AdmiralViscen
Banned
AniHawk said:Triforce in OoT.
Beat me to it.
AniHawk said:Triforce in OoT.
Well yeah, he was written into the game, you just couldn't get him legitimately (that is, non-cheat, non-bug)without some kind of promo from Nintendo (same with Celebi and Jirachi in later games). But these were extremely rare and people hated having him just out of reach, so that spawned all the insane Mew rumors.ColdBlooded33 said:Actually you could get mew with gameshark i think
Ninja Scooter said:Sheng Long.
Benadryl Hitman said:You could get to it with some wacko GameShark code.
shuri said:I remember an article in egm with Ed Boon whining about how the internet was going to destroy arcade revenues of MK3 because people would waste less money trying to find the fatalities and they would just organize over the internet and share infos much faster than word of mouth and when mags would release move lists
I remember reading a post who was DEEPLY involved in the mk3 internet scene and that he was with contact with people at midway or something, and anyone he had heard that Ed Boon threw a fit when the ultimate mortal kombat code was discovered super fast by players. After all it was a something like a series of 15 icons.
Ecrofirt said:In Goldeneye were you really supposed to be able to go to that building out in the water in the first level, but it was removed, or was that just made up bullshit?
Ecrofirt said:the Stop N Swop screen exists. You just need a gameshark to get the ice key.
e3 2003 at N-Run...and Nintendorks...and TMK.... said:Grabbed by the Ghoulies (xbox)
I will admit that this title actually intrigues me. It appears to be a room-by-room adventure puzzle game, although a member of the development team explained that as you play, extra elements will be unlocked throughout the mansion. It looks like a very interesting effort, and it is being developed by the Banjo-Kazooie team.
I was going to try the game out, but somehow or another I started talking with the 2 or 3 development staff about their Banjo games. It seems that the Stop and Swap Kazooie/Tooie connection was supposed to work in this manner: once you reached a certain point in one game, you'd turn the power off, swap carts, and turn the power back on. The N64's memory latency allowed stored data to be held in memory for about 8 seconds after the power was turned off, which meant the second game could access saved data from the first and use it to enable options in itself. This was removed for two reasons: first, Nintendo was worried people would try to swap cartridges with the system turned on, and secondly, because revisions in the N64 motherboard resulted in newer units having a memory latency of a mere 1.5 seconds. As no extras would have been unlocked in Banjo-Kazooie anyway, the team just removed the option from Tooie. Strangely enough, the programmers and designers I spoke with had no idea that sandcastle codes existed to allow the gathering of the items in Banjo-Kazooie.
Before I could meander over to Ghoulies, we started to discuss Banjo-Tooie and I learned that an entire bonus mode in Tooie was cut at the last moment due to lack of debugging time. It seems that it would have been possible to access a bonus game where a second controller could be used to take control of any enemy in the game. Routines were written to allow the control of all the game characters, but they were never used as there simply wasn't any time to bug proof all these extra options.
As far as Ghoulies goes, I will say that it looks like a neat game, although it also looks rather blocky and polygonal, which seems to be a stylistic choice, for some reason. Spiders had what appeared to be single large polygons as legs, and every character looks blocky. A member of the development team said that they starting developing the game right after the completion of Banjo-Tooie and switched platforms from the GC to the Xbox in mid September, a feat made fairly easy due to the GC being open GL and very easy to develop for.
Ninja Scooter said:same thing with blood in Mortal Kombat SNES. Using the Game Genie to change to sweat to red (it was actually more of a magenta color, but still, BLOOD! :lol )
Guile can "handcuff" opponents and lock up the machine. In the original Street Fighter II, you cancel a flashkick with a throw (or cancel a throw with a flashkick) and it bugs out. I forget exactly how to do it, but I could figure it out with the game in front of me.meltpotato said:Guile can handcuff Zangif to the fence and lockup the machine.
Guile had three glitches iirc. One where after doing that funky F + RK, charge for a Sonic boom. as soon as he comes down from this kick, perform the Sonic Boom and Guile will be locked up. I think a Somersault kick will undo the lock or getting hit by the opponent. Another more dangerous one is the one mentioned above. Guile will do the above and the opponent will frozen in a throw animation, but Guile can walk around with the opponent "handcuffed" to him. The third (and most gamebreaking one) was that throw your opponent from anywhere on the screen. If you wanted to unlock your opponent from the second glitch I listed above, you better know how to do this. Worse, I've had a friend of mine use this throw multiple times in a row...God I miss those days...MarkRyan said:Guile can "handcuff" opponents and lock up the machine. In the original Street Fighter II, you cancel a flashkick with a throw (or cancel a throw with a flashkick) and it bugs out. I forget exactly how to do it, but I could figure it out with the game in front of me.
Anyanka said:There's no red ninja glitch in MK1. Outside the audits listing for "ermacs" there is no Ermac in MK1......
And that's exactly why it's the greatest myth. 10 years later and so many people still insist it's real.
Other great MK myths:
Goro/Sonya/Kano transformations
Picking up a weapon in the Armory
Eaten by a tree in the Living Forest
impaled by hooks in The Deadpool
fighting the flaming guy in the Pit II
Sub-Zero turning into a polar bear
playable Rain in UMK3(arcade)
"The final secret"
"super unlockables"
and what's cool is most of these have ended up being true in later games. If there's one thing the MK team does well it's stir up rumors and BS and then act on the ones the fans love.
Yes!! Oh man, Chun Li's bracelet and Guile's gun were the absolute top rumors at the local arcades, it's always some dude's cousin's brother's uncle that did itmeltpotato said:Guile can pull his gun.
Ninja Scooter said:People also went crazy trying to unlock Shaq and Michael Jordan in NBA Jam.
ManaByte said:Bringing Aeris back to life.
Lyte Edge said:BTW, there really IS a "Shen Long" character in a fighting game. He's in the crap-game-turned-crap-anime Voltage Fighter Gowcaizer.
Ogni-XR21 said:Well not really video game (except for the nes version): Maniac Mansion - the can of gas for the chainsaw is in the medical cabinet. The key to the cabinet can be obtained when using the lettuce with the radiactive water in the pool.
Teasel said:you guys lack skill
http://en.wikipedia.org/wiki/Polybius_(game)