Best video game myths?

ColdBlooded33 said:
Actually you could get mew with gameshark i think
Well yeah, he was written into the game, you just couldn't get him legitimately (that is, non-cheat, non-bug)without some kind of promo from Nintendo (same with Celebi and Jirachi in later games). But these were extremely rare and people hated having him just out of reach, so that spawned all the insane Mew rumors.
 
Well besides the whole Triforce hunt there was also the rumor about the Temple of Light being found and also Shadow Link being in various locations, such as outside of Link's house.

Oh and in Goldeneye64 I remember the rumor about being able to get past the metal door that drops down in the last car of the train level when you approach Xenia and General Ourumov.
 
What about the insane requeriments to play with the other Bonds in GoldenEye? Another one of EGM's April Fools' jokes.

If I remember it correctly, you had to finish the Aztec level on 00 Agent with some crazy adjustments to enemy health and some other stuff. I could never finish the stage that anyway. :(
 
there was also ALWAYS a guy at the SF2 machine in the arcade that would swear up and down that his brother/cousin/friend knows a guy from Capcom and played Street Fighter 3 in Japan. This was a good 5/6 years before SF3 ever even came out.

Also stuff with the game genie. My brother bought a game genie for SNES because of the rumors that you could play as the bosses in SF2 with it. After fucking around with it for months we finally got as close as you probably could, which was being able to play as the bosses all glitched out and with the colors all fucked up, and you had to do Ryu/Ken's special moves to get them to move.

same thing with blood in Mortal Kombat SNES. Using the Game Genie to change to sweat to red (it was actually more of a magenta color, but still, BLOOD! :lol )

People also went crazy trying to unlock Shaq and Michael Jordan in NBA Jam.
 
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Next year I swear
 
shuri said:
I remember an article in egm with Ed Boon whining about how the internet was going to destroy arcade revenues of MK3 because people would waste less money trying to find the fatalities and they would just organize over the internet and share infos much faster than word of mouth and when mags would release move lists

I remember reading a post who was DEEPLY involved in the mk3 internet scene and that he was with contact with people at midway or something, and anyone he had heard that Ed Boon threw a fit when the ultimate mortal kombat code was discovered super fast by players. After all it was a something like a series of 15 icons.


Yeah the Ultimate Kombat Kode was ruined by the internet. The idea was that Midway would slowly release each symbol one by one in various MK media until you could piece together the entire thing. Nobody cared about any of that because it was found and then spread on the internet shortly after the game came out. Everyone was playing as Smoke before the final revision was even out. What's really funny is that they hadn't got it to work right in the early version so there was a bug that would put the machine on Free Play when the UKK was entered. Arcade operators would have to go in and turn it off.


One interesting idea Boon had for MK3 was to make many different versions of the game with their own movelist and motions for Fatalities then randomly distribute them to arcades. So the motion for Kano's fatality in one city would be totally different in another. They ended up not doing it but they did change most of the fatalities when they released revision 2.0 so everything had to be found again.


Even back in MK and MK II stuff spread quickly on the net....it was just a bit harder to find out at a local arcade if you didn't have access. Another thing people forget is that most of the hidden content in those games wasn't actually in the game at first. Jade, Smoke, Noob Saibot, the Kintaro fatality, the Deadpool fatality...all those things weren't added until revision 2.1 and 3.1. It didn't take months to find Noob Saibot because he was well hidden...it took months because he wasn't even in the game until the final revision. Once 3.1 was in testing in Chicago it was known almost immediatly.
 
Ecrofirt said:
the Stop N Swop screen exists. You just need a gameshark to get the ice key.

Ah, time to pull out my e3 2003 report for.... N-Run!

e3 2003 at N-Run...and Nintendorks...and TMK.... said:
Grabbed by the Ghoulies (xbox)
I will admit that this title actually intrigues me. It appears to be a room-by-room adventure puzzle game, although a member of the development team explained that as you play, extra elements will be unlocked throughout the mansion. It looks like a very interesting effort, and it is being developed by the Banjo-Kazooie team.

I was going to try the game out, but somehow or another I started talking with the 2 or 3 development staff about their Banjo games. It seems that the Stop and Swap Kazooie/Tooie connection was supposed to work in this manner: once you reached a certain point in one game, you'd turn the power off, swap carts, and turn the power back on. The N64's memory latency allowed stored data to be held in memory for about 8 seconds after the power was turned off, which meant the second game could access saved data from the first and use it to enable options in itself. This was removed for two reasons: first, Nintendo was worried people would try to swap cartridges with the system turned on, and secondly, because revisions in the N64 motherboard resulted in newer units having a memory latency of a mere 1.5 seconds. As no extras would have been unlocked in Banjo-Kazooie anyway, the team just removed the option from Tooie. Strangely enough, the programmers and designers I spoke with had no idea that sandcastle codes existed to allow the gathering of the items in Banjo-Kazooie.

Before I could meander over to Ghoulies, we started to discuss Banjo-Tooie and I learned that an entire bonus mode in Tooie was cut at the last moment due to lack of debugging time. It seems that it would have been possible to access a bonus game where a second controller could be used to take control of any enemy in the game. Routines were written to allow the control of all the game characters, but they were never used as there simply wasn't any time to bug proof all these extra options.

As far as Ghoulies goes, I will say that it looks like a neat game, although it also looks rather blocky and polygonal, which seems to be a stylistic choice, for some reason. Spiders had what appeared to be single large polygons as legs, and every character looks blocky. A member of the development team said that they starting developing the game right after the completion of Banjo-Tooie and switched platforms from the GC to the Xbox in mid September, a feat made fairly easy due to the GC being open GL and very easy to develop for.
 
Well not really video game (except for the nes version): Maniac Mansion - the can of gas for the chainsaw is in the medical cabinet. The key to the cabinet can be obtained when using the lettuce with the radiactive water in the pool.
 
Ninja Scooter said:
same thing with blood in Mortal Kombat SNES. Using the Game Genie to change to sweat to red (it was actually more of a magenta color, but still, BLOOD! :lol )

Another common myth with the MK series was the Nudeality, which lots of people said that saw happen.
 
meltpotato said:
Guile can handcuff Zangif to the fence and lockup the machine.
Guile can "handcuff" opponents and lock up the machine. In the original Street Fighter II, you cancel a flashkick with a throw (or cancel a throw with a flashkick) and it bugs out. I forget exactly how to do it, but I could figure it out with the game in front of me.
 
I think this was another EGM one, and I saw the scan over at Madmanscafe.com a few years back. Bascially it was fight as\fight against Dan Hibiki in SFIII: Third Strike.

The image they used was the VS purple background, and they managed to find a great similar art style to 3rd strike picture of Dan, and photshopped it on their. IIRC, it was dan holding his hand hand out, and he had his Karate GI off one shoulder. Tried to find the pic, no luck, but it did look quite cool.
 
MarkRyan said:
Guile can "handcuff" opponents and lock up the machine. In the original Street Fighter II, you cancel a flashkick with a throw (or cancel a throw with a flashkick) and it bugs out. I forget exactly how to do it, but I could figure it out with the game in front of me.
Guile had three glitches iirc. One where after doing that funky F + RK, charge for a Sonic boom. as soon as he comes down from this kick, perform the Sonic Boom and Guile will be locked up. I think a Somersault kick will undo the lock or getting hit by the opponent. Another more dangerous one is the one mentioned above. Guile will do the above and the opponent will frozen in a throw animation, but Guile can walk around with the opponent "handcuffed" to him. The third (and most gamebreaking one) was that throw your opponent from anywhere on the screen. If you wanted to unlock your opponent from the second glitch I listed above, you better know how to do this. Worse, I've had a friend of mine use this throw multiple times in a row...God I miss those days...
 
just remembered; the mvc3 april fools put together by psychosquall et al. i don't know how far it really circulated, but it sure as hell had SRK in it's grips for years.
 
Anyanka said:
There's no red ninja glitch in MK1. Outside the audits listing for "ermacs" there is no Ermac in MK1......

And that's exactly why it's the greatest myth. 10 years later and so many people still insist it's real.



Other great MK myths:
Goro/Sonya/Kano transformations
Picking up a weapon in the Armory
Eaten by a tree in the Living Forest
impaled by hooks in The Deadpool
fighting the flaming guy in the Pit II
Sub-Zero turning into a polar bear
playable Rain in UMK3(arcade)
"The final secret"
"super unlockables"

and what's cool is most of these have ended up being true in later games. If there's one thing the MK team does well it's stir up rumors and BS and then act on the ones the fans love.

LOL I remember going in halves with a buddy so I could get that EGM issue. We freaked over the bad pictures they showed of it. A myth so good they finally made a character out of it. damn
 
The most gamebreaking ridiculous glitch in a fighter I can think of was in revision 1.4 of MK II. You could do the first part of Sub-Zero's deep freeze fatality in the middle of the fight. The freeze was unblockable, could be done from any range and never ran out. Even if you were half way across the screen no where near the ice blast you'd be hit. Even if you were on the ground or jumping you'd be hit. There was nothing you could do once he started the animation. Once they freeze you once they could either let time run out or just keep knocking you down and re-freezing. Someone abusing the glitch would be unbeatable.
 
meltpotato said:
Guile can pull his gun.
Yes!! Oh man, Chun Li's bracelet and Guile's gun were the absolute top rumors at the local arcades, it's always some dude's cousin's brother's uncle that did it

This thread has made me really miss the old arcade days, seems like nowadays arcades are either really crappy, really expensive or really small. Or a combination of those... Quite a shame, this generation is missing out :/
 
i remember someone claiming some secret about E Hondas level involving the background melting or something.


Not sure if this was brought up as a rumor, but on the first Mortal Kombat (genisis version) one time i did secret to fight scorpion but instead of green ninja it was a green sonya!
 
I remember seeing the picture of guile with the gun, but i never thought it was real. It always looked like a backhand punch with a gun added. About sf2 glitches, I remeber the arcade in my local mall had a modded SF2 in the back with a wierd chip. Sonic booms could be throw instantly, sagat could fire 3 fireballs at once different directions, and Ryu and ken's uppercut went so high you went out the top of the screen and came back up thru the bottom. It was even more fun than the pac-man with the zoom button
 
For the kidz and the yoofs:

The Sheng Long thing was inspired by the bad translation in the game - "You must defeat Sheng Long to stand a chance" should have read, "You must master the 'Sheng Long' Dragon Punch to stand a chance."
 
There were all kinds of hacks for SF II back in the day. Rainbow Edition, Blackbelt Edition, ect. A bunch of crazy stuff in them, morphing, air fireballs, everyone being able to throw fireballs. The hacks were the reason Capcom made Hyper Fighting and gave the shotos air hurricane kicks, Chun Li a fireball and made the game so fast.

There were also some hacks for MK II that would mess up the battle plan, like having you fight Kintaro first or letting you fight Noob Saibot after only 5 wins.


Green Sonya in MK is a well known glitch. All you have to do is get to Reptile on an endurance match. Once you beat him the game thinks it's still an endurance match and his partner will be a glitchy version of a normal character with Sonya being the most common. They have weird mixed up special moves. Like green Raiden will start to go into his torpedo animation and the spear will come out. It's pretty fun...an easy way to do it is set the one hit kills flag then just quickly get to him.
 
Ninja Scooter said:
People also went crazy trying to unlock Shaq and Michael Jordan in NBA Jam.


FUCK YOU! :(

*cries*

I finally succeeded in NBA Live 96. Jordan. Barkley. Bird. FTW! Raptors were unstoppable that year :lol
 
Wasn't Ermac confirmed by Ed Boon as MK's version of Smash T.V.'s 'Bonus' Pleasure Domes (Not the one you got with 10/15 keys, the one you got if the game almost crashed, I've seen this one personally, seems to happen if the game gets glitchy around Mutoid Man).
 
Sort of. First off it's Ed Boon so anything he says should be taken with a grain of salt. He almost never gives a straight answer about stuff like this.

In the 1994 Gamepro interview with Roger Sharpe he said "ermacs" is something he put in the game to automatically recover the system after a glitch and compared it to the hidden key room in Smash TV. He said nothing at all about it leading to a fight with a red ninja or any character at all. In fact he refered to it as "it" not "him" or anything implying it's a fight or appearance of a character. There's similar stuff in the other MK games but they just reset the game. Whatever "ermacs" is it was apparently related to the hardware because when they switched to the T-Unit board it was taken out.

A lot of fans have looked at the roms to try and see if they could find anything. The names in the lifebars are image files and there's only the 7 playable characters, Goro and Shang Tsung so there's no way for "Ermac" or "Error Macro" to be in a lifebar. There's also no text in the game for Ermac wins or Ermac saying anything like Reptile's clues. I think the only time anyone has been able to get the "ermacs" counter in the audits to go up was by crashing the game.

With the hidden key rooms in Smash TV it's well documented and quite possible to reproduce the glitch. With MK and Ermac nobody has ever gotten any real solid details on what happens when he appears, no pictures, nothing. We're talking about a game that's one of the most successful arcades of all time, easily available with emulation and over a decade old. I think after 10 years it's pretty safe to say there isn't a red ninja.

One thing I always notice is that the stories and sightings of Ermac are never the same. Like a classic urban legend it changes every time it's told with each person telling it swearing it's the truth. Sometimes it's a red Scorpion that says Ermac, other times it's a red Reptile that says Error Macro. Sometimes he just jumps down, sometimes you fight him.

I really have no doubt it just resets the machine like the "Watchdogs" in arcade MK4. But that's a boring explination so people continue to believe the red ninja glitch because it keeps the mystique and mystery of MK alive.

It'd be nice if Boon would talk about it again but he probably never will.
 
ManaByte said:
Bringing Aeris back to life.

I was wondering when someone was going to say that. There are still people out there who believe this is possible without a gameshark.
 
I was so disappointed when Stop 'n' Swop never materialized and they put those stupid BK carts in Banjo Tooie. I remember playing BK and looking at the Ice Key, etc., thinking how cool it would be to get that stuff for the next game. I guess it was too ambitious.
 
Lyte Edge said:
BTW, there really IS a "Shen Long" character in a fighting game. He's in the crap-game-turned-crap-anime Voltage Fighter Gowcaizer.

There's a Shen Long in the Bloody Roar series.
 
I still remember in like 1998 or 1999 Mr. Marty Chinn doing a April Fools joke for Gaming Age about Kazuya in Tekken 3.

Doctored screen(s?) and everything.

Worked so well it was published in some magazines throughout Asia. And I know at least a few years later GA would still get emails asking about it. :)
 
Ogni-XR21 said:
Well not really video game (except for the nes version): Maniac Mansion - the can of gas for the chainsaw is in the medical cabinet. The key to the cabinet can be obtained when using the lettuce with the radiactive water in the pool.


Oh the gas for the chainsaw exists, it very well exists,
Lucasarts just put gas into Zak Mckraken and the Alien Mindbenders.
 
I'm still mad at DaveT's "FFT2 on PS1" myth.

I remember people still up until a couple years ago would say if you beat Super Mario Bros. a couple times in a row (maybe 5), every badguy was replaced with Bowser.
 
I remember in one Mortal Kombat (don't remember which one, but it was one of the 2D games), Johnny Cage did a fatality where he kicks the opponent towards a wall on either side of the arena, and there were spikes on the wall, and the opponent would hit the spikes and he'd hang on the spikes.

The funny thing is that I only remember seeing this once, and even then I'm not sure if I did actually see that or not.
 
In Genesis MK1 if you don't enter the blood code they have different, weaksauce censored fatalities. Cage's is a super shadow kick where he kicks them across the screen and they hit the wall. No spikes or anything like that though.

His only other shadow kick fatal is in MKT for N64 where he kicks their torso off.
 
DOA Volleyball, the one where if you beat the game under 12 or 13 minutes you would unlock the nude code. One of EGM's April Fools' gems I believe? Those bastards....
 
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