Best bit of the podcast: Ryan trying to get a betting pool going of "how many Biowares will be around next year"
because people losing their jobs is HILARIOUS!
I thought the same thing.I believe he meant how many things EA will stick the Bioware brand on to hype it up as opposed to how many fewer studios under the Bioware umbrella are going to be around if things start to bomb.
Best bit of the podcast: Ryan trying to get a betting pool going of "how many Biowares will be around next year"
because people losing their jobs is HILARIOUS!
Best bit of the podcast: Ryan trying to get a betting pool going of "how many Biowares will be around next year"
because people losing their jobs is HILARIOUS!
When Mass Effect 3 turns out to be total shit Bioware will be finished. FINISHED I SAY.
Ryan and the others talk to the devs who make these PSN games. They probably have a better idea of how these things sell on average than the people in this thread.
Best bit of the podcast: Ryan trying to get a betting pool going of "how many Biowares will be around next year"
because people losing their jobs is HILARIOUS!
I believe he meant how many things EA will stick the Bioware brand on to hype it up as opposed to how many fewer studios under the Bioware umbrella are going to be around if things start to bomb.
Knowing Vinny as being something of a completionist, I suspect he would have done all that stuff anyway even if he'd known it was optional, just so he wouldn't miss out on anything.Not to sound overly defensive of the game, and with full knowledge that it doesn't actually make a lick of difference if you don't like Skyward Sword, but a lot of what Vinny was complaining about with the start was optional.
Like, the Z-Targeting Guy and the cat rescuing and the five-minute conversations with villagers. You could just fuck off and go to your goal.
There's still cutscenes and the opening does take a while (though an hour and a half is way too long, unless he's counting Faron Woods as part of the opening, which judging by his characterization of it as "pre-dungeon taking too long," he probably does), but you can ignore a lot of it and just critical-path to the first dungeon if you want to.
In Vinny's defense, the game doesn't outright tell you that, so I can see why someone would think that they need to do everything the NPCs tell them. But for anyone dreading that opening still, not a whole lot of the details he said were accurate.
Not to sound overly defensive of the game, and with full knowledge that it doesn't actually make a lick of difference if you don't like Skyward Sword, but a lot of what Vinny was complaining about with the start was optional.
Like, the Z-Targeting Guy and the cat rescuing and the five-minute conversations with villagers. You could just fuck off and go to your goal.
There's still cutscenes and the opening does take a while (though an hour and a half is way too long, unless he's counting Faron Woods as part of the opening, which judging by his characterization of it as "pre-dungeon taking too long," he probably does), but you can ignore a lot of it and just critical-path to the first dungeon if you want to.
In Vinny's defense, the game doesn't outright tell you that, so I can see why someone would think that they need to do everything the NPCs tell them. But for anyone dreading that opening still, not a whole lot of the details he said were accurate.
Wow, just finished the show and I think they would've kept going if Ryan didn't end the show.
Mass 2 was fine. Same team is working on it so I wouldn't expect it to be total shit.When Mass Effect 3 turns out to be total shit Bioware will be finished. FINISHED I SAY.
Knowing Vinny as being something of a completionist, I suspect he would have done all that stuff anyway even if he'd known it was optional, just so he wouldn't miss out on anything.
He does have a point though. That was such a stupid comment by Ryan.
Best bit of the podcast: Ryan trying to get a betting pool going of "how many Biowares will be around next year"
because people losing their jobs is HILARIOUS!
Wow. The BombCast is one of the few podcasts that actually understand the gaming industry.
It was more of poking fun how the BioWare has more mindshare and consumer confidence than a big EA label.
Best bit of the podcast: Ryan trying to get a betting pool going of "how many Biowares will be around next year"
because people losing their jobs is HILARIOUS!
I believe he meant how many things EA will stick the Bioware brand on to hype it up as opposed to how many fewer studios under the Bioware umbrella are going to be around if things start to bomb.
EDIT: Actually I've just been listening back through the podcast and he does actually get to a point where he was saying how many fewer there would be. Patrick even asks him to clarify.
Oh yeah well then scratch what I said.He was saying he'd skip it if they gave him an option.
I also went back to listen, because I thought I missed something. But I still think that until he backed off, he was trying to make a joke out of EA liquidating their bioware(s).
R: ok, money on the table, how many biowares are left this time next year?
J: (akwardly laugh)
R: YEAH!
P:Thats the direction you went in? not how many more?
R: No, how many are left
J: Generals two is not shipping until 2013, so Victory is safe.
R: So you're saying victory has been secured?
im pretty sure my incredulity isn't as far fetched as the responses indicate. Granted, Jeff interpreted it as, "branding" and how EA uses it- which is much more thoughtful, but Ryan wasn't doing that. It was just insensitive.
I think some of you are reading a little too much into an admittedly silly statement. I bought Joe Danger on PSN so obviously "no one" is an incorrect statement. I'm interested in knowing how many people bought it though.
No numbers but it was the third best-selling Pub Fund game of 2011.
When are the GOTY podcasts going up?
I can't wait, I hope the discussions are contentious, knock down drag out affairs.
The only thing I can find from Wikipedia: "Using leaderboard statistics, Joe Danger was estimated to have sold at least 108,000 units in its first three months on sale."
Comedy doesn't have to shy away fromt he harsh reality of how things go.
Nobody played Joe Danger because it was on PSN? By that logic the same can be said about Limbo coming to PSN. Don't be such an ignorant Xbot Ryan Davis.
This is really not what he said, though. He said (paraphrasing, but more accurately than you did):
"So if you haven't played Joe Danger, and since it was only on PSN, I would totally understand why people have not played it before, ..."
People interjected at this point, and then he clarified:
"Not as many people have ... not as many people buy shit on PSN"
He didn't say "nobody played it", he just said that there are plenty of people out there who probably didn't play it because it was only on PSN. How is this a ignorant xbot comment?
AAAH FUCK YOU
facts will ruin this thread
I gunned it through the beginning and it did still take time to get going (I have no idea about the cat... never saw it).
Nintendo needs to go back and play A Link to the Past. You wake up, fall down a hole, pick up and sword and you fight. 3 minutes in and you're already in the first dungeon rescuing Zelda. That is how it's done son!
AAAH FUCK YOU
facts will ruin this thread
During the VGAs talk Brad called out the "cutting a dude into 37 pieces" aspect of the Rising trailer as something that makes him cringe about being a gamer and gamer perception. But Brad likes stuff like breaking zombie limbs and otherwise dismembering them in gruesome fashion in Dead Island. To me those are fairly interchangeable actions. Why is one cringeworthy and the other cool? I liked busting up Zombies in DI (it was Brad's enthusiasm in the quick look that sold me on the game) and I anticipate that I will also like dicing up dudes in Rising.
Shit on Zelda, defend VGA's.
yup, it's the Bombcast ya'll
During the VGAs talk Brad called out the "cutting a dude into 37 pieces" aspect of the Rising trailer as something that makes him cringe about being a gamer and gamer perception. But Brad likes stuff like breaking zombie limbs and otherwise dismembering them in gruesome fashion in Dead Island. To me those are fairly interchangeable actions. Why is one cringeworthy and the other cool? I liked busting up Zombies in DI (it was Brad's enthusiasm in the quick look that sold me on the game) and I anticipate that I will also like dicing up dudes in Rising.
During the VGAs talk Brad called out the "cutting a dude into 37 pieces" aspect of the Rising trailer as something that makes him cringe about being a gamer and gamer perception. But Brad likes stuff like breaking zombie limbs and otherwise dismembering them in gruesome fashion in Dead Island. To me those are fairly interchangeable actions. Why is one cringeworthy and the other cool? I liked busting up Zombies in DI (it was Brad's enthusiasm in the quick look that sold me on the game) and I anticipate that I will also like dicing up dudes in Rising.
Because cutting a guy into 37 pieces is meant to be interpreted as FUCKING SICK BRO while breaking a thug's arms in Dead Island means he can't do much damage or knock you down anymore. It's a degree of control with genuine tactical value.
If someone can show me how the slice-'n-dice mechanic in Rising has significant bearing on how it plays and isn't just there to satisfy somebody's imaginary bloodlust, great.
Because cutting a guy into 37 pieces is meant to be interpreted as FUCKING SICK BRO while breaking a thug's arms in Dead Island means he can't do much damage or knock you down anymore. It's a degree of control with genuine tactical value.
If someone can show me how the slice-'n-dice mechanic in Rising has significant bearing on how it plays and isn't just there to satisfy somebody's imaginary bloodlust, great.
But then lots of people in this thread would complain that Alex is on the podcast.Would have been great if they skyped in Alex. He definitely had some 'words' to say about the VGA's.