png


GNQqnfFiZhc947Ai.png


3utruTBbYqC3K2q0.png


I also believe that, this being an AI filter, it also opens up the possibility for technology like DLSS5 to radically improve graphics (once we can move beyond the "AI slop beauty filter" discourse).

That looks awesome 👌

That Bond gif was captured on PS2?

Uncharted 4 "beach house" looks incredible when you are far away from assets, but try looking up close:

gLJ0RQyQKI3gDP30.jpeg


No to mention there is ZERO interactivity in that level, everything is baked and bolted to the ground.



Yep.

PT or full RT suite would make this game looks current gen (+some assets upgrades):

EuRsQUARrPkPlELI.jpeg


Naughty Dog was making some useless remakes and remasters while they could be making this for PS5 Pro (or fucking Bluepoint could do it, they had nothing better to do anyway).

I agree man. But the game looks really good and the animations are top notch

I wonder if the lighting in TLOU2 is better. I havent played it in a long time
 
That looks awesome 👌



I agree man. But the game looks really good and the animations are top notch

I wonder if the lighting in TLOU2 is better. I havent played it in a long time

Last of Us is far bigger game, everything is still baked but they dropped the quality of bakes in some places (development hell). Still, the game still looks very good (just very monotonne compared to UC4).
 
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