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Xenoblade coming to the U.S. via Gamestop Exclusive (also avail on Nintendo.com)

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So in all honesty what separates this game from other jrpgs?
Beyond what was already said, at least from a cursory glance it's far closer to FFXII than most other JRPGs. Wide open world, real time battle system, no battle transitions.
 
Glad to see America having direct access to this game now, it is a fantastic jRPG... I played over 20+ hours into it and had to stop because of other commitments.

One great feature I like about this game is how the game keeps flowing, even when you lose a battle, you don't get punished heavily (or at all) when you lose and it casually sets you back into flow of things.

Makes me want to carry on with the game now!
 
Doesn't mean anything. The first PAL trailer still had the Japanese dub. Using place holder voice acting in debut trailers is pretty much standard practice for Nintendo.
I can't remember did NOE put the Xenoblade chornicles logo at the end of the first PAL trailer. I ask as NOA re-using the NOE trailer has the new American logo at the end.

Then again, I do feel NOA rushed the trailer out so had to re-use the European one (in the case of NOE, they put the trailer out in January IIRC i.e. there wasn't much of an English version to show). Notice how none of their [NOA] PR was ready. I think the Gamestop computer find forced their hand on announcing this one as bit earlier than they would like to (which with Nintendo is the game actually going gold; don't want the 90s and "hey Zelda 64 news...its been delayed yet agains" coming back I guess).
 
I get the sinking feeling that a single retailer exclusive means that the game will be sent out to die with no marketing support. Methinks Nintendo might just be putting the fans to the test.
 
Eh. I loved the game, but I wouldn't go that far. Most of the characters have very little depth and not much development.
I don't know if I'd say most honestly. I'd say only two of the characters remained pretty one dimensional throughout the game, but maybe my expectations for video game stories are pretty low since they're a secondary factor at best to me.
 
I get the sinking feeling that a single retailer exclusive means that the game will be sent out to die with no marketing support. Methinks Nintendo might just be putting the fans to the test.
Which would suck, as half the Operation Rainfall people probably already own an import copy.
 
I haven't played many JRPGs (or really WRPGs for that matter), but I am open minded about the genre and have enjoyed what I played. I guess I could watch some videos and research, but to complement that: anyone care to "sell" me on the game?

EDIT: Also, avail in the title is short for available right? As is available on Nintendo.com?
Best game I've ever played. I don't say that lightly, as it's really the first time I've change my stance of my favourite game of all time in... ten years?
 
I just don't understand making it exclusive to a single retailer... What could that possibly gain Nintendo?

They're probably only planning on doing small print runs, so by releasing exclusively to one retailer they're better able to regulate sales and commit to smaller print runs generally, and they can also count on a certain amount of free promotion from the retailer.
 
I haven't played many JRPGs (or really WRPGs for that matter), but I am open minded about the genre and have enjoyed what I played. I guess I could watch some videos and research, but to complement that: anyone care to "sell" me on the game?

EDIT: Also, avail in the title is short for available right? As is available on Nintendo.com?

there's a thousands pages thread of poeople who have orgasmed and I mean literally drowning in their own juice while playing that greatness, including myself
 
I get the sinking feeling that a single retailer exclusive means that the game will be sent out to die with no marketing support. Methinks Nintendo might just be putting the fans to the test.
^
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I haven't played many JRPGs (or really WRPGs for that matter), but I am open minded about the genre and have enjoyed what I played. I guess I could watch some videos and research, but to complement that: anyone care to "sell" me on the game?

EDIT: Also, avail in the title is short for available right? As is available on Nintendo.com?

I was skeptical at first too. Just watch this video... http://www.youtube.com/watch?v=iAYBui5ghJ0 (some a lot of location spoilers though)
 
Why can't I preorder this from Canada yet? :(

Stop sucking canadian gamestop! (if I still can't in the next few days, I'll buy the game when I go to France for the holidays).
 
haha right after i sold my Wii too.

oh well, no way I'm buying a new Wii... so glad to be done with it. But wish they would have announced this a week earlier so I could have waited for a month :P
 
If it's a small release and they barely promote the game, what's the point? Many of the people who are interested enough to hear about the release and seek it out already have it.

Still, it's nice that they listened to demand and put a release together. Better late than never, I guess.
 
So, from the Wikipedia entry I read, I will be able to play this on Wii U without any hassle, right? If so, I'll go ahead and buy the game now just in case it's something limited and wait until Wii U since I don't want a Wii. Here's hoping Last Story follow suit and still makes it here...
 
If it's a small release and they barely promote the game, what's the point? Many of the people who are interested enough to hear about the release and seek it out already have it.

I would imagine the number of US Wii owners who imported a copy is vanishingly small. A domestic release can only increase the game's audience. This will be an interesting experiment for Nintendo and might lead to more niche titles being released in the future, especially if they are comfortable using a European localization (in part, at least).
 
Some people have mentioned FF XII in the same sentence as this game, and I absolutely HATED FFXII. I am really interested in Xenoblade but this is turning me off. I did not like the combat system in FFXII at all. Can someone please clarify how this game differentiates itself in this regard?
 
I would imagine the number of US Wii owners who imported a copy is vanishingly small. A domestic release can only increase the game's audience. This will be an interesting experiment for Nintendo and might lead to more niche titles being released in the future, especially if they are comfortable using a European localization (in part, at least).
The number of interested US Wii owners who hear about this release might be quite small, too.
Still, I hope the release works out, and of course it's a good thing. I just wished they'd acted faster. How difficult can this kind of small release be to put together?
 
Some people have mentioned FF XII in the same sentence as this game, and I absolutely HATED FFXII. I am really interested in Xenoblade but this is turning me off. I did not like the combat system in FFXII at all. Can someone please clarify how this game differentiates itself in this regard?
It's a wholly different game, the only similarity is that both have slightly aggro based MMORPG-inspired combat systems, the implementation is as different as one MMO to another. You don't mess with party AI for one, just control the varied skills and positioning of your main chosen character. They compliment your actions and you compliment theirs and occasionally with special chains instruct all of them together. The world is wide open and huge, not so segmented that even cities have loading points within them, or with outdoor sections that lead you down twisted paths and little else as if they're just differently themed dungeons. Though it does have some minor loading for certain area changes, usually when you completely change region. I really don't know what to list for differences, I'm just hard pressed to come up with similarities beyond some vague concepts here and there. I didn't get far in FFXII either, it just bored me.
 
It's a wholly different game, the only similarity is that both have slightly aggro based MMORPG-inspired combat systems, the implementation is as different as one MMO to another. You don't mess with party AI for one, just control the varied skills and positioning of your main chosen character. And the world is wide open and huge, not so segented that even cities have loading points within them, or have outdoor sections lead you down twisted paths and little else as if they're dungeons. Though it does have some minor loading for certain area changes, usually when you completely change region. Idk what to list for differences, I'm just hard pressed to come up with similarities beyond some vague concepts here and there.

Ah that is really helpful actually - specifically the part about not messing with your party AI, I hated that in FFXII. Sounds really really great, thanks
 
I just don't understand making it exclusive to a single retailer... What could that possibly gain Nintendo?
I'm just speculating, but it seems to me the most likely explanation is that the majority of retailers won't touch it because they consider it toxic. An exclusive arrangement gives Nintendo the ability to tell GameStop "look, none of us think this is going to light the charts on fire, but you won't have to compete with any other outlets, so you don't have to worry as much about being stuck with too much stock."
 
Well, guess I'm buying again! Hope they keep the original English dubs. This also gives me hope that The Last Story and Pandora's Tower might actually come here.
 
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