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GameInformer: South Park RPG by Obsidian/THQ (PC/360/PS3, Creators Writing/Overseein)

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More like evidence to support that they don't like CRPGs.

The best CRPGs of all time were released buggy as shit. All of them. BG 1-2, Fallout 1-2, Torment, Arcanum, ToEE, Bloodlines, Gothic 2, Morrowind, The Witcher 1-2, and Obsidian's Mask of the Betrayer and New Vegas.

All of them. Polish is inversely proportional with ambition in CPRGs. Dungeon Siege 3 isn't buggy. Bring on the fucking bugs, I say.
Oh man, I remember all the Fallout 2 bugs at launch. Especially with that damn car. Why won't the trunk open, I need my gear!
 
Whaaaaaaat?
Whattt???
wwwwwwhhhhat?

I definitely didn't see this one coming.
 
More like evidence to support that they don't like CRPGs.

The best CRPGs of all time were released buggy as shit. All of them. BG 1-2, Fallout 1-2, Torment, Arcanum, ToEE, Bloodlines, Gothic 2, Morrowind, The Witcher 1-2, and Obsidian's Mask of the Betrayer and New Vegas.

All of them. Polish is inversely proportional with ambition in CPRGs. Dungeon Siege 3 isn't buggy. Bring on the fucking bugs, I say.

Exactly. A major defining factor of "quality" in CRPGs is usually the amount of freedom given to the player and the amount of flexibility built into the gameworld. Given realistic constraints on budget and time more of those things always leads to less polish then something more focused.
 
Not sure if want

Could be very interesting and funny though, especially if they go down the route where South Park just gets batshit insane at times
 
It's amazing that people want CRPGs to turn into the equivalent of corridor shooters. We already have a genre that did that, it's called JRPG.
 
Way more exciting than another fantasy or Space rpg. And a video game script written by brilliant writers. When did people become so miserable....
 
More like evidence to support that they don't like CRPGs.

The best CRPGs of all time were released buggy as shit. All of them. BG 1-2, Fallout 1-2, Torment, Arcanum, ToEE, Bloodlines, Gothic 2, Morrowind, The Witcher 1-2, and Obsidian's Mask of the Betrayer and New Vegas.

All of them. Polish is inversely proportional with ambition in CPRGs. Dungeon Siege 3 isn't buggy. Bring on the fucking bugs, I say.

I can't even remember how many times I glitched those old Sierra Quest CRPGs back in the day. I've never had gripes with bugs, honestly. Shit happens. Mountains out of mole hills.
 
Love South Park, I can't wait to see more of this.

Obsidian won me over with New Vegas and Alpha Protocol. I'm really anxious to see how they are approaching this game.
 
More like evidence to support that they don't like CRPGs.

The best CRPGs of all time were released buggy as shit. All of them. BG 1-2, Fallout 1-2, Torment, Arcanum, ToEE, Bloodlines, Gothic 2, Morrowind, The Witcher 1-2, and Obsidian's Mask of the Betrayer and New Vegas.

All of them. Polish is inversely proportional with ambition in CPRGs. Dungeon Siege 3 isn't buggy. Bring on the fucking bugs, I say.

But when considering that the presence or absence of polish is still a pretty conceptually rational response to a game, I'm still not seeing how pulling a Uncharted 3 Eurogamer Review Thread would really hit any mark in this situation. Even assuming for sake of argument that this can be boiled down to "They don't like CRPGs," they would still have pretty valid reasons for not liking them.

Alternatively, I find that there is a big difference between games with buggy gameplay that do not detract from things too largely/overshadowed by the game's other strengths (KOTOR II, New Vegas) and buggy gameplay that directly start to affect the game in some very negative fashions (Alpha Protocol).
 
I'd still like to see a HD upgrade of the of the South Park FPS that graced the N64!

This... I will definitely keep a close eye on it.
 
Original Tweet was so fucking right.

Holy muther of all shit is this a surprise.

Not a huge SP fan, but damn if I'm not utterly intrigued beyond belief.


Also, to those underwhelmed, get a sense of humor.. you must be dull as hell at a party.
 
Did they say the scope of this thing? I feel a little less worried if it was a little download game. But if its full scale with a big budget I think it will bomb.
 
Collecting the Obsidian reactions into one big Mama Robotnik-esque wall of shame.

So here's the interesting bit for me: if it was just announced like this then I wouldn't be nearly as interested, because my first instinct would be "cash-in for money". But in light of those interviews a few months back where people at Obsidian were like "we're really excited to be working on this great thing" I'm cautiously optimistic that this is a project where both parties want to work hard to make something cool.
 
Also, to those underwhelmed, get a sense of humor.. you must be dull as hell at a party.
Okay, this has nothing to do with a sense of humor, I like South Park and don't mind Obsidian but I don't think there is anything wrong with being cautious about this, if it ends up being good than I am more than happy.
 
Who's talking about that other than you?

As HK mentioned, I probably took you too literally on this quote:

EviLore said:
So can we get a tally of all the reaction posts that only mention that Obsidian games have bugs and therefore Obsidian is a terrible developer?

With that said, my main point was not necessarily that, but more the reaction to Obsidian as a developer in general.
 
Okay, this has nothing to do with a sense of humor, I like South Park and don't mind Obsidian but I don't think there is anything wrong with being cautious about this, if it ends up being good than I am more than happy.

..because I want to believe.
 
So here's the interesting bit for me: if it was just announced like this then I wouldn't be nearly as interested, because my first instinct would be "cash-in for money". But in light of those interviews a few months back where people at Obsidian were like "we're really excited to be working on this great thing" I'm cautiously optimistic that this is a project where both parties want to work hard to make something cool.

If it works out for Obsidian, that would be good. It is not as if people should be opposed to good games regardless of their strange source material. And even given my overall skepticism on Obsidian in general, if it turns out decent enough, that would be fine. I personally am just not seeing how their track record makes it as much as a slam dunk as some in this thread would seem to think.
 
Wait so PC was added to the topic. Did we get a confirmation somewhere about that? AFAIK the GI article only mention PS3/360...
 
More like evidence to support that they don't like CRPGs.

The best CRPGs of all time were released buggy as shit. All of them. BG 1-2, Fallout 1-2, Torment, Arcanum, ToEE, Bloodlines, Gothic 2, Morrowind, The Witcher 1-2, and Obsidian's Mask of the Betrayer and New Vegas.

All of them. Polish is inversely proportional with ambition in CPRGs. Dungeon Siege 3 isn't buggy. Bring on the fucking bugs, I say.
I made a similar point with some more elaboration recently in the buggiest / least buggy thread:
There are multiple ways of having lowered expectations, and the one where games have some bugs in corner cases is preferable by far to the one where we just expect games to be completely "streamlined" and devoid of depth.

Let me present a more cogent argument. Assume we have 3 different explanations for why some games are more error-prone than others. All of these explanations are often brought up on this forum:

A) Their developers are less competent, or their testing procedures are not as successful
B) Some engines are just prone to faultiness by design
C) Higher levels of complexity are inherently more complex to implement

There are many data points that indicate that both A) and B) are, quite frankly, wrong, and that C) is a far more likely explanation. Here are some examples:
- Obsidian Entertainment is widely accused of releasing very buggy games. Then they went ahead and developed a rather standard action-RPG following the Diablo formula (DS3). The game is basically bug-free at release.
- Piranha Bytes made their largest, most complex game by far in Gothic 3. It was only playable after years of modders fixing it. In their next project (Risen) they downsized a lot to a single, relatively small island, and the game was a lot more stable at release.
- Regarding the engine issue, Gamebryo is often blamed for some problems. People never seem to realize that a lot of very stable games are based on that engine, for example Civilization IV.
- When Bioware made large, complex games such as Baldur's Gate, they were riddled with bugs (look up the change logs and community fix packs). Their corridor shooters with selectable level order are lauded for their stability.

Even more persuasive should be the fact that no one has ever made a game as complex as the TES titles, or Arcanum, or BG2, or Gothic 3 and perfected its stability at release.

Thus, it seems that in the real world we have 2 possible ways of dealing with this issue:
i) Reduce the complexity of these games to a point where it is possible to perfectly polish them
ii) Deal with some niggles at launch and wait for patches and the community (on PC) to fix them

I for one greatly prefer the first option.

Until someone releases a bug-free game that is equally as ambitious as the RPG greats I will stand by this view.
 
This looks good, keeping an eye on it.

Seriously, why is everyone disappointed? It has a strong Paper Mario vibe and that can only be a good thing.
 
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South Park RPG developed by Obsidian?

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On PC?

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NICE.
 
I would be excited if there were any chance in hell this could turn out to be a compelling, enjoyable game. Which there isn't.

Oh well. I love South Park, but this is going to bomb hard. Should have been a downloadable title, if it had to exist at all.

Double Fine

I actually agree with this. Just seems like a better fit.
 
Wait so PC was added to the topic. Did we get a confirmation somewhere about that? AFAIK the GI article only mention PS3/360...

From the Game Informer article:
Thanks to a collaboration with THQ and Obsidian, Parker and Stone are writing the script, performing the dialogue, and overseeing the development of South Park: The Game. Unlike the cash-in Acclaim titles from over a decade ago, this ambitious project is a full-scale RPG for the Xbox 360, Playstation 3, and PC.

http://www.gameinformer.com/b/news/archive/2011/12/01/cover-reveal-south-park.aspx
 
I'm going to wait and see before I decide to get this or not. It sounds intriguing, but I got too many bad memories from Acclaim South Park games.
 
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