I'm not the one who held up Darksiders running on 360 as an example of WiiU's performance. Nintendo did that.
That wasn't an example of the wii u's performance. That was an example of a third party port coming to the platform.
I'm not the one who held up Darksiders running on 360 as an example of WiiU's performance. Nintendo did that.
Not a generational leap. That's what I'm saying. "3x" better than the best-looking console game would be a generational leap in my opinion. Hell, if Nintendo showed anything that even looked as good as Uncharted 3, I wouldn't be arguing with you.
Well true.
Both the PS3 and 360 do Global Illumination, it just tends to be of a precision lower than we saw in that tech demo. Crazy averted?
Everybody in the know lols at your global illumination claims in that demo
Everybody in the know lols at your global illumination claims in that demo
"Under clocked devkits" never gets old
Everybody in the know lols at your global illumination claims in that demo
"Under clocked devkits" never gets old
Well we know Zelda featured much higher complexity lighting than UC3. Textures, poly counts, and other effects are a wash because of the smallish setting.
Their realtime demos both featured lighting that we don't normally see on consoles right now.I'm not sure where you're getting this. I can only respond by saying it doesn't look anywhere near as good as an average scene in Uncharted 3.
If Nintendo was trying to demonstrate a powerful console, wouldn't they show something that looks visibly better than current console games?
I'm not sure where you're getting this. I can only respond by saying it doesn't look anywhere near as good as an average scene in Uncharted 3.
If Nintendo was trying to demonstrate a powerful console, wouldn't they show something that looks visibly better than current console games?
If Nintendo was trying to demonstrate a powerful console, wouldn't they show something that looks visibly better than current console games?
So what does the rumour saying that Microsoft is aiming at a 'set-top box' imply for the specs? When I read that I thought to myself that they were going to aim their console right into Wii U territory...
I'm not sure where you're getting this. I can only respond by saying it doesn't look anywhere near as good as an average scene in Uncharted 3.
If Nintendo was trying to demonstrate a powerful console, wouldn't they show something that looks visibly better than current console games?
That's supposedly the reason why they didn't show anything and focused on demos to show how the controller would work.
Supposedly they are doing two skus where one is equivalent to a set-top box, and the higher end is more like the gaming console we'd expect. Looking at the rumors I would say:
Loop = Set-top box = 2013 release
Ten = Fully-featured gaming console = 2012 release
He uses the Zelda demo featuring a realtime lighting engine more advanced than either the PS3 or 360 are capable of, and an image of a 360 game as proof.
Well yeah but if the set-top box and the 'full console' are going to run the same software, they'd need to put the same chips in both consoles. Therefore the next gen hardware for Microsoft will be constrained to whatever they see as a 'set-top box', which seems to me that at least it can't be larger or use more power than the Xbox 360 Slim.Supposedly they are doing two skus where one is equivalent to a set-top box, and the higher end is more like the gaming console we'd expect.
That and the "Is it just a controller for the Wii?" stuff.BUT GUYS! That PS360 footage they showed TOTALLY looked worse than what the PS360. It's obvious! (seriously best part of E3)
They were working with non-final hardware, and the Zelda demo (which was using elements of a game designed for Wii) was more for the controller than the raw polygon pushing power? That's literally all the demo was for - hey look, we have a game, it's in 1080p, and it's on two screens at once from different angles.
Well yeah but if the set-top box and the 'full console' are going to run the same software, they'd need to put the same chips in both consoles. Therefore the next gen hardware for Microsoft will be constrained to whatever they see as a 'set-top box', which seems to me that at least it can't be larger or use more power than the Xbox 360 Slim.
Because we know enough about the console and the parts its using to say it's more powerful. Not significantly no, but few are saying that. Closer to a 2010 PC using a single card solution than the PS3 or 360.If they were willing to demo 360 footage of Darksiders on stage, why do you think they're limited to actual WiiU (allegedly underclocked...) dev kits for the Zelda demo?
Usually these companies shamelessly over-promise when they launch a new console. For the sake of argument, i'm willing to credit Nintendo for just being honest about their plans. But you and others seem to think they're sitting on something significantly more powerful and just keeping quiet about it. I don't understand this. And I especially don't understand it after Wii and 3DS.
Well yeah but if the set-top box and the 'full console' are going to run the same software, they'd need to put the same chips in both consoles.
I don't get this at all. Why do people think UC3 looks so amazing? It looks good, yes, but it's really not as impressive as people like to pretend.
If they were willing to demo 360 footage of Darksiders on stage, why do you think they're limited to actual WiiU (allegedly underclocked...) dev kits for the Zelda demo?
Usually these companies shamelessly over-promise when they launch a new console. For the sake of argument, i'm willing to credit Nintendo for just being honest about their plans. But you and others seem to think they're sitting on something significantly more powerful and just keeping quiet about it. I don't understand this. And I especially don't understand it after Wii and 3DS.
Not if the plans are for the set-top version to leave out an optical drive.
Naughty Dog does a damn good job of cutting into and out of pre-rendered FMV's for the up close shots of faces.
Yes their animation system is amazing, and the image quality is fantastic, but its not as much about the hardware as it is about their development processes and attention to detail that makes Uncharted 3 a really awesome visual experience.
The only technical difference between a game console and a DVR set-top is the qam decoder. Those chipsets are not particularly large or hot.
I wouldn't read much into those DVR rumors, even if they're true.
If they were willing to demo 360 footage of Darksiders on stage, why do you think they're limited to actual WiiU (allegedly underclocked...) dev kits for the Zelda demo?
Usually these companies shamelessly over-promise when they launch a new console. For the sake of argument, i'm willing to credit Nintendo for just being honest about their plans. But you and others seem to think they're sitting on something significantly more powerful and just keeping quiet about it. I don't understand this. And I especially don't understand it after Wii and 3DS.
Are you going to say the same about God of War, Killzone, Crysis, etc? At what point do you credit the hardware for a game looking gorgeous?
DVR rumors? I've been calling it a set-top box for awhile due to the ARM rumors. Recent rumors almost suggest these two Xbox3 skus will be different in hardware as well as function.
Ah right. That's a pretty neat idea.They don't need to run all the same software. Give the weaker machine XNA-like managed code environment and the stronger console could still run all its software while also reserving the capability of running high-spec native code games.
ARM is just another CPU architecture, it doesn't tell you much about the form of the actual unit. Vita has ARM, my cellphone has ARM.
As far as the DVR rumors, we hear this stuff every time a console launches. Even if it turns out to be true this time, I'd be shocked if the core hardware is any different. Obviously software would be compatible. Maybe it can forgo the DVD (blu-ray?) drive if it's got a fast cable internet connection. But I'll eat my hat if a DVR model has half as much ram or something.
Based on the rumored hardware it sounds MS will do both. A good jump, but one they can sell cheaply.
If those rumors hold, it will not be WiiU'ing us. Nintendo has made it clear from the beginning that WiiU is near 360 and PS3 in hardware capability. It could be a bit more/less powerful, but it will not be competitive with the next systems from MS or Sony.
By all accounts, Microsoft is giving us a real next-gen system, but maybe not bleeding-edge.
In any case, you really need to let go of the demo 360 footage. The reason they showed a montage of 360 footage was because there was no wii u footage ready to be shown. Development simply wasn't at that point yet. The goal of the footage was to show upcoming games. I mean, if you want to use that demo reel as being indicative of wii u performance, why cling to darksiders? Why not talk about metro, which was clearly a PC build?
That's a PS3 or 360 screenshot. Are you trying to say that Wii U is weaker than PS3 and 360?
Pick whatever demo you like. At no point has Nintendo attempted to raise expectations above the current generation. Nothing they showed is beyond the capabilities of PS360.
I wouldn't trust anyone saying it's far more or less powerful than the current systems. I expect it to play 360/PS3-level games. Maybe they look a little better, or a little worse, but that's where it sits. Like Wii compared to PS3, no one will mistake Wii U for PS4.
the added effects wont be as clearly noticeable as the jump from last gen to this one
In all these arguments about Wii U's power, people just keep on forgetting about this in both the Zelda and the bird demo. It was rendering the scene TWICE, albeit once at a lower res, and looking as good as it did, on old kits and rapidly prototyped demos....and it's on two screens at once from different angles.
I agree. The silence is so deafening that I can't help but believe Nintendo are going to try and knock it out of the park on the "re-unveil".Prepare to get your minds blown at E3 2012.
Big difference though.The guy with the Pikachu avatar from 2005 told me the same thing about this generation. Every console makes the previous one look like a dinosaur. I see no reason for this to change. Playing Skyrim on PC makes me more confident than ever.
AHAHAHAHAHA
Wow. You must really hate Nintendo if you have to go as far as saying that third parties are lying. You're worse than Luckyman! Explain your reasoning, please.
In all these arguments about Wii U's power, people just keep on forgetting about this in both the Zelda and the bird demo. It was rendering the scene TWICE, albeit once at a lower res, and looking as good as it did, on old kits and rapidly prototyped demos.
I like Nintendo software just fine. I haven't liked Nintendo hardware since the N64.
Your parsing my posts rigidly considering my vague language. When Miyamoto himself says his system might not "dramatically outperform" the current systems, I take that to mean roughly what I've been saying. Whether it's a bit more powerful, or not isn't relevant. What's important is that Nintendo's not positioning it as a next-gen console, and we shouldn't expect it.
If Jack Tretton came out and said "PS4 might not dramatically outperform the current systems", I wouldn't start arguing about how powerful it's going to be.
When you play Uncharted 3 in 3D, it's also rendering the scene TWICE.
Uncharted 3 cuts down on the foliage, and some polygon counts in the scenery depending on the area to make 3D happen.
And the bird demo is running with none of the typical subsystems of an actual game (ai, positional audio, physics, etc), so what's your point?
And Nintendo's demos are always surpassed by actual games that hit their systems, so what's your point?
When you play Uncharted 3 in 3D, it's also rendering the scene TWICE.
We can go back and forth and back and forth trying to 1-up each other but all I'm saying is that I fully expect it to do 1080 at some level of "acceptable" quality. Games will almost always be able to look better at 720 because you have more graphics power for effects etc. Same can be said about 60FPS.
So even if the Wii U was a machine from the future, running it at 30FPS would offer developers more options for other things (Much larger scenes, multiple scene renders etc)