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The PlayStation Vita In 2011-2012

These questions will depend on if you're part of an established studio, or an indie outfit. If the later, may I suggest looking for PlayStation Suite?

Indie outfit :p

So Playstation Suite is the way to go for that? The game would be a twinstick shooter and i don't like playing these kind of games on touchscreens. That's why i thought of the Vita.. So the PSStore on the Vita will be as 'closed' as the one on PS3?
 
Sorry for bothering you but, related to this

Do you know if NCSX is the cheapest solution also for european countries?

I have no idea, sorry, but even with the price mark-up, if you want a unit at launch, I'd recommend reserving one now.
 
Indie outfit :p

So Playstation Suite is the way to go for that? The game would be a twinstick shooter and i don't like playing these kind of games on touchscreens. That's why i thought of the Vita.. So the PSStore on the Vita will be as 'closed' as the one on PS3?

It won't be as closed as the PS3 seems to be. IIRC Vita's devkits are the cheapest PlayStation devkits at launch in the history of the brand. Looking around, it seems that Europeans will pay €1900 (or like $2600 straight conversion). As for how an indie can get it, well it seems pretty easily. A bunch of small indie studios are making Vita games. I don't know exactly how and where to get a devkit, but I imagine snooping around Sony's Developer Website might result in something. As for development assistance, Sony is known for being very helpful, but I wouldn't know.

I only suggest Suite since if I were an indie studio I'd be much more interested in targeting Vita, Android, and potentially more than just Vita with one release. There's also supposed to be some developer's community for Suite.
 
was this interview posted ? Pretty good read on Flash Support ,MAC support and the likes

http://andriasang.com/comz65/vita_developer_interview/

a snippet on MAC support
No Mac Support Initially

Vita will not be recognized as a mass storage device on your computer. You'll need to use a separate utility device. PS3 already has this utility built in as of the latest firmware update. A PC utility will be released before the system's release date.

Wakai promised a Mac version of the utility in the not-so-distant feature. She noted that the it's easy make the utility compatible with a variety of devices, as the UI and actual management is done on the Vita's side. You can do data transfers without even looking at your PC or PS3
 
I've got some PS3/Vita comparisons from that link in case people cannot be arsed to click it.

PS3

a9HpX.jpg


Vita

P8Rxm.jpg


PS3

tixEn.jpg


Vita

8Ia7U.jpg

What's with Vaseline filter being present on so many Vita games. 3DS games too for that matter. It's weird, I've never seen such a thing on previous handheld systems.
 
Still from the interview I linked earlier

PSP Backwards Compatibility

PSP backwards compatibility is achieved through a combination of both software and hardware. There are some assist functions on the hardware, Shimada explained without sharing details.

The system has an extremely high level of backwards compatibility with PSP software, Shimada said, adding that with future firmware updates the compatibility can be made even better.

On Custom Memory Cards

Explained Shimada, The reason Sony didn't use general memory cards like SD Cards and instead opted for a custom memory card is because they wanted to make sure they could have something with an equal condition for everyone. Additionally, they were concerned with security.

Shimada also dew distinction from describing the cards as merely a method of saving games. They're "storage" for the Vita, and are used for patches, game data, download content and more

I can't wait to play my PSP backlog with this and second bolded part makes me feel like 4gb will not be enough... :(
 
The original interview has a correction that adds some more to the debate about whether the web browser can be multi-tasked with a game. There were reports here on GAF from one of the Mall demos that trying to open it resulted in you being asked to close your game.

Anyway, this correction appears to say that at launch, they'll be mutually exclusive.

http://av.watch.impress.co.jp/docs/series/rt/20111202_494915.html

Shimada: Smartphones such as "multitasking" in the game console and is quite different in nature. Consider the impact on the game, then so is for the amount of memory and CPU resources, but it is also a priority for the game are given a priority.

 On the other hand, you want your friends list while you launch the game from the beginning that we had. Once the suspended game, a Twitter client calls back to the game also finished, and so you can quickly navigate between functions.

[Correction]
 When the first occurrence article "Web browser and run the game at the same time" was then expressed as, from SCE "Vita initial offering, the behavior of Web browsers and games will get exclusive access" in touch with you . Immediately after release, and simultaneous use of the Web browser is not game, I expect the response by the system software update.

 Apps and games, in fact there are several types of .... Friends list and applications like Twitter, you can use several simultaneously present in memory. They are, of course, is to use the Internet and their location, and moving carefully consider the degree of impact on the game.

Hope that's fixed pretty quickly. Even if they need to pare back how many tabs you can have open simultaneously on the browser when using it in-game (they've advertised 8), they should do that.
 
The original interview has a correction that adds some more to the debate about whether the web browser can be multi-tasked with a game. There were reports here on GAF from one of the Mall demos that trying to open it resulted in you being asked to close your game.

Anyway, this correction appears to say that at launch, they'll be mutually exclusive.

http://av.watch.impress.co.jp/docs/series/rt/20111202_494915.html



Hope that's fixed pretty quickly. Even if they need to pare back how many tabs you can have open simultaneously on the browser when using it in-game (they've advertised 8), they should do that.

its good news that games are clearly the priority though, and they're adjusting what can and can't run in the background accordingly. looking through the Infinity Blade II thread shows the challenges that can come from a purely 'smart' OS.
 
its good news that games are clearly the priority though, and they're adjusting what can and can't run in the background accordingly. looking through the Infinity Blade II thread shows the challenges that can come from a purely 'smart' OS.

For sure.

The way they're doing multitasking, they have to be sure it'll work with a combination of n other apps too.

I wonder if there's a fixed number of apps you can have open at one time, and each gets a fixed set of resources to work with. Maybe they haven't yet squeezed the web browser into one of those slices. I hope they're not being too finicky, though, and trying to get 'all or nothing' - if even only a single-tabbed browser window will fit, for example, they should roll with that.
 
For sure.

The way they're doing multitasking, they have to be sure it'll work with a combination of n other apps too.

I wonder if there's a fixed number of apps you can have open at one time, and each gets a fixed set of resources to work with. Maybe they haven't yet squeezed the web browser into one of those slices. I hope they're not being too finicky, though, and trying to get 'all or nothing' - if even only a single-tabbed browser window will fit, for example, they should roll with that.

Yeah, it would be pretty ridiculous if they couldn't get the webbrowser running while playing a game, considering that the 3DS already does this.

Even if it's only one tab, it would be good enough.


Also, there are jaggies on the index cards.

vita03.png


Worst OS ever.

An absolute design monstrosity. The bottom 3 banners don't even remotely fit in with everything else, they look like popup ads for fuck's sake! You can tell that it was designed by a hardware company.
 
Yeah, it would be pretty ridiculous if they couldn't get the webbrowser running while playing a game, considering that the 3DS already does this.

It's not really apples-to-apples.

I agree that it would be annoying and embarrassing regardless, but the contexts are very different. The hardware resources are higher, but the multitasking demands (and Sony's apparent performance standards) equally so.
 
It's not really apples-to-apples.

I agree that it would be annoying and embarrassing regardless, but the contexts are very different. The hardware resources are higher, but the multitasking demands (and Sony's apparent performance standards) equally so.

Of course, but I can't see how it's not possible. They've no doubt set aside a lot more RAM than the 3DS has for the Vita's OS functions (probably at least 128MB), how can it not be possible? Not even Safari on iOS uses up that much RAM! (and that browser will no doubt be far more fully featured!)
 
For sure.

The way they're doing multitasking, they have to be sure it'll work with a combination of n other apps too.

I wonder if there's a fixed number of apps you can have open at one time, and each gets a fixed set of resources to work with. Maybe they haven't yet squeezed the web browser into one of those slices. I hope they're not being too finicky, though, and trying to get 'all or nothing' - if even only a single-tabbed browser window will fit, for example, they should roll with that.

yes. Or just keep things open until they can't anymore. Eg let me have three tabs open while I'm playing a mini, but if Uncharted needs more resources, close down what you need. Smart multitasking should do that anyway.
 
What's with Vaseline filter being present on so many Vita games. 3DS games too for that matter. It's weird, I've never seen such a thing on previous handheld systems.

I would guess it has to do with resizing the textures to be smaller (either for the lower res of the screen or simply to save on video ram), then having them blown up again in the screenshot comparison.
 
Of course, but I can't see how it's not possible. They've no doubt set aside a lot more RAM than the 3DS has for the Vita's OS functions (probably at least 128MB), how can it not be possible? Not even Safari on iOS uses up that much RAM! (and that browser will no doubt be far more fully featured!)


Well, how much RAM does it use up?

The problem isn't necessarily how much the web browser on its own would use. If this was 'one at a time' multitasking maybe it would just be that. But depending on the regime Sony has for multitasking, it may have to be able to exist with a combination of up to N other apps. Apps may get a fixed slice of resources so they can always live with N other apps - a single app mightn't be able to expand to use more resources even if other apps aren't open.

e.g.

Let's say there's 128MB of RAM reserved. Let's say the OS lets you run up to 6 apps at a time. Each app then would get a little virtual machine with ~20MB of RAM (and a certain share of CPU, bandwidth etc.). And thus an app isn't multitaskable until it can fit on that.

While that approach mightn't be very flexible with regard to resource usage (see mrklaw's post above), it is simple for the user - the user knows they can have any 6 apps open simultaneously - and lets the OS guarantee performance to each app.

That's just a guess though at how it might be working. There are other possible regimes that equally would carry constraints and that wouldn't necessarily let a single app have the full run of OS resources. On 3DS, the friends list app runs to some degree in the background, but everything else is 'one at a time' alongside the game.

In any event, I think this web browser thing isn't so much a matter of hardware or OS resources as time, and optimising or setting it up to work within certain constraints for multitasking, whatever they may be. It sounds like they do intend to have it available in time.
 
I would guess it has to do with resizing the textures to be smaller (either for the lower res of the screen or simply to save on video ram), then having them blown up again in the screenshot comparison.

What's blown up? That screenshot is running at native resolution and the 3DS games I mention are running on the bloody system itself.
 
What's blown up? That screenshot is running at native resolution and the 3DS games I mention are running on the bloody system itself.

Just speculating here, but maybe that demo is running at lower than native resolution and then up scaling before output. Same thing for those 3DS games.
 
Does the Vita have the same suspend function that you have in the PSP? If so, why can't an app (the game in this case) suspend to a save state when you move to another app that would cause issues? Similar to what happens with iOS I think?


4GB won't be enough... *sigh...

My Wallet is Ready!
Uncharted is ~4GB isn't it?
 
Does the Vita have the same suspend function that you have in the PSP? If so, why can't an app (the game in this case) suspend to a save state when you move to another app that would cause issues? Similar to what happens with iOS I think

I doubt resumption of the game would be instantaneous if they did that. That'd be the trade-off.

http://www.youtube.com/watch?v=L2NCrJFcy6M&feature=youtu.be&t=12s

I think the game and OS are kept 'hot' at all times. Within the OS's partition maybe apps suspend some state when you move out of them to free up resources for the active app(s) though. Dunno.
 
For sure.

The way they're doing multitasking, they have to be sure it'll work with a combination of n other apps too.

I wonder if there's a fixed number of apps you can have open at one time, and each gets a fixed set of resources to work with. Maybe they haven't yet squeezed the web browser into one of those slices. I hope they're not being too finicky, though, and trying to get 'all or nothing' - if even only a single-tabbed browser window will fit, for example, they should roll with that.

From the UI video you posted the other day I noticed that in the card/list view (when you hit the PS button) they have 6 cards visible at all times, even if some of them are blank: http://youtu.be/NWTbUFRWLdM?t=2m40s

That might be an indication that only six apps can be open at once.
 
Anoop says browsing while playing a game is something that seems to be coming in a firmware update. My favourite part of the interview is where the developer confirms custom soundtracks!

As well, here's a Virtua Tennis 4 commercial, and some more Shinobido 2 screens.

Grasshopper's student Vita development program is starting. Hope to see some cool things!

Lastly, we have another entrant in the Vita Free To Play catalog with AR Combat Digi Q.
 
From the UI video you posted the other day I noticed that in the card/list view (when you hit the PS button) they have 6 cards visible at all times, even if some of them are blank: http://youtu.be/NWTbUFRWLdM?t=2m40s

That might be an indication that only six apps can be open at once.


Well spotted. Looking at the accompanying screenshots in the Watch Impress article also shows no more than 6 apps running in the top bar.

When I used 6 as an example that post up there it was a guess :P But maybe that's the magic number.
 
Oh, come on, those will hardly be visible on the real system. It'll look just fine.

Not that I give a fuck about OS jaggies but unless you're legally blind, that statement is not true at all. Those jaggies will be as plain as day on the system. There's no running from the fact that if two adjacent pixels have high contrast to each other, they will create an obvious jaggy.
 
Not that I give a fuck about OS jaggies but bnless you're legally blind, that statement is not true at all. Those jaggies will be as plain as day on the system. There's no running from the fact that if two adjacent pixels have high contrast to each other, they will create an obvious jaggy.
Yes, technically, it will still be visible, but the pixel density is high enough that it won't stand out too terribly much. The iPhone 4/4S screens, for instance, have a pixel density high enough that jaggies almost become a non-issue. The Vita isn't quite to that level (due to the 5" size), but it's close enough. It's going to look pretty clean on the actual device.
 
Yes, technically, it will still be visible, but the pixel density is high enough that it won't stand out too terribly much. The iPhone 4/4S screens, for instance, have a pixel density high enough that jaggies almost become a non-issue. The Vita isn't quite to that level (due to the 5" size), but it's close enough. It's going to look pretty clean on the actual device.
The Vita's pixel density isn't anywhere near the iPhone's. Even then the iPhone's pixel density is not enough to hide jaggies in high contrast situations without AA. Those Jaggies will be very noticeable, mark my words.
 
Some of you have bad taste. The cards look good, more functional, and make a lot more sense when you see how they operate.

The banner ads are what's really offensive, though.
 
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