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Looking back....Halo 3 was fucking awesome.

While recently, I haven't been a fan of the series as ODST and Reach burned me out (I've already told GAF hundreds of times why I hate those games, no need to be redundant) I recently started to look up some old Halo 3 vids for the hell of it and it made me realize: Halo 3 was fucking amazing.

Let's start off with the weapons: They brought back the motherfucking Assault Rifle. AR vs BR rifle debates aside, I couldn't give a damn, this weapon was my primary weapon in CE and was in H3. Sure, stats-wise, it might not have been *that* great, but that just made it all the more fun. Killing enemies on Legendary with a supposed *weak* gun felt oh so satisfying. While the inclusion of new weapons like the Bruke Spiker, Gravity Hammer, etc were all very nice additions, nostalgia elevates the AR above every single one of them, at least IMO.

I loved the inclusion of items. At first I was worried, but then when I actually played the fucking game it was magical! Bubbleshield <3 o

Levels: While they're are some missions that are definite misses (No need to mention Cortana or Crows Nest). There are some lows, but when Halo 3 hits its highs my god is it one of the best gameplay experiences ever.

(Warning some spoilers)

Sierra 117: Let's start off here. Sierra 117 showed off the beautiful new engine Bungie had created for Xbox 360. In my eyes, it still holds up well. Not from a technical perspective, no. But from a purely artistic and atmospheric standpoint. Halo 3 starts with you in a goddamn jungle. Fighting alongside the freaking Arbiter. As you walk down the paths you start to get a feel for the world and astute players can see all the attention to detail Bungie put in its first level.

You hear sounds that clearly indicate Brutes are up ahead. Your first instinct is to tackle these guys like you did in Halo 2. Some follow this instinct, some don't. I admittedly did. So I rushed these guys without thinking, a bit excited that I was playing a next generation Halo game omg! and decisively got my ass handed to me (Heroic difficulty mind you). It was strange. The Brutes didn't act like anything in Halo 2. They had a pack mentality. The AI had improved to the extent where I had to switch tactics on the fly, and carefully plan my kills. The increased intelligence of the lesser Covenant Enemies didn't necessarily help things either.
Sierra 117 was the level that demonstrated that if you didn't play smart on higher difficulties (hell even lower ones) you were rewarded with dying...and dying....and dying some more.

The Ark/The Covenant: These are Hands down the best missions in the game and easily compete with The Silent Cartographer and Assault on the Control room for the title as "Best Halo mission ever!" This where Bungie threw everything but the kitchen sink at the player. Come on now, you can't tell me your jaw didn't drop the minute you heard "I see two Scarabs, I repeat two scarabs!" You could choose to tackle the missions in so many ways. One time I tried to defeat all enemies just by running them over with a mongoose. Or I can use the tank all the way. Hmm...how about seeing if I can use the tank all the way without it visibly taking damage? Covenant weapons only? So. Much. Variety. It's fucking ridiculous.

Story: Looking back, I think prefer the story here than Halo 2. This cutscene: http://www.youtube.com/watch?v=8iG1ElOrhII pretty much solidified my love for the story. The music. The dialogue. Voice Acting. Call Backs. Seeing the relationship between the Arbiter and the MC go from a common goal only thing keeping them from killing each other and then by end game genuine mutual trust was a sight to behold.

Multiplayer/Forge: This was where the game shined. Halo 3's MP was fuck-awesome whether offline or online. The additional weapons, vehicles, and items added a sense of scale and fun that hasn't been replicated (except...maybe....Warhawk) the rest of this gen.

TLDR: Everything about Halo 3 is still awesome to this day and I hope 343 looks here for inspiration than Reach, honestly.
 
Couldn't care less for the story but the multiplayer in Halo 3 was the best the series ever had.
 
hated 3's campaign except one or two missions. the multiplayer was great though from what I remember.
 
My favorite multiplayer game I have ever played in my life. Haven't played it in ages, nor was I very good at it, but damn if I don't have some amazing memories. Don't think I touched the single player once though.
 
Oh man, I was thinking about this yesterday. Definitely one of my top games this gen. So many games try to be 'epic' nowadays that its painfully cliché but Halo 3 really fit that bill to me.

Story went out on a satisfying note. The cutscenes and gameplay were ace. I spent months on the MP and tinkering with the theater and screen shot mode.

The scene I was thinking of yesterday was when the flood come to earth and you round that corner to see the crashed spaceship (Truth's ship right? Can't quite remember). That area blew my mind. Oh god, and the Scarab battles.

Edit- I'd say this is my favorite Halo game.
 
I loved Halo 3 MP. I must have clocked a 1000 hours on to it, Reach was such a disappointing game to me.
 
All Halo games are fucking awesome, Halo 3 was no exception. Don't need to look back to see that.

It was awesome then, it's still awesome now.

ODST is fucking cool though. Very underrated. Crafted beautifully for an FPS whipped up in 8 months or so. Loved the whole concept of a Hub world where you're investigating missing squad mates, and as you find clues, you play aout the scenario that led to that clue being there.

Phenomenal.
 
Halo 1 multiplayer is still king.

Fixed. Though I too played more of 3 in the end because I didn't have the connection speed to do XBand way back in the day. And 2's multiplayer was too unbalanced and full of exploits. It easily has the worst multiplayer of the whole series.
 
Halo 3 was a mixed bag for me. Amazing co-op, but the actual campaign left a lot to be desired. The game also features some of the most ham-fisted writing in the series, and that's saying something. I remember being slightly underwhelmed by the visuals, even at the time.

The multiplayer was great, though, even if it featured my two least-favorite post-Halo-Combat-Evolved problems: pointless additions (fucking "equipment") and piss-poor gun sounds. Why do all guns after CE sound like airsoft pistols?
 
Tied with Halo: Reach as my favorite Halo game.

The storyline had kind of gotten carried away by that point, but some of the levels and battles in Halo 3 stand as the best in the series.

Valhalla is still the best canyon map in the series, and one of the best maps Bungie has ever designed. High Ground is GOLD for asymmetric game-types, and most of the weapons in the sandbox felt great.

And a ton of great DLC content and a numerical ranking system across all play-modes, and you have one of the best multiplayer games of this generation.

Really, only Team Fortress, Call of Duty 4, and Halo: Reach surpass it.
 
Yeah, Halo 3 is my favourite overall game from the series. While I prefer the original's campaign, Halo 3 still had some great moments. And the multiplayer was fantastic. Other than Firefight and Forge, Halo 3 is much better than Reach, for me anyway.
 
Very good game, I played a ton of it. I'm not the biggest fan of Reach but it's still pretty good. I've probably played the last level in Halo 3 10 times.
 
Enjoyed the game. Hated the online community. Many many hours wasted.

Still the only good game this generation with 4 player online splitscreen.
 
I enjoyed this game so much, even SP. Some parts after clearing out grunts and shit. I could just explore and jump around and look at shit.
By far my favorite. MP was amazing too.Just say no to abilities.
(I still enjoyed reach though)
 
Halo 3's multiplayer: Spam Assault Rifle and then melee gamble.
Halo 2's multiplayer: Spam Battle Rifle and then melee host advantage.
Halo 1's multiplayer: Spawn with pistol, spam/snipe with pistol. Pistol pistol pistol.

All of them were pretty shitty in hindsight. :/
 
I just replayed Halo 3's SP and its fan-fucking-tastic(outside Cortana), and I thought they perfected the sandbox in the multiplayer. One of my favorite, most complete package of video games I've found
 
The campaign was a mess. I don't remember a single thing that happened in it.

Halo 1 is still the best Halo game in both SP and MP. They've never recreated the skill driven MP from Halo 1. You actually had the aim the pistol unlike the battle rifle equivalents because of the massive amounts of auto-aim they added throughout the series.

That game was great no matter how serious you were about it. Even if you were just fucking around playing blood gulch ctf with all vehicles it was fun. Then once you got into stuff like timings, spawn trapping, power weapon control, it was like a much slower console version of quake.
 
Didn't really like it. The single player just wasn't that exciting and seemed like it just kept throwing more at you as if it was out of ideas. Here's more Scarabs! I just didn't really have a lot of fun and the graphics were pretty ugly. Reach was far better.

MP was fun, but no Halo mp has really garbed me like two has. BTB seemed like it was more team deathmatch then objective games and well that sucks. Maps were ok, but nothing compared to 2's

It was just an ok game.
 
i was thinking last night that i need to fire up the MP again to compare it against reach, which i love despite its flaws. curious to see if i'd think that 3 is in fact superior.
 
Halo 1 is still the best Halo game in both SP and MP. They've never recreated the skill driven MP from Halo 1. You actually had the aim the pistol unlike the battle rifle equivalents because of the massive amounts of auto-aim they added throughout the series.

I guess if skill is only measured by the ability to spawn and use the recticle and zoom to kill someone in three shots then yeah, Halo CE was the most skillful.
 
I rushed through the SP and managed to simply run past, like, 70% of the enemies on the normal mode. The combat is too slow for me so I get frustrated, and once I found out how easy it was to just run past shit I couldn't help myself.
 
It's not like graphics are comprised of character models and lighting. I'm sure you know what I would say next!

Image quality? I guess I didn't have as big a problem with it as some people, and some of the environments still hold up well (like the forest and squishy flood interiors).
*shrug* I think it looks decent for 2007, though its very inconsistent. People probably expected better from biggest game to ever come from MS at the time.
 
I rushed through the SP and managed to simply run past, like, 70% of the enemies on the normal mode. The combat is too slow for me so I get frustrated, and once I found out how easy it was to just run past shit I couldn't help myself.

wow are you playing halo wrong.
 
I guess if skill is only measured by the ability to spawn and use the recticle and zoom to kill someone in three shots then yeah, Halo CE was the most skillful.

If you were consistently killing people in 3 shots with the pistol, you deserved it. Even the best players could never come close to doing that. The aiming was much much harder than using the BR in Halo 2 or 3. Those games are insane in the amount of autoaim they had.

Were the people you were playing with running in straight lines?
 
If you were consistently killing people in 3 shots with the pistol, you deserved it. Even the best players could never come close to doing that. The aiming was much much harder than using the BR in Halo 2 or 3. Those games are insane in the amount of autoaim they had.

Were the people you were playing with running in straight lines?

They were running in straight lines right at him. And spray praying with the Assault Rifle the whole time.
 
I haven't played it in a couple years, but yeah, I remember Halo 3 being a pretty fucking fantastic game. I remember being super surprised by the beta when that came out, because everyone I knew really fucking hated Halo 2, and I was expecting it to be as bad as that.

I thought the campaign was pretty great; aside from that level, I enjoyed it pretty much from start to finish. Especially with proper 4-player co-op and the scoring modes, it was a lot of fun, plus The Ark and The Covenant are probably the best two campaign levels in the franchise, in my books.

I don't think I'd want to go back to it - from what I understand, patches to the game's multiplayer and its map layouts killed a lot of the things that I thought were really fun about the game, and I haven't played a non-PC FPS in the last year, so I can't help but think I'd find it kind of plodding and probably a bit ugly. Still, in its time, it was my favourite game, and that's worth something.

If Halo 3 was the swan song for console FPS games that don't have shitty gunplay, accuracy penalties, and iron sights out the wazoo, then I guess they went out on a pretty high note.
 
Outside of the multiplayer (which I didn't particularly enjoy) I found the game largely forgettable and I beat it twice (heroic solo, legendary multi).

I found that everything involving Cortana was bad/annoying, especially when she would speak to you while corrupted. To top it off, she is corrupted and dangerous so what do you do when you find her? You put her in your skull and that corrupted story thread is completely forgotten: she's instantly perfect again.

Maybe I'm just remembering that all wrong, though.


I don't remember why but I remember hating the flood in Halo 3 more than I did in previous Halo games...and I fucking HATE the flood. The entire concept is scifi cliche #23 and boring but the worst part of them is that they diminish the gameplay.

Fighting enemies that dodge, flank, and coordinate (in the 1st half of the game) to enemies with the AI routines of Serious Sam baddies (in the second half of the game) has always struck me as a dumb design decision.. and yet Bungie kept going down that rabbit hole.
 
It was a fantastic package. Perhaps the thing I loved about it most - barring what the OP mentioned - was Bungie's continued community support for so long after release. Stuff like Grifball being added, the double XP weekends, the Halloween night zombie playlists, etc. One of the biggest disappointments for me with Reach was Bungie passing the torch and moving on.

I know Reach was partially supported post-release and subsequently by 343, but the love and care and attention just wasn't there. Halo 3 gave and gave and gave. You need felt as though you were missing out on new shiny things if you just kept playing it.
 
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