The Elder Scrolls V: Skyrim PC Performance discussion

Really hoping for a mod to add sneak damage bonus for spellcasters.

Also, doing a run through with a rogue/assassin that has zero dragon shouts and no dragons. Must say, I'm not missing either, but it got me thinking that I want poisons to work like charges on weapons, enchants that add active powers that are variations (or low level versions) of dragon shouts for those that want to play like I am (sans dragons and all), and a way to make poisons with like area of effect. Like shooting an arrow into a crowd and if the shot kills, they explode, or aoe frenzy or something.
 
something is going on with my damn computer.. ever since Batman Arkham City crashed every other game on Steam is encountering problems.. at the moment Skyrim stops responding when im about to load the game i tried reverting back to the backup saves nothing seems to work



got the save working again by copying the BAK files in the save folder and deleting the .BAK then going into steam to verify integrity
 
Really hoping for a mod to add sneak damage bonus for spellcasters.

Also, doing a run through with a rogue/assassin that has zero dragon shouts and no dragons. Must say, I'm not missing either, but it got me thinking that I want poisons to work like charges on weapons, enchants that add active powers that are variations (or low level versions) of dragon shouts for those that want to play like I am (sans dragons and all), and a way to make poisons with like area of effect. Like shooting an arrow into a crowd and if the shot kills, they explode, or aoe frenzy or something.

How do you play without Dragons or shouts? Just completely avoiding doing the very first quest?
 
So, I've been starting to get some stuttering when running around in the overworld. Nothing like the 5 second pauses I've seen people mention (never had anything that bad), but every now and then there will be a short stutter. I guess this could just be new areas being loaded, but I'm pretty sure I didn't get this earlier in the game. Any thoughts?
 
I've been playing for over 30 hours with barely audible audio. I've put up with this long enough, and now I'm a bit frustrated.

Anyone know how I can make the volume just a bit more louder? I've already did it through the default options on Skyrim, but I remember a while ago some people found a way to make it better.
 
They still mention dragons, but there's the dragon at the start that causes a distraction. Otherwise you'd be headless, haha.

now that is a GREAT idea for a mod!

your PC is headless, dripping massive amounts of blood and giblets wherever you go. dragon shouts or whenever your voice is heard it's just *gurgle gurgle splat*

I'll let that idea germinate for a bit. but it must be done! do you hear me!? it simply MUST be done!!!
 
I've been playing for over 30 hours with barely audible audio. I've put up with this long enough, and now I'm a bit frustrated.

Anyone know how I can make the volume just a bit more louder? I've already did it through the default options on Skyrim, but I remember a while ago some people found a way to make it better.

Have you tried turning on loudness equalization?

It's under the enhancement tab in your speaker properties.
 
Kind of a noob question about Large Address Aware. I mostly see people talking about how it can help resolve crashes. I haven't had a single crash, but I have 8GB of ram. I'm just wondering if this is mostly a crash fix or if it actually helps performance. I would assume it does help performance but I figured I'd ask.
 
Anyone know how I can make the volume just a bit more louder? I've already did it through the default options on Skyrim, but I remember a while ago some people found a way to make it better.

In your SkyrimPrefs.ini (my documents\my games\skyrim folder), look for

Code:
fAudioMasterVolume=

try 3.0000 or 4.0000 , see what you prefer.
 
My friend mentioned that there's a bug/balance issue with companions where they stay at the level you found them, unless you add and remove them using the console.

Is that true, and if so, is there a mod that fixes it? I tried the console trick once and it seemed to help, but it seems like it could get tedious if I have to keep doing it.
 
I'd really like to see some before and afters of these specific scenes please. with and without AO.
Sure, I'll go try get the same shots.

I like the medium density ENS

tesv2011-11-2719-08-3os0xe.jpg
That looks like the sweet spot. I'll switch over.
 
Kind of a noob question about Large Address Aware. I mostly see people talking about how it can help resolve crashes. I haven't had a single crash, but I have 8GB of ram. I'm just wondering if this is mostly a crash fix or if it actually helps performance. I would assume it does help performance but I figured I'd ask.

I think it's more of a help when you start messing with your .ini files and upping the uGrids and increasing the amount of stuff the game has to load...if it runs fine already then just leave it be, it certainly won't hurt to do it though.
 
Ok, comparison shots:

Without AO:


With AO:


Without AO:


With AO:


No idea what's going on with the water in the no AO shot. It's definitely there but just very clear. Also there were no cobwebs in the no AO shot.
 
Someone mentioned the real-time tweak earlier but it had a caution that it MIGHT be tied to health / magicka / stamina regeneration, so it'd be a lot slower ( Believe it was based off Oblivion ) - Did anyone test that, does it work correctly with the 24h timer?
 
Which AO compatability do you use Enco?

I tried Far Cry 2 and it didn't work. F3 did but it was a big drain.
Performance F3.

There's a fair hit in cities. Indoors I get a smooth 60 fps. I'm still not 100% sure on using it. Like I said before, in some areas, it makes the game look out of this world. However, underwater and in Riften it looks kinda sucky.
 
AO is fucking up the lighting underwater, that's unacceptable. :(


I'm also waiting for a graphical tweak when underwater in general, like Oblivion got. Especially the surface of the water as seen from below. Some of those water basins are murky, some are clean, there's flowing rivers - yet it all looks the same from below.
 
I'll wait with AO until there's a proper implementation or at least an optimal setting. Don't want flicking, massive FPS hits or some areas that basically burn your eyes. Just want a performance light, decent looking AO that looks good everywhere /dream.
 
The people getting more crashes, have you tried the 4gb mod or LAA? I seemed to be getting more crashes but since I installed 4gb I've had none at all.
 
I've gone through a lot of different AO settings and there's really not much difference in performance and quality between them.

Fallout 3 looks the best overall but obviously runs the worst. The COD ones aren't too bad. At quality level, the COD ones run the same as Fallout 3 at performance and they don't look as crappy in misty areas. However, they also don't look as good in normal areas.

In the end, it's down to whether or not you want a performance hit that's pretty huge for a jump in quality that's also pretty big in a lot of areas.
 
Sorry if this is old news, these were just posted on Nvidia's page - Still can't download as it leads to a 404.


GeForce 290.36 Driver BETA - 290.36 - 28.11.2011

New in R290 Drivers

NVIDIA Ambient Occlusion

Adds NVIDIA Control Panel ambient occlusion support for The Elder Scrolls V: Skyrim. See the comparison screenshots on GeForce.com.
Adds NVIDIA Control Panel ambient occlusion support for Call of Duty: Modern Warfare 3. See the comparison screenshots on GeForce.com.
NVIDIA PhysX

Updates PhysX System Software to version 9.11.11.07 for the best PhysX experience in Batman: Arkham City.
NVIDIA Surround

Enables NVIDIA Surround support for Intel X79 SLI-certified motherboards.
NVIDIA SLI

Added or updated SLI profiles for Crysis 2, Heroes and Generals, Inversion, Stronghold 3, and Syndicate.
3D Vision

Adds support for 3D Vision over native DisplayPort 1.1 connection - available on BenQ XL2420T and BenQ XL2420TX monitors.
Added or updated the following 3D Vision game profiles:
Call of Duty: Modern Warfare 3 – rated Good
Cang Sheng (苍生) – rated Good
Diablo 3 – rated Good
Fei fei (飞飞) – rated Good
Final Combat (大冲锋) – rated Good
L.A. Noire – updated rating to 3D Vision Ready
LEGO Harry Potter: Years 5-7 – rated Fair
Qian Nv You Hun Online (倩女幽魂Online) – rated Good
QQ Xi You (QQ西游) – rated Good
Sonic Generations – rated Good
Xian Tu (仙途) – rated Good
Yong Bing Tian Xia Online (拥兵天下 Online) – rated Good
HD Audio

Updates HD Audio driver to version 1.3.9.0.
Some Key Bug Fixes

Fixes random flickering as Windows boot logo is loading or fading away.
Fixes corruption in Crysis 2 with SLI and lower quality shadow settings.
Fixes ability to set Surround resolutions to 5760x1080 using custom resolutions.
Fixes some random instances of triangular artifacts when playing Battlefield 3.
Fixes corruption seen in Settlers 7 with 275.33 drivers.
Other Details

Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL.

Anyone who had the AO flickering with F3 Perfomance, can they test again? Perhaps this means a more native implementation?
 
Sounds good. Unrelated but I'm disappointed at there being no fixes for Batman: AC's shitty DX11 support.

Yeah good that they improved skyrim but wish there were more new games improved as well. Skyrim looks amazing, I can't wait until the mods are in it's stride. I should have a new graphics card by then.
 
There's pretty much no difference between the Skyrim and Fallout 3 AO settings.

F3 has smoother shadows and that's it. Both run exactly the same.
 
Anyone tried this game using 3D vision? I read that the rating is "Excellent". Any first hand impressions?

The sky is rendered at the wrong depth and the water transparency is a bit off, but there's a mod that fixes the former, and the latter isn't too bad as long as you don't look at the fish.

It's a great 3D experience.
 
Sorry if this is old news, these were just posted on Nvidia's page - Still can't download as it leads to a 404.

Anyone who had the AO flickering with F3 Perfomance, can they test again? Perhaps this means a more native implementation?

http://www.geforce.com/News/articles/nvidia-geforce-290-36-beta-drivers-released This is merely the NVI stuff being visible in the NVIDIA Control Panel.

Sounds good. Unrelated but I'm disappointed at there being no fixes for Batman: AC's shitty DX11 support.

That's a game bug, not a NVIDIA one, hence why it occurs on AMD cards also. Direct your anger at the official devs.
 
Anyone tried this game using 3D vision? I read that the rating is "Excellent". Any first hand impressions?

As noted. Apart from the sky depth and slight water issue, it's stunning. An incredible immersive experience.
 
I've been playing for over 30 hours with barely audible audio. I've put up with this long enough, and now I'm a bit frustrated.

Anyone know how I can make the volume just a bit more louder? I've already did it through the default options on Skyrim, but I remember a while ago some people found a way to make it better.
I have mine set to 4 BUT there's still issue where my sound effects are too loud. I've had to turn them down in game to about 3 notches from the left. Voices are too low and even with my audio adjusted in game everything still sounds so disjointed audio wise. I turned the music down too since that gets too loud. I have my audio at 44hz too as to help this and other potential bugs too but that doesn't seem to affect me either way. It needs more fixing or some more tuning but I'm too impatient to deal with it right now as I'm too into the game to really look into it. It may happen later today as I'm tired of it.

Sure, I'll go try get the same shots.


That looks like the sweet spot. I'll switch over.
I do like the higher density as it adds to the fantasy/fictional setting. I know tons of things are quite realistic but many are not too. It's a good blend. I installed the colored sky on top of all the DL's but haven't played at night yet ><
 
I've been playing for over 30 hours with barely audible audio. I've put up with this long enough, and now I'm a bit frustrated.

Anyone know how I can make the volume just a bit more louder? I've already did it through the default options on Skyrim, but I remember a while ago some people found a way to make it better.

You can try turning on Loudness Equalization in Realtek. Or try changing your speaker configuration to 5.1, even if you don't have 5.1 that fixed mine.
 
The Colored Galaxy part of the Enhanced Sky mod looks pretty bad, IMO. The colors are out-of-place and the whole thing frankly just looks pasted on and ugly. The blue version at least looks much better and the higher density of stars looks great.
 
You can try turning on Loudness Equalization in Realtek. Or try changing your speaker configuration to 5.1, even if you don't have 5.1 that fixed mine.

I will try that. It will be in about 4 hours so I hope I can remember.

The Colored Galaxy part of the Enhanced Sky mod looks pretty bad, IMO. The colors are out-of-place and the whole thing frankly just looks pasted on and ugly. The blue version at least looks much better and the higher density of stars looks great.

Looks like I'm trying that. I like the look of that one screen in the description so I went with that.

I added the newer nvidia AA driver and replaced the older beta driver with that in the OP.
 
Was just thinking, in the event we see yet another patch, it might be time to start thinking about moving away from the old LAA .exe just so the executable is also up to snuff. The 4GB patch in the OP, it says it might be "buggy", what kind of bugs exactly?
 
Was just thinking, in the event we see yet another patch, it might be time to start thinking about moving away from the old LAA .exe just so the executable is also up to snuff. The 4GB patch in the OP, it says it might be "buggy", what kind of bugs exactly?
Not sure. Had no issues at all. No crashes what so ever. Totally beats not having it.

The radiant quest system is great. I've compelted 75 mis quests. Seriously crazy. Done 41 proper quests in total. Mostly from the DB.

I'm turning of AO for now. I want to experience a nice framrate. Maybe when it's better optimised I'll check it out again.
 
Not sure. Had no issues at all. No crashes what so ever. Totally beats not having it.

The radiant quest system is great. I've compelted 75 mis quests. Seriously crazy. Done 41 proper quests in total. Mostly from the DB.

I'm turning of AO for now. I want to experience a nice framrate. Maybe when it's better optimised I'll check it out again.

Did you have a bunch of crashed before you installed the 4GB patch?
 
Was just thinking, in the event we see yet another patch, it might be time to start thinking about moving away from the old LAA .exe just so the executable is also up to snuff. The 4GB patch in the OP, it says it might be "buggy", what kind of bugs exactly?
That's true and I'm ready transition away from that and consolidate most of the LAA stuff. If it's still useful in some capacity, I will leave it in. I just hope we really don't need it anymore.

Not sure. Had no issues at all. No crashes what so ever. Totally beats not having it.

The radiant quest system is great. I've compelted 75 mis quests. Seriously crazy. Done 41 proper quests in total. Mostly from the DB.

I'm turning of AO for now. I want to experience a nice framrate. Maybe when it's better optimized I'll check it out again.

There's several things from the forums and a few posts that say it doesn't work. I should word it that it works with few reporting issues.

The transition from tech to mods will happen when the creation kit happens too. Not that day but soon after. I need more information to materialization before recompiling the mods post as that will go into the main post and the title will be Mods and Performance from there on. We're only getting started though.
 
Did you have a bunch of crashed before you installed the 4GB patch?

That's true and I'm ready transition away from that and consolidate most of the LAA stuff. If it's still useful in some capacity, I will leave it in. I just hope we really don't need it anymore.

There's several things from the forums and a few posts that say it doesn't work. I should word it that it works with few reporting issues.
Yes, I had quite a few crashes before.

Just seconds ago it actually crashed for the first time in a while :lol

I'm very happy with it though. It's a must if you get a lot of crashes. That and removing old saves if you have a lot are the two best performance tweaks in my opinion.

edit: hold up, I think I'm getting the same performance with AO off as I am with it on.. No idea what's going on there
 
"Covered in mods: If on 11.21.11 exe, this should make the game Large Address Aware.
Method 1 is recommended but this method yields successful results minus a few exception." - new edit


Mods are like childs play right now too until the creation kit hits so it feels like the calm before the storm. I want things to transition to mods sooner than later so lets hope this patch takes care of a lot of people.
 
#####FXAA INJECTOR#####​
Thanks to GAF's own Kyaw!

My Injector files.

Extract to your Skyrim directory:
X:\Program Files\Steam\steamapps\common\skyrim

FXAA Injector Guide

DOWNLOAD

Follow the instructions from the mod page to install correctly!

You can alt-tab out, change values, ctrl-s the config file, alt-tab in to the game to see the changes, you don't have to quit the game.

The color/sharpening settings are tweaked based on personal preferences.
This mod doesn't reduce fps significantly as it is only changing the colors. (~1-5fps using FXAA/Higher sharpening)

The demonstrated values are my settings and you are free to use them.
Most of the instructions are already embedded in the config file. We'll post comparison pics rather than explain what each function does.
// Comment to deactivate an effect.
Ex:To disable the tonemap effect, use // in front of #define USE_TONEMAP

// Use this to break your text from the main code. Any text after these will not make any changes to the config.

Red parts in the code tags are not part of the actual code.

Don't deactivate:
#define USE_ANTI_ALIASING - Will make your screen black

Don't activate:
//#define USE_FINAL_LIMITER - Will make your screen black


Part A: Anti-Aliasing/FXAA and Pre-Sharpening

FXAA and Sharpen comparison picture with these settings:

Code:
/*------------------------------------------------------------------------------
						FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.5;  // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = -1; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = -1; // Lower the value for more smoothing


/*------------------------------------------------------------------------------
						PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 1; //0 = Disable  | 1 = Enable

// Set values to calculate the amount of  AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2

// Set values of the sharpening amount
#define SharpenEdge 0.2
#define Sharpen_val0 1.2

iTM8mHOK3kAol.jpg


Part B: Bloom

I don't use bloom in my config but I'll post comparison pics with the settings below and vanilla.

Code:
/*------------------------------------------------------------------------------
						BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high!  4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2
float BloomPreset = 9; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 9; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 9; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 9; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)

As you can see in the comparison picture, even with max bloom levels, it's nothing overdone like in some games.

iG2i74rEGwkWH.jpg



Part C: Technicolor and Tonemap

This feature is used to make selective colours pop out further. This feature combined with Tonemapping will be used to change your overall colour output.
Without Tonemapping enabled, this won't make much of a difference.


Code:
/*------------------------------------------------------------------------------
						TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.20 // 1.00 = Max
#define TechniPower 4.0 // lower values = whitening

// lower values = stronger channel
#define redNegativeAmount 0.86 // 1.00 = Max
#define greenNegativeAmount 0.95 // 1.00 = Max
#define blueNegativeAmount 0.98 // 1.00 = Max

As you can see the oranges 'pop out' better.

ijyYlegbQYVAK.jpg


Code:
/*------------------------------------------------------------------------------
						TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.00 Lower values will make your image brighter
#define Exposure 0.0 Higher values will also make the image more contrasted, these two values can make the game look brighter/darker or more contrasted. Be careful as it might introduce black crush
#define Saturation 0.80 // use negative values for less saturation. 
#define BlueShift 0.00 // Higher = more blue in image.
#define Bleach 0.00 // Bleach bypass, higher = stronger effect
#define Defog 0.070 // Strength of Lens Colors.
#define FogColor float4(0.25, 0.43, 0.15, 0.00) //Lens-style color filters for Blue, Red, Yellow, White.

itEMMZqEkyeeB.jpg



Part D: Sepia

Code:
I don't use this filter and you shouldn't either unless you like monochromatic piss filters.
/*------------------------------------------------------------------------------
						SEPIA
------------------------------------------------------------------------------*/
#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define SepiaPower 0.2 // 1.00 = Max

ibf9dbFxS5s0Cl.jpg


I'm going to turn off the sepia filter now for the next images because it's extremely bad looking...

Part E: Vignette

This setting puts darker edges onto the screen so the action is more focused within the middle of the screen. I personally don't like the effect so I don't use it.

Code:
/*------------------------------------------------------------------------------
						VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 1.00 // lower values = stronger radial effect from center
#define VignetteAmount -1.00 // Strength of black. -2.00 = Max Black, 1.00 = Max White.

ivWjTRDFpcFN3.jpg


Part F: Post Sharpen

This can be used in conjunction with Pre Sharpen filter.
I personally don't like how this looks on top of Pre Sharpen filter. It creates jpeg compression like artifacts.

Code:
/*------------------------------------------------------------------------------
						POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.05;

it17ibSKCbHbO.jpg



Part G: The final control

This should control the final image outcome but enabling this will make your game invisible.

Code:
/*------------------------------------------------------------------------------
						FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000;

My version:

I've tweaked my colours so they are warmer and lusher. Sort of like Witcher 2's colour palette while still keeping that cold Skyrim feel.

Vanilla:


Tweaked:


And some more shots:










Code:
/*======================================================================================
                             "USER" ADJUSTABLE SETTINGS
======================================================================================*/

// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results

/*------------------------------------------------------------------------------
						FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect. 
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
#define USE_ANTI_ALIASING
#define USE_PRE_SHARPEN
//#define USE_BLOOM
#define USE_TECHNICOLOR
#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
//#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER


/*------------------------------------------------------------------------------
						FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.0;  // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0; // Lower the value for more smoothing


/*------------------------------------------------------------------------------
						PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 1; //0 = Disable  | 1 = Enable

// Set values to calculate the amount of  AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2

// Set values of the sharpening amount
#define SharpenEdge 0.2
#define Sharpen_val0 1.2


/*------------------------------------------------------------------------------
						BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high!  4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2
float BloomPreset = 5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 1; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 1; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 1; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)


/*------------------------------------------------------------------------------
						TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.20 // 1.00 = Max
#define TechniPower 4.0 // lower values = whitening

// lower values = stronger channel
#define redNegativeAmount 0.86 // 1.00 = Max
#define greenNegativeAmount 0.95 // 1.00 = Max
#define blueNegativeAmount 0.98 // 1.00 = Max


/*------------------------------------------------------------------------------
						TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.00
#define Exposure 0.0
#define Saturation 0.80 // use negative values for less saturation. 
#define BlueShift 0.00 // Higher = more blue in image.
#define Bleach 0.00 // Bleach bypass, higher = stronger effect
#define Defog 0.070 // Strength of Lens Colors.
#define FogColor float4(0.25, 0.43, 0.15, 0.00) //Lens-style color filters for Blue, Red, Yellow, White.


/*------------------------------------------------------------------------------
						SEPIA
------------------------------------------------------------------------------*/
#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define SepiaPower 0.5 // 1.00 = Max


/*------------------------------------------------------------------------------
						VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 1.00 // lower values = stronger radial effect from center
#define VignetteAmount -0.70 // Strength of black. -2.00 = Max Black, 1.00 = Max White.


/*------------------------------------------------------------------------------
						POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.05;


/*------------------------------------------------------------------------------
						FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000;
 
New nvidia beta drivers are out, the note doesn't specify but is SLI working now?
 
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