Giant Bombcast - | 12-13-2011 |

Best bit of the podcast: Ryan trying to get a betting pool going of "how many Biowares will be around next year"

because people losing their jobs is HILARIOUS!
 
Best bit of the podcast: Ryan trying to get a betting pool going of "how many Biowares will be around next year"

because people losing their jobs is HILARIOUS!

I believe he meant how many things EA will stick the Bioware brand on to hype it up as opposed to how many fewer studios under the Bioware umbrella are going to be around if things start to bomb.


EDIT: Actually I've just been listening back through the podcast and he does actually get to a point where he was saying how many fewer there would be. Patrick even asks him to clarify.
 
Best bit of the podcast: Ryan trying to get a betting pool going of "how many Biowares will be around next year"

because people losing their jobs is HILARIOUS!

People are really stretching to find things to bitch about, goddamn.
 
Best bit of the podcast: Ryan trying to get a betting pool going of "how many Biowares will be around next year"

because people losing their jobs is HILARIOUS!

Do you remember that time they bet on whether or not GTA5 would get delayed again? The fucking nerve that guy has, PEOPLE LOSING THEIR JOBS BECAUSE OF DELAYS IS HILARIOUS RIGHT?

Should they just never say anything negative on the podcast? People making a shitty game after 2 years of work is hilarious right? God just stop posting in these threads if you do nothing but bitch.
When Mass Effect 3 turns out to be total shit Bioware will be finished. FINISHED I SAY.

I was hoping one of them would make the connection to DA2. Bioware doesn't seem like they are in a great place right now.
 
Ryan and the others talk to the devs who make these PSN games. They probably have a better idea of how these things sell on average than the people in this thread.

Well then I guess they all should just jump to Steam, because 360 digital games sell like garbage compared to the money they make on Steam. Don't see Ryan throwing that one out there.

If we are going to be critical, might as well follow the proper chain for digital sales.

Steam > 360 > PS3

Funny seeing the 2nd place man taking shots at the guy in 3rd place.

He also forgot that Joe Danger was made because of the Sony Indie Pub fund, and the success of the original has allowed the team to expand to multi platform development for future games.
 
I believe he meant how many things EA will stick the Bioware brand on to hype it up as opposed to how many fewer studios under the Bioware umbrella are going to be around if things start to bomb.

Yeah that's what I thought too. Didn't take it at all that he was mocking people who've lost their job.
 
Not to sound overly defensive of the game, and with full knowledge that it doesn't actually make a lick of difference if you don't like Skyward Sword, but a lot of what Vinny was complaining about with the start was optional.

Like, the Z-Targeting Guy and the cat rescuing and the five-minute conversations with villagers. You could just fuck off and go to your goal.

There's still cutscenes and the opening does take a while (though an hour and a half is way too long, unless he's counting Faron Woods as part of the opening, which judging by his characterization of it as "pre-dungeon taking too long," he probably does), but you can ignore a lot of it and just critical-path to the first dungeon if you want to.

In Vinny's defense, the game doesn't outright tell you that, so I can see why someone would think that they need to do everything the NPCs tell them. But for anyone dreading that opening still, not a whole lot of the details he said were accurate.
 
Not to sound overly defensive of the game, and with full knowledge that it doesn't actually make a lick of difference if you don't like Skyward Sword, but a lot of what Vinny was complaining about with the start was optional.

Like, the Z-Targeting Guy and the cat rescuing and the five-minute conversations with villagers. You could just fuck off and go to your goal.

There's still cutscenes and the opening does take a while (though an hour and a half is way too long, unless he's counting Faron Woods as part of the opening, which judging by his characterization of it as "pre-dungeon taking too long," he probably does), but you can ignore a lot of it and just critical-path to the first dungeon if you want to.

In Vinny's defense, the game doesn't outright tell you that, so I can see why someone would think that they need to do everything the NPCs tell them. But for anyone dreading that opening still, not a whole lot of the details he said were accurate.
Knowing Vinny as being something of a completionist, I suspect he would have done all that stuff anyway even if he'd known it was optional, just so he wouldn't miss out on anything.
 
Not to sound overly defensive of the game, and with full knowledge that it doesn't actually make a lick of difference if you don't like Skyward Sword, but a lot of what Vinny was complaining about with the start was optional.

Like, the Z-Targeting Guy and the cat rescuing and the five-minute conversations with villagers. You could just fuck off and go to your goal.

There's still cutscenes and the opening does take a while (though an hour and a half is way too long, unless he's counting Faron Woods as part of the opening, which judging by his characterization of it as "pre-dungeon taking too long," he probably does), but you can ignore a lot of it and just critical-path to the first dungeon if you want to.

In Vinny's defense, the game doesn't outright tell you that, so I can see why someone would think that they need to do everything the NPCs tell them. But for anyone dreading that opening still, not a whole lot of the details he said were accurate.

I gunned it through the beginning and it did still take time to get going (I have no idea about the cat... never saw it).

Nintendo needs to go back and play A Link to the Past. You wake up, fall down a hole, pick up and sword and you fight. 3 minutes in and you're already in the first dungeon rescuing Zelda. That is how it's done son!
 
He does have a point though. That was such a stupid comment by Ryan.

Was it, really?
I was under the impression that PSN wasn't nearly as popular and didn't have mych of a library to compete with XBLA at that time.

I honestly don't know, since I don't use psn/xbla, but that was my impression around the time.



All you people talking about Zelda...
I need to get that soon so I can quit averting my eyes all of the time.
 
Best bit of the podcast: Ryan trying to get a betting pool going of "how many Biowares will be around next year"

because people losing their jobs is HILARIOUS!

Wow. The BombCast is one of the few podcasts that actually understand the gaming industry.

It was more of poking fun how the BioWare has more mindshare and consumer confidence than a big EA label.
 
I believe he meant how many things EA will stick the Bioware brand on to hype it up as opposed to how many fewer studios under the Bioware umbrella are going to be around if things start to bomb.

EDIT: Actually I've just been listening back through the podcast and he does actually get to a point where he was saying how many fewer there would be. Patrick even asks him to clarify.

I also went back to listen, because I thought I missed something. But I still think that until he backed off, he was trying to make a joke out of EA liquidating their bioware(s).

R: ok, money on the table, how many biowares are left this time next year?
J: (akwardly laugh)
R: YEAH!
P:Thats the direction you went in? not how many more?
R: No, how many are left
J: Generals two is not shipping until 2013, so Victory is safe.
R: So you're saying victory has been secured?

im pretty sure my incredulity isn't as far fetched as the responses indicate. Granted, Jeff interpreted it as, "branding" and how EA uses it- which is much more thoughtful, but Ryan wasn't doing that. It was just insensitive.
 
I think some of you are reading a little too much into an admittedly silly statement. I bought Joe Danger on PSN so obviously "no one" is an incorrect statement. I'm interested in knowing how many people bought it though.
 
I also went back to listen, because I thought I missed something. But I still think that until he backed off, he was trying to make a joke out of EA liquidating their bioware(s).

R: ok, money on the table, how many biowares are left this time next year?
J: (akwardly laugh)
R: YEAH!
P:Thats the direction you went in? not how many more?
R: No, how many are left
J: Generals two is not shipping until 2013, so Victory is safe.
R: So you're saying victory has been secured?

im pretty sure my incredulity isn't as far fetched as the responses indicate. Granted, Jeff interpreted it as, "branding" and how EA uses it- which is much more thoughtful, but Ryan wasn't doing that. It was just insensitive.

I still thought it was funny. Comedy doesn't have to shy away fromt he harsh reality of how things go.

Anyway I thought it was good that they called EA out on Bioware now being a meaningless marketing branding.
 
The only thing I can find from Wikipedia: "Using leaderboard statistics, Joe Danger was estimated to have sold at least 108,000 units in its first three months on sale."

Ah, yes. Then elaborates further down the page...

"Joe Danger sold over 50,000 units in its first week on sale on the PlayStation Network. The team announced at the Develop Conference 2010 that they broke even on the day of release. Based on Gamerbytes' statistics—which use the number of unique entries on a game's online leaderboard to estimate the number of sales—it sold more than 68,000 units in its first month of release. In July, the same statistics indicated a further 24,000 units had been sold, bringing the two-month total to over 92,000. The next month saw at least 16,000 new players. Exact sales figures are uncertain because only a limited number of scores can be held within a leaderboard for PlayStation Network games, but on the basis of these numbers the game sold at least 108,000 units in its first three months. Murray said that as Joe Danger does not allow scores of zero to make the leaderboards, the true units sold was likely to be substantially higher than indicated."
 
Comedy doesn't have to shy away fromt he harsh reality of how things go.

It might seem contradictory, but I completely agree- I LOVE the daily show/Colbert Report because that's their shtick, and its brilliantly executed! It informs as well as entertains.

Maybe I'm too old? but I don't find Ryan funny or intelligent.

so when he spouts some desperate inanity for a cheap laugh at the greater expense of some unassuming studio under the tutelage of Corporate "branding..."

then yeah, i'll take being called a retard in a reply to criticize a 5 second soundbite on a podcast that ultimately is for entertainment...and..will be forgotten in..a..day..wait..

i am a retard.
 
Nobody played Joe Danger because it was on PSN? By that logic the same can be said about Limbo coming to PSN. Don't be such an ignorant Xbot Ryan Davis.

This is really not what he said, though. He said (paraphrasing, but more accurately than you did):

"So if you haven't played Joe Danger, and since it was only on PSN, I would totally understand why people have not played it before, ..."

People interjected at this point, and then he clarified:

"Not as many people have ... not as many people buy shit on PSN"

He didn't say "nobody played it", he just said that there are plenty of people out there who probably didn't play it because it was only on PSN. How is this a ignorant xbot comment?
 
This is really not what he said, though. He said (paraphrasing, but more accurately than you did):

"So if you haven't played Joe Danger, and since it was only on PSN, I would totally understand why people have not played it before, ..."

People interjected at this point, and then he clarified:

"Not as many people have ... not as many people buy shit on PSN"

He didn't say "nobody played it", he just said that there are plenty of people out there who probably didn't play it because it was only on PSN. How is this a ignorant xbot comment?


AAAH FUCK YOU

facts will ruin this thread
 
I gunned it through the beginning and it did still take time to get going (I have no idea about the cat... never saw it).

Nintendo needs to go back and play A Link to the Past. You wake up, fall down a hole, pick up and sword and you fight. 3 minutes in and you're already in the first dungeon rescuing Zelda. That is how it's done son!

That would be great for you and me, but there are people who still can't use the sword properly by the time they get to the first boss. Can you imagine their frustration if that was even earlier in the game? I think they really need to incorporate some sort of way to choose how much you want explained at the beginning of the game, like options for people who have played Zelda, people who have never played Zelda before, and people who are easily confused.

I didn't know you could skip the cat either. Should have had a text option telling the guy to fuck off.
 
During the VGAs talk Brad called out the "cutting a dude into 37 pieces" aspect of the Rising trailer as something that makes him cringe about being a gamer and gamer perception. But Brad likes stuff like breaking zombie limbs and otherwise dismembering them in gruesome fashion in Dead Island. To me those are fairly interchangeable actions. Why is one cringeworthy and the other cool? I liked busting up Zombies in DI (it was Brad's enthusiasm in the quick look that sold me on the game) and I anticipate that I will also like dicing up dudes in Rising.
 
During the VGAs talk Brad called out the "cutting a dude into 37 pieces" aspect of the Rising trailer as something that makes him cringe about being a gamer and gamer perception. But Brad likes stuff like breaking zombie limbs and otherwise dismembering them in gruesome fashion in Dead Island. To me those are fairly interchangeable actions. Why is one cringeworthy and the other cool? I liked busting up Zombies in DI (it was Brad's enthusiasm in the quick look that sold me on the game) and I anticipate that I will also like dicing up dudes in Rising.

Excess?

It's nice to get a realistic reaction from hitting something with a steel pipe or slicing at it with a machete. It's ridiculous to cut someone up into 37 pieces. Some people may be fans of something like Gears of War or Resident Evil, but not like the excessive gore in Mortal Kombat, for example.
 
Shit on Zelda, defend VGA's.

yup, it's the Bombcast ya'll

Shit on Zelda: Say it's really slow to get going but seems fun once it starts
Defend VGAs: Repeatedly talk about how bad they were, and emphasize how they won't ever be something worth watching because of the circumstances behind their creation

definitely a typical complaint in a bombcast thread yall.
 
Would have been great if they skyped in Alex. He definitely had some 'words' to say about the VGA's.

Acknowledging the VGA is a thing isn't fun =/

That's like giving up!
 
During the VGAs talk Brad called out the "cutting a dude into 37 pieces" aspect of the Rising trailer as something that makes him cringe about being a gamer and gamer perception. But Brad likes stuff like breaking zombie limbs and otherwise dismembering them in gruesome fashion in Dead Island. To me those are fairly interchangeable actions. Why is one cringeworthy and the other cool? I liked busting up Zombies in DI (it was Brad's enthusiasm in the quick look that sold me on the game) and I anticipate that I will also like dicing up dudes in Rising.

I was going to post something about this. But I'm not even leaving the MGS universe.

If the Rising trailer made him cringe about being a gamer, how does he reconcile his enjoyment of MGS4? Nothing made me cringe more this generation than sitting through those piece of shit cinematics for 4 acts before I finally called it quits.

I suppose it's different strokes for different folks. I would rather a game focus on making the gameplay and action ridiculous and crazy and not the non-interactive cutscenes. (assuming they're going for that vibe at all. I sill prefer something a bit more reserved on both counts)
 
During the VGAs talk Brad called out the "cutting a dude into 37 pieces" aspect of the Rising trailer as something that makes him cringe about being a gamer and gamer perception. But Brad likes stuff like breaking zombie limbs and otherwise dismembering them in gruesome fashion in Dead Island. To me those are fairly interchangeable actions. Why is one cringeworthy and the other cool? I liked busting up Zombies in DI (it was Brad's enthusiasm in the quick look that sold me on the game) and I anticipate that I will also like dicing up dudes in Rising.

Because cutting a guy into 37 pieces is meant to be interpreted as FUCKING SICK BRO while breaking a thug's arms in Dead Island means he can't do much damage or knock you down anymore. It's a degree of control with genuine tactical value.

If someone can show me how the slice-'n-dice mechanic in Rising has significant bearing on how it plays and isn't just there to satisfy somebody's imaginary bloodlust, great.
 
Because cutting a guy into 37 pieces is meant to be interpreted as FUCKING SICK BRO while breaking a thug's arms in Dead Island means he can't do much damage or knock you down anymore. It's a degree of control with genuine tactical value.

If someone can show me how the slice-'n-dice mechanic in Rising has significant bearing on how it plays and isn't just there to satisfy somebody's imaginary bloodlust, great.

Well, everyone's a cyborg, so presumably they're going to stay alive for a while.
 
Because cutting a guy into 37 pieces is meant to be interpreted as FUCKING SICK BRO while breaking a thug's arms in Dead Island means he can't do much damage or knock you down anymore. It's a degree of control with genuine tactical value.

If someone can show me how the slice-'n-dice mechanic in Rising has significant bearing on how it plays and isn't just there to satisfy somebody's imaginary bloodlust, great.

please review it!
 
I haven't gotten to the part in the podcast where Brad talks about Rising, but is he disgusted by the violence itself or does he perceive it as something that shows how immature games are because it's seen as "cool?"

As someone who thinks slicing a guy up is perfectly acceptable, it's not about satisfying any sort of bloodlust (because I'm not an insane, barely restrained animal) but because it's fucking sick, bro. I'm much more put off by reserved, realistic violence like the
domestic abuse and rape
in Phantasmagoria (to use a Giant Bomb relevant example) than something over the top and ridiculous like a guy getting sliced into 37 pieces super fast by a cyborg ninja.
 
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