Has anyone else discovered a fix for framerate issues in areas with multiple light sources?
As an example, as soon as I get inside the first indoor area in the opening scene, the framerate drops to 10-15fps and doesn't go above 20 until you get outside.
Once I get outside, the framerate is fine; just indoors with multiple light sources, and the framerate drops. As a further example, in Fort Graymoor, the dungeon has a room with multiple candles and chandeliers. As soon as I'm looking at them, my framerate takes a major hit.
Even when I set my settings to Low, the framerate isn't improved when looking at multiple light sources.
My hardware:
HP DV7T
Core 2 Duo T9400 @ 2.53ghz
Geforce 9600M GT 512MB
4GB DDR2 PC2-6400
Native resolution 1680x1050
According to the
Bethesda hardware post, my notebook gpu should be able to run the game at Medium-Low.
I've set it to Medium, turned off AA, AF, FSAA and set the shadows to Low. I'm also running the game at 1280x800 (letterbox) and the framerate is very smooth except for the drop with multiple light sources. I'm running the Nvidia 285.79s and have applied the LAA fix to TESV.exe. I've also attempted to use the d3d9.dll fix
here and
ENB's modified dll as well.
I've also tried every config I could find in this thread and made a custom config using
this site; even with all the low settings, there is no change.
I'd like to stress that 95% of the time, the framerate is 40-60 fps, but the few occasions this occurs, it makes it very difficult to hit anything accurately in combat.
Hopefully the new patch improves performance. Aside from this, I'm loving the game.