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The PlayStation Vita In 2011-2012

Sony better let us use custom avatars this time around
(which is not happening because they love charging people for them, maybe if you are a plus sub?)
 
Alright, added Unit 13, Motorstorm RC, Putty Squad, and Tales From Space: Mutant Blobs Attack to the bottom of the OP.

I don't think I missed anything else, but feel free to tell me if I did.
 
Alright, added Unit 13, Motorstorm RC, Putty Squad, and Tales From Space: Mutant Blobs Attack to the bottom of the OP.

I don't think I missed anything else, but feel free to tell me if I did.

The AR games announced might be worth an add. Captured some shots from the trailer to save you time, if you wanna use them. Dunno who the developers are but would guess SCE is publishing at least (and prob developing most of them).

PulsAR

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Pocket War

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FlickBall

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Table Top Sports Diving

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Fireworks

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Pocket Garden

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Are you going to do the VITA OT?


Prob not. I can't compete with the OTs people put out these days ;)


By the way, there is a new 16 minute video of some lads playing around with the OS here, from the London event:

http://gamezilla.komputerswiat.pl/publicystyka/2011/11/pokazujemy-polskie-menu-w-ps-vita

VERY annoyingly they seem to be stubbornly avoiding trying out multitasking while a game is open/suspended. They close the game entirely before trying out other things.

FWIW, though, at the start Top Darts seems to be suspended, with a few other apps either open or in a suspended state themselves. But I would still like to actually see someone hopping from game to app etc. to get an idea of speed and how many or which apps can actually be opened without exiting the game.

Anyway, they look around a few different things. An empty PSN store, a near app that seems to have locked up, settings, an empty music player, the content manager (although they obviously couldn't connect to anything), the remote play app (again, couldn't connect to anything), and perhaps more interestingly, the web browser. They check out their own site and youtube. Don't actually try to play a youtube video. The initial page load speed IMO is not great. I hope that's a function of their net connection there rather than that pre-page-load pause you get on some devices :\

Also at the start you can see how hitting the power button while in a game suspends it, Turning it back on brings you to the lock-screen. Going back into the game is very fast.

They also look at the trophies app, which seems to also have activity feed for the player.
 
Prob not. I can't compete with the OTs people put out these days ;)


By the way, there is a new 16 minute video of some lads playing around with the OS here:

http://www.youtube.com/watch?v=TNSG3iqo_Hw

VERY annoyingly they seem to be stubbornly avoiding trying out multitasking while a game is open/suspended.

FWIW, though, at the start Top Darts seems to be suspended, with a few other apps either open or in a suspended state themselves. But I would still like to actually see someone hopping from game to app etc. to get an idea of speed and how many or which apps can actually be opened without exiting the game.

Anyway, they look around a few different things. An empty PSN store, a near app that seems to have locked up, settings, an empty music player, the content manager (although they obviously couldn't connect to anything), the remote play app (again, couldn't connect to anything), and perhaps more interestingly, the web browser. They check out their own site and youtube. Don't actually try to play a youtube video. The initial page load speed IMO is not great. I hope that's a function of their net connection there rather than that pre-page-load pause you get on some devices :\

Also at the start you can see how hitting the power button while in a game suspends it, Turning it back on brings you to the lock-screen. Going back into the game is very fast.

They also look at the trophies app, which seems to also have activity feed for the player.

nice find gofreak.
 
Holy fuck that Pulsar game looks fun!

Can only imagine the innovate games that will be coming out later on in this machine's life.
 
It takes times to make games, folks.

It's risky investing a lot of money into a console with zero sales. You don't throw all your games on it immediately.

That's why a platform holder needs to make some expensive deals in the beginning if they expect to be taken seriously.
 
The hk preorders go live in 5 hours time I'm order my second unit as have a wifi Japanese model coming but going for a 3G hk model uncharted and 4gb memory card pack has to be done.
 
A lot of those AR games look pretty cool to me, particularly Pulsar. This is coming from someone who generally writes off AR games as gimmicky time wasters.
 
This is an optimistic assumption. It's also the one that Sony seems to be banking the system's future on in the West, at least for the first year or so: namely, that there's a substantial, as-yet-unproven dudebro demographic that will eagerly embrace dedicated handheld gaming if the right software lineup is available. We'll see how that works out for them.
I'm admittedly not too hopeful there. Still, who knows? If I'm remembering right until Monster Hunter become a roaring success GTA:Liberty City Stories was the best selling game on the system, probably still is in the US, and stuff like smartphones and tablets HAVE been doing very well. If those people are placated by higher visual quality and dual analog, and either aren't already satisfied with other devices or don't mind grabbing another as long as it's appealing enough then maybe there's a shot.
 
But still, Scamco, Konami, Capcom, SEGA and Square Enix all have been quite bullish with their support. I'd argue Scamco, Konami, and SEGA have a better 2012 lineup for PSP than they do announced games for Vita.
Square Enix is releasing two games for Vita at launch (granted, one of them is a port from a PSP game). When have they EVER been there for launch on any other platform? SEGA is possibly offering the first properly challenging Super Monkey Ball in ages & an actually decent looking portable Virtua Tennis with some additions instead of it being the clearly inferior version. Namco has Touch My Katari & Tales of Innocence + Ridge Racer Trial For Full Price. Konami has the HD Collections, Silent Hill & other possible Transfarring-using stuff in the pipeline. The support is there. Whether it continues stronger or the same (or at all) in the long run... we'll probably see that only after Vita has launched and the initial dust has settled.

Just because we don't know of dozens & dozens of games from each of those publishers doesn't really mean anything, at this point. Vita hasn't even been launched yet, they probably want people to focus on the launch offerings instead of what might be coming much later. The first 6-ish months are already packed with games, moreso than I can think of any platform having in the past. Some of the bigger games just aren't going to make it for the launch period, so we'll probably hear about them afterwards
 
That's true, the biggest psp game game announced before the release of the system was a "Final Fantasy VII Action RPG". GTA Liberty City Stories wasn't even announced until January 2005.
But these were old times when Nintendo and Sony were in very different positions and the psp wasn't arriving a year late.

I want to believe that Sony is full in launch mode and there will be big games announced after the launch period is done but I'm not optimistic, the big games (possible million sellers) for year one are probably FFX, Assassin's Creed*, Uncharted and Call of Duty*.
At this point the best we can hope for is big multiplatform japanese games shared with the PS3 and the yearly multiplatform western franchises

Things can change a lot in a few months but it seems like Nintendo has outsmarted Sony. Although Nintendo had it a bit easier thanks to the insane amounts of money they have and can spend.

*I'll believe these exist when I see something more than a logo.
 
Everytime I boot up Super Stardust portable I think how awesome it's going to be to have an actual twin stick portable HD version for the Vita. The PSP version works well considering the control limitations but it's going to be glorious on the Vita where I can actually have two sticks instead of one stick and 4 buttons.

Super Stardust Vita is a launch window title right? Do we know if it's a PSN only title?
 
Prob not. I can't compete with the OTs people put out these days ;)


By the way, there is a new 16 minute video of some lads playing around with the OS here, from the London event:

http://gamezilla.komputerswiat.pl/publicystyka/2011/11/pokazujemy-polskie-menu-w-ps-vita

VERY annoyingly they seem to be stubbornly avoiding trying out multitasking while a game is open/suspended. They close the game entirely before trying out other things.

FWIW, though, at the start Top Darts seems to be suspended, with a few other apps either open or in a suspended state themselves. But I would still like to actually see someone hopping from game to app etc. to get an idea of speed and how many or which apps can actually be opened without exiting the game.

Anyway, they look around a few different things. An empty PSN store, a near app that seems to have locked up, settings, an empty music player, the content manager (although they obviously couldn't connect to anything), the remote play app (again, couldn't connect to anything), and perhaps more interestingly, the web browser. They check out their own site and youtube. Don't actually try to play a youtube video. The initial page load speed IMO is not great. I hope that's a function of their net connection there rather than that pre-page-load pause you get on some devices :\

Also at the start you can see how hitting the power button while in a game suspends it, Turning it back on brings you to the lock-screen. Going back into the game is very fast.

They also look at the trophies app, which seems to also have activity feed for the player.

Man it's so smooth.
 
Prob not. I can't compete with the OTs people put out these days ;)


By the way, there is a new 16 minute video of some lads playing around with the OS here, from the London event:

http://gamezilla.komputerswiat.pl/publicystyka/2011/11/pokazujemy-polskie-menu-w-ps-vita

VERY annoyingly they seem to be stubbornly avoiding trying out multitasking while a game is open/suspended. They close the game entirely before trying out other things.

FWIW, though, at the start Top Darts seems to be suspended, with a few other apps either open or in a suspended state themselves. But I would still like to actually see someone hopping from game to app etc. to get an idea of speed and how many or which apps can actually be opened without exiting the game.

Anyway, they look around a few different things. An empty PSN store, a near app that seems to have locked up, settings, an empty music player, the content manager (although they obviously couldn't connect to anything), the remote play app (again, couldn't connect to anything), and perhaps more interestingly, the web browser. They check out their own site and youtube. Don't actually try to play a youtube video. The initial page load speed IMO is not great. I hope that's a function of their net connection there rather than that pre-page-load pause you get on some devices :\

Also at the start you can see how hitting the power button while in a game suspends it, Turning it back on brings you to the lock-screen. Going back into the game is very fast.

They also look at the trophies app, which seems to also have activity feed for the player.

Wow so smooth, the more i see of the vita the more it looks like a device i want the style and ease of use of a ipad like touch screen matched with real controls.
 
By the way, there is a new 16 minute video of some lads playing around with the OS here, from the London event:

http://gamezilla.komputerswiat.pl/publicystyka/2011/11/pokazujemy-polskie-menu-w-ps-vita
That looks a lot smoother and (obviously) complete than what we've seen so far, I'm impressed. But a few observations mixed with nitpicking:

- Some of the swipes and presses, especially on the home screen, we're not registering for Polish Gerstmann. I hope it was more of a failure on his part rather than the software, since everything else was working smoothly and perfectly, especially the peel gestures. Either way, I hope this issue doesn't come up on release.

- "Trophy Syncing" pop-up showed up when the trophy app was launched. Gah, I hate this screen and was hoping for a seamless syncing process. It just HAS to be faster and better implemented than the PS3.

- I still dig the Index page (PS Button pressed twice), but I really hope the bottom banners/shortcuts/dock, if you will, will be customizable. Having a PS store there persistently is great, not so much for PlayStation.com (though technically its the browser), or the very Meh Startup Park. Party, Group Messaging, Near, and Friends would be far more valuable replacements.

- The Live Area of the stock apps are so empty and sad. It should have some glance-able stats, bookmarks, playlists, etc. for example (I wonder if they have their own Activity Log, though). On the other hand, a lot of the game (hopefully temp) Live Areas we've seen so far, especially for the smaller projects, look like cheap web ads. Everything should look cleaner, tighter, and helpful rather than intrusive.

- With the amount of RAM I predict will be free to the OS I'm expecting the browser performance to be comparative to the 3GS. So what I saw in that video was within my expectations, if not slightly better, for any image heavy, non-mobile optimized website. Although I noticed the pause, followed by the page popping up with most of the elements loaded.

All in all, I really dug what I saw; everything looked smooth and navigation seemed to be rather intuitive. Good jon, Sony.
 
Huh, how are they doing this? The system isn't even publicly available yet. Well, regardless, ripping the firmware to your PC isn't the important part. Uploading custom firmware to the device itself will be the real test and given everything Sony has learnt from their last 2 systems, I'm willing to bet it won't be easy.

More news from SKFU today. He now claims to have extracted AND decrypted Vita PKG archives. Apparently, Sony reused the PSP's leaked AES key for securing the files...

http://exophase.com/34126/rumor-hacker-decrypts-ps-vita-pkg-archives/

If true, it won't open the gates to homebrew by itself but it will let people look at the raw binaries and such, which isn't good news for Sony as far securing the system goes. Could expose function calls, etc.
 
Looking at that video it seems the Activities screen is what that old PS Cloud image turned into or maybe where they got the idea from.
 
I really don't want to see Vita go down the same path with piracy and hacking that the PSP did. Disturbing news.

I sincerely doubt it's the same as the PSP's. Sony has themselves said often what a problem piracy has been on the PSP and I'm sure they've gone to lengths to fix it for the Vita.

For all the hoopla about the PS3 supposedly being opened forever (where's all that talk now?) back when that douche-bag released the keys. The piracy on the PS3 is really limited and still the only firmware hacked is 3.51 or whatever.

We'll see what happens with the Vita but I do doubt (hope) it won't be as easy to hack as the PSP.


What the fuck? Cracked weeks before launch?

Has that ever happened before?

Seriously, we've heard this type of talk before. Wait before you see something concrete before you jump on the FUBAR-shouting train.
 
Wouldn't they need to do that to ensure BC with PSP software?
There might be a few wrinkles then, IE being unable to do anything you couldn't already do on the PSP. I think there are flash carts that work on the 3DS for playing DS games, but 3DS games themselves aren't pirated just yet.
 
Seriously, we've heard this type of talk before. Wait before you see something concrete before you jump on the FUBAR-shouting train.
I love homebrew stuff so this is great news. The 3DS not being cracked yet has been a real thorn in my side - region locking sucks and I wish to see it done away with.
 
- Some of the swipes and presses, especially on the home screen, we're not registering for Polish Gerstmann. I hope it was more of a failure on his part rather than the software, since everything else was working smoothly and perfectly, especially the peel gestures. Either way, I hope this issue doesn't come up on release.

probably his pecking the buttons to some extent, however there were other times where it seemed like he was pressing buttons that were inactive while something else was going on which is bad form

the livearea for those games he was playing look terrible btw
 
Regarding that PS Vita firmware stuff, the first firmware extractor that he released, he said it was for firmware version 00.945.040. Here is a video that is nearly 2 months old:

http://www.youtube.com/watch?feature=player_detailpage&v=wDMMLY-Wix4#t=97s

This video shows that Vita has firmware 0.990. So if SKFU really has a PS Vita on his hands, then the Vita he used is even older. I dont think that it is 100% impossible that Sony actually used the PSP AES keys on these early beta devices, but i cant imagine that this will be present in firmware 1.00 (which is most likely the firmware version that the retail Vitas will have to begin with).

But i wouldnt put too much into this. As far as i know, SKFU doesnt exactly have the best reputation from the PS3 scene.
 
Kitase on Vita

What are your thoughts on developing for the PlayStation Vita and Nintendo’s Wii U?

Kitase: The Vita is a PlayStation platform that has a lot of similarities in the development process to the PlayStation 2 and PlayStation 3, so we think it will be an easy transition to start developing for it. There’s nothing to talk about on our end yet, though.
 
If this thing is cracked, and pirates already have the platform by US launch I'm not buying it. I've lived through the PSP, and have seen the kind of effects this stuff does. These hackers should probably target the 3DS where there's actual reason to want to open that up rather than emulators, and homemade games.
 
If this thing is cracked, and pirates already have the platform by US launch I'm not buying it. I've lived through the PSP, and have seen the kind of effects this stuff does. These hackers should probably target the 3DS where there's actual reason to want to open that up rather than emulators, and homemade games.

I'm actually pretty intent on buying a 3DS, but the region-lock thing just kills it for me.
 
That looks a lot smoother and (obviously) complete than what we've seen so far, I'm impressed. But a few observations mixed with nitpicking:

- Some of the swipes and presses, especially on the home screen, we're not registering for Polish Gerstmann. I hope it was more of a failure on his part rather than the software, since everything else was working smoothly and perfectly, especially the peel gestures. Either way, I hope this issue doesn't come up on release.

I noticed that, but I also noticed he seemed to be shooting his finger at the screen as if he was just hoping to get to the spot he wanted, which he oftentimes missed.
 
Regarding that PS Vita firmware stuff, the first firmware extractor that he released, he said it was for firmware version 00.945.040. Here is a video that is nearly 2 months old:

http://www.youtube.com/watch?feature=player_detailpage&v=wDMMLY-Wix4#t=97s

This video shows that Vita has firmware 0.990. So if SKFU really has a PS Vita on his hands, then the Vita he used is even older. I dont think that it is 100% impossible that Sony actually used the PSP AES keys on these early beta devices, but i cant imagine that this will be present in firmware 1.00 (which is most likely the firmware version that the retail Vitas will have to begin with).

But i wouldnt put too much into this. As far as i know, SKFU doesnt exactly have the best reputation from the PS3 scene.

Okay, today I went to check the Vita demo stations again.

All the units in display had either firmware 1.04 or 1.05.

Now, I asked around, and all the reps claimed that as far as they know, the latest one is FW 1.08
 
was this posted ? Gamestop prices, if those are true then damn Sony...

http://www.examiner.com/video-game-...ards-and-other-accessories-priced-by-gamestop

addition to the prices from GameStop.com below:

4GB PlayStation Vita Memory Card - $29.99
8GB PlayStation Vita Memory Card - $44.99
32GB PlayStation Vita Memory Card - $69.99
16GB PlayStation Vita Memory Card - $119.99
PlayStation Vita AC Adaptor - $19.99
PS VITA Armor GameCase - $7.99
PS VITA ArmorShell - $12.99
PlayStation Vita Car Adaptor - $17.99
PlayStation Vita Card Case - $9.99
PlayStation Vita Carrying Case - $19.99
PlayStation Vita Cradle - $19.99
PS VITA Crystal Custom Case - $19.99
PlayStation Vita In-ear Headset - $19.99
PS VITA Nerf Armor - $17.99
PlayStation Vita Portable Charge - $49.99
PlayStation Vita Protective Film (Two Pack) - $14.99
PS VITA Pull N Go Folio - $29.99
PlayStation Vita Starter Kit - $29.99
PS Vita Starter Kit - $24.99
PS Vita Trigger Grip - $17.99
PlayStation Vita Travel Pouch - $19.99
PlayStation Vita USB Cable - $14.99

this sounds like a good deal though:
http://www.gamestop.com/ps-vita/accessories/ps-vita-starter-kit/98031
 
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